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Type: Posts; User: janathan

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  1. Looking for a signal that can display a "passenger train signal" indication

    I'm making a replica of a section of the NJ Transit Raritan Valley Line (again) and I'm looking for a signal that can display a "passenger train signal" indication. Here's how they work. On the...
  2. I don't know why, but it works now.

    I don't know why, but it works now.
  3. Yes, I created the .evt file from scratch. I...

    Yes, I created the .evt file from scratch. I tried ommiting the 0s. Now both sounds play when the doors open and neither will play while closing. How anyone managed to get this working without...
  4. I use Blander 2.8. I'm not sure if there's a way...

    I use Blander 2.8. I'm not sure if there's a way to create a .evt file in Blender. I created mine from scratch by creating a .txt document, typing the correct data in and saving it as a .evt file.
  5. Also, I'm beginning to think that / doesn't work...

    Also, I'm beginning to think that / doesn't work in Trainz 2019. When used, the sound doesn't play regardless of the direction of the animation. Neither forward nor backwards. But if I just name the...
  6. Man Trainz 2019 is flat-out refusing to play any...

    Man Trainz 2019 is flat-out refusing to play any sound while the doors are closing. No matter what I do, the close sound will not play, which is weird because when submitting it, it says
    ;...
  7. I still can't get it to work. It only plays...

    I still can't get it to work. It only plays "open.wav." When closing, it ignores "close.wav" and plays "open.wav" at the first frame. Meaning after the doors have closed, you instantly head the...
  8. Okay, I managed to get a sound to play while...

    Okay, I managed to get a sound to play while opening the doors, but I can't figure out how to get a sound to play while the door closes. I thought if I referenced the last frame and told it to play...
  9. I made a video of it here:...

    I made a video of it here: (https://www.youtube.com/watch?v=-B0-BkWWilg) In this video, I gave the locomotives and trailers the same enginespec, but the locomotives were leading because I haven't...
  10. I'm not quite sure what you mean. The cab cars...

    I'm not quite sure what you mean. The cab cars I'm making aren't reskins. They're made from scratch in Blender and don't use any scripting.
  11. To answer your questions: Using an enginespec...

    To answer your questions:
    Using an enginespec that was made for a locomotive does work, though it's kinda unrealistic. I still find it weird that the cab car enginespecs would cause the lights to...
  12. Yeah. I have "engine" set to 1.

    Yeah. I have "engine" set to 1.
  13. "real-engine" still works for older traincars,...

    "real-engine" still works for older traincars, but if you were trying to make a new cab car for Trainz 2019 (like I was), it won't work.
  14. Headlights not working on cab car with specific enginespecs

    Can someone please tell me why when I select a cab car enginespec to use with a cab car I'm making, the headlights and ditchlights don't work, but the tail lights and horn does?:confused: I've tried...
  15. Update: It looks like this method won't work for...

    Update: It looks like this method won't work for Trainz 2019 because the tag "real-engine" is obsolete.
  16. I discovered how to make working cab cars. Step-by-step

    After experimenting with Conny's MARC cab cars, I found out how to make them able to control a train. You can even give them horns, cabs, etc (but the attachment point for the cab needs to be rotated...
  17. Okay. Here's another message I get when saving a...

    Okay. Here's another message I get when saving a session before test-driving it. (By pressing "Control+f2"):
    ; <NULL> : TADCommitAssetEdits> file is currently in use, will retry..

    This error...
  18. ... ! : ProductSpec>...

    ...
    ! <kuid2:334896:120002:3> : ProductSpec> missing 'icon-texture' tag for product '<kuid2:334896:120002:3> "40ft High Cubed Containers (Empty)"'
    ? <kuid2:334896:120003:2> : Loading asset...
  19. ... ! : VE39: The texture...

    ...
    ! <kuid:95761:15311> : VE39: The texture 'ttx_well1e_shadow/black.bmp' is a uniform color.
    ! <kuid:95761:15311> : VE109: The low-detail meshes total more than 500 polygons. This may have a...
  20. ... ! : ProductSpec>...

    ...
    ! <kuid2:82412:300608:1> : ProductSpec> missing 'icon-texture' tag for product '<kuid2:82412:300608:1> "TUME-300608-Limestone-Aggregate"'
    ? <NULL> : MeshObject::LockMeshes> <kuid:39134:100446>...
  21. And here's what shows in the logs when I try to...

    And here's what shows in the logs when I try to preview the session in Content Manager:


    ? <NULL> : T2WorldStateLoadSave::LoadRoute> <kuid:140046:102015>
    ? <NULL> : WorldList::Load> loading...
  22. Trainz 2019 soft-locks whenever I try to save a route / session

    Ever since the latest update, Trainz 2019 soft-locks whenever I try to save a route / session. It goes to the loading screen and won't do anything. It won't even let me quit. Clicking on the "X" does...
  23. Alright, I'll try that next time

    Alright, I'll try that next time
  24. Update #2: I managed to find the problem. It was...

    Update #2: I managed to find the problem. It was the passenger doors and the doors in the vestibules of the train. Still wish I didn't have to waste a whole day looking for them, though.
  25. Update. I loaded one lod at a time and now know...

    Update. I loaded one lod at a time and now know that the problem is not with lod3, lod2, or lod1, but with lod0 (and possible the passenger doors). The problem is, none of the meshes in lod0 have any...
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