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28 Visitor Messages

  1. Pretty good. Pcas1986 is working his magic with the scripting trying to make it possible to move from one car the the other with out having to leave the interior mode. He had had success but is still working out the bugs. This would really make these Amfleets sweet! The only problems are that I still need to create a realistic looking metal texture and that these cars NEED A BETTER MULTI-PLAYER! With all the prototypical functions of this equipment it would be most beneficial and practical for one user to be able to operate the locomotive while the other operates the cars. However, I've gotten little feedback as to rather or not/ why this feature wouldn't be put into the next trainz version.
  2. View Conversation
    Hi friend hows the interior coming along?
  3. So far the Amfleet includes: working tail lights and brake lights, animated vestibule doors that correspond to the exterior doors(operated from the scripted panel), some seats recline, and Paul is working on the indicator lights that correspond to the exterior doors being opened. All that's left is to finish up the exterior(texturing) and i would like to ask Paul if he could implement that script that would make the brakes sound when the brakes are applied. It would even be night if i could make the hand brake in the vestibules and have them operational. The only thing with these cars is that they are designed for crew work, as in player operates the loco while the other player operates the cars as a conductor but Trainz doesn't allow for that. so I've been trying to post in the suggestion section for a "crew option". Hope to see it happen.
  4. lol, at a stand still right now. I'm in the process of switching to Blender 2.67b, so until i get that up and running i can't really do much. Sorry it's taking me soo long to finish this project. I just want to make sure that it's almost perfect. Someone suggested that i release it now as version 1 and then release it again when everything is done as a new and improved version. Even if i were to do that it would still take a week or two to get this one to a releasable condition. What do you think?
  5. View Conversation
    Hey How it going?
  6. View Conversation
    Great work on the amfleets! You can send me the amfleet if you need it to test on TS2010 Cheers, -Comodo from TCR
  7. View Conversation
    Well im glad the project is going well cant wait for pics
  8. this project ishaving too many set backs. Now i cannot seem to update my meshes. When i open and view them with Asset X they appear to be up to date but in trainz they are not! Should i do an extended data base repair?
  9. View Conversation
    hows it coming?
  10. View Conversation
    Sweet let me know if I can help
Showing Visitor Messages 1 to 10 of 28
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About Trainlover16

Basic Information

Date of Birth
July 12, 1995 (27)
About Trainlover16
Biography:
I Love Amtrak Empire Service Trains and P32 ACDM's.
Was a Conductor for 5 years!
Location:
United States of America
Interests:
3d modeling, amtrak, anfleets
Occupation:
United States Postal Service

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Total Posts
Total Posts
680
Posts Per Day
0.15
Visitor Messages
Total Messages
28
Most Recent Message
January 26th, 2014 04:13 PM
General Information
Last Activity
Today 05:39 PM
Join Date
September 29th, 2010
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0

11 Friends

  1. Ajrod1226 Ajrod1226 is offline

    just some guy

    Ajrod1226
  2. Antonsthlm93 Antonsthlm93 is offline

    Trainz Veteran

    Antonsthlm93
  3. Beattie Beattie is offline

    Steam/Alco nut :D

    • Send a message via Skype™ to Beattie
    Beattie
  4. bentrain14 bentrain14 is offline

    does not make bogies

    bentrain14
  5. jhuravitch jhuravitch is offline

    ProRailz...

    jhuravitch
  6. Matt3985 Matt3985 is offline

    Trainz Veteran

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    Matt3985
  7. mikey186 mikey186 is offline

    More TO Explore

    mikey186
  8. pcas1986 pcas1986 is online now

    Trainz Veteran

    pcas1986
  9. Shadow-D Shadow-D is offline

    Trainz Veteran

    Shadow-D
  10. susanaes susanaes is offline

    NYCTA Developer

    susanaes
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