<-- 2010 -- 2011 (Jan. – Jun. | Jul. – Dec.) -- 2012 -->
The list of the 2011 Screenshot of the Week contest weeks now contains all of the contest weeks from 2011 that I could find. Let me know if I got something wrong and need to fix it.
Due to the character limit of 10,000 for blog posts, the first half of the list will be located here.
The list is sorted from latest to earliest.
• June 27 to July 4 (submissions - voting).
• June
In Windows Vista and Windows 7, the Program Files folder (where many programs' installation folders are located) is protected with security restrictions where administrator privileges are required to write inside that folder. Programs without administrator privileges have their write attempts to this folder redirected to the "VirtualStore" folder in your user account's folder tree. Thus, if you have Trainz installed in the Program Files folder, it is recommended to run Trainz as an administrator
Third-party programs used in this tutorial:
- IrfanView, an awesome image viewer that also has some image editing functions. http://www.irfanview.com/.
- GIMP, an awesome image editing program. http://www.gimp.org/.
First step is to take your digital camera outside during the day and take some pictures. Hold your camera high up in front of you, pointing at the ground. We want the camera to be high above the ground because the finished texture will cover a 10m x 10m
Create a new folder for your ground texture somewhere.
Place inside it the high-resolution TGA image for your texture.
Next, create a .texture.txt file for your texture. This is a text document, which you can create by right-clicking in your texture's folder, then choosing New -> Text Document. While it is not a requirement, naming this file after the TGA image might be a good idea. For example, if your TGA image is named example.tga, name the .texture.txt file example.texture.txt
Create a new folder for your ground texture in the World\Custom\ground folder of your Trainz installation.
Place inside it the 128 x 128-pixel BMP image for your texture.
Next, create a .texture.txt file for your texture. This is a text document, which you can create by right-clicking in your texture's folder, then choosing New -> Text Document. While it is not a requirement, naming this file after the BMP image might be a good idea. For example, if your BMP image is