I would like to adapt some ships (with permission) to make them driveable. Now I guessed (and confirmed) they need an invisible bogey added so they attach
Alikiwi Today, 12:57 AMThere is no reason why we have to stick rigidly to the existing Trainz "scale."
Way back in Trainz history someone in New Zealand
i am looking for these kuids the search shows up nothing im on latest trs2019 build
Use this thread https://forums.auran.com/trainz/show...Post-them-here
deneban Yesterday, 04:59 PMI've heard that the Q7 is currently based at Head of Steam in Darlington along with the last NER E5 in existence.
I'm not too familiar
That is a serious sized boiler on the Q7 Frank.
You're tempting me to get myself a standard 4MT for research purposes tailight.
@AlexMaria verry nice screenshots! Also great to see more DE10 liveries!
TreinspotterJeffrey Today, 03:49 AMThose are some really amazing screenshots AlexMaria.
Got a question (or two) though.
Where did you get the powerlines in the second picture.
No, there are no hints. Some route creators provide assistance, and some don't. I am not interested in spending a lot of time on an asset treasure hunt
pitkin Yesterday, 11:36 PMWhen you go into cm it will show missing dependence's in red. Click on there and it should show you a list of items and give you a hint of what they are.
Alco_P-A Yesterday, 11:12 PM
Driveable Ships
The quickest way is to use the driveable superdaptor asset and attach a ship. Two bogies are required at some distance apart. Many years ago someone
stagecoach Today, 06:29 AM