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Forum: vBCms Comments

    • Replies: 3
    • Views: 58
    January 17th, 2020, 02:04 PM Go to last post
  1. Article: Trainz Railroad Simulator 2019 announced

    Started by Tony_Hilliam, May 10th, 2018 07:38 PM
    5 Pages
    1 2 3 ... 5
    • Replies: 73
    • Views: 3,124
    December 29th, 2019, 06:21 AM Go to last post
  2. Article: TRAINZ A NEW ERA 4TH BIRTHDAY CELEBRATION

    Started by Tony_Hilliam, December 18th, 2019 02:52 AM
    • Replies: 0
    • Views: 47
    December 18th, 2019, 02:52 AM Go to last post
  3. Article: What hardware will you need for TRS2019?

    Started by Tony_Hilliam, June 8th, 2018 02:32 AM
    5 Pages
    1 2 3 ... 5
    • Replies: 70
    • Views: 2,290
    November 26th, 2019, 09:42 AM Go to last post
  4. Article: Content Creator - Live Chat

    Started by Spiffy, November 23rd, 2019 08:45 PM
    • Replies: 0
    • Views: 28
    November 23rd, 2019, 08:45 PM Go to last post
  5. Article: Next round of External Beta Testing commences

    Started by Tony_Hilliam, February 23rd, 2018 07:26 PM
    • Replies: 8
    • Views: 530
    May 14th, 2019, 11:42 PM Go to last post
  6. Article: Experience Trainz in a whole new light...

    Started by Tony_Hilliam, August 17th, 2018 01:53 AM
    2 Pages
    1 2
    • Replies: 16
    • Views: 763
    December 15th, 2018, 12:49 PM Go to last post
  7. Article: Comparison shots TANE vs TRS2019

    Started by Tony_Hilliam, June 21st, 2018 10:57 PM
    3 Pages
    1 2 3
    • Replies: 33
    • Views: 1,529
    August 14th, 2018, 01:11 AM Go to last post
  8. Article: Trainz Driver 2 Released

    Started by Spiffy, September 26th, 2014 12:48 AM
    • Replies: 11
    • Views: 888
    August 7th, 2018, 03:31 PM Go to last post
  9. Article: New video - Parallax (Height- mapped) Ground Textures

    Started by Tony_Hilliam, December 8th, 2017 07:25 AM
    2 Pages
    1 2
    • Replies: 22
    • Views: 959
    July 22nd, 2018, 09:43 PM Go to last post
  10. Article: Parallax vs. Normal Mapped Objects

    Started by Tony_Hilliam, November 2nd, 2017 08:42 PM
    2 Pages
    1 2
    • Replies: 18
    • Views: 998
    June 23rd, 2018, 05:32 PM Go to last post
  11. Article: Crossfade LOD Transitions for Clutter Effects

    Started by Tony_Hilliam, November 9th, 2017 11:46 PM
    2 Pages
    1 2
    • Replies: 15
    • Views: 918
    March 24th, 2018, 03:16 AM Go to last post
  12. Article: Happy New Year for 2018 (and another sneak peek)

    Started by Tony_Hilliam, January 12th, 2018 01:28 AM
    2 Pages
    1 2
    • Replies: 17
    • Views: 826
    February 9th, 2018, 04:35 AM Go to last post
  13. Article: Sneak Peek - Early In-Development In-game Video

    Started by Tony_Hilliam, November 18th, 2017 03:07 PM
    2 Pages
    1 2
    • Replies: 21
    • Views: 1,088
    January 16th, 2018, 06:13 PM Go to last post
  14. Article: TurfFX - the future of landscaping in Trainz

    Started by Tony_Hilliam, December 1st, 2017 12:45 AM
    2 Pages
    1 2
    • Replies: 22
    • Views: 1,007
    December 4th, 2017, 08:18 PM Go to last post
  15. Article: Ground Clutter - the easy way

    Started by Tony_Hilliam, October 27th, 2017 06:08 AM
    2 Pages
    1 2
    • Replies: 20
    • Views: 852
    November 10th, 2017, 10:41 PM Go to last post
  16. Article: Controlling Level of Detail Distance

    Started by Tony_Hilliam, October 10th, 2017 02:07 AM
    2 Pages
    1 2
    • Replies: 20
    • Views: 788
    October 28th, 2017, 03:49 PM Go to last post
  17. Article: Blog - Physically Based Shaders in Trainz

    Started by Tony_Hilliam, September 8th, 2017 07:17 AM
    2 Pages
    1 2
    • Replies: 28
    • Views: 1,402
    October 22nd, 2017, 10:16 AM Go to last post
  18. Article: Texture Atlases and Mesh Libraries

    Started by Tony_Hilliam, October 20th, 2017 02:12 AM
    • Replies: 0
    • Views: 138
    October 20th, 2017, 02:12 AM Go to last post

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