RHKluckhohn
Active member
A couple of you have mentioned running FDL in T:ANE successfully. Today I finally got around to downloading FDL12:11 from the DLC to have the experience and see what the route looks like in Build 90945. Downloaded a Hi-Railer for something new to inspect the route with.
Overall I'm very pleased. I think it looks better than in 12. The ghost trees are not so prominently ghostly although still not really satisfactory. T:ANE runs very smoothly, without the occasional pauses as the graphics catch up that one sees in 12. I found the frame rates to be comparable. My old video card is an nVidea GT 640 so I started with a minimum load on the sliders, but it went so well I kicked it up to max and saw no discernible difference. Very nice!
On download, CM reported a variety of issues but only two errors. Two assets were reportedly "not found on the DLS." Those were JVC's grass/shrub group #10 and Auran's XING 1 US, which I determined by looking in 12 for the KUIDs. But going back to T:ANE, the CM shows both as downloaded from the DLS and installed. Rebuilding the database did nothing apparent and the error is still shown. I'll wait a couple of runs and see if it straightens itself out.
The Knowles platform does not show properly. It's a CGM Hidden Platform 50m. The tracks, people and a labelled baseplate are all there but the folks are walking on air. Haven't yet looked to see if there's a more current version.
In a couple of places the rails have sunk below ground level by a few inches. I'll review the route in 12 and see if there are spline points in those areas. I noticed my T:ANE settings have "Fixed Spline Vertex" turned OFF. Wonder if that's involved.
Those being the only issues I could see on a simple run, I am pretty happy.
[Like the speeders, the Hi-Railer is easier driven with simple controls. It's really nice.]
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Overall I'm very pleased. I think it looks better than in 12. The ghost trees are not so prominently ghostly although still not really satisfactory. T:ANE runs very smoothly, without the occasional pauses as the graphics catch up that one sees in 12. I found the frame rates to be comparable. My old video card is an nVidea GT 640 so I started with a minimum load on the sliders, but it went so well I kicked it up to max and saw no discernible difference. Very nice!
On download, CM reported a variety of issues but only two errors. Two assets were reportedly "not found on the DLS." Those were JVC's grass/shrub group #10 and Auran's XING 1 US, which I determined by looking in 12 for the KUIDs. But going back to T:ANE, the CM shows both as downloaded from the DLS and installed. Rebuilding the database did nothing apparent and the error is still shown. I'll wait a couple of runs and see if it straightens itself out.
The Knowles platform does not show properly. It's a CGM Hidden Platform 50m. The tracks, people and a labelled baseplate are all there but the folks are walking on air. Haven't yet looked to see if there's a more current version.
In a couple of places the rails have sunk below ground level by a few inches. I'll review the route in 12 and see if there are spline points in those areas. I noticed my T:ANE settings have "Fixed Spline Vertex" turned OFF. Wonder if that's involved.
Those being the only issues I could see on a simple run, I am pretty happy.
[Like the speeders, the Hi-Railer is easier driven with simple controls. It's really nice.]
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