JR's EOTS How-to

ccowan2126

New member
first make sure the item in question is using TFX. If it isn't, then nothing I put here will make any difference.

open the item for edit and in the mesh table enter:

Code:
eot_f
  {
    mesh-asset                          <kuid2:45324:25503:1>
    mesh                                "atx/eot_f.im"
    auto-create                         0
    att                                 "a.limfront"
    att-parent                          "body"
    effects 
    {
      blink 
      {
        kind                              "corona"
        att                               "a.light"
        texture-kuid                      <kuid2:45324:10101:1>
        object-size                       0.15
        frequency 1.1
        wave-shift 0.5
        max-distance 2000.0
        mul-distance 150.0
        max-size-mul 10.0
      }
    }
  }
  
  eot_r
  {
    mesh-asset                          <kuid2:45324:25503:1>
    mesh                                "atx/eot_r.im"
    auto-create                         0
    att                                 "a.limback"
    att-parent                          "body"
    effects 
    {
      blink
      {
        kind                              "corona"
        att                               "a.light"
        texture-kuid                      <kuid2:45324:10101:1>
        object-size                       0.15
        frequency 1.1
        wave-shift 0.5
        max-distance 2000.0
        mul-distance 150.0
        max-size-mul 10.0
      }
    }
  }

then in the kuid table put:

Code:
red <kuid2:45324:10101:1>

if you did this correctly, then you should get the option to attach the device to the car.


note: there are at this point 3 models for the EOT. one is for regular couplers, one is for shelf couplers, and another is for regular couplers that have the a.limfront/a.limback attach points set at zero level.[/QUOTE]
 
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