ccowan2126
New member
first make sure the item in question is using TFX. If it isn't, then nothing I put here will make any difference.
open the item for edit and in the mesh table enter:
then in the kuid table put:
if you did this correctly, then you should get the option to attach the device to the car.
note: there are at this point 3 models for the EOT. one is for regular couplers, one is for shelf couplers, and another is for regular couplers that have the a.limfront/a.limback attach points set at zero level.[/QUOTE]
open the item for edit and in the mesh table enter:
Code:
eot_f
{
mesh-asset <kuid2:45324:25503:1>
mesh "atx/eot_f.im"
auto-create 0
att "a.limfront"
att-parent "body"
effects
{
blink
{
kind "corona"
att "a.light"
texture-kuid <kuid2:45324:10101:1>
object-size 0.15
frequency 1.1
wave-shift 0.5
max-distance 2000.0
mul-distance 150.0
max-size-mul 10.0
}
}
}
eot_r
{
mesh-asset <kuid2:45324:25503:1>
mesh "atx/eot_r.im"
auto-create 0
att "a.limback"
att-parent "body"
effects
{
blink
{
kind "corona"
att "a.light"
texture-kuid <kuid2:45324:10101:1>
object-size 0.15
frequency 1.1
wave-shift 0.5
max-distance 2000.0
mul-distance 150.0
max-size-mul 10.0
}
}
}
then in the kuid table put:
Code:
red <kuid2:45324:10101:1>
if you did this correctly, then you should get the option to attach the device to the car.
note: there are at this point 3 models for the EOT. one is for regular couplers, one is for shelf couplers, and another is for regular couplers that have the a.limfront/a.limback attach points set at zero level.[/QUOTE]