ccowan2126
JR's EOTS How-to
by
, April 18th, 2015 at 09:56 AM (2621 Views)
first make sure the item in question is using TFX. If it isn't, then nothing I put here will make any difference.
open the item for edit and in the mesh table enter:
then in the kuid table put:Code:eot_f { mesh-asset <kuid2:45324:25503:1> mesh "atx/eot_f.im" auto-create 0 att "a.limfront" att-parent "body" effects { blink { kind "corona" att "a.light" texture-kuid <kuid2:45324:10101:1> object-size 0.15 frequency 1.1 wave-shift 0.5 max-distance 2000.0 mul-distance 150.0 max-size-mul 10.0 } } } eot_r { mesh-asset <kuid2:45324:25503:1> mesh "atx/eot_r.im" auto-create 0 att "a.limback" att-parent "body" effects { blink { kind "corona" att "a.light" texture-kuid <kuid2:45324:10101:1> object-size 0.15 frequency 1.1 wave-shift 0.5 max-distance 2000.0 mul-distance 150.0 max-size-mul 10.0 } } }
if you did this correctly, then you should get the option to attach the device to the car.Code:red <kuid2:45324:10101:1>
note: there are at this point 3 models for the EOT. one is for regular couplers, one is for shelf couplers, and another is for regular couplers that have the a.limfront/a.limback attach points set at zero level.[/QUOTE]