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  • Community Edition & T:ANE - Q&A

    Questions and Answers

    We are receiving a number of questions about the status of pre-orders, "T:ANE" and "Community Edition" - so today's update will focus on answering these questions and helping everyone understand the process over the coming few months. If you have any further questions, please use the Comments option here and we will monitor these over the coming days to add further information as required.

    Q. I have backed T:ANE on Kickstarter - do I still need to pre-order?
    A. Probably not - check your reward tier on the main campaign page to see if your reward includes "T:ANE" or not. If you pledged at Track Crew ($25) or above, your reward includes a version of T:ANE which will be made available to you (either digital or boxed) when T:ANE is released in 2015.

    Q. What are the different versions of T:ANE?
    A. In July we announced that there would be three versions of T:ANE available. Each version has the same core features but different content sets. Find out more about each version at:
    http://anewera.trainzportal.com/TANE-Preorder.php

    Q. Which edition of T:ANE will I be getting?
    A. For Kickstarter backers, this depends on your reward tier:
    Track Crew and Guard -> T:ANE Standard Edition
    Trainz Crew and above* -> T:ANE Deluxe Edition
    *except Engine Foreman and those who upgraded who, of course, get T:ANE Collector's Edition

    For pre-order customers, you can check which version you ordered by logging in toSimulatorCentral.com and checking under My Account for your "processing pre-order".

    Q. What is T:ANE - Community Edition?
    A. As a special reward for our supporters and pre-order customers, we decided to provide early access to an exclusive "Community Edition" while waiting for T:ANE to be completed. This Community Edition "pre-release" version of T:ANE will give you a taste of the final product but will obviously still have a number of issues that require fixing and optimizing prior to release. A full list of known issues will be published on Dec 10.

    Q. Who gets access to the Community Edition?
    A. All Kickstarter backers (from Kickstarter.com and anewera.trainzportal.com) PLUS all pre-order customers from SimulatorCentral.com (and STEAM once that pre-order process commences later this year). It is not too late to pre-order, but our pre-order discount and bonus offer will be changing soon.

    Q. How will I access Community Edition?
    A. You will receive an email from us with full details regarding downloading and installing T:ANE Community Edition. This is currently planned for December 10, 2014. In this email we will inform you which Planet Auran/My Trainz username is authorized for access.

    Q. Can I get Community Edition other than by downloading?
    A. It is possible for you to get someone else to download the installer and copy it onto physical media (such as an external hard-drive) for you to copy onto your computer. As if your local Internet cafes provides this type of service. We will not be providing a physical option for Community Edition.

    Q. Will I need to be online to play Community Edition?
    A. You will need an Internet connection for the initial install. You will then have up to 30 days access before you need online access again.

    Q. Will routes made in Community Edition import directly into T:ANE?
    A. Yes, any content you create in Community Edition can be imported directly into T:ANE once it is released.

    Q. Will Community Edition be available for Mac users?
    A. We expect to have a Mac version of Community Edition shortly after the scheduled December 10 PC release.

    Q. When will I get the full version of T:ANE?
    A. The official release date for T:ANE has not yet been announced. It is expected that it will be ready for release in Q1, 2015. We anticipate there will be a patch option to update from CE to T:ANE although it may still be a large download depending on what content updates are required.

    Q. What will be different in T:ANE versus Community Edition?
    A. "CE" will be the latest version of T:ANE complete with all the Standard Edition content. We expect to offer the "Deluxe Edition" content by way of DLC download for "CE".

    We then have a further two months or so development, bug-fixing and polish prior to the release of T:ANE so the product will improve noticeably. (Putting this into perspective, there has been 12 months development since the Kickstarter campaign closed).

    This two month period will be used to complete some of the TS12 integration for features like Map Merge and Displacement Maps that are not yet fully implemented. Next, we expect new features like graphics shaders to greatly enhance the look of things such as water and distant views. We also expect optimisations of the core engine as we resolve bottlenecks in our render pipeline. And of course with thousands of people using "Community Edition", the feedback provided will help us identify any major issues that arise and work to resolve them.

    Q. Does T:ANE replace Trainz Simulator 12?
    TS12 will continue to exist, but T:ANE is a totally new product built with a new game engine. It provides practically everything that was in TS12 as well as loads of new features. The new E2 engine has all the core infrastructure and systems complete and will be continue to be updated for many years to come.
    We expect most Trainz 12 users will upgrade to T:ANE over time as we add more features and eye-candy to the initial foundations.

    Q. How much of old Trainz content will work with TANE?
    A. We expect most TS12 content to work with T:ANE. Much of the TS12 content is already included in T:ANE, and most of the remaining TS12 content will be uploaded to the DLS.

    Q. Do I have to start with an empty board and rebuild routes?
    A. No. You will be able to import your work-in-progress routes from TS12 and download any missing dependencies from the DLS.

    Q. What if my question is not asked/answered here?
    A. Simply reply via the Comment option and we will respond as soon as we can.
    Comments 89 Comments
    1. phimat's Avatar
      phimat -
      "A. You will need an Internet connection for the initial install. You will then have up to 30 days access before you need online access again."

      Please elaborate. I'm down for the DVD version, so I don't expect to have to sign in to use it. Why should I have to do so with what will be a temporary version of TANE?
    1. nicky9499's Avatar
    1. Tony_Hilliam's Avatar
      Tony_Hilliam -
      Hi Phimat - short answer is because this is the "Community Edition" and is not "T:ANE". We are releasing this version so that thousands of people who would like access to T:ANE months before it will be released can do so IF they choose to. It is not compulsory.

      So why "should" you? You don't "have" to - but you're welcome to if you like. Or, you can wait until the non-DRM box edition is released.

      Btw, as a current beta tester, you are already using/restricted/authorised by the same DRM system as will be used for CE.
    1. Bill69's Avatar
      Bill69 -
      Has any thought been given to controlling the smoke volume with the throttle setting in steam engines? Note I don't mean the colour or the timing. The sound is controlled by the throttle setting now so why not the smoke volume. It would be nice to see the smoke decrease when the throttle closed and the engine is drifting. While I am on the subject of new features it would also be nice to have the tender loose the same amount of water and coal/oil as is fed to the loco.

      Cheers,
      Bill69
    1. helian43's Avatar
      helian43 -
      Do I understand that the BOXED EDITION will NOT be DRM.
      As I only have a 32 bit windows and it runs TS12 ok will I have to upgrade to 64 bit windows 7 and will TS2010 and TS12 still run on the 64 bit system
      Helian43
    1. shaneturner12's Avatar
      shaneturner12 -
      Helian43 - T:ANE (as specified in the requirements) requires 64-bit Windows. TS12 and TS2010 will run on a 64-bit system - mine is 64-bit and runs both OK.

      Shane
    1. gp792's Avatar
      gp792 -
      Quick question, when the Community Edition is released on Dec. 10th, will we receive our pre-order bonus locos; the BR Blue Duchess and USRA Pacific? Also, would these locomotives be coming with rolling stock?
    1. clam1952's Avatar
      clam1952 -
      Quote Originally Posted by helian43 View Post
      Do I understand that the BOXED EDITION will NOT be DRM.
      More or less correct, according to the original info, DRM can be disabled on the boxed copy, up to the user.
    1. Mappak's Avatar
      Mappak -
      I'm very interested in the new point system, IE frogs-guides, is there anywhere i can test this before purchasing?
    1. shaneturner12's Avatar
      shaneturner12 -
      Quote Originally Posted by Mappak View Post
      I'm very interested in the new point system, IE frogs-guides, is there anywhere i can test this before purchasing?
      That's not an option unless you pledged before July this year on either Kickstarter or Trainz Portal.

      Shane
    1. Tony_Hilliam's Avatar
      Tony_Hilliam -
      We will be releasing images/videos of various features once they are ready - procedural junctions are currently invisible in today's build (there were there yesterday and looking fine - something to do with an update to the blades that required a content update that hasn't made it into the build).
    1. phimat's Avatar
      phimat -
      Eh? OK OK..

      btw will there be a serial number and will CE appear on my record sheet?

      Oh and incidentally should we not have our Alpha/Beta service likewise recorded for posterity?
    1. rrfoose's Avatar
      rrfoose -
      Tony, do you guys have an official list of min and/or recommended specs for T:ANE and/or the CE yet? There were equipment specs listed in the TANE Hardware thread at the beginning, months ago. Didn't know if beta testing has since changed the desired requirements to be able to run TANE. Thanks!
    1. nimec's Avatar
      nimec -
      1] Is the new TANE version meant to operate as a stand alone version even though it will contain assets from Ts12, or will it be possible to fold build 61388 Ts12 into it [which includes Ts10, Murchison 2, S & C ] so that it is all one game?

      2] Are 3rd party payware routes and rolling stock made for Ts12 and Routes, Loco's and assets on the DLS with a Ts 12 tag, able to be downloaded into TANE without problems?
      Cheers
    1. Tony_Hilliam's Avatar
      Tony_Hilliam -
      Some answers:
      Alpha/beta status is effectively recorded through your reward icon.

      min specs haven't changed since we posted them.

      Trainz has always brought older content forward into new editions. It's up to you how much additional content you import into TANE. Of course this also means that we get panned for using old content while if we removed backwards compatibility we'd be panned for making every existing route redundant. A hard battle to win but given that users can choose which content to use, we're confident we've made the right choice.
    1. ZecMurphy's Avatar
      ZecMurphy -
      Quote Originally Posted by Bill69 View Post
      Has any thought been given to controlling the smoke volume with the throttle setting in steam engines? Note I don't mean the colour or the timing. The sound is controlled by the throttle setting now so why not the smoke volume. It would be nice to see the smoke decrease when the throttle closed and the engine is drifting. While I am on the subject of new features it would also be nice to have the tender loose the same amount of water and coal/oil as is fed to the loco.

      Cheers,
      Bill69
      Hi Bill
      To a degree, this is a 'yes and no' one...

      A few locos included with TANE have been setup to do basically what you're asking with smoke effects, however they are scripted setups. The 'basic' tags/settings in the config.txt are, at this stage, much the same. There may be improvements/changes to them that come along during development, but they are not a main focus in TANE. The default 'stack' mode will turn on/off depending on how hard the locomotive is working, but it lacks the animation effects (as is a little difficult to get working right). Where as the way the steamers on Healesville were scripted (inspired by a script posted by Rpearson from memory) has resulted in them changing dependent on the regulator, cut-off, and blower settings (this is both the velocity, and min/max sizes, plus a few other things), as well as the smoke being dependent on these and the fire temperature. There might have been a few other things thrown into the mix as well, it was a while ago that I was setting them up

      As to the tender losing the amount of water and coal/oil, Trainz already reduces the coal/water queues automatically when you add coal to the fire, or turn the injector on. The rate of water consumption will depend on the rate set in the enginespec. You'll also need to ensure that your boiler volume, and steam usage rates, are close to the prototype so that you get an appropriate water consumption. Coal is much the same, with the 'amount' shovelled per press of the spacebar being set in the appropriate Espec tag.

      Regards
    1. wridenour's Avatar
      wridenour -
      When do folks who've pre-ordered receive the 6-month FCT and the 2 DLC locomotives?

      Woody
    1. Pooop's Avatar
      Pooop -
      I pre-ordered the the standard mac version and I was wondering when I will get it and how? I bought the digital version, not he boxed version. I'm wondering when I get it how to download it, like will it be emailed to me or what. Thanks for the help.

      Justus
    1. rrfoose's Avatar
      rrfoose -
      I plan on getting a laptop with two hard drives - one SSD for TANE and one (probably hybrid) for everything else. When it comes to putting a game on a SSD, I see some SSDs advertised as 128GBs x 3 or 4 w/RAID. I look at my current TS12 folder and see that it takes up 252GB, so I'm thinking a 256 would be cutting it too close. I'd like to get 512GB, but not every laptop offers a solid 512, many come with multiple 128s labeled as 512. Would you be able to install the game over multiple SSDs like that? Seems that you would need a truly singular 512GB SSD (or 256 at min). That also leads to the question - does a hard drive perform slower as it fills up? Will it run faster when it's half full than when it's 90+% full? Final question on SSDs: I'm sure it would be better to have an internal SSD, but what about putting TANE on an external SSD to plug-in? Would you see a big loss in performance that way?

      I've seen people mention having two separate video cards, under the same pretense as using two hard drives...is this possible in a laptop? I'm no computer engineer, but I'd assume the laptop doesn't have space for that. If you're going with a higher-end card, such as a GTX870(M) on up through a 980(M), would that one video card be enough for the whole system? Or will I need a dedicated video card just for TANE?

      Would there be much gain in performance with 16 GB of RAM, over 8? I see that 4 is required, so I figured 8 would be nice. Didn't know if splurging for 16 would be worth the extra dough. Also, if I went with 16, would I be better off with 8x2 or 4x4? Same goes for 8 - 8x1 or 4x2?

      When it comes to an OS, should one opt for Windows 7 or 8 for TANE? I was hoping to wait for Windows 10, but it sounds like that won't be out until end of 2015. I'm leaning towards sticking with W7, unless the beta testers with W8 are reporting no issues... Most gaming laptops don't have touch screens - is this an issue with W8? I plan on plugging in a mouse and using it like every other laptop.

      Considering that community edition will be out in about 3 weeks, I'd like to get on ordering a new laptop (especially if I can take advantage of some sales this weekend). Thanks for the help!

      Chase Z.
    1. gary6204's Avatar
      gary6204 -
      @rrfoose, you can set windows up to recognize both hard drives under the same volume, so yes in theory you could have a game on both hard drives. 16gb of ram is nice if you have a lot of games or do a lot of 3d modelling, but otherwise I have found that 8 is sufficient for everything else.