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  • M/M, TWOR, E2, TANE, Kickstarter Nov 13

    Oct 26, 2013. The future of Trainz revealed

    Here are the five 5 key components of today's announcement.
    1. Mac and Mobile
    2. TWOR - Trainz: World of Rail
    3. Brand new game engine - E2
    4. TANE - Trainz: A New Era
    5. Kickstarter Project November 13



    1. Mac and Mobile:
    These platforms are a big part of our strategy in 2014 and products will continue to be upgraded with new products and new content coming in 2014 and beyond.


    2. TWOR - Trainz: World of Rail:
    • STEAM game store exclusive release.
    • We are very close to releasing the beta version of TWoR (create a Steam account to be eligible).
    • Targeted primarily at the 53M gamers on Steam who haven't yet played a train sim (out of 54M total gamers registered).
    • TWoR is more casual the Trainz Simulator, more like Trainz Driver for iPhone.
    • Introduces Challenge Sessions - points scoring, more competitive gameplay, but also has Simulation Sessions for the more hardcore train fan.
    • Players earn points to rise through the ranks from Passenger to Master Controller.
    • Free to Play plus additional routes and sessions available through DLC
    3. Brand new game engine - E2
    • Custom-built from the ground up to be optimized for train and rail simulation
    • Backwards compatible wit existing Trainz content.
    • Currently being integrated into the core Trainz code
    • Full world shadows, multi-core for performance, 64 bit, all the latest graphics techniques and shaders, enormous draw distance.
    • Development will continue to add more features.
    • Eventually all products - Mac, mobile, World of Rail and Trainz "mainline" will leverage E2
    4. TANE - Trainz: A New Era
    • The extension of the Trainz Mainline incorporating the core elements of Trainz (Surveyyor, Driver etc)
    • Not an incremental update, but a huge leap forward
    • New engine for graphics and performance but also a lot more than that
    • Each system reviewed, evaluated and tested as part of the integration process
    • Complete physics overhaul plus new graphical tools for monitoring and adjusting parameters on the fly
    • PLUS Two of these Four features:
    A: Procedural Animated Spline Junctions
    B: Super-Elevated Track + Improved Cab Sway + Train Motion
    C: Smoke and Weather Affected by World Objects
    D: Interlocking Towers / Track Blocks (UK: Signal Boxes)
    (Which two of these four is voted by you in the Kickstarter Project - see below)



    5. Kickstarter Project November 13
    • Kickstarter is the worlds largest crowdfunding platform with 50,000 successful projects already
    • TANE Kickstarter Project launches on Kickstarter.com on November 13, 2013
    • Kickstarter is a place where creative industries like us and passionate fans like you work together to bring projects to life.
    • The project will be explained in full detail so you know exactly what you are getting.
    • Rewards range from $10 to $8,000 (most are $25-$90) - most include a full version of TANE, plus unique features like having your own high-poly 3D avatar in-game (so in effect, rewards are very much like a pre-order system)
    • Your task is simply to choose a reward level, and pledge your support towards the project.
    • If enough people pledge support and we reach our fundraising goal, we receive the pledge funds, we create and deliver TANE and you receive the product of your dreams.
    • If we don't reach the initial goal, no money changes hands.
    • We have done most the work already and this Kickstarter project allows us to raise the funds to add the final features, final polish and testing.
    • To reach our goal we simply need enough people to pledge their support.
    Summary (Why Kickstarter? Why now?):
    • We are now within sight of the finish line - delivery goal in December 2014.
    • We have already achieved enough building the foundations to know we can achieve these goals.
    • These are not pie in the sky dreams but concrete plans.
    • The engine work is substantially complete, and we know exactly what you guys want in terms of features for TANE.
    • Kickstarter is the perfect way for us to deliver the product you have been dreaming of.
    Comments 148 Comments
    1. DerCal's Avatar
      DerCal -
      I think that Trainz should have more routes like the reading and northern. its a great route and is fun to drive, but it is also able to run on an average computer with out being laggy.

      i also think you should take into account for other computers that are lower end. not for me but look at others. i can run ts12 perfectly, but i don't want to be left out on T.A.N.E.
    1. DerCal's Avatar
      DerCal -
      Quote Originally Posted by Roady- View Post
      Well.it sounds all "nice and sweet",BUT will it still have Multiplayer??
      And are there Plans to make it more reliable,or atleast to make a dedicated Server??
      Because for us German Multiplayer Players (with Build 50027) the Gameexperience is more or less "****",ie it lags like hell,Ghosttrains are everywere,and the Pingtimes to the Masterserver are at best between 500 and 10k ms,which is unacceptable.....

      Anyway,enough of the rambling,i hope it dont fail,Good Luck.

      Thomas
      I guarantee it will have multi-player because of how much of a hit it was.
    1. JIb228's Avatar
      JIb228 -
      Quote Originally Posted by DerCal View Post
      ....with out being laggy.
      How dose it lag? How can it lag?
    1. shaneturner12's Avatar
      shaneturner12 -
      Quote Originally Posted by DerCal View Post
      I think that Trainz should have more routes like the reading and northern. its a great route and is fun to drive, but it is also able to run on an average computer with out being laggy.

      i also think you should take into account for other computers that are lower end. not for me but look at others. i can run ts12 perfectly, but i don't want to be left out on T.A.N.E.
      Unfortunately, lower end systems are likely to have problems with T:ANE, as the graphics cards and processors are not likely to be up to the requirements set out already by N3V (quad core processor, Windows 7/8/8.1 64-bit, DirectX 11 graphics card).

      Some users are going to have to make a decision on whether to keep their current system as-is, or to run T:ANE and upgrade/replace their system if it does not meet requirements. Nothing will change this, as N3V are not likely to use older technology in T:ANE just to keep lower-end users happy.

      Shane
    1. coult45's Avatar
      coult45 -
      It sound really nice I can't wait to get it.

      I really really like N3V, they are my favorite game producing company.
    1. Christo32b's Avatar
      Christo32b -
      cant we get some routes for free please I already pay thousands but no routes to drive like trs12
    1. shaneturner12's Avatar
      shaneturner12 -
      Quote Originally Posted by Christo32b View Post
      cant we get some routes for free please I already pay thousands but no routes to drive like trs12
      You should already have 4 routes within your version. For free routes, look on the Download Station.

      Shane
    1. driverx's Avatar
      driverx -
      There is a bug with the world origin that don't work in TANE. I put the world origin on the map and I entered latitude and longitude. I saved the road and the session. Then, I left and I come back and reload the road and the session but the latitude and longitude are always reseted. Impossible to save latitude and longitude on the map with TANE. When you exit the program, latitude and longitude are lost!