I saw the same behavior in Trainz Plus. In my case, it was using a pre-fab yard and the curves through some turnouts were apparently too sharp for the
wreeder Today, 02:07 AMIt would be a good idea to provide details of the configs and anything else that might be involved in the problem. Otherwise, it invites uninformed guesswork.
Dinorius_Redundicus Today, 12:45 AMGreetings.
Over a period of time I have been extending a route.
I placed a new baseboard and extended lengths of 2 x tracks.
Now something
I have built a gantry mounted signal using an attachment_mesh and config.txt calls from a library.
Its kind is "mosignal" and it
Thank you, I wasn't sure if it was usable or not. I'll remember that for the future.
JCitron Yesterday, 03:50 PMI tried using the advanced content database rebuild, but it was no use, it just made things worse. it took me about a week to do it too.
My only
Hello Beko,
your route looks very impressive as far as it is finished. You must have been working quite a long time on it.
Magnificent work Beko!
Forester1 Yesterday, 07:52 PMWell can you please tell me how you got headcodes to work on Camscott's O4 in TRS22? I happen to get this glitch with some of the older ones:
Yea .. what he said . As I stand (or sit) in awe
Matt
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