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  • TANE - Let "A New Era" of Content Creation BEGIN


    Let "A New Era" of Content Creation BEGIN


    Within just a few weeks of release of Trainz: A New Era, a number of AMAZING screenshots are popping up from many of the talented content creators in the Trainz community.

    If you have been wondering what T:ANE has to offer for your own routes we've included here a taste of what's to come.

    The following screenshots, supplied by dedicated, talented and creative community members highlight both the quality and breadth of content that can be enjoyed as well as showcasing the new engine capabilities - increased draw distances, post-processing effects, depth of field blur, improved per-pixel lighting and stunning water reflections.

    "Get on Board" by grabbing your upgrade to T:ANE and, for a limited time only, we're including a "1 Year FCT" valued at $24.99 absolutely FREE.

    Your FCT will fast track downloading over 350,000 assets to use on your routes. We want to see every Trainz user getting the most out of Trainz so that we can see the content community be bigger and better than ever.

    Remember that this is just the beginning of "A New Era" - ahead of us lies many more new features, improved compatibility with existing content, and of course, more new content created in T:ANE for T:ANE users. We are certainly excited to see the quality of work being produced already and look forward to what many more of you will produce with Trainz: A New Era in the future.

    Unfortunately we also have some sad news. A "veteran" Trainz community member "Danny5" has passed away this week. Danny joined us on the 8th of August, 2003 and has been a fantastic supporter of Trainz throughout the years. With every Trainz product ever released and a passion for Trainz, he gave us fantastic routes, sessions and assets for all to experience. He was also an avid Multiplayer participant sharing many hours with his online friends. We are sure he is in the first class cabins in the sky and will be missed by all those who knew him. You can show your respect on the forums here









    FCT prices will rise on July 1. Beat the price rise!


    With many more users upgrading to Trainz: A New Era there's never been a better time to create or download some of the best ever routes and sessions and content. Purchase your First Class Ticket to ensure premimum access and speeds from the Trainz Download Station. With the new Content Manager and multi-window capabilities, downloading has never been so easy. Get the assets you want now with no waiting, no fuss, unlimited downloads and lightning fast download speeds when you access over 350,000 assets on the download station.


    This article was originally published in forum thread: TANE - Let "A New Era" of Content Creation BEGIN started by n3vpolsen View original post
    Comments 64 Comments
    1. amigacooke's Avatar
      amigacooke -
      It's the same old era for some of the community, no means to import their 3D creation into Trainz or TANE.
    1. phimat's Avatar
      phimat -
      Pity most billboards are transparent now...
    1. butler57's Avatar
      butler57 -
      Lets sort out the content "fixing" first - how do you expect a Newbie user to fix 1000 plus faulty TGA to TEXTURE issues - you don't! N3V must take major responsibility for this issue with Tane and fix it or send me a program that will find - change all the TGA's to .texture!!!
    1. clam1952's Avatar
      clam1952 -
      Quote Originally Posted by phimat View Post
      Pity most billboards are transparent now...
      Easy fix for the technically inclined, change the alphas from grey to pure black and white, not perfect however not transparent either. Whether you will ever get the original creators to modify them is a whole different ball game though, especially as the preferred format is SpeedTree.
    1. mcguirel's Avatar
      mcguirel -
      Billboard Trees Can Look Just Fine In Trainz: A New Era WITHOUT SHADOWS depending upon some very technical creation steps needed to be done when the mesh is being created..... Clam1952 is correct, Alpha handling has changed and I understand why the change was needed and making Black/White Alpha's is extremely easy.........

      As for this post information, Danny5's Tribute in this post and News Letter was much appreciated. He surely loved his Trainz............

      As for other aspects, I am now exiting those topics and Lifetime FCT needs comes back......
    1. reijmerink's Avatar
      reijmerink -
      Now they tell us, i pre-ordered Tane, and bought a fct for a year after the game was launched. Now they tell me that i should have waited and get the one year FCT free? Thanks N3V games, you made my day again... is a refund or two years access possible for existing clients?
    1. TRam__'s Avatar
      TRam__ -
      Quote Originally Posted by reijmerink View Post
      two years access possible for existing clients?
      You just already have two years access. Because you can't activate new DLS ticket untill the older one has not experied, but that new ticket has unlimited time for activation. It begins expire only after activation.
    1. reijmerink's Avatar
      reijmerink -
      Quote Originally Posted by TRam__ View Post
      You just already have two years access. Because you can't activate new DLS ticket untill the older one has not experied, but that new ticket has unlimited time for activation. It begins expire only after activation.
      I didn't see an other ticket awaiting when i activated the one i bought, but i will look in to it
    1. reijmerink's Avatar
      reijmerink -
      Just checked, i have 1 180 days ticket received, must be the one they promised us when buying the game. no two years acces.. only the one i bought for 1 year is activated by me. This half year ticket wasn't there when i bought the year ticket. but, it's there now. Still ripped off for half a year and got a game that crashes all the time to the desktop.. not really playable.
    1. KleinArt's Avatar
      KleinArt -
      Quote Originally Posted by butler57 View Post
      Lets sort out the content "fixing" first - how do you expect a Newbie user to fix 1000 plus faulty TGA to TEXTURE issues - you don't! N3V must take major responsibility for this issue with Tane and fix it or send me a program that will find - change all the TGA's to .texture!!!
      I fully agree with you. For this and other reasons, I published this post in this forum:

      http://forums.auran.com/trainz/showt...=1#post1406246

      as a farewell to Tane.

      John
    1. martinvk's Avatar
      martinvk -
      Quote Originally Posted by amigacooke View Post
      It's the same old era for some of the community, no means to import their 3D creation into Trainz or TANE.
      What do you mean by that?
      Except for some new tags and some modified processes, the creation and importing hasn't materially changed from what it always has been. I've been creating and importing into T:ANE betas and now release versions all along and haven't noticed any change. Drag and drop of asset folders on to CM still works as well as CDP import.
    1. KleinArt's Avatar
      KleinArt -
      Quote Originally Posted by martinvk View Post
      What do you mean by that?
      Except for some new tags and some modified processes, the creation and importing hasn't materially changed from what it always has been. I've been creating and importing into T:ANE betas and now release versions all along and haven't noticed any change. Drag and drop of asset folders on to CM still works as well as CDP import.
      Not all assets are behaving as you say.
    1. ianwoodmore's Avatar
      ianwoodmore -
      @butler57

      The majority of these errors occur in the old ART folder used by legacy assets.

      AssetX has two methods that can change Thumbnail art icon tga images to texture.

      1. In OUTLINE Pane use 'Find and Replace' with the following values:

      Find =icon.tga
      Replace= icon.texture

      This technique also works for ART 512 images.

      Find =512.tga
      Replace= 512.texture

      2. For batch runs you can use the -Replace or -ReplaceAll macros. See AssetX Help file.

      I've incorporated this into my existing Thumbnails.axm scriptlet:

      ;----------
      ;THUMBNAILS
      ;
      -Delete|thumbnail\
      ;
      -MakeThumbnailTable
      ;
      ;----------
      ;ART ICON IMAGES
      ;
      -ReplaceAll|icon.tga|icon.texture
      ;
      ;----------
      ;ART 512 IMAGES
      ;
      -ReplaceAll|512.tga|512.texture
      ;
      ;----------

      I did 1,000 rolling stock assets this morning in under six (6) minutes after loading into AssetX.
    1. shaneturner12's Avatar
      shaneturner12 -
      Just out of interest Ian, have you found any similar methods for the default.im errors?

      Shane
    1. martinvk's Avatar
      martinvk -
      Sorry, I thought the import didn't work at all. As for import errors, that's another story. So far, I've been lucky in that my own assets import correctly. No missing textures since I have the original design folders to import from. When I get around to importing downloaded assets, I'll see what happens or doesn't.
    1. KleinArt's Avatar
      KleinArt -
      ... and to think that until recently I wanted to learn how to create assets ...
      Seeing all this, neither crazy!
    1. ianwoodmore's Avatar
      ianwoodmore -
      Preview Mesh

      I did this AssetX scriptlet below a long time ago, but I need to revisit it and update. Probably could simplify using wild card *.
      Auran used default.im quite a bit in the old days, and that may be why they have used it.
      But I think we would have to convert main im mesh names to default.im for it to be universal and work in TANE.
      I don't believe that's the best solution though

      ;TARDIS TS12
      ;MESH ELEMENTS
      ;as at 15 May 14
      ;WIP
      ;MESH PREVIEW
      ;adds preview to existing mesh-table
      ;
      -If|preview-mesh-kuid@
      ;
      ;do nothing
      ;
      -Else
      ;
      -If|mesh-table\default@
      -Save|1|mesh-table\default\mesh
      -Restore|1|mesh-table\preview-mesh\mesh
      -Update|mesh-table\preview-mesh\auto-create|1
      -Endif
      ;
      -If|mesh-table\0@
      -Save|1|mesh-table\0\mesh
      -Restore|1|mesh-table\preview-mesh\mesh
      -Update|mesh-table\preview-mesh\auto-create|1
      -Endif
      ;
      -If|mesh-table\default-lod0@
      -Save|1|mesh-table\default-lod0\mesh
      -Restore|1|mesh-table\preview-mesh\mesh
      -Update|mesh-table\preview-mesh\auto-create|1
      -Endif
      ;
      -If|mesh-table\main@
      -Save|1|mesh-table\main\mesh
      -Restore|1|mesh-table\preview-mesh\mesh
      -Update|mesh-table\preview-mesh\auto-create|1
      -Endif
      ;
      -If|mesh-table\pant@
      -Save|1|mesh-table\pant\mesh
      -Restore|1|mesh-table\preview-mesh\mesh
      -Update|mesh-table\preview-mesh\auto-create|1
      -Endif
      ;
      -If|mesh-table\summer@
      -Save|1|mesh-table\summer\mesh
      -Restore|1|mesh-table\preview-mesh\mesh
      -Update|mesh-table\preview-mesh\auto-create|1
      -Endif
      ;
      -If|mesh-table\track-lod0@
      -Save|1|mesh-table\track-lod0\mesh
      -Restore|1|mesh-table\preview-mesh\mesh
      -Update|mesh-table\preview-mesh\auto-create|1
      -Endif
      ;
      -Endif
    1. arose1228's Avatar
      arose1228 -
      Quote Originally Posted by butler57 View Post
      Lets sort out the content "fixing" first - how do you expect a Newbie user to fix 1000 plus faulty TGA to TEXTURE issues - you don't! N3V must take major responsibility for this issue with Tane and fix it or send me a program that will find - change all the TGA's to .texture!!!
      I have written a program to do this but its not fully automated. You must open the asset for edit and then point the program to each texture and press generate. I made it for personal use but I can upload it for people to use.



      Of course, if I am not mistaken you can use pev's awesome texture2tga tool. My tool is designed around generating only the texture.txt files.
    1. CoachMan888's Avatar
      CoachMan888 -
      Seems as good as any thread to ask:

      (1) Where is the 'Edit' folder within T:ANE so that I can point Assetx to it?

      (2) Is it possible to deploy 'OpenWith' for Assetx in T:ANE if so how?

      Any assistance would be appreciated.
    1. Vern's Avatar
      Vern -
      Assets and routes will come, but be mindful that both can't be produced quickly if any sort of end quality is expected. Even a short 5 - 10 mile route could take a month of spare time to get up to an acceptable release standard.

      Chicken and egg also applies here and many route builders are probably waiting for next gen assets to be produced, more types and sub-types of procedural track is one good example. As discussed at length in the forums it seems generally accepted that if it was made for TRS2006 (or even later editions), it still looks like that epoch in TANE. Many of the items we took for granted in TS12 even such as the extensive and excellent range of Ultra foliage no longer work in TANE due to the Speedtree version increment.

      The article author would do well to read the main forum thread, TANE Attracting New Customers http://forums.auran.com/trainz/showt...ers-(customers) as this to some extent also extends to rekindling the urge to create for existing users.


      I have got route projects WIP and quite keen to get something out but it is not going to happen overnight - the only way this would have been assured was a stable SDK some time in advance of the main release (and the CE versions were hardly that).