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Blog Comments

  1. ish6's Avatar
    Quote Originally Posted by mharleman
    I am sorry I haven't been around to see everything that's been done with this project over the last few years, but am certainly glad I discovered it on the DLS. I am very grateful to you and your friends for putting so much into it. A lot of blood, sweat, and tears have gone into this project, and I see the potential for a lot of growth down the road. I am still learning my way around Trainz, but I am really glad you made it through those dreadful health scares. I am also sorry that you are facing another one with the current crisis as am I. I also am diabetic among quite a few other health issues, but thankfully do not need dialysis at this point and am not in as serious a condition as you find yourself in. I certainly hope you continue to do well. My best wishes to you and your family. I hope as I learn my way around Trainz I can enjoy using it as much as all of you in this community have. As a kid, I always dreamed of having a garage with a big model railroad set I had built with my own two hands. Trainz offers that possibility virtually, and I am, although much older, looking forward to it and seeing what I can do with it.

    Mike
    Good morning Mike --

    2018 could have been my year to leave this world, but thankfully I made it through. My AC1 is 6.9, so I've been lucky enough to find what works for me to keep my blood sugar in check, and Dialysis is not much of an issue -- Actually, I feel great after dialysis! Also, I have submitted my papers to the transport Hospital here in Largo, Florida! -- So cross-fingers, and hope for the best with that! But what keeps me sane, besides my family is Marsz! I really enjoy the creativity that has allowed me to do this project! Right now switching PC's so it's a pain installing software, and files, so making content, and/or updating contents will have to take a back seat! Thankfully, the PC that i use for trainz, and the internet works just fine!

    All in all, Marsz takes me away from my daily day-to-day routine, similar to going out to the Movie theaters. It has the same effect.

    Thank you for your post, Mike --
    Take Care, be healthy!
    Again, any Marsz ideas you may have. Etc. You are always welcome to PM!
    Ish
    Updated Yesterday at 08:06 AM by ish6
  2. mharleman's Avatar
    I am sorry I haven't been around to see everything that's been done with this project over the last few years, but am certainly glad I discovered it on the DLS. I am very grateful to you and your friends for putting so much into it. A lot of blood, sweat, and tears have gone into this project, and I see the potential for a lot of growth down the road. I am still learning my way around Trainz, but I am really glad you made it through those dreadful health scares. I am also sorry that you are facing another one with the current crisis as am I. I also am diabetic among quite a few other health issues, but thankfully do not need dialysis at this point and am not in as serious a condition as you find yourself in. I certainly hope you continue to do well. My best wishes to you and your family. I hope as I learn my way around Trainz I can enjoy using it as much as all of you in this community have. As a kid, I always dreamed of having a garage with a big model railroad set I had built with my own two hands. Trainz offers that possibility virtually, and I am, although much older, looking forward to it and seeing what I can do with it.

    Mike
  3. ish6's Avatar
    Quote Originally Posted by mharleman
    You may have replaced this asset with something else or there may be some other reason I couldn't find it, but I didn't have it installed and it wasn't on the DLS: Marsz-I Structure 549 (Exhausted Exchanges) <KUID:58223:31883>. I have researched your blog and page 24 is where you began releasing assets compatible with Trainz v. 3.7. I read somewhere in the blog that nothing below 3.7 is supported any longer, and you undertook the monumental task of converting all of your assets over. Literally over 1500 (that's a conservative figure). A search in the database is pulling up 1037 assets with the heading MARSZ which means you are still no doubt working on the conversion of your assets or the search works better by KUID number (I found all of those except the one), but in your routes you use assets by Don and a couple other folks I think. Have they committed to converting their assets as well, and if not I assume you will have to make some adjustments to your routes unless the authors allow you to update their work?

    Mind you I haven't made it much past page 24 to see where things stand now as I started downloading the 3.7 assets once I knew they were compatible in order not to lose my place and get all the assets required.

    Thanks,

    Mike
    Good Afternoon Mike --

    You have sum it up -- I've been updating my assets to 3.7 for a long time now, however, there's about over a thousand i think i need to update as well -- Not updating the asset itself, but updating the asset name, and fixing any changes within the config file -- the new naming system helps group them together in the Object window in trainz.

    A few friends have contributed to this project which includes Don (Don49plm) super-awesome junction assets plus awesome stations, and underground assets as well as tracks and signals, and locomotive and rolling stocks, of course! I use Don assets immensely across my layouts. Other contributions come from Ben Dorsey (with 132 assets), who passed away in 2018 (I miss him dearly). The original creator of Marsz, who started it Arraial, and Butlet57 awesome dusty reskin assets, and Manweb, who have helped me tremendously in scripting, rules, etc.... (the man under the hoods) LOL ... And RRSignal, who have contributed a few in the pass.

    Marsz have gone through a few changes through the years -- in 2018 i took a year off to spend half a year in the ICU, but I am back and feeling strong. And back into Marsz! Happy that you are enjoying reading the pages! There's a lot of info there! I am always open to ideas, so feel free to PM, if any.

    Anyhow, thanks for your post, Mike!
    Take care, be healthy!
    Ish
  4. mharleman's Avatar
    Quote Originally Posted by ish6
    Hello Colonists --

    New Marsz items now at the DLS!
    Happy Trainzing!
    Ish

    Driving Vehicles:
    Marsz-I Rover 05 (MR-440-P) <KUID:58223:29182>
    Marsz-I Rover 06 (Personnal Carrier) <KUID:58223:29230>
    Marsz-I Rover 01 (MLR54-S1) <KUID:58223:29974>
    Marsz-I Rover 02 (MLR54-S2) <KUID:58223:29975>
    Marsz-I Rover 03 (MLR54-S3) <KUID:58223:29976>
    Marsz-I Rover 04 (MLR54-S4) <KUID:58223:29977>

    ***I have dozens of driving vehicles, so more to come!

    Structures

    Marsz-I Structure 540 (Residential Habitat) <KUID:58223:31873>
    Marsz-I Structure 541 (Residential Habitat) <KUID:58223:31874>
    Marsz-I Structure 542 (Residential Habitat) <KUID:58223:31875>
    Marsz-I Structure 543 (Residential Habitat) <KUID:58223:31876>
    Marsz-I Structure 544 (Residential Habitat) <KUID:58223:31877>
    Marsz-I Structure 545 (Residential Habitat) <KUID:58223:31878>
    Marsz-I Structure 546 (Residential Habitat) <KUID:58223:31879>
    Marsz-I Structure 547 (Residential Habitat) <KUID:58223:31880>
    Marsz-I Structure 548 (Exhausted Exchanges) <KUID:58223:31881>
    Marsz-I Structure 549 (Exhausted Exchanges) <KUID:58223:31882>
    Marsz-I Structure 549 (Exhausted Exchanges) <KUID:58223:31883>
    Marsz-I Structure 550 (Residential Habitat) <KUID:58223:31884>
    Marsz-I Structure 551 (Residential Habitat) <KUID:58223:31885>
    Marsz-I Structure 552 (Foundation) <KUID:58223:31886>
    Marsz-I Structure 553 (Sky Habitat) <KUID:58223:31887>
    Marsz-I Structure 554 (Sky Habitat) <KUID:58223:31888>
    Marsz-I Structure 555 (Sky Habitat) <KUID:58223:31889>
    Marsz-I Structure 556 (Sky Habitat) <KUID:58223:31890>
    Marsz-I Structure 557 (Sky Habitat) <KUID:58223:31891>
    Marsz-I Structure 558 (Sky Habitat) <KUID:58223:31892>
    Marsz-I Structure 559 (Sky Habitat) <KUID:58223:31893>
    Marsz-I Structure 560 (Sky Habitat) <KUID:58223:31894>
    Marsz-I Structure 561 (Sky Habitat) <KUID:58223:31895>
    Marsz-I Structure 562 (Sky Habitat) <KUID:58223:31896>
    Marsz-I Structure 563 (Sky Habitat) <KUID:58223:31897>
    Marsz-I Structure 564 (Sky Habitat) <KUID:58223:31898>
    Marsz-I Structure 565 (Sky Habitat) <KUID:58223:31899>
    Marsz-I Structure 566 (Sky Habitat) <KUID:58223:31900>
    Marsz-I Structure 567 (Sky Habitat) <KUID:58223:31901>
    Marsz-I Structure 568 (Fortified Wall) <KUID:58223:31902>
    Marsz-I Structure 569 (Fortified Wall) <KUID:58223:31903>
    Marsz-I Structure 570 (Fortified Wall) <KUID:58223:31904>
    Marsz-I Structure 571 (Nuclear Reactor) <KUID:58223:31905>
    Marsz-I Structure 572 (Nuclear Reactor) <KUID:58223:31906>
    Marsz-I Structure 573 (Laboratory) <KUID:58223:31907>
    Marsz-I Structure 574 (Laboratory) <KUID:58223:31908>
    Marsz-I Structure 575 (Laboratory) <KUID:58223:31909>
    Marsz-I Structure 576 (Laboratory) <KUID:58223:31910>
    Marsz-I Structure 577 (Laboratory) <KUID:58223:31911>
    Marsz-I Structure 578 (Large Door) <KUID:58223:31912>
    Marsz-I Structure 580 (Wind Cover) <KUID:58223:31914>
    Marsz-I Structure 581 (Wind Cover) <KUID:58223:31915>
    You may have replaced this asset with something else or there may be some other reason I couldn't find it, but I didn't have it installed and it wasn't on the DLS: Marsz-I Structure 549 (Exhausted Exchanges) <KUID:58223:31883>. I have researched your blog and page 24 is where you began releasing assets compatible with Trainz v. 3.7. I read somewhere in the blog that nothing below 3.7 is supported any longer, and you undertook the monumental task of converting all of your assets over. Literally over 1500 (that's a conservative figure). A search in the database is pulling up 1037 assets with the heading MARSZ which means you are still no doubt working on the conversion of your assets or the search works better by KUID number (I found all of those except the one), but in your routes you use assets by Don and a couple other folks I think. Have they committed to converting their assets as well, and if not I assume you will have to make some adjustments to your routes unless the authors allow you to update their work?

    Mind you I haven't made it much past page 24 to see where things stand now as I started downloading the 3.7 assets once I knew they were compatible in order not to lose my place and get all the assets required.

    Thanks,

    Mike
  5. mharleman's Avatar
    Quote Originally Posted by ish6
    Happy that it all worked out at your end, sir! It's no bother alt all!

    Take care
    Ish
    Feel free to call me Mike. Somehow calling me sir makes me feel really old. I already feel old as it is . I'm 49, but you would be surprised how you can already start to feel your age even at my age.

    Mike
  6. vovven47's Avatar
    You are welcome!
  7. grizz's Avatar
    Hi vovven47,
    It worked!! Thanks for your help!
  8. ish6's Avatar
    Quote Originally Posted by mharleman
    It's fixed. I don't know how. I pulled up the asset and went to list the errors, and there were none. I imagine I downloaded the necessary dependency you mentioned, but it may have been listed after the asset in the Download Center, so it got downloaded afterward. Sorry for bothering you.

    mharleman
    Happy that it all worked out at your end, sir! It's no bother alt all!

    Take care
    Ish
  9. mharleman's Avatar
    Quote Originally Posted by ish6
    Hello, Sir ...

    Thank you for the kind words, and yes, I've invested a lot in Marsz. There's countless of just regular routes at the DLS, however, Marsz is unique and different, out of the box scenario -- it keeps me busy in a very fun and enjoyable way! I am happy that you like my contents -- Creativity comes in all forms, sir, and i am sure that you have that creativity inside, indeed!

    Now, about that error!

    The tree displays are made in 3dmax, and they are simple creations, but they use dependencies, for example the kuids that you have posted uses the dependences kuids: <kuid2:328583:16082:1> JVC~(Tr-2) Oak A 17m
    If you can, perhaps at your convenience, please post a more detail of the error so I can determined the root of it -- You can post here again, or PM, or email... sir!

    Thanks for your post,
    Be healthy!
    Ish
    It's fixed. I don't know how. I pulled up the asset and went to list the errors, and there were none. I imagine I downloaded the necessary dependency you mentioned, but it may have been listed after the asset in the Download Center, so it got downloaded afterward. Sorry for bothering you.

    mharleman
  10. ish6's Avatar
    Quote Originally Posted by mharleman
    I got errors with <KUID:58223:32559>. Just letting you know. Don't have the window up with the errors or I would list them for you. I think the work you have done here is incredible. You have invested into this project since 2012 as far as I could tell from the Download Center and maybe before. It is top quality work. I wish I had half the creativity you possess. I haven't gotten a single error so far except this one. To me considering the sheer volume of assets here that's incredible.

    mharleman
    Hello, Sir ...

    Thank you for the kind words, and yes, I've invested a lot in Marsz. There's countless of just regular routes at the DLS, however, Marsz is unique and different, out of the box scenario -- it keeps me busy in a very fun and enjoyable way! I am happy that you like my contents -- Creativity comes in all forms, sir, and i am sure that you have that creativity inside, indeed!

    Now, about that error!

    The tree displays are made in 3dmax, and they are simple creations, but they use dependencies, for example the kuids that you have posted uses the dependences kuids: <kuid2:328583:16082:1> JVC~(Tr-2) Oak A 17m
    If you can, perhaps at your convenience, please post a more detail of the error so I can determined the root of it -- You can post here again, or PM, or email... sir!

    Thanks for your post,
    Be healthy!
    Ish
  11. mharleman's Avatar
    Quote Originally Posted by ish6
    Marsz-I Kit x v952 (Tree Display) <KUID:58223:32570>
    Marsz-I Kit x v953 (Tree Display) <KUID:58223:32571>
    Marsz-I Kit x v954 (Tree Display) <KUID:58223:32572>
    Marsz-I Kit x v955 (Tree Display) <KUID:58223:32573>
    Marsz-I Kit x v956 (Tree Display) <KUID:58223:32574>
    Marsz-I Kit x v957 (Tree Display) <KUID:58223:32575>
    Marsz-I Kit x v958 (Tree Display) <KUID:58223:32576>
    Marsz-I Kit x v959 (Tree Display) <KUID:58223:32577>
    Marsz-I Kit x v960 (Tree Display) <KUID:58223:32578>
    Marsz-I Kit x v961 (Tree Display) <KUID:58223:32579>
    Marsz-I Kit x v962 (Tree Display) <KUID:58223:32580>
    Marsz-I Kit x v963 (Tree Display) <KUID:58223:32581>
    Marsz-I Kit x v964 (Tree Display) <KUID:58223:32582>
    Marsz-I Kit x v965 (Tree Display) <KUID:58223:32583>
    Marsz-I Kit x v966 (Tree Display) <KUID:58223:32584>

    Marsz-I Kit x v942 (Tree Display) <KUID:58223:32560>
    Marsz-I Kit x v943 (Tree Display) <KUID:58223:32561>
    Marsz-I Kit x v944 (Tree Display) <KUID:58223:32562>
    Marsz-I Kit x v945 (Tree Display) <KUID:58223:32563>
    Marsz-I Kit x v946 (Tree Display) <KUID:58223:32564>
    Marsz-I Kit x v947 (Tree Display) <KUID:58223:32565>
    Marsz-I Kit x v948 (Tree Display) <KUID:58223:32566>
    Marsz-I Kit x v949 (Tree Display) <KUID:58223:32567>
    Marsz-I Kit x v950 (Tree Display) <KUID:58223:32568>
    Marsz-I Kit x v951 (Tree Display) <KUID:58223:32569>

    Marsz-I Kit x v941 (Tree Display) <KUID:58223:32559

    Marsz-I Kit x v929 (Pipe 45 degree) <KUID:58223:32547>
    Marsz-I Kit x v930 (Pipe 45 degree) <KUID:58223:32548>
    Marsz-I Kit x v931 (Pipe 45 degree) <KUID:58223:32549>
    Marsz-I Kit x v932 (Pipe 45 degree) <KUID:58223:32550>
    Marsz-I Kit x v933 (Pipe 45 degree) <KUID:58223:32551>
    Marsz-I Kit x v934 (Pipe 45 degree) <KUID:58223:32552>
    Marsz-I Kit x v935 (Pipe X 45 degree) <KUID:58223:32553>
    Marsz-I Kit x v936 (Pipe X 45 degree) <KUID:58223:32554>
    Marsz-I Kit x v937 (Pipe X 45 degree) <KUID:58223:32555>
    Marsz-I Kit x v938 (Pipe X 45 degree) <KUID:58223:32556>
    Marsz-I Kit x v939 (Pipe X 45 degree) <KUID:58223:32557>
    Marsz-I Kit x v940 (Pipe X 45 degree) <KUID:58223:32558>

    con't


    I got errors with <KUID:58223:32559>. Just letting you know. Don't have the window up with the errors or I would list them for you. I think the work you have done here is incredible. You have invested into this project since 2012 as far as I could tell from the Download Center and maybe before. It is top quality work. I wish I had half the creativity you possess. I haven't gotten a single error so far except this one. To me considering the sheer volume of assets here that's incredible.

    mharleman
  12. vovven47's Avatar
    Good morning!

    Here is the link for missing dependencies:

    http://www.banbyggarna.se/stl/ovrigt....33.3_TANE.zip

    Good luck,
    vovven47
  13. grizz's Avatar
    Hi again, still cannot download...
    Loco SJ l 818 Dependency KUID: 177292. 2040917 unknown.
    Loco SJ S 1254 Dependency Kuid: 177292:204091 unknown.
  14. grizz's Avatar
    Hi VOVVEN 47,
    Thanks for your reply. I have Trainz 19, would this make any difference? All other downloads are working OK.
    Will see if I can find missing quids,
    Thanks Grizz
  15. vovven47's Avatar
    Hi Grizz!
    All my locos have been approved by N3v DLS meaning no dependency missing.
    I can help you if you give me the missing kuid numbers, so which?

    I know some other people had problem with the STL library, so you can goto this link:

    http://www.banbyggarna.se/stl/kuidlist/kuidlist.html

    and check if you can find the missing kuid-numbers in that list.
  16. ish6's Avatar






    Enjoy, and be healthy
    Ish
  17. ish6's Avatar
    Good Morning Colonists!

    Marsz is growing!

    Yesterday, in the real world, NASA latest rover, Perseverance, launched for MARS. It will arrive mid-Feb. However, here in our fictional world we have traveled hundreds of years into Marsz' future to already have an established colony...and ever expanding colony.

    At the DLS there's a number of Mars Modules, which will perfectly merge into one giant route to create any kind of route that you may desire. However, if this is not your cup of tea these same modules are being used to form my own route call Marsz, the Pioneer Missions (coming soon). Not all of the Modules will be merge in the first phase of construction. For example, Marsz Gemini Chemical Manufacturer will not part in phase 1,but will be in phase 2. Now, with that said, let me not bored you anymore. Below is a list of Marsz Modules at the DLS. Some of these modules come with their own sessions.

    About the sessions:
    The sessions are listed below, and they are very basic simple sessions that consists of Aerial Units taking off, circling the complex, and landing. However, while it circles the complex details are revealed about the station operations. Everything there's is to know about that station will be address. The sessions will give you an idea how to use such stations when merging, or expanding on the modules, so for example: Marsz Aura Transfer yard Station could be use when the Marsz Hitomic station is over capacity, since Aura can handle over 300 rolling stocks. Many more modules will emerged in the coming months, because it's easy to create them, and then merge them later to the route. And in the mean time I can upload such modules as stand-alone.

    Lastly, try out Butler57 Marsz reskinned. He specializes in creating reskin to make Marsz contents look dusty. I already use some of his stuff in my layouts and modules.

    Well, I hope you like it all, and have fun it's sciif, thinking out of the box, kind of Trainz, unique to itself, but all of the principles issues are there: passenger pick-up, load and unload goods, and distributions. Etc.

    ROUTE / MARSZ MODULES
    MARSZAURA TRANSFER YARD STATION <KUID2:58223:100364:1>
    MARSZHITOMI STATION <KUID2:58223:100101:1>
    MARSZPHOENIX STATION <KUID2:58223:100155:1>
    MARSZGEMINI CHEMICAL MANUFACTURER STATION <KUID2:58223:100305:2>
    MARSZMIDWAY STATION <KUID2:58223:100284:2>
    MARSZ LIBERATIONS v2<KUID:58223:100075>

    THESEARE REION LAYOUTS IF YOU DON'T FEEL LIKE MAKING YOUR OWN:
    MARSZMODULE - Desolated Region M - Valley <KUID2:58223:100150:1>
    MARSZMODULE - Desolated Region N - Valley <KUID2:58223:100275:1>

    MARSZMODULE - Transfer Yard A <KUID2:58223:100298:1>
    MARSZMODULE - Desolated Region I - Mountains <KUID2:58223:28949:1>
    MARSZMODULE - Desolated Region J - Mountains <KUID2:58223:100266:1>
    MARSZMODULE - Desolated Region K - Mountains <KUID2:58223:100327:1>
    MARSZMODULE - Desolated Region L - Valley <KUID2:58223:100302:1>

    MARSZMODULE - Desolated Region F - Outpost 23 <KUID2:58223:100268:1>
    MARSZMODULE - Desolated Region G - Mountains <KUID2:58223:100264:2>
    MARSZMODULE - Desolated Region H - Mountains <KUID2:58223:100067:1>

    MARSZMODULE - Desolated Region E - Outpost 6 <KUID2:58223:100189:1>
    MARSZMODULE - Desolated Region B <KUID2:58223:100293:2>
    MARSZMODULE - Desolated Region C <KUID2:58223:100168:1>
    MARSZMODULE - Desolated Region D <KUID2:58223:100325:1>

    MARSZMODULE - Desolated Region A <KUID2:58223:100291:1>

    ROUTE/ SESSIONS
    MARSZAURA TRANSFER YARD TOUR <KUID2:58223:100159:1>
    MARSZHITOMI AERIAL TOUR <KUID:58223:100468>
    MARSZPHOENIX AERIAL GUIDE <KUID2:58223:100304:1>
    MARSZGEMINI AERIAL TANKER UNIT <KUID2:58223:100272:2>
    MARSZMIDWAY AERIAL SURVEY UNIT <KUID2:58223:100180:2>
    MARSZAERIAL-SECURITY UNIT <KUID:58223:100094>

    STRUCTURES:
    Marsz-IStructure 901 (M95a Elephant track vehicle)<KUID:58223:32695>
    Marsz-I Structure 902 (M95a Elephanttrack vehicle / Trailer) <KUID:58223:32696>

    Marsz-IKit x v1087 (Pumping Facility) <KUID:58223:32693>
    Marsz-IStructure 135 (Aerial Outpost - Medical Center)<KUID2:58223:24233:1>
    Marsz-I Structure 136 (Aerial Outpost- Technical Lab) <KUID2:58223:24241:1>
    Marsz-I Structure 134(Aerial Outpost - Barrack) <KUID2:58223:24913:1>

    Marsz-IStructure (Omega Sector) <KUID2:58223:29056:1>
    Marsz-I Kit xv1058 (Landing Pad Runway) <KUID2:58223:29993:1>
    Marsz-I Kitx v1059 (Landing Pad Runway) <KUID2:58223:29994:1>
    Marsz-IKit x v1060 (Landing Pad Runway) <KUID2:58223:29995:1>
    Marsz-IKit x v1061 (Landing Pad Runway) <KUID2:58223:29996:1>
    Marsz-IKit x v1062 (Landing Pad Runway) <KUID2:58223:29997:1>
    Marsz-IKit x v1063 (Landing Pad Runway) <KUID2:58223:29998:1>
    Marsz-IKit x v1064 (Landing Pad Runway) <KUID2:58223:29999:1>
    Marsz-IKit x v1065 (Landing Pad Runway) <KUID2:58223:30000:1>
    Marsz-IKit x v1066 (Landing Pad Runway) <KUID2:58223:30001:1>
    Marsz-IKit x v1067 (Landing Pad Runway) <KUID2:58223:30002:1>
    Marsz-IKit x v1068 (Landing Pad Runway) <KUID2:58223:29007:2>
    Marsz-IKit x v1069 (Landing Pad Runway) <KUID2:58223:29008:2>
    Marsz-IKit x v1070 (Landing Pad Runway) <KUID2:58223:29009:2>
    Marsz-IKit x v1071 (Landing Pad Runway) <KUID2:58223:29010:2>
    Marsz-IKit x v1072 (Landing Pad Runway) <KUID2:58223:29011:2>
    Marsz-IKit x v1073 (Landing Pad Runway) <KUID2:58223:29012:2>
    Marsz-IKit x v1074 (Landing Pad Runway) <KUID2:58223:29013:2>
    Marsz-IKit x v1075 (Landing Pad Runway) <KUID2:58223:29014:2>
    Marsz-IKit x v1086 (Landing Pad Runway) <KUID2:58223:29015:2>
    Marsz-IKit x v1076 (Landing Pad Runway) <KUID2:58223:29985:1>
    Marsz-IKit x v1077 (Landing Pad Runway) <KUID2:58223:29986:1>
    Marsz-IKit x v1078 (Landing Pad Runway) <KUID2:58223:29987:1>
    Marsz-IKit x v1079 (Landing Pad Runway) <KUID2:58223:29988:1>
    Marsz-IKit x v1080 (Landing Pad Runway) <KUID2:58223:29989:1>
    Marsz-IKit x v1081 (Landing Pad Runway) <KUID2:58223:29990:1>
    Marsz-IKit x v1082 (Landing Pad Runway) <KUID2:58223:29991:1>
    Marsz-IKit x v1083 (Landing Pad Runway) <KUID2:58223:29992:1>
    Marsz-IKit x v1084 (Landing Pad Runway) <KUID2:58223:30003:1>
    Marsz-IKit x v1085 (Landing Pad Runway) <KUID2:58223:30004:1> Marsz-IPaint Baseboard 000 (Alien) <KUID:58223:32681>
    Marsz-I PaintBaseboard 001 (Alien) <KUID:58223:32682>
    Marsz-I PaintBaseboard 002 (Alien) <KUID:58223:32683>
    Marsz-I PaintBaseboard 003 (Alien) <KUID:58223:32684>
    Marsz-I Envir 09(Multi-color Sky circa 2500) <KUID:58223:32685>
    Marsz-IEnvir 10 (Multi-color Sky circa 2500) <KUID:58223:32686>
    Marsz-IPaint Baseboard 004 (Alien) <KUID:58223:32692>








  18. oknotsen's Avatar
    The blogs are not intended for support. Next to that hardly anyone reads them.

    I suggest you make a support topic in the related forum, likely the TANE support forum. When doing so, supply as much information as possible, like KUIDs of the asset you are trying to download and which version of TANE you are running.
  19. Chris750's Avatar
    This route collapsed and died, well actually the SSD it was on died, my backup is only about 40% done and I don't want to do it all over again. Sad.

    BUT - I am working on an SD40 with ARN.
  20. SuperFudd's Avatar
    Love it. I get it via Roku.
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