The main mesh is done, I hope. I had problems with the roof mounted radiators, had to make them 3 times to get something that looked good and was not over 100k in polys. Today I found more photos and a big (22pg) article in Trains. Next up is the texture and the normal map. Edit Note: Found more to do on mesh. This is now done and on the DLS.
Updated March 3rd, 2012 at 10:45 AM by whitepass (update & typo)
Just a small update, had to make the roof two times, I tried a new way to make it and it did not work. I end up making at lest one part over on every thing I make! After looking at some photos of the B&O one it is not the same as the CNJ one, the roof has deferent things on it, and after it was updated it had two vents on top that I do not know how to make look good and not kill the fps in Trainz, it's a globular vent that you see on buildings. ...
Updated February 15th, 2012 at 11:11 AM by whitepass
This is how I make a lot of my car bodies. I start with the corner parts, made by using a cylinder. The sides are made in panels that only have one window. The window is made by making a cutting shape of the window so that I can do a boolean cut to make the panel. The first panel is then copied to make the rest so 5 panels make up the side(the ...
Updated February 10th, 2012 at 02:58 PM by whitepass
The photo above shows the frame and air tank. The air tank was replaced at some time and I am doing the "new" one witch is what it has now. The frame is made up of 5 boxes 3 of witch have the end faces removed. I make separate parts that each have there own UM-mapping so I can check it "in game".
Updated February 8th, 2012 at 12:21 PM by whitepass
Testing of all attachments and bogey orientations.
Updated February 7th, 2012 at 11:18 AM by whitepass