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Paul's (PCAS1986) Trainz Blog

A group of Trainz related topics that interest me.

  1. Substance Painter - Getting Started

    by , February 7th, 2018 at 12:12 AM (Paul's (PCAS1986) Trainz Blog)
    Substance Painter is a specialist tool for 3D modellers to create textures for their models. It is not a 3D modelling tool: you need a 3D modelling tool such as 3DS Max, Maya or Blender as well.

    For Trainz purposes the basic workflow would be:
    1. Create your 3D model in your 3D editor.
    2. Export the model as FBX and import into Substance Painter.
    3. Create your textures and export as image files.
    4. Create your materials within your ...
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  2. Using Substance Painter for making assets

    by , February 3rd, 2018 at 04:24 AM (Paul's (PCAS1986) Trainz Blog)
    This blog will chronicle my efforts in texturing one of my locos using the new Physically Based Rendered (PBR) materials that will be introduced with TRS18. My goal is to have the loco ready for TRS18 when that version of Trainz is released.

    During my journey, I will talk about tutorials I have followed and test models that I have built. I will also talk about PBR workflows and changes I foresee in how I build my models. If there are questions, then I may digress to respond with ...
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