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Trainz Simulator 12

  1. Big Bertha - Updates for TS12

    by , January 15th, 2014 at 01:54 AM (Paul's (PCAS1986) Trainz Blog)
    OK, its been a while but I've been busy!

    I've slowly been updating Big Bertha to get rid of errors and warnings for TS12 and one of the things on the list was a BR lined version. Since I have no photos or even evidence that BB had BR lining this is somewhat of a guess.

    I have not been able to determine the width of these lines so I've made a choice of 20mm. I have a nagging feeling it was an inch but 20mm looks about right on the model.

    Looking a various ...
  2. Big Bertha Rides Again

    by , August 24th, 2012 at 01:53 AM (Paul's (PCAS1986) Trainz Blog)
    I'm pleased to say Big Bertha is complete and available on the DLS. Actually I only just got the notification from N3V and already there have been a few dozen downloads.

    There are three versions available and a total of 11 assets including:

    3 locos in MR, LMS and BR numbers and logos
    1 loco bogey
    3 cab interiors. The MR version uses a lever reverser and has a folding drivers seat. The LMS and BR versions are the same and have a screw reverser. The driver's ...
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  3. Big Bertha Build - Tender Final

    Well I think I have about finished the tender for Big Bertha. These are two screenshots in game:







    I've used a new technique (for me) and included an ambient occlusion layer in my image editor (Paintshop Pro X4) to create the main texture. The layer was created using the ...
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    Trainz Simulator 12
  4. Big Bertha Build - Tender

    This week I have mostly completed Big Bertha's tender. The texture still needs to be done and currently it just has a simple crimson body and some black bits. It also needs some shed/build plates and the coupling attachments are not working.

    In real life Bertha's tender apparently came from another locomotive and was adapted to suit Bertha's needs. This included a matching cab to protect the crew on the descent down Lickey Bank after assisting trains. I understand the coal load was ...

    Updated May 2nd, 2012 at 03:21 AM by pcas1986

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    Trainz Simulator 12
  5. Big Bertha Build - Animating the bogey - 3

    by , April 17th, 2012 at 12:06 AM (Paul's (PCAS1986) Trainz Blog)
    Its been a slow two weeks sorting out the materials and textures for Big Bertha's bogey. Every time I do this I think I can do better but always revert to a collection of colour blocks with textured effects. I did use an Auran trick of using oily/grease circles to give the effect of leaking grease around bearings. The final material is a tbumpenv with a normal map. Both the diffuse and normal textures have alpha channels. I had wanted to use a reflect for some parts, including the rims, but ...
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