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CPman117
December 9th, 2012, 12:24 PM
I thought id start a thread so people can post what they think Jointed Rail should make objects scripts locomotive effects so heres my list
Breakdown chance- Probably near impossible to do however i think with enough time JR could pull it off
Track scripts- Such as for Scratchy's Pittsburgh sub route on the curves when heading up to horseshoe curve youll hear this http://www.youtube.com/watch?v=shWxlUaRUQo The track Squeal/whine
As far as locomotive scripts go i would love to see a script for Echoes for the horns and enginesounds however this should be a toggle feature so it can be turned on and off according to the route
so just my 2 cents for Jointed Rail

BDP
December 9th, 2012, 12:33 PM
3 part hornsounds(horns that are quillable)

CRQ4125
December 9th, 2012, 12:39 PM
Track scripts- Such as for Scratchy's Pittsburgh sub route on the curves when heading up to horseshoe curve youll hear this http://www.youtube.com/watch?v=shWxlUaRUQo The track Squeal/whine
As far as locomotive scripts go i would love to see a script for Echoes for the horns and enginesounds however this should be a toggle feature so it can be turned on and off according to the route



These would be great features!

Enzo1
December 9th, 2012, 01:46 PM
Realist GEVO-12 sounds... Esepcially when they are screaming and realistic Dynamic braking sounds! I love those things when they head into Dynamics!

frogpipe
December 9th, 2012, 02:08 PM
I haven't checked to see how it's done, but I've got boxcars right now that I downloaded from the DLS that have flange squeal when the cars go around curves.

Therock
December 9th, 2012, 02:55 PM
3 part hornsounds(horns that are quillable)
I would start doing more of these but the three-part system in TRS doesn't fade right, so in between the horn_start and loop sounds there is a one second period where both files play at full volume with no crossfading, causing a spontaneous loud burst of honk. If N3V fixes this transitioning issue I'll consider making more than the few tests that I have now

lorma
December 9th, 2012, 03:08 PM
Enzo1 Did you see this thread yet?;)

http://forums.auran.com/trainz/showthread.php?87955-New-GEVO-GE-7FDL-And-GENESIS-Enginesounds-released

conrailfan1999
December 10th, 2012, 08:39 PM
Yes like the k5LAs and p5s on some NS locos

wridenour
December 10th, 2012, 10:25 PM
I haven't checked to see how it's done, but I've got boxcars right now that I downloaded from the DLS that have flange squeal when the cars go around curves.

Hey think you could post the kuid for those?

Thanks

frogpipe
December 10th, 2012, 10:40 PM
Gimme til tomorrow and I'll post em. They are in a preset consist so I have to figure out which cars they are and double check it's not the track... (now that I think of it) but the track is Auran Oak 2009 or Auran Jarrah 2009 so I don't think it's the track.

I'll get back to you.

Enzo1
December 10th, 2012, 11:36 PM
Enzo1 Did you see this thread yet?;)

http://forums.auran.com/trainz/showthread.php?87955-New-GEVO-GE-7FDL-And-GENESIS-Enginesounds-released
Wait a moment, yes and no... I opened it and never downloaded *Huge Face Palm* Thanks for hitting me with it again! Those fools who are out all day can be forgetful sometimes lol (That fool would be me)

CPman117
December 11th, 2012, 06:05 PM
a More realistic tracksound take this video from Railworks 3 with the tracksounds in it http://www.youtube.com/watch?v=zldzHqrkBeo
i would absolutely love to hear this type of tracksound in trainz

Gabe170
December 12th, 2012, 12:52 AM
Absolutely! The sound effects present now are a lot better, but that horrible clickety-clack still overpowers.


a More realistic tracksound take this video from Railworks 3 with the tracksounds in it http://www.youtube.com/watch?v=zldzHqrkBeo
i would absolutely love to hear this type of tracksound in trainz

jordon412
December 12th, 2012, 10:32 AM
USLW.net offers a pack named "132# Jointed Rail Track" or "#132 Jointed Rail Track" that features tracks that have a squealing sound that may work for your need. I tried using it with the Jointed Rail track, but the roadbed for this track is not as 'wide' as the Jointed Rail track. The pack also comes with a texture that matches the roadbed that the tracks use.

frogpipe
December 12th, 2012, 09:17 PM
Wait, is it Jointed Rail Track, or JointedRail track? :hehe:

So, at USLW.net I find (the hard fuggin way...)




132lb US Superelevated (Right) (http://www.uslw.net/index.php/contacts/rolling-stock?view=product&id=12)
132lb US Wood MBTA (Jointed) (http://www.uslw.net/index.php/contacts/rolling-stock?view=product&id=13)
132lb US Wood MBTA (Superelevated) (http://www.uslw.net/index.php/contacts/rolling-stock?view=product&id=14)
132lb US Wood MBTA (http://www.uslw.net/index.php/contacts/rolling-stock?view=product&id=15)
132lb US Superelevated (Left) (http://www.uslw.net/index.php/contacts/rolling-stock?view=product&id=11)
132lb Rail Joint (http://www.uslw.net/index.php/contacts/rolling-stock?view=product&id=10)
132lb US Wood MBTA (http://www.uslw.net/index.php/contacts/rolling-stock?view=product&id=9)


None of those names match exactly, can you say which one you were thinking of? (BTW I think 132lb Rail Joint is a track object, and not actual track)

Meanwhile, I had a look and I was WRONG. The flange squeals I hear were coming from SPAWNING cars emitting from a Portal Basic Short nearby. It seems that the sound comes from the game engine as I can't find it associated with ANYTHING, not bogeys, cars, locos, or track (or even the portal)....

Sorry to have misled you.... :(

qassaquyangli
December 19th, 2012, 11:44 AM
It should be on the new releases page methinks. ;)

jordon412
December 19th, 2012, 10:29 PM
Well I know for certain that I downloaded it from USLW's website a while ago, but is seems that it has been removed. However, if you look at DJReonic's August 3rd's post, you'll see that it did exist:
http://forums.auran.com/trainz/showthread.php?91575-Jointed-Rail-Track&highlight=jointed+rail

frogpipe
December 20th, 2012, 02:06 AM
I didn't check every single page - USLW's site seems to be designed to KEEP you from finding things....

slabay
December 20th, 2012, 03:12 AM
I didn't check every single page - USLW's site seems to be designed to KEEP you from finding things....

I know when they became part of Jointed Rail, they changed the site, then recently, they overhauled it, and now there is a "store" that has some of the free stuff in it too. I have to agree, it is pretty difficult to find anything, and I'm not sure if there is any search functionality on it now, but last time I used it, it never was really able to find anything. I've got to agree with you there, Ted!

jointedrail
December 20th, 2012, 11:37 AM
Well I agree too!! USLW is on the list for a complete overhaul after the 1st of the year. So much to do and so little time to do it!! ;)

Mike

modeltrains
December 20th, 2012, 05:45 PM
I have all ways wondered about tutorials. Payware toturials, you pay $??.?? for a tutorial which you can download. This would have to be thought of a lot but just another i dear out there. These could range from, 3dsmax, surveyor to reskining. I would gladly pay for these, as i said just an idea. Anyway, keep up the sweet work JR.

Cheers Daniel

kickZtailout
December 20th, 2012, 06:05 PM
I'm a newbie around here even though I had TS2004 years ago, I never posted. I just bought TS12 a couple weeks ago and have been having a blast getting back into it. Been buying up JR locos over the past 2 weeks like theyre going out of style. Love em, I'm driving the wife crazy.

I have a rolling stock suggestion... So far I haven't seen anything on the DLS. How about some nice JR quality DOD-X military flat cars, with Abrams tanks and/or other hardware loaded? When I get home to my desktop I can post example photos I took in the Cajon Pass of an entire consist of brand new Stryker IFVs that rolled through.

CPman117
January 13th, 2013, 12:31 AM
Jointed Rail never ceases to impress me in terms of scripting with the new horn activated ditchlights so heres a probably highly advanced suggestion since your Locomotives don't work with the banking consist rule I was thinking could it be possible to have your locomotives and rolling stock tilt with the curve so it has a sort of automatic banking rule in it just a suggestion though

inprr
January 13th, 2013, 12:59 AM
[QUOTE=kickZtailout;1085070... So far I haven't seen anything on the DLS.[/QUOTE]

please look for TRP. that is the reskins i was able to get permissions for... more reskins to come as well. -inprr

pdkoester
January 13th, 2013, 01:06 AM
How about functional crane or MOW equipment? American Light Rail Vehicles? Or, how about passenger cars, updated for TS12?

Southern1581
January 15th, 2013, 12:45 AM
Maybe not locos, but how about more loco effects? I'd love to be able to open the engine doors on some of my JR content, and be able to start the engines from switches on the outside like the real thing. If I knew how to do it, I'd do it myself, but I'm an idiot who only knows how to build routes and run the trains, so I'll leave it to the professionals.

CPman117
January 25th, 2013, 06:55 PM
Heres a neat idea that needs to be made a track that has the jointed rail sound (not the rolling stock sound) but a literal Jointed rail I believe this would a very welcome piece of track

norfolksouthern37
January 26th, 2013, 01:14 AM
Jointed Rail never ceases to impress me in terms of scripting with the new horn activated ditchlights so heres a probably highly advanced suggestion since your Locomotives don't work with the banking consist rule I was thinking could it be possible to have your locomotives and rolling stock tilt with the curve so it has a sort of automatic banking rule in it just a suggestion though

the only way to do this would be using the same functions the banking rule does. it was an oversight by auran that causes these not to work with the rule, since opposing a.bog attachments exist in most of the locomotives, the rule has no effect on them.

kody52089
February 9th, 2013, 02:30 PM
I know this might be hard to do but could we have citys full of people and cars just like in the rel world? I just want to see a realistic map that looks real and feels like one.Plus can you guys make some Modern Engine houses with full services.Fule reload,wash bay,Mataince shop,Etc.Just a couple of things i'd thought i'd bring up.

jordon412
February 9th, 2013, 03:56 PM
I looked up 'squeal' on the Download Station and I came up with the following:
An object that had 'squeal' in it's description:

BNSF50 made 'Flange Curve Squeal' <kuid:39134:102473>. It's a 'Miscellaneous' type. Made for TRS2006 SP1 and up.

Natvander made 'NSW ML Concrete 5m SQ' <kuid:61119:1114>, which makes a 'squealing' sound since it's used for tighter curves. Please note that there are also other track that appears from Natvander, but they all have in the description: 'The 5m SQ track incorporates a wheel squeal sound effect for your tighter curves'. It's of course, a 'Track' type. Made for TRS2006 and up.

Natvaner also made 'Flange Squeal' <kuid:61119:1111>. It's not a 'Track' or 'Miscellaneous' type, but a 'HTML-Asset'. Made for TRS2006 and up.

Wiley4 made 'Steel_Flange' <kuid:45203:100825>. It's a 'Building - Structure' type. Made for Trainz Service Pack 3 and up.

An object that has 'squeal' in its name:

Dricketts made '#132 Jointed Slightly Used (Light Gray High Bllst) Squeal", <kuid2:135229:100287:2>. It's a 'Track' type, and is made for TS2009 and up. I believe he made some similar track.

BNSF50's 'Flange Curve Squeal' and Natvander's 'Flange Squeal' also appear, since they have 'squeal' in their name.

mp202
February 16th, 2013, 10:44 AM
My request isn't necessarily what was stated in the OP but I would like to see an updated Dependency section. What I mean by that is when your missing a dependency for one of their locomotives and you go and look in their Dependency section, there is no way to determine exactly what you need. My suggestion is having a picture of the KUID instead of their logo, and the KUID number and name listed below. This would make things a whole lot easier.

norfolksouthern37
February 16th, 2013, 10:53 AM
My request isn't necessarily what was stated in the OP but I would like to see an updated Dependency section. What I mean by that is when your missing a dependency for one of their locomotives and you go and look in their Dependency section, there is no way to determine exactly what you need. My suggestion is having a picture of the KUID instead of their logo, and the KUID number and name listed below. This would make things a whole lot easier.

use the search function and enter the kuid.

mp202
February 16th, 2013, 12:13 PM
I guess I just had to open my eyes a little. Lol

justinroth
February 27th, 2013, 01:39 PM
I would love to see JR release some NYC type trilight signals. I believe they are US&S type G?https://www.google.com/search?q=US%26S+triangular+color+light+signals&hl=en&safe=off&tbm=isch&oq=US%26S+triangular+color+light+signals&gs_l=mobile-heirloom-serp.12...6677.20111.0.21790.40.6.1.30.30.1.281.10 87.1j2j3.6.0...0.0...1ac.1.46eg8AkJTpg#i=15

Jokel317
February 27th, 2013, 04:16 PM
I agree on the NYC signals. On a side note I can`t find any anywhere :(

justinroth
February 27th, 2013, 07:21 PM
I agree on the NYC signals. On a side note I can`t find any anywhere :(

There used to be a site by grahamsea (sp) and he had N&W, CSX and the NYC trilights. I am using these now, they are scripted, time consuming and not very bright, unlike JR signals. I could send them over as a cdp file.....I cannot seem to be able to contact theoriginal author but they.were distributed free on the net so I don't see a problem.
Sorry for the off topic post :)

REFJR2
March 6th, 2013, 09:17 PM
..........

barbater
March 6th, 2013, 09:55 PM
I would like to see new track sounds and coupler slack sound and a script that makes the slamming sound that brakes make when they are applied and the sound when they are released. I think this will create a lot more realism for this game.

norfolksouthern37
March 6th, 2013, 10:06 PM
http://sphotos-b.xx.fbcdn.net/hphotos-snc6/188992_514802388561204_853880321_n.jpg


only the first one would be valid, the others you posted there dont make much sense and are not found anywhere in the real world. there would not be a need for a signal capable of displaying all of that, it would be on an as-needed basis.

i dont have a single head capable of displaying restricting, but there will be some dual heads that can show more for special use pretty soon. a great deal of what you put up there is already part of the library.

ryanstrains
March 6th, 2013, 10:39 PM
I agree on the NYC signals. On a side note I can`t find any anywhere :(

I got some in the works, you can check em out in the screenshot section under the renders topic.

REFJR2
March 6th, 2013, 10:49 PM
only the first one would be valid, the others you posted there dont make much sense and are not found anywhere in the real world. there would not be a need for a signal capable of displaying all of that, it would be on an as-needed basis.

i dont have a single head capable of displaying restricting, but there will be some dual heads that can show more for special use pretty soon. a great deal of what you put up there is already part of the library.

or just make the the bottom heads of the signals Green-Amber-Lunar-Red then:

Green-Amber-Lunar-Red
Green-Amber-Red - Green-Amber-Lunar-Red
Green-Amber-Red - Blank - Green-Amber-Lunar-Red
Green-Amber-Red - Green-Amber-Red - Green-Amber-Lunar-Red

But what I am looking for is a signal that can be reconfigured ONLY
by changing a config txt file (thus the Lunar in all positions)

or through settings when placing the signals in surveyor like grahamsea's signals

for example the Lunar for Restricting and Flashing Red for Stop & Proceed (when without a number board) can be in any position:
http://www.alkrug.vcn.com/rrfacts/signals/Sg_Res3.gifhttp://www.alkrug.vcn.com/rrfacts/signals/Sg_ResF3.gifhttp://www.alkrug.vcn.com/rrfacts/signals/Sg_StpPro3.gif

justinroth
March 11th, 2013, 09:07 PM
I got some in the works, you can check em out in the screenshot section under the renders topic.
couldn't find them

pdkoester
March 11th, 2013, 09:57 PM
How about updated passenger cars, zephyr, daylight articulated, super chief, etc. ??? TS12 versions with details.

qassaquyangli
March 12th, 2013, 01:56 AM
More cabeese. The most underlooked thing in North America Trainz versions.

trainman184
March 26th, 2013, 05:17 PM
I have an idea regarding the restricting aspect on some of the smart signals. The idea is a user selectable setting in surveyor that allows the signal to go into restricting if it detects that the track ahead is unsignaled. Something to the effect of, "Allow restricting state if line ahead is unsignaled:Yes/No", with default being, "No". Some good uses I can see would be entrances to yards or unsignaled sidings. I mention this because I remember a little discussion a while back about the restricting aspect and thought it could be a useful little addition.
Cheers,

-trainman184

ulmer94
March 26th, 2013, 06:41 PM
If you're able, some 03 versions of the Safetran colorlights would be nice, like your NS Safetran signal set has. Something like this:
http://i1151.photobucket.com/albums/o638/Anfy_Boho/Sunset Route Double Tracking/IMG_9909.jpg

EDIT: Also, some low versions of the 04 and 05 signals - along with the ladder kits - would be nice as well, also at your convenience.

boc61
March 31st, 2013, 11:43 AM
Passenger cars and more passenger cars. Especially Northeast fallen flags, Amtrak heritage and non Superliners like Amfleets and regionals like NJ Transit and such. There really is a dearth of high quality passenger cars out there.

Also, I remember some people working on Amtrak Metroliners years ago.. That would also be great to have .

enginewhistle
March 31st, 2013, 01:02 PM
An EOT device.

conrailfan1999
April 1st, 2013, 08:02 PM
Maybe some NW ganty signals and a bracket like this one?
http://www.youtube.com/watch?v=IdMrwXMYLH4

justinroth
April 1st, 2013, 09:08 PM
An EOT device.have you seen bnsf50's EOT devices?

Chadd04
April 12th, 2013, 02:13 PM
Ok this is the thread i wanted. How about some Trinity hoppers, mainly 3 and 4 bay since Dave already made so 2 bays. There quite popular on grain trains and the four bays can be found at ethanol plants.
http://seaboardcoast.com/yahoo_site_admin/assets/images/CGEX_1895_Cargill_3-Bay_Trinity_Hopper_Eastbound_Manchester_GA_07-03-11.184170005_std.jpg
http://seaboardcoast.com/yahoo_site_admin/assets/images/ADMX_64545_4-Bay_Trinity_Hopper_Eastbound_Manchester_GA_07-03-11.184160738_std.jpg

qassaquyangli
April 13th, 2013, 01:14 AM
have you seen bnsf50's EOT devices?
Just to let you know people want JR quality stuff, not good ol' DLS stuff. ;)

justinroth
April 15th, 2013, 03:08 PM
Just to let you know people want JR quality stuff, not good ol' DLS stuff. ;)

JR is always the best! A good quality driveable hi-rail would be cool!

jaymacnally
April 26th, 2013, 07:04 PM
I would like to see grade xing with some kind of trigger system that you could attach on both ends anywhere on the track. The game would be so much more realistic if you could get the crossings to lower at a certain point.

justinroth
April 26th, 2013, 08:24 PM
I would like to see grade xing with some kind of trigger system that you could attach on both ends anywhere on the track. The game would be so much more realistic if you could get the crossings to lower at a certain point.
User Boat has a system called ATLS, its exactly what you've described.http://forums.auran.com/trainz/showthread.php?36561-ATLS-CONTROLLED-LEVEL-CROSSING-TUTORIAL&highlight=drawbridge

4449tj
April 29th, 2013, 12:13 PM
How about some Roadrailers? They ran on Tehachapi and are still running today on the East coast. I would like to see them in Triple Crown and Swift.
TJ

yutzk
April 29th, 2013, 12:24 PM
How about some Roadrailers? They ran on Tehachapi and are still running today on the East coast. I would like to see them in Triple Crown and Swift.
TJ

We just might get measurements of a certain Triple Crown roadrailer somewhere relatively close to a certain someone in the group ( hi!) sometime this year. Just saying...dont go expecting it this year or anything hehe

4449tj
April 29th, 2013, 12:45 PM
I had that thought in the back of my mind to. By the way everyone, the CRHS which Kevin is a part of is in possesion of a roadrailer which would make it pretty easy to get measurments if he can find the time to go make them. Does that mean a camp car could be in the making as well?
TJ

yutzk
April 29th, 2013, 02:03 PM
I had that thought in the back of my mind to. By the way everyone, the CRHS which Kevin is a part of is in possesion of a roadrailer which would make it pretty easy to get measurments if he can find the time to go make them. Does that mean a camp car could be in the making as well?
TJ

I'm sure its doable, but its a matter of the time investment to do it and all. We will see as always I cant tell you when it'll happen but the idea is there and its accessible at least to us so it works well as far as getting what we need.

4449tj
April 29th, 2013, 02:09 PM
yup, everything takes time.
TJ

pdkoester
April 29th, 2013, 04:10 PM
Passenger cars! Articulated Southern Pacific Daylight, the Silver bodied and red striped Southern Pacific, THOSE type of cars.

4449tj
April 29th, 2013, 04:19 PM
Passenger cars! Articulated Southern Pacific Daylight, the Silver bodied and red striped Southern Pacific, THOSE type of cars.
Yes!! we need those to run with Brian's Daylights
TJ

jaymacnally
April 29th, 2013, 08:41 PM
Do those work for the crossings that actually stop the traffic?

Chadd04
April 29th, 2013, 10:33 PM
Do those work for the crossings that actually stop the traffic?
Yes ATLS crossings will stop traffic once set up correctly. There are some youtube vids showing how to do it, just search in google.

dericm
May 3rd, 2013, 08:15 PM
I would love to see a re-release of the JR track, though with more noticeable "Rust" and on the same ballast as the non-rusty track. I have re-skinned some for personal use just to see how it looks and it looks good.
http://static.panoramio.com/photos/1920x1280/89735357.jpg

What do y'all think?

Dan

kody52089
May 4th, 2013, 01:47 PM
Adjustable Crossing gates.Retro senery rr crossings houses,More routes,and maybe some more interactive industries.

leandrobrn
May 5th, 2013, 10:14 PM
My suggestion would be a rail bridges.
It would be really cool.

Davie_UCF
May 6th, 2013, 08:33 AM
Yeah i'd like more variations on the track, with sections to be used as transitions.

rrfoose
May 6th, 2013, 09:47 AM
Yeah i'd like more variations on the track, with sections to be used as transitions.

Definitely a fan of the transitions idea!

dericm
May 6th, 2013, 01:00 PM
Maybe some 60 and 90 pound rail for yards, spurs, and branch lines since we are talking track still. :)

norfolksouthern37
May 6th, 2013, 01:47 PM
I have an idea regarding the restricting aspect on some of the smart signals. The idea is a user selectable setting in surveyor that allows the signal to go into restricting if it detects that the track ahead is unsignaled. Something to the effect of, "Allow restricting state if line ahead is unsignaled:Yes/No", with default being, "No". Some good uses I can see would be entrances to yards or unsignaled sidings. I mention this because I remember a little discussion a while back about the restricting aspect and thought it could be a useful little addition.
Cheers,

-trainman184

interesting request. i do have plans of adding an option for unbonded sidings/yards that will do basically what you describe above but i have no timeframe for it yet. all i can say is that it will be done in the future.

jordon412
May 6th, 2013, 05:35 PM
Speaking of signals, I'd really like some help with some of your safetran NS signals, norfolksouthern37. I was really hoping that you could help me out with the problem I'm facing. Here's a link to the thread, please post your reply on the thread shown below:
http://forums.auran.com/trainz/showthread.php?100714-norfolksouthern37-s-Safetran-NS-Signals

mp202
May 12th, 2013, 11:24 AM
I would like to see an update for the InstaLoad12 asset. A change I would like to suggest is being able to pick which load you want for certain cars, instead of loads being generated at random. Granted this is great for manifests, but you can't technically have a unit grain with some cars full of ballast.

frogpipe
May 12th, 2013, 01:53 PM
55 ton USRA Coal hoppers!

norfolksouthern37
May 12th, 2013, 01:58 PM
I would like to see an update for the InstaLoad12 asset. A change I would like to suggest is being able to pick which load you want for certain cars, instead of loads being generated at random. Granted this is great for manifests, but you can't technically have a unit grain with some cars full of ballast.


this would pretty much negate the usefulness of this command. how would you be able to select a load for every car with a driver command? why would that not be able to be done in surveyor?

also there should be no reason a covered hopper for carrying grain would ever have ballast in it.

mp202
May 12th, 2013, 02:46 PM
this would pretty much negate the usefulness of this command. how would you be able to select a load for every car with a driver command? why would that not be able to be done in surveyor?

also there should be no reason a covered hopper for carrying grain would ever have ballast in it.

I guess I should have specified. You shouldn't have to select a load for every car by itself, but select loads for cars that have an identical load. Say you have a mix of different grain cars... It would take quite some time to load them with the same exact product because you cant hit "Copy to compatible vehicles" button. But with this feature, if they have a common load such as Grain HP, then you should be able to load those different cars with that product all at once.

And I just used ballast as an example... I know covered hoppers shouldn't have ballast.

norfolksouthern37
May 12th, 2013, 03:18 PM
I guess I should have specified. You shouldn't have to select a load for every car by itself, but select loads for cars that have an identical load. Say you have a mix of different grain cars... It would take quite some time to load them with the same exact product because you cant hit "Copy to compatible vehicles" button. But with this feature, if they have a common load such as Grain HP, then you should be able to load those different cars with that product all at once.

And I just used ballast as an example... I know covered hoppers shouldn't have ballast.


i just don't see this as fitting in with the intent of this driver command. this is really for randomly generated trainz or AI so they can have a loaded train. also i cannot think of any way feasible to do this in driver. if you wish to have fine control over the loads, do it in surveyor. it just doesn't make any sense to try and put that into a driver command.

ColbeHaddock
May 12th, 2013, 06:29 PM
Wouldn't Instantload fit this suggestion? It's on the site..

frogpipe
May 12th, 2013, 06:48 PM
Instant load just loads the first commodity rather then a random one.

Chadd04
May 12th, 2013, 08:36 PM
Would it be possible to use the commodity picker some how? I know right now instantload simply over rides it as I've tried this method. Is there a way to make it so it doesnt?

norfolksouthern37
May 12th, 2013, 08:51 PM
Instant load just loads the first commodity rather then a random one.

no it doesn't. it loads any of the products the car can carry at random, which is what he doesnt want. however i dont see any way of making it load 'common' commodities within a driver command, and in my view defeats the purpose of the command. i may have a look at making the way it loads certain types of nearby cars with items, but as far as adding any interactive way of choosing i think that surveyor or something else would be suited.


Would it be possible to use the commodity picker some how? I know right now instantload simply over rides it as I've tried this method. Is there a way to make it so it doesnt?

i have thought about this, but commodity picker only uses the available commodities by any interactive industries on the route, so it would severely limit the choice. again pretty much defeating the intent of the command in the first place.

frogpipe
May 12th, 2013, 08:54 PM
Instant Load loads the first commodity.
Instant Load 12 (formerly 09) loads a commodity at random.

What I'd like to see is IL12 randomly have LCL loading.

norfolksouthern37
May 12th, 2013, 08:56 PM
Instant Load loads the first commodity.
Instant Load 12 (formerly 09) loads a commodity at random.

What I'd like to see is IL12 randomly have LCL loading.

well iirc the original would load the first product of every queue the vehicle had, making it somewhat useless for multi-queued vehicles. but that command is out of date and isnt really part of this discussion.

LCL might be worth looking in to ill think about that.

i think in regards to the loads, the only thing i might be willing to do is have each car that is coupled and has the same queue and is not an intermodal car would try to load the same product. this would probably look more like a blocked consist. i do not think anything else would be feasible.

socalwb909
May 12th, 2013, 10:24 PM
-I would like to see more versions of track and lower poly versions for massive yards. More wellcars too!

-Joe

H222
May 13th, 2013, 02:09 AM
Definitely lower poly versions :D

and maybe concrete sleepers for different types of track (lt grey, dk grey etc.) plus dirty tracks :P

jordon412
May 13th, 2013, 09:33 PM
And matching ballast too.

JohnnyC1
May 13th, 2013, 09:53 PM
There is a driver command, "Load With," that will do what you want. If an industry can load 3 different types of grain you can issue a "Load With" command after you issue the drive to/navigate to command to choose which grain to load. The commands can be combined to load each commodity in a string of cars.
The command has a sub-menu of all of the commodities/products that are in the session. This command works more effectively if you have the allowed categories set in the load queues.
John

norfolksouthern37
May 14th, 2013, 10:17 AM
There is a driver command, "Load With," that will do what you want. If an industry can load 3 different types of grain you can issue a "Load With" command after you issue the drive to/navigate to command to choose which grain to load. The commands can be combined to load each commodity in a string of cars.
The command has a sub-menu of all of the commodities/products that are in the session. This command works more effectively if you have the allowed categories set in the load queues.
John

yes that seems like something he wants to be using, not the instant load.

i have made a tweak to the instant load to put cars with similar ques that are coupled together with the same products, but that is as far as i will go with it.

Chadd04
May 15th, 2013, 09:20 AM
Have you guys ever thought of doing "train sets" just like buy a model set. Like you'd get an engine, caboose, maybe some unique freight cars. Maybe even a building, station or jus something extra? Maybe even make a MOW set or a christmas train or circus train. Just a random idea I thought of.

boc61
May 15th, 2013, 09:32 AM
Have you guys ever thought of doing "train sets" just like buy a model set. Like you'd get an engine, caboose, maybe some unique freight cars. Maybe even a building, station or jus something extra? Maybe even make a MOW set or a christmas train or circus train. Just a random idea I thought of.

Nice Idea. I'd love to see you guys do some passenger trainsets, especially Fallen Flags and regionals. My dreamware pack would be an Everything Amtrak set covering Amtrak's entire history, locos and rolling stock in all Phases and configurations.

JohnnyC1
May 15th, 2013, 09:40 AM
Have you guys ever thought of doing "train sets" just like buy a model set. Like you'd get an engine, caboose, maybe some unique freight cars. Maybe even a building, station or jus something extra? Maybe even make a MOW set or a christmas train or circus train. Just a random idea I thought of.

Especially the Business car set of present day class 1's.

John

train20
May 15th, 2013, 09:58 AM
like to see up and bnsf hi-rail trucks that go on the tracks and move down them.

Williamb73
May 15th, 2013, 11:19 AM
When I think of Jointed Rails Future, I think of playing with the best. Heres how we can make it better!

#1 I never hear flat spots on wheels. Improve it

2. I want to see my trainz and locomotives bouncing across my grade crossings at 70MPH. (No I don't care for trainz swayer not work for me) THe BANG as the couplers are adujusting and dropping. The sound of the susspension as it flexes from hitting the concrete pad on the level crossing! THE TRUCK TRAILERS even bouncing! This would be cools stuff!


Oh did i mention to you guys! Make a script with JOINTED RAILS that whear down and come with there own MOW pack to maintain them. Comon lets make this a real job LOLZ!


Cheers William

COming soon in 3 years or so.....!???

kittycraft
May 15th, 2013, 11:44 AM
Maybe some more Canadian RR Skins, like CP & their (DME, ICE, SOO, D&H, ect...)

Williamb73: I really like your suggestions, I think the first one wouldn't be too hard to do.

frogpipe
May 15th, 2013, 12:09 PM
well iirc the original would load the first product of every queue the vehicle had, making it somewhat useless for multi-queued vehicles. but that command is out of date and isnt really part of this discussion.

In all seriousness, why/how do you call "InstantLoad" (by Robin Hoods) "Out of date" (and by inference obsolete)? It's built into TS12 along with your InstantLoad09 (now 12) and hasn't been disabled by SP1.

I have no stake in it, and I am not looking to start trouble, I'm just confused - If you were "Joe Average" I'd chalk it up to personal opinion, but being a member of Jointed Rail I am wondering if you know something I don't. (Plus it doesn't seem to get along with lilb's cars too well)

Bluewater
June 26th, 2013, 03:39 PM
Possibly JR blank maps, like everything in Trainz has (you know, the thing you reskin in photoshop, gimp, etc.) Those would be really cool to have, using them to create your own railroad.


--Bluewater, The Conrail Guru :cool:

simulatortrain
June 26th, 2013, 03:42 PM
Possibly JR blank maps, like everything in Trainz has (you know, the thing you reskin in photoshop, gimp, etc.) Those would be really cool to have, using them to create your own railroad.


--Bluewater, The Conrail Guru :cool:

This has been covered many times over, and would only occur if said PSDs were veeeeeery expensive.

Therock
June 26th, 2013, 03:51 PM
This has been covered many times over, and would only occur if said PSDs were veeeeeery expensive.
or if we provided a reskin kit hand-in-hand upon release of a specific freeware item.

Davie_UCF
June 26th, 2013, 05:08 PM
It's all well and good have a variety of awesome tracks but not being able to use them together without it looking unrealistic is a bummer. I'd really like some transition track splines to merge the different colours of ballast or sleeper/rail types. I've probably suggested this before..

Chadd04
July 1st, 2013, 03:45 PM
How about a winter version of JR's tracks?

train20
July 1st, 2013, 04:05 PM
like to have scanner talk in the locomotive cabs and when trackside.

cascaderailroad
July 1st, 2013, 08:48 PM
Using a cassette recorder (remember those) you can record your own scanner talk, and trackside detector talk, or record the TRS2006 "YaketyYak" radio transmissions, and play them back, in the background, also fun is the "MRC Sound Station 312" for recording on a casssette tape (as cassettes are easily edited, by fine tuning, picking the drive sprocket back and forth with a toothpick).

train20
July 1st, 2013, 09:26 PM
cool thanks.

cweis127
July 1st, 2013, 11:11 PM
like to see up and bnsf hi-rail trucks that go on the tracks and move down them.

There are a couple at rrmods.com and on the DLS

cvffan113
July 13th, 2013, 01:11 AM
These.
http://rrpicturearchives.net/pictures/15279/IMG_7237.jpghttp://rrpicturearchives.net/pictures/6592/Sou 130695 WoodChip hopper Gordon 06-10.jpg
Southern Railroad woodchip hoppers.

epa
July 15th, 2013, 09:53 PM
How about they make one of these Aircraft Part Railcars?
http://www.jeffstrainsite.com/railfan_pics/Industrial_Railcars/flatcars/tbcx/tbcx_flat_777013.jpg

CattyPatty
July 15th, 2013, 09:59 PM
what about a switch on the radio in the jr cabs that turns on railroad radio dialogue

frogpipe
July 15th, 2013, 10:26 PM
#1 - Steam Transition Era Copula caboose, with Interior

#2 - Add a filter to the store so you can list all available products of a given make/model (like to show ALL the RS1s or ALL the F7A/Bs) Search only sorta works to do this...

Chadd04
July 20th, 2013, 03:10 PM
Has anyone considered making semi hopper bottoms? They are something that is strongly missing at modern day elevators in Trainz.
http://static.fastline.com/assets/item/048/233/cb337117-6d74-477b-bcde-7333808fd225.jpg

Firefighterdan
July 20th, 2013, 05:08 PM
I agree with ya Chad!

simulatortrain
July 21st, 2013, 06:48 PM
#1 - Steam Transition Era Copula caboose, with Interior

#2 - Add a filter to the store so you can list all available products of a given make/model (like to show ALL the RS1s or ALL the F7A/Bs) Search only sorta works to do this...

My northeastern caboose is appropriate for the steam era, though I know the USLW store is not currently available. I'll see what I can do about getting those back out there.

kody52089
July 21st, 2013, 08:58 PM
Would you guys be willing to Make Donor pass for TS12 and for the future TS14 game?

frogpipe
July 21st, 2013, 10:28 PM
My northeastern caboose is appropriate for the steam era, though I know the USLW store is not currently available. I'll see what I can do about getting those back out there.

If and when you get it back out there, where would I find it? I'm gussing JR's payware pages? Oh, and did it have an interior?

pdkoester
July 21st, 2013, 10:35 PM
Passenger carz, first set could go with the Daylight locomotive they have. Follow it with the California Zephyr.

slabay
July 21st, 2013, 11:06 PM
If and when you get it back out there, where would I find it? I'm gussing JR's payware pages? Oh, and did it have an interior?

It WAS on USLW's store- it was payware (although IIRC, it was only $5), but they had a freeware USLX version too. It does have an interior.
http://imageshack.us/a/img818/7148/a5p3.jpg

http://imageshack.us/a/img545/5541/de14.jpg

It is a great caboose! Hopefully they can get it made available again soon!

frogpipe
July 21st, 2013, 11:15 PM
Looks nice.

pezzy28
July 23rd, 2013, 10:08 PM
I agree with epa on the Boeing plane part cars. I get the 737 plane bodies by my house in Renton so it would be cool to see. http://www.boeing.com/Features/2011/10/img/bca_production_increase_500.jpg (http://www.google.com/url?sa=i&rct=j&q=&esrc=s&frm=1&source=images&cd=&cad=rja&docid=8iGHXpTUOa7ZBM&tbnid=GG4F3TvwmaO-4M:&ved=0CAUQjRw&url=http%3A%2F%2Fwww.boeing.com%2FFeatures%2F2011% 2F10%2Fbca_production_increase_10_03_11.html&ei=FETvUcnSMKWUiQL_84CIBg&bvm=bv.49641647,d.cGE&psig=AFQjCNElK5EryxUk9sys_689xK3n7PaMdA&ust=1374721070780837)http://boeingblogs.com/randy/images/railcar1.jpg (http://www.google.com/url?sa=i&rct=j&q=&esrc=s&frm=1&source=images&cd=&cad=rja&docid=C7rl2y2V28cZMM&tbnid=xns1mpGsT6ks5M:&ved=0CAUQjRw&url=http%3A%2F%2Fwww.boeingblogs.com%2Frandy%2Farc hives%2F2012%2F08%2Flong_train_runnin.html&ei=SUTvUY6cDIb-iQKAloGgCw&bvm=bv.49641647,d.cGE&psig=AFQjCNElK5EryxUk9sys_689xK3n7PaMdA&ust=1374721070780837)http://paineairport.com/images/kpae4045.jpg (http://www.google.com/url?sa=i&rct=j&q=&esrc=s&frm=1&source=images&cd=&cad=rja&docid=MG1Y7tJQj1U0hM&tbnid=V8IxUFEPuDOOrM:&ved=0CAUQjRw&url=http%3A%2F%2Fpaineairport.com%2Fkpae1182.htm&ei=OEXvUYmlN83MigLT4oHwBw&bvm=bv.49641647,d.cGE&psig=AFQjCNElK5EryxUk9sys_689xK3n7PaMdA&ust=1374721070780837)

justinroth
July 23rd, 2013, 10:27 PM
I'd love to see some NW or PRR signals, in fact I would pay :)

pezzy28
August 7th, 2013, 09:35 PM
Could we get some Amtrak Phase III & Phase IV baggage & superliner cars to go with your new P42? I currently use AMTZ's which have several flaws.

jointedrail
August 7th, 2013, 10:42 PM
Would you guys be willing to Make Donor pass for TS12 and for the future TS14 game?

No most likely not, it's being done now and it would be pretty tough to top this, see here:

http://forums.auran.com/trainz/showthread.php?51886-DONNER-PASS-is-quot-up-quot

Well worth the wait, this is going to be a real good one!!

Thanks

IvanSokolov
August 8th, 2013, 01:24 AM
Maybe some kind of MOW equipment? Cranes, rail grinders, any else MOW things?

Matt3985
August 8th, 2013, 11:05 AM
How about some (ether Steam or Diesel powered) Rotary Snowplows. (I don't know if there is one out there but it would be nice if they had animated rotating blades) Because most of the Rotary's Plows Ive seen and downloaded only have static blades.

flyboy559
August 8th, 2013, 11:23 AM
You have lilb and his fantastic GS-4, why not some new Daylight passenger cars to go with them?

AMTRAKwannabe
August 9th, 2013, 09:24 PM
A 4 track safetran signal bridge would be nice, with a support on each side, not a cantilever.

pdkoester
August 10th, 2013, 12:59 AM
You have lilb and his fantastic GS-4, why not some new Daylight passenger cars to go with them?

Something like these?


http://www.youtube.com/watch?v=u4GO4vxMwpw

slabay
August 10th, 2013, 02:13 AM
A 4 track safetran signal bridge would be nice, with a support on each side, not a cantilever.

Take a 2 track cantilever, then take another 2 track cantilever and turn it around. Push them up together, and Voila! A 4-track bridge.

mp202
August 10th, 2013, 02:21 AM
So I was researching a little bit on ATSF 601... Just for the heck of it..

I stumbled across something called the "ATSF Super Hopper"... Don't know what it is? Look it up..

Ever since finding this, I have been in love with it.. So, pretty please? xD

justinroth
August 10th, 2013, 03:01 AM
MOW equipment and position light signals with JR's touch :) come on now, we need new stuff not repaints and variations of what's already available.

AMTRAKwannabe
August 10th, 2013, 09:29 AM
Take a 2 track cantilever, then take another 2 track cantilever and turn it around. Push them up together, and Voila! A 4-track bridge.

My problem is I need the 2h and 3h versions... they don't line up with my track.

flyboy559
August 10th, 2013, 09:39 AM
Something like these?


I was thinking more along the lines of essentially new versions of the stuff magicland did. His is good but a little dated.

kamran
August 12th, 2013, 04:36 PM
we need high quality passenger cars

Jacobchgo19
August 12th, 2013, 04:41 PM
we need high quality passenger cars
Yeah.. I agreeee

pdkoester
August 12th, 2013, 09:18 PM
Totally agree 100% ---->
we need high quality passenger cars

jacksonbarno
August 14th, 2013, 01:56 AM
Maybe some cabeese? Ever since USLW lost their new content we haven't had any high quality 30's/40's/50's cabooses to run on the end of freights.

Chadd04
August 14th, 2013, 08:43 AM
Could anyone make this load? its automobile frames, sorry i couldn't find a better pic. These use to go by my house all the time headed to detroit, not so much anymore.
http://thundertrain.org/022509USframes-37R.jpg

ogauge47
August 15th, 2013, 11:23 AM
There are auto frame loads on the DLS. 'Chassis Frame 00 Product' - there are 4 colors 00-04. I have been using them on the JR 60' TTX flatcars. You can fit 2 of them on 1 car

Chadd04
August 17th, 2013, 09:36 AM
Some ACF 2-Bay covered hoppers would be a nice touch for hauling cement and sand.
http://www.krunk.org/~joeshaw/pics/nw/cvd-hop2/nw180400-1.jpg

jointedrail
August 17th, 2013, 09:41 AM
These 2 bays should appear here before too long, mesh has been sent to the proper guy and he's working on them!

Thanks!

nickelplateroad
August 17th, 2013, 12:07 PM
I believe that Jointedrail is so great things with trainz.. :D

Chadd04
August 17th, 2013, 10:23 PM
These 2 bays should appear here before too long, mesh has been sent to the proper guy and he's working on them!

Thanks!
Wow thats great, you guys always seem deliver, no wonder your the best.

kody52089
August 21st, 2013, 01:37 PM
Could we get more MOW stuff for your site i like those it makes every route look realistic :)

CattyPatty
August 21st, 2013, 03:14 PM
i would love alot of up 2 bays because i see them alot anyway great stuff as always :Y::Y:

Bluewater
August 21st, 2013, 03:36 PM
A metropolitan firehouse comes to mind. Something like this: https://maps.google.com/maps/place?cid=9077735249405675085

Les38a
August 23rd, 2013, 07:20 PM
These would be a nice addition to all the great rolling stock that has been produced.
http://www.rrpicturearchives.net/pictures\12306\CSXT620304.jpghttp://www.rrpicturearchives.net/pictures\12306\CSXT620304B.jpghttp://forum.atlasrr.com/forum/data/drolsen/201089225110_tpix1203.jpghttp://freight.railfan.ca/tpix/tpix231.jpg

pezzy28
August 24th, 2013, 06:43 PM
How about some Herzog cars like these ones? They would be a great addition to the Trainz world. https://sphotos-a-ord.xx.fbcdn.net/hphotos-frc3/p480x480/972030_558637300838607_576977798_n.jpg (http://forums.auran.com/url?sa=i&rct=j&q=&esrc=s&frm=1&source=images&cd=&cad=rja&docid=8Wk19tL2TdNauM&tbnid=KgnhcukPofOChM:&ved=0CAUQjRw&url=https%3A%2F%2Fwww.facebook.com%2Fpages%2FNm-Rail-runner-express%2F174787489220808&ei=uEIZUqKoLM_xiQLyjIGACg&bvm=bv.51156542,d.cGE&psig=AFQjCNEK0u6zyLcdbofoxZZU0084TMYBbg&ust=1377472376868263)http://hrsi.com/wp/wp-content/uploads/2012/08/PlusTrain.jpghttp://www.trainorderpix.com/images/Bellevue/BL-SLC-Herzog-050812.jpg

jacksonbarno
August 25th, 2013, 12:01 AM
A more realistic F unit interior, and we really need some good lightweight passenger cars.

train20
August 29th, 2013, 12:45 PM
like to see some signals made like the blma model ones those are way cool signals.

Bhorton
August 30th, 2013, 06:48 AM
THIS IS NOT A REQUEST
Hmm, Herzog seems to be the US equivalent of the UK MPV (Multi Purpose Vehicle):http://hostthenpost.org/uploads/5921bbcba6309c849318d95ad25b35d6.jpg (http://hostthenpost.org)
The modules on the locomotives are interchangeable.

AMTRAKwannabe
September 3rd, 2013, 10:41 PM
How bout som trucks for those trailers you guys got?
http://jointedrail.com/index.php/freeware/scenery-items/53ft-scenery-trailers.html
http://jointedrail.com/index.php/freeware/scenery-items/53ft-scenery-trailers2.html

trainsmaster2142
September 4th, 2013, 01:13 AM
http://i650.photobucket.com/albums/uu229/DUBMANSOFTHEFUNK/ENLARGE-cauldronjpeg_zps9bbe5209.jpghttp://i650.photobucket.com/albums/uu229/DUBMANSOFTHEFUNK/ENLARGE-SLCOlympics3jpg_zpsdff87f5c.jpg
to complete the up Olympic set

Chadd04
September 4th, 2013, 11:46 AM
How about some new airslide hoppers? (when i say new i mean replace the older current models available)
http://i166.photobucket.com/albums/u85/lionlman/airslide.jpg
Would think this would be a simple model for the JR team.

simulatortrain
September 4th, 2013, 02:09 PM
From the Pitt Line trip:

"I'll make one of those," I said, pointing to an airslide on the end of an oil train, "as long as somebody finds some plans for me."

AMTRAKwannabe
September 5th, 2013, 03:46 PM
to complete the up Olympic set

Not necessarily... remember Atlanta 1996?
http://www.northeast.railfan.net/images/tr_up1896.jpg
http://www.railroadpix.com/images/preservation/pre_img_05/OLYMP_05.GIF

GP502011
September 12th, 2013, 11:44 AM
How about some covered hoppers like this http://trainiax.net/photos/2009/2009-07-03-cn/photo-gacx011333-2009-07-03-cn.JPG I see them around alot in my home town being unloaded by truck. FWWR has some storage tracks here in Fort Worth that they set them out in and the truck drive up and unload them.

Thomascbc
September 12th, 2013, 02:24 PM
Liking the Atlanta Olympics stuff A LOT! :)

slabay
September 12th, 2013, 05:37 PM
How about some covered hoppers like this >snip<
I see them around alot in my home town being unloaded by truck. FWWR has some storage tracks here in Fort Worth that they set them out in and the truck drive up and unload them.

Like this?


http://jointedrail.com/media/catalog/product/cache/1/image/500x500/9df78eab33525d08d6e5fb8d27136e95/j/r/jrpx_acf_4bay.png
ACF 4-bay covered hoppers. On their site under freeware-->rolling stock-->ACF hoppers

There are 3-bay and 4-bay ones.

simulatortrain
September 12th, 2013, 07:03 PM
Those are similar, but the one he linked has a different builder. Not sure which offhand.

GP502011
September 13th, 2013, 11:40 AM
@ slabay: The one the picture I posted has caps on the bottom of the chutes for offloading into a trailer or silo for an industry.

http://reliancemixers.com/images/RailcarUnloadingHeader.jpg

http://i23.photobucket.com/albums/b387/haminahbob/Cars/IMG_5839.jpg

JohnnyC1
September 13th, 2013, 02:39 PM
@ slabay: The one the picture I posted has caps on the bottom of the chutes for offloading into a trailer or silo for an industry.

http://reliancemixers.com/images/RailcarUnloadingHeader.jpg

http://i23.photobucket.com/albums/b387/haminahbob/Cars/IMG_5839.jpg

Nice pictures in the Photobucket.

John

GP502011
September 13th, 2013, 06:41 PM
Nice pictures in the Photobucket.

John

Those arent mine. I was using them as an example. Around here where I live, you cant really go out and watch trains and take pictures. Too many cops.

UnumProvident155
September 16th, 2013, 02:35 PM
It would be a great idea if y'all made the NS Reading Line

4449tj
September 17th, 2013, 07:36 AM
there was a old Reading Line made by Rooneth3808 that is available on USLW.net but I think they should definatly update the route. I know there is a certain JR Team member that has probably a million shots from the Reading line. and Mike could definatly make some Custom Content for the route.
TJ

IvanSokolov
September 17th, 2013, 10:30 AM
Maybe a rule or comand, that can control class light or marker lights?

SD45T-2
September 17th, 2013, 03:53 PM
From the Pitt Line trip:

"I'll make one of those," I said, pointing to an airslide on the end of an oil train, "as long as somebody finds some plans for me."

From the NPRHS

http://imageshack.us/a/img404/5451/f1yk.jpg

Not hotlinked!

JohnnyC1
September 17th, 2013, 05:17 PM
From the NPRHS

http://imageshack.us/a/img404/5451/f1yk.jpg

Not hotlinked!

I think Dave Snow has already made these in a 3 bay configuration look-up DryFlo on the DLS.

John

dean3779
September 18th, 2013, 07:52 PM
Since it looks like you guys are steering into the senery department, I thought I might make a request. The community seems to be lacking much modern equipment that would enhance any route. I myself have been looking for some modern lumberyard items mainly one of these.

http://www.phmining.com/en/PHMining/Mining-Equipment/forestry_products/log_stackers.htm

If you click on the link for the brochures on each machine there is a wealth of info and dimentions

Just a thought.
Keep up the great work that you guys all ready do.
Bill

frogpipe
September 18th, 2013, 08:13 PM
I don't remember if I said this before or not, but animated turnouts that match their FABULOUS track would be nice.

jordon412
September 19th, 2013, 04:29 PM
I don't remember if I said this before or not, but animated turnouts that match their FABULOUS track would be nice.

I definitely agree. Also some matching ballast for each of their track.

AMTRAKwannabe
September 19th, 2013, 04:32 PM
I don't remember if I said this before or not, but animated turnouts that match their FABULOUS track would be nice.

+2...

I definitely agree. Also some matching ballast for each of their track.

They alread have the ground textures, in the texture thing search "JR" should be built-in or on the DLS or site...

xero
September 20th, 2013, 11:03 PM
It would also be kind of cool if they updated their CSX ES44AH with the boxcar logo so that not only do we have "950-999", but "3000-3100" as CSX is still purchasing this unit!

jordon412
September 21st, 2013, 07:22 PM
They alread have the ground textures, in the texture thing search "JR" should be built-in or on the DLS or site...
I mean that when you download the track off their website, you will also get matching ballast textures.

opus722
September 21st, 2013, 07:29 PM
They're built in though so there would be no point.

AMTRAKwannabe
September 21st, 2013, 10:28 PM
They're built in though so there would be no point.

Not in TS2009 or TS2010 (correct me if I'm wrong)

Chadd04
October 25th, 2013, 04:56 PM
I just noticed theres not NS or N&W 3 bay trinity hoppers. Atleast I couldn't find them, and I'm talking about from JR's not on the DLS.

justinroth
October 25th, 2013, 06:01 PM
signals, signals and more signals would be awesome!

Kris94
October 26th, 2013, 01:16 AM
Semaphore Signals USA style. B&M US&S, US&S, and GRS Semaphore Signals that are on the left side of the track. Type-B Home Distant, Block Distant and Home/Home Distant signals.

Thomascbc
November 1st, 2013, 03:40 PM
http://www.railpictures.net/images/d1/2/0/2/1202.1383272047.jpg

UP Mobile Lab car

diesel9
November 3rd, 2013, 03:15 PM
Please oh please make gantry, distant, head, and interlocking version of these!! And make the gantries by themselves too please!




http://forum.atlasrr.com/forum/data/David Briel/200621516755_NS signal Bridge 2.jpg



http://thundertrain.org/070212SalisburySigs-27RR.jpg



http://www.railroadsignals.us/signals/color/1dur309.JPG

http://kntower.rrpicturearchives.net/showPicture.aspx?id=178508


http://kntower.rrpicturearchives.net/showPicture.aspx?id=159402


http://kntower.rrpicturearchives.net/showPicture.aspx?id=326408


http://kntower.rrpicturearchives.net/showPicture.aspx?id=475988



Distant Signal

http://kntower.rrpicturearchives.net/showPicture.aspx?id=509107

AMTRAKwannabe
November 3rd, 2013, 03:51 PM
+1 (ten characters)

Bluewater
November 18th, 2013, 07:19 PM
Horizon and Amfleet cars?

Chadd04
November 28th, 2013, 06:58 PM
This style grain leg.
http://i1019.photobucket.com/albums/af318/agriking970/Mobile%20Uploads/0708111107-1.jpg (http://s1019.photobucket.com/user/agriking970/media/Mobile%20Uploads/0708111107-1.jpg.html)
And some more grain bins and silos.
http://westfieldinsurance.typepad.com/.a/6a00e5540bff8a8834017744a8929b970d-320wi

AMTRAKwannabe
December 6th, 2013, 05:39 PM
Some LIRR Idler cars?
http://members.trainweb.com/bedt/indloco/fblirrreachercar.jpg

haddock56
December 7th, 2013, 08:55 AM
How about a wig-wag signal and possibly a few different versions of turntables, like maybe a 3ft gauge gallows or armstrong turntable?

nicksapp1209
December 10th, 2013, 03:53 PM
I would like to see additional safetran signals that display only lower head signals and only a red top light, and searchlight gantrys for the gantry searchlight signals as the current gantry's don't seem to fit them.

Chadd04
December 20th, 2013, 01:06 AM
http://i.ebayimg.com/t/Athearn-Genesis-Norfolk-Southern-60ft-Hi-Cube-boxcar-Weathered-/00/s/ODk4WDE2MDA=/z/3VMAAOxyp-BSIJRn/$(KGrHqV,!n0FIGS!)z!nBSIJRmt6Gg~~60_35.JPG

Chadd04
December 24th, 2013, 10:22 AM
I was wondering if JR would make some large modern warehouses or factories, with a drive in bay for railcars? There are very few on the DLS. I've used doors to make it look like theres an opening but its not very realistic when your train glides right through a steel door without leaving a mark. If JR made some that would be great, and if they doors were operational that would be an added bonus.

JohnnyC1
December 24th, 2013, 12:24 PM
I was wondering if JR would make some large modern warehouses or factories, with a drive in bay for railcars? There are very few on the DLS. I've used doors to make it look like theres an opening but its not very realistic when your train glides right through a steel door without leaving a mark. If JR made some that would be great, and if they doors were operational that would be an added bonus.

I second that, the industrial buildings available are small as compared to the real world buildings. The buildings "Industry Werk" by muck58 are the exception.

John

AMTRAKwannabe
December 24th, 2013, 01:09 PM
I'll third it.

gg14835
December 29th, 2013, 09:28 PM
Maybe some bay-window and wood cabooses
http://www.arches.org/Pix/mielke/317jtsnow.jpg
http://www.eastcoastrailroads.com/caboose/NS-X358.jpg

Southern1581
December 29th, 2013, 09:30 PM
I'll third it.
Make it 4.

bunkerrattmk2
December 30th, 2013, 08:48 PM
cabeese to match the existing road names offered by JR. be it bay window or wide vision ,steam era or modern fallen flag's .

Kris94
December 30th, 2013, 10:03 PM
Hump yard.

deadpoolmx55
December 30th, 2013, 10:19 PM
animated flags

jacksonbarno
December 30th, 2013, 10:44 PM
Wrong thread lol

How about some Budd or PS passenger cars?

AMTRAKwannabe
December 30th, 2013, 11:13 PM
No Locomotives here, read the title...

PBY357
December 30th, 2013, 11:13 PM
I'd love to see some good quality switch machines, like some for sidings, mainline, and yard. Manual and automatic.

bunkerrattmk2
December 31st, 2013, 05:39 PM
some semaphore signals would be really welcome ,CNW style would be even better, would make creating a cnw route much less of a problem.

bunkerrattmk2
December 31st, 2013, 05:45 PM
cnw bay window cabeese?

socalwb909
December 31st, 2013, 06:24 PM
-I'm sure it has been said before, but I request a Hump Yard.

-Joe

GP502011
December 31st, 2013, 07:21 PM
I'm gonna have to agree with Joe on this one. We need some kind of Hump Yard script, gravity rule whatever. It would be cool to have that for large yards on large routes.

KingConrail76
December 31st, 2013, 07:28 PM
A DLS search for "Smithville classification" should turn up a small route with a working hump yard...installed in TS2010, and works correctly.

jordon412
December 31st, 2013, 07:31 PM
TrainzProRoutes has a hump yard kit for download on their website.

socalwb909
December 31st, 2013, 07:37 PM
-You guys are missing the point, a hump yard that is updated and works in TS12. I'm not going to go back in time and install an older version of Trainz just so I can use a single asset.

-Joe

KingConrail76
December 31st, 2013, 07:52 PM
-You guys are missing the point, a hump yard that is updated and works in TS12. I'm not going to go back in time and install an older version of Trainz just so I can use a single asset.

-Joe

Sorry Joe, but not missing the point at all. It would be more sensable to reach out to someone who has already made one that works in TS2010, and see if it can be updated (if it even needs to be, I have not tried it in TS12, because TS12 is just so over-all disappointing)...rather than ask the Jointed Rail team to start from scratch ...just my thinking, but why reinvent the wheel when all it needs is a little grease and balancing.

TRDevlDog
January 1st, 2014, 02:16 PM
How about some N&W and/or Southern Streamline passenger cars like were used on the Powahatan Arrow and Southern Crescent?

luvintrainz
January 1st, 2014, 03:38 PM
Maybe some NS OCS Cars,
http://hostthenpost.com/uploads/01b3abc921cde7094b102a4337119b40.jpg (http://hostthenpost.org)
http://hostthenpost.com/uploads/d4dd631fec239141dfdc0a1921a16aca.jpg (http://hostthenpost.org)

jordon412
January 1st, 2014, 10:13 PM
How about some N&W and/or Southern Streamline passenger cars like were used on the Powahatan Arrow and Southern Crescent?
Absolutely agree. May I suggest some cars lettered for the Tennessee Valley Railroad Museum? Their passenger cars paint scheme is similar to Norfolk and Western's cars, but say "TENNESSEE VALEY" at the top instead.

nikitka1988
January 2nd, 2014, 01:12 AM
Amtrak passenger railcars. Especially bilevel Superliner(diner,coach,sleeper, lounge). It will be good with the new GE P42.

gg14835
January 7th, 2014, 01:40 PM
Maybe some MOW camp cars like this one from the Original Norfolk Southern.
http://www.norfolksouthernhs.org/images/NS911-workcar.jpg

Chadd04
January 13th, 2014, 07:11 PM
Are there any plans to do some more grain bins? There aren't very many around which can make it hard to create a modern grain elevator.
http://www.railroad-line.com/forum/data/MINRR/2012513212110_SouthMilford788.jpg

Splatter
January 13th, 2014, 07:46 PM
How about something like this ?
https://imagizer.imageshack.us/v2/640x437q90/706/achv.jpg

H222
January 14th, 2014, 09:18 AM
The man driving that contraption must be visible, and fat.

trainsmaster2142
January 16th, 2014, 07:11 PM
steam era boxcar grain hoppers? take libs 40ft boxcar and put hatches on the top and modify other stuff

lilb
January 16th, 2014, 08:39 PM
Would you mean something like this?
http://jointedrail.com/jrfm/files/screenshots/481cf35d687345c35acceef5579ffbfe.jpg

trainsmaster2142
January 16th, 2014, 08:54 PM
i like it. going off topic here for a split second lib are you making any bigboys or 3985 series challengers?

AMTRAKwannabe
January 16th, 2014, 08:56 PM
Sweet! trainmaster, that was ANL.

trainsmaster2142
January 16th, 2014, 08:58 PM
oh (faceplam) got my creators mixed up

leandrobrn
January 19th, 2014, 10:09 PM
My suggestion would be to create concrete bridges, pillars, railings for bridges, Abutment.

hiyo
January 20th, 2014, 07:01 AM
North American cowl locos made to JR's usual high standards would be great - F45/FP45, SD50F etc

****sorry, just realised this is the non-loco thread****

UnumProvident155
January 22nd, 2014, 05:48 PM
Do ya'll plan to make an oil refinery

Rail4Pete
January 29th, 2014, 11:23 PM
Would you mean something like this? (Removed pic of boxcar with grain door)


Wow Brian ! I love it. When I was young, CP was using these to supply the grainery close from home. I did unload some myself with shovel and a kind of ''scrapper-cart'' (I dont know the real word in English). Obviously as I see your model there was some variant as CP did not use planks but thick cardboard to retain the grain. I do not remember if the carboard was reinforce with some metal strapping or some planks....hmmm Anyway hope you will update the canadian boxcar series with this option ...........they will find a home on my 1959 canadian route as your other great boxcar you already made.

Cheers !
Rail4Pete

lilb
January 29th, 2014, 11:53 PM
Wow Brian ! I love it. When I was young, CP was using these to supply the grainery close from home. I did unload some myself with shovel and a kind of ''scrapper-cart'' (I dont know the real word in English). Obviously as I see your model there was some variant as CP did not use planks but thick cardboard to retain the grain. I do not remember if the carboard was reinforce with some metal strapping or some planks....hmmm Anyway hope you will update the canadian boxcar series with this option ...........they will find a home on my 1959 canadian route as your other great boxcar you already made.

Cheers !
Rail4Pete

Thanks! I will be updating all of the boxcars that I have done, and any future ones, to include a grain load and some other new features. Also, from the research that I have done it looks like the wooden grain door that I have modeled came before the reinforced cardboard.

Brian

4449tj
January 30th, 2014, 11:44 AM
How about some 48ft and 40ft well cars?
TJ

kody52089
January 30th, 2014, 03:01 PM
Could we get some modern Grain elevators? like ADM and CO-OP?

luvintrainz
January 30th, 2014, 04:01 PM
Maybe an NS Track panel Car.
http://hostthenpost.com/uploads/284a93e0073e0db971651e43a1e72770.png (http://hostthenpost.org)

4449tj
January 30th, 2014, 04:11 PM
Actually that is for switches not panel track. You can see that that is part of a switch siting on there, the rest is on the other side.
TJ

simulatortrain
January 30th, 2014, 04:24 PM
I wouldn't mind doing those or the Conrail gondola-based ones, but both won't be until after I update some cars.

luvintrainz
January 30th, 2014, 04:42 PM
Actually that is for switches not panel track. You can see that that is part of a switch siting on there, the rest is on the other side.
TJ

4449tj: Sorry if my statement wasn't perfect. :hehe:
simulatortrain: Like this one?
http://hostthenpost.com/uploads/9767c3e2c86cd98082e3a49cf33ecc0e.jpg (http://hostthenpost.org)

4449tj
January 30th, 2014, 05:36 PM
Well there is a difference, since they probably wouldn't use that expensize piece of equipment for panel track they can stack in in a gondola. Sorry if I was really picky
TJ

AMTRAKwannabe
January 30th, 2014, 06:01 PM
Canadians use rather expensive equipment for it:
http://www.railroad-line.com/forum/data/railphotog/20111222184718_CP%20track%20panel%20car%20421625-1.jpg

JohnnyC1
January 30th, 2014, 07:24 PM
How about a "Unload All" industry track with a timed unload as in JR's Multi Industry Track, and similar to the driver command "Unload All"

Thanks,
John

Rail4Pete
January 30th, 2014, 09:50 PM
Thanks! I will be updating all of the boxcars that I have done, and any future ones, to include a grain load and some other new features. Also, from the research that I have done it looks like the wooden grain door that I have modeled came before the reinforced cardboard.

Brian

That' s a very good news ! Thank you ! ....you are probably right about the cardboard that came later, I was having in mind the 70's when I stated: ''when I was young'' as I'm 48 so I'm not that old LOL
Rail4Pete

pdkoester
January 30th, 2014, 10:50 PM
86 ft. boxcars:


http://www.wig-wag-trains.com/Bluford/Pics/86-Box/86221-2_MP-WP.JPG
http://www.wig-wag-trains.com/Bluford/Pics/86ft-8D-Box/87162_Chessie.jpg
http://www.wig-wag-trains.com/Bluford/Pics/86-Box/86272_GTW.jpg
http://www.wig-wag-trains.com/Bluford/Pics/86-Box/86191_WP.JPG
http://www.wig-wag-trains.com/Bluford/Pics/86-Box/86550_SSW.jpg
http://www.wig-wag-trains.com/Bluford/Pics/86-Box/86132_NYC-Conrail.jpg
http://www.wig-wag-trains.com/Bluford/Pics/86-Box/86201_CNW.JPG

simulatortrain
January 30th, 2014, 10:53 PM
luvintrainz: that's the one.

Chadd04
February 1st, 2014, 06:21 PM
http://farm3.staticflickr.com/2525/3978703371_500cfd1d01_b.jpg
5161 cu. ft
http://www.jeffstrainsite.com/railfan_pics/Class_One/Norfolk_Southern/covered_hopper/ns_hopper_293945.jpg
5461 cu. ft
http://www.jeffstrainsite.com/railfan_pics/Industrial_Railcars/coveredhoppers/admx/admx_hopper_63041.jpg

Kris94
February 3rd, 2014, 12:24 AM
How about some Amfleets?

http://www.trainweb.org/amtrakpix/paintschemes/25035A.jpg
http://trainweb.org/amtrakpix/roadtrips/050412A/85999A.jpg
http://hebners.net/amtrak/amtAMFLT/amt25000.jpg

Chadd04
February 3rd, 2014, 08:42 PM
This would be nice to have is Mikes feeling bored after making all the other awesome content. ;)
http://www.traintimehobby.com/product_images/f/398/933-3081__24589_zoom.gif

With the Model Trainz stuff taking off. Maybe JRs will flip through the pages of the Walthers Catalog and make some other items for Trainz.

4449tj
February 3rd, 2014, 09:55 PM
With the Model Trainz stuff taking off. Maybe JRs will flip through the pages of the Walthers Catalog and make some other items for Trainz.
This is a GREAT idea. One thing in paticular. How about a a new Blast Furnace?
TJ

pezzy28
February 7th, 2014, 10:44 AM
Maybe the Scenic Subdivision (Stevens Pass in Washington State) ! It would be great with the big intermodel trains, the Empire Builder, the Boeing Train, Cascade Tunnel, Coal Trains, Mixed Freight, Scenic Views, & more! It's an absolutely beautiful route & (I think) would be an amazing addition to Trainz.

nikitka1988
February 7th, 2014, 12:15 PM
86 ft. boxcars:

+:Y: approve

http://dccinstalled.files.wordpress.com/2010/07/armnn1d.jpg%3Fw%3D450%26h%3D274

DJReonic
February 7th, 2014, 04:43 PM
This is a GREAT idea. One thing in paticular. How about a a new Blast Furnace?
TJ

I like this idea, and I think this should maybe be expanded into a "Steel Set" with a industry buildings and the rolling stock to go with them.

train20
February 11th, 2014, 12:32 AM
http://www.railpictures.net/images/d1/9/5/0/6950.1117069260.jpg

train20
February 11th, 2014, 12:34 AM
http://www.translationdirectory.com/images_articles/wikipedia/railroads/A_FRED_Flashing_Rear_End_Device.jpg

train20
February 11th, 2014, 12:36 AM
http://farm3.staticflickr.com/2718/4354147748_a6e13e57c9_z.jpg

train20
February 11th, 2014, 12:39 AM
http://ts1.mm.bing.net/th?id=HN.608039533749603444&pid=1.7

train20
February 11th, 2014, 12:44 AM
https://www.pwrs.ca/new_announcement_images/products/Atlas_O/42ft_coil_steel_cars.jpg

train20
February 11th, 2014, 12:47 AM
http://www.vtwi.org/082700Albia/CoilCar.jpeg

train20
February 11th, 2014, 12:57 AM
http://thundertrain.org/021409USbnsfshort-22R.jpg

train20
February 11th, 2014, 01:03 AM
http://www.rrpicturearchives.net/pictures/96024/up211131.jpg

train20
February 11th, 2014, 01:04 AM
http://www.michaeltaylor.ca/freight/freight-us/up210034-331-01-12-13-mt.jpg