PDA

View Full Version : Pretty DISGUSTING iTrainz Server Maintentance - Aug 28 2012 - STILL OUT MULTIPLAYER



ARR
September 2nd, 2012, 07:45 PM
TO NV3 STAFF - Zec Murphy (http://forums.auran.com/trainz/member.php?417125-Zec-Murphy) and pw3r (http://forums.auran.com/trainz/member.php?371543-pw3r)

iTrainz Server Maintentance - August 28th 2012

""
The iTrainz server will be taken offline for scheduled maintenance and updates from 10AM AEST Tuesday 28/8/2012. Trainz multiplayer, iTrainz chat services and Download Station upload processing may be unavailable or unstable for several hours.
""

This Post by NV3 Staff --- above PRETTY DISGUSTING

Pretty DISGUSTING iTrainz Server Maintentance - Aug 28 2012 - STILL OUT MULTIPLAYER

as OFF SUNDAY NIGHT SEPT 02 2012 -

MULTIPLAYER HAS BEEN Down MOST of Week -

******

Before you folks .... come Out With a New TRAINZ 13 or TRAINZ 14

HOW about FIXing MULTIPLAYER in TS12 .....


so that The Server Dose NOT CRASH every few Hours :confused::(

and ALSO iPORTAL SYSTEMS and Re-Rail PORTALS

*****

One of the Longest Weekends of the YEAR, and NO WAY OF PLAYING ONLINE - with

100's of Pissed - OFF TS12 Players - Your sure Doing a Great Job in OZZIE LAND - to

make A LOT OF UN-HAPPY CAMPERS ...

*****
*****
*****

THURSDAY SEPT 05 & 06 -2012

Here we go Again .....

SERVER been Down From Weds Sept 05 and at 1515 Pacific ...So Far Today...

Status Zec ... Please ---- Thanx

Euphod
September 2nd, 2012, 07:56 PM
"The disgustomer is always right".

ZecMurphy
September 2nd, 2012, 08:05 PM
Good Morning ARR
Our admin is aware of the iTrainz server issues, and we are working on this. However, it is taking longer than expected to resolve these issues. Unfortunately, we were not able to resolve the issues before the weekend, however we are working to have the issues resolved as soon as possible.

Regards

gspiveygc
September 2nd, 2012, 08:46 PM
Hello Zec:
long time it is me Thumper. My point of view is for a 2nd server added to take up the Load on the system, and as a redundant back up that is not located in the same location, this is what we do with our MULTIPLAYER flight simulators.

Thumper aka gspiveygc Greg

Scottbe8
September 2nd, 2012, 09:15 PM
The voice of God is right. With large international web operations such as this, we cannot afford long periods of downtime. A backup/clone server in a remote location (possibly closer to HQ in Aus) is necessary to maintain useful service 24/7.

Euphod
September 2nd, 2012, 10:44 PM
The voice of God is right.

Has God replied to this thread? Have I missed it? Have I been passed over? Another sleepless night ahead....:confused:

n8phu
September 2nd, 2012, 10:57 PM
To err is human, but to really screw up you need to involve a server and Multi player........ here is wishing luck to the N3V staff in the repair efforts

ZecMurphy
September 2nd, 2012, 11:13 PM
Good Afternoon All
The iTrainz server is now back online, and the multiplayer, iPortal, and Trainz Chat system should now be functioning again.

We will be monitoring the server, however if you do see any further issues, then please let us know.

Regards

Euphod
September 3rd, 2012, 12:03 AM
Wow. Squeaky wheel...

ARR
September 3rd, 2012, 11:05 AM
Good Afternoon All
The iTrainz server is now back online, and the multiplayer, iPortal, and Trainz Chat system should now be functioning again.

We will be monitoring the server, however if you do see any further issues, then please let us know.

Regards

Zec ....

1> How about a Dynamic ... Web Page Site for a LIVE STATUS .... and a Place to see, a Message

from NV3 ... showing an acknowledgement and/or expected turn around to get back up running...???

2> At Least One More MIRROR Server to Take ..... HEAVY LOADS on Server ( two or three would even better ) :)

Scottbe8
September 3rd, 2012, 02:51 PM
These are the errors that come up with a Network Diagnostics test:

Error: Download failed - error 2.
Error: Test 'ftp dls' failed.
Error: Download failed - error 2.
Error: Test 'ftp firstclass' failed.

oknotsen
September 3rd, 2012, 06:47 PM
How about a Dynamic ... Web Page Site for a LIVE STATUS .... and a Place to see, a Message
from NV3 ... showing an acknowledgement and/or expected turn around to get back up running...???You mean something like this:
http://forums.auran.com/trainz/showthread.php?85048-Big-signals-on-website-to-show-status-of-chat-and-MP-service
Feel free to kick that idea. Im sure the starter of that thread does not mind :p.

Scottbe8
September 3rd, 2012, 06:50 PM
MP sessions are once again visible.

H222
September 5th, 2012, 06:45 AM
2> At Least One More MIRROR Server to Take ..... HEAVY LOADS on Server ( two or three would even better ) :)

Someone tell this dumb bafoon (ie. me, i even spelt bafoon wrong.) how much another server would cost, of that size?

Jamie

Scottbe8
September 5th, 2012, 08:25 AM
Someone tell this dumb bafoon (ie. me, i even spelt bafoon wrong.) how much another server would cost, of that size?

Jamie

lol, *buffoon



Has God replied to this thread? Have I missed it? Have I been passed over? Another sleepless night ahead....:confused:

You had to have been there to get the reference, but Thumper here has earned infamy on TeamSpeak as the "voice of God".

Euphod
September 5th, 2012, 08:26 AM
You had to have been there to get the reference, but Thumper here has earned infamy on TeamSpeak as the "voice of God".

Thank you so for the explanation, I haven't slept a wink since I posted that!:sleep:

clam1952
September 5th, 2012, 08:44 AM
Someone tell this dumb bafoon (ie. me, i even spelt bafoon wrong.) how much another server would cost, of that size?

Jamie

It's not a case of buying a server and plugging it in, even if it was servers are not cheap to buy.
N3V rent their servers so you are looking at an additional server rental with 24/7 access and sufficient bandwidth for multiplayer plus maybe charges for support etc. Cost could be anything depending on the hosting provider and what options they provide, crap servers are cheap, good ones are probably $500 per month upwards. That is obviously in addition to what ever they are paying for rental of existing servers, they have already added extra servers for the DLS earlier on this year or maybe last, can't really remember.

ARR
September 6th, 2012, 06:20 PM
THURSDAY SEPT 05 & 06 -2012

Here we go Again .....

SERVER been Down From Weds Sept 05 and at 1515 Pacific ...So Far Today...

Status Zec ... Please ---- Thanx

ZecMurphy
September 6th, 2012, 07:24 PM
Working here. Are you seeing the chat system as online, or is that offline for you?

Regards

ARR
September 6th, 2012, 08:01 PM
Chat Icon is On ... ie Green 6:00 pm Pacific ... FYI

ARR
September 10th, 2012, 11:45 AM
MONDAY SEPT 10 -2012

Here we go Again .....

SERVER been Down This Morning - West Coast - USA...

NO CHAT Green Icon

Status Zec ... Please ---- Thanx

RetroRails12
September 10th, 2012, 01:09 PM
East coast USA Chat is down too and has been down all day

ARR
September 10th, 2012, 09:31 PM
REmoved by ARR

ARR
September 13th, 2012, 04:46 PM
THIS IS AN EVERYDAY OCCURANCE ..... DAMMMMMMMMMMM

THURSDAY SEPT 13 -2012, and Tuesday SEPT 10th

Here we go Again .....

SERVER been Down This Morning - West Coast - USA...

NO CHAT Green Icon

Status Zec ... Please ---- Thanx

---------
*******

ANOTHER WASTED DAY .... Due to AURANS ....WORTHLESS Servers ...

STILL OUT after 8 Hours or So THIS Evening WEST Coast - USA

Have Green Chat Icon....

Joining Session .. please wait .....

wait and wait and wait and wait and wait ........

DAMM I Wish you folks at AURAN ....would get your **** ... together ...... AND FIX THIS

On Going Server Issue...... This is GETTING REALLY OLD - Don't expect me to buy any NEW Version - With Lies,

and False Hopes ....

colourlight
September 13th, 2012, 05:16 PM
Looks like the server is down in the UK yet again. This simply is not good enough.

ZecMurphy
September 13th, 2012, 08:21 PM
Hi All
Our admin is aware of these issues, and we are working to resolve this. Unfortunately, it is taking far longer than we would prefer to fix these issues. We will attempt to have the server back online as soon as possible, however we are still investigating the cause of these outages as well.

Regards

railventure
September 14th, 2012, 12:40 AM
Thanks Zec for the update.

trainsim1995
September 14th, 2012, 04:39 PM
trainz multiplayer on my end is working again... thank you everyone from Auran.

shady2k
September 17th, 2012, 12:20 PM
Multiplayer is dead again?

ARR
September 17th, 2012, 12:42 PM
DOWN .. SINCE Last Night 9-16

Chat Light is GREEN ....

NO SERVER HERE in USA ... West or East Coast

HERE WE GO AGAIN A WEEK OF HEART ACHES..... $%$E$$DDD@DFD^D%!!!!!!!!

Scottbe8
September 17th, 2012, 02:03 PM
SPEAKING IN ALL CAPS WILL MAKE THE MODS PAY MORE ATTENTION!!!

Negative attention, but still.

KrisDeagle
September 17th, 2012, 06:27 PM
The issue has been reported to our system administrator who will look into it.

Please watch the Auran announcement threads for any server maintenance.

Kris

ARR
September 17th, 2012, 06:52 PM
The issue has been reported to our system administrator who will look into it.

Please watch the Auran announcement threads for any server maintenance.

Kris

YOU FOLKS .....N3V .... in OZ are Ridiculous ....

This is REALLLLLLLLLLLLLLLLLLLLLLLLY getting OLD.......... !!!!!

Watch for Auran announcement threads .....

Might as well go Stare at a Wall .... IMO --- FOR THIS ON GOING PROBLEM and your Teck' s,

trying to Fix..... GEEEEEESSSSSH

I'd like to see some stats .... I bet the Server is Down at least 70 - 80 % .... in a Wee4ks Time

************

5pm West Coast ...... STILLLLLLLLLLLLLLLLLLL OUT ......!!!!

Green Chat ON

ARR
September 17th, 2012, 06:54 PM
Oh .... it just came on ....


Well see if it lasts a WHOLE 24 Hrs...

KrisDeagle
September 17th, 2012, 07:57 PM
ARR,

Whilst we do appreciate you bringing the issue to our attention, allowing us to get the issues resolved, can you please refrain from all the capital letters and overuse of punctuation such as the ellipses and the exclamation marks? It is not necessary and we will still look into the issue without you needing to over-emphasise your posts.

Thank you.

Please do not hesistate to post again in this thread if any other issues relating to multiplayer arise.

Kris

Scottbe8
September 17th, 2012, 09:45 PM
^ This. The N3V staff is overworked as it is, and they really are trying their best to keep everything running as smoothly as they can with what they have. If you encounter a problem, you can check the relevant section(s) of the forum to see if others are reporting the same problem, and you can submit a helpdesk ticket which will certainly be addressed by an N3V staff member. Above all, be patient. People, especially the ones that can help you, respect patience.

H222
September 18th, 2012, 07:59 AM
Are the servers playing up N3V's fault or the server owners?

Dumb buffoon (thanks Scott) again

Jamie

shaneturner12
September 18th, 2012, 08:34 AM
99% of the time, server issues are not N3V's fault as they rent the servers from a web hosting company (SoftLayer - previously The Planet), which is based in Houston,Texas, USA.

Due to timezone differences it is very difficult to deal with some server-related issues as it's likely that N3V do not have physical access to the servers, or even low-level access.

Shane

ARR
September 25th, 2012, 12:15 PM
Well Here we go and Still.... after 5 and 1/2 days ....of the

Webservice Maintenance - 19th September 2012 (http://forums.auran.com/trainz/showthread.php?93354-Webservice-Maintenance-19th-September-2012)


Nothing has worked for Days in Multiplayer ... As I have talked to at least 20-40 people on TeamSpeak

with same issue ....of MP Not ....Not ... Not Working

*******

Have looked at Auran Announcements ....for the past 3 - 5 days ....

Looking for some InSite ... But as usual .... No Notice There of situation ... What u expect for them

ITS so hard to have a LIVE STATUS ... web page .... for Status .... updates

********

Thanx again for MAKing Tranz ....a Worthless ....avenue with Your Great Up-Date on 9 - 19 -12

shaneturner12
September 25th, 2012, 12:25 PM
There's been quite a few issues lately. All I can suggest is sit back and wait for things to be sorted.

Shane

pw3r
September 25th, 2012, 08:29 PM
Well Here we go and Still.... after 5 and 1/2 days ....of the

Webservice Maintenance - 19th September 2012 (http://forums.auran.com/trainz/showthread.php?93354-Webservice-Maintenance-19th-September-2012)


This maintenance was completed on schedule, on the 19th. Multiplayer, chat, etc. was functioning by 6PM AEST on that day.



Nothing has worked for Days in Multiplayer ... As I have talked to at least 20-40 people on TeamSpeak

with same issue ....of MP Not ....Not ... Not Working


I have seen no reports of multiplayer not working (aside from this one). There has been no downtime since the maintenance on the 19th. We have just performed a quick test here and confirmed that multiplayer is currently working. As of this time there are 3 multiplayer games active.

Terry Palmer
Programmer
N3V Games

danny5
September 26th, 2012, 01:50 PM
What your problem the server has been down for two weeks or more there is a lot of tickets sent in and no one has done anything. At least they haven't said anything other then that they don't know of a problem.
From what i can see there been nothing on the DLS since the repair.

Hemler
September 26th, 2012, 01:55 PM
Terry Palmer,

The problem is that content manger is updating correctly because we play USA PROTOTYPE MULTIPLAYER ROUTE if you look on the DLS (black pages) the last version is 5.3 route and 5.3 session. However if you look at content manger the last route is 5.2. Now if you download the the route and session version 5.3 from the DLS (black pages) and try to start a multiplayer session you get a error. (route,session or dependency are locally modified or not on the DLS).

I did a full database repair and I have no locally modified Items.

ARR
September 26th, 2012, 01:59 PM
Multiplay ...May be working in Europe ....but Since 9-19-12

The Content Manager has NOT ....Updated any Submitted Route or Session

They show up in DL Station ....

BUT Content Mgr .... Not Up-Dated with any Rts or Sessions ....here in USA

*****

Also NO Green Chat Icon Today .... Here on West Coast 9:oo am 9-26-12

so with Server Down .. Can't even start to see if MP is FUNCTIONING

sniper297
September 26th, 2012, 02:29 PM
I hadn't done multiplayer for several months, but with the recent sale I bought a second copy of TS12 to install on my son's computer. That was when I discovered that NONE of the multiplayer sessions I had working last time I tried it would launch at all. Main problem is updates, if (for example) Chicago Metro V2 MULTIPLAYER TEST 1,<kuid:522774:100174> was working perfectly and is not now, gotta check all the dependencies and sub dependencies to fix it. In this case mea culpa - I made that new "brakeman view" and uploaded KUID2 replacements for a bunch of cars, ChiMet FREIGHT LD 40 ft Boxcar A,<kuid2:522774:100126:1> is now ChiMet FREIGHT LD 40 ft Boxcar A,<kuid2:522774:100126:2> and requires freightview XP 5,<kuid:522774:100089> which the previous one didn't. I HAVE all that stuff since I made it myself, problem is the pedantic rules which require everything on the DLS and nothing locally modified, so I got a lot of deleting and redownloading to do. I managed after a full day and 90 megs of downloading to get Chicago Metro V2 CTA multiplayer 16 30,<kuid:522774:100225> working on both machines so we did get a chance to chase each other around the elevated and subway system, so I can confirm that the server is working fine.

The problem is the basic design of multiplayer needs to be reprogrammed to remove many of the restrictions that cause more problems than they prevent. Joe starts a session using a heavily modified steamer with lots of smoke, people joining the session have the original unmodified steamer so they don't see the same smoke Joe sees, so what? Bob joins the session with a GP38 that has sliding disk wheels when everyone else has the KUID2 replacement updated for rolling wheels, so what? Redesign the blasted thing so that if all the basic KUID numbers match it will launch, if a joiner is missing dependencies smack him with an error message. If a bunch of guys try to play Thomas the Tank Engine on the Island of Sodor and nothing used is on the DLS, it should be THEIR responsibility to make sure everyone has all the parts needed and do their own debugging if someone doesn't.

The THEORY behind the restrictions was very noble, make it easy for n00bs so a lot of people would be using multiplayer, but in actual practice it ain't working - people are staying away from multiplayer simply because the automatic restrictions take too much time and effort to get a multiplayer session started.

Razor01
September 26th, 2012, 06:59 PM
I have played a lot of different multiplayer games over the years, but this one is starting to really frustrate me. The servers are down so often, or things don't work as expected, or there is excessive latency. No one wants to play multiplayer any longer because of things like this.
I think it's really time for Auran to revamp their mp system. I for one am thinking of moving to something else because between the outdated d/l station and this, I spend more time debugging and reinstalling this game then I've ever had to do for anything on a computer in 25 years!
I would hope that Auran would get the message at some point. I don't think it's sinking in but less and less players are staying interested, at least in TS12.
There's my thoughts for you, not that it will make any difference whatsoever.
Ray.

pw3r
September 26th, 2012, 07:17 PM
Thanks for the info everybody.

The report by ARR said nothing about the Download Station asset listings, so we did not specifically test that. As part of the maintenance on the 19th an old server was decommissioned. This server held an archive of older Download Station asset listings, and some clients are still trying to access it in order to download those listings.

A fix is being implemented as we speak, and the Download Station asset listings will be completely rebuilt, just to be on the safe side. Please bear with us while this process is performed, but expect it to be completed within the next few hours.

I will post again once the update is complete.

Terry Palmer
Programmer
N3V Games

sniper297
September 26th, 2012, 10:27 PM
Having a reliable DLS connection will probably help, but again it seriously needs to be less fussy. Got a KUID 12345:6789 as a dependency, if the user has KUID 12345:6789 installed then it should accept that without worrying about if it's locally modified or not. It should also accept KUID2 12345:6789:2 or KUID 12345:6789:8 or KUID 12345:6789:5 or whatever it finds on the user's system without being so pedantic about whether it exactly matches the version on the DLS, since that subroutine fails so often even outside of multiplayer. Example tonight, got an hour or two free, haven't played IntenCity multiplayer for a while, let's fire it up! Check in content mangler first, route still there, session still there, no missing dependency icons. Check dependencies anyway, none are flagged for faulty, missing subdependencies, or locally modified, let's rock!

http://img850.imageshack.us/img850/9161/21590337.jpg

Uh, guess not, sub dependencies have had updates - altho the last time I played this it worked fine with the existing dependencies, due to the petulant 'bot insisting on always having the latest and greatest it won't let me play. Okay, so let it download. The hour or two time slot for playing has come and gone, here I am three and a half hours after the time intended to start a multiplayer session;

http://img600.imageshack.us/img600/2954/63655070.jpg

And it's still downloading.

That is why so many people don't do multiplayer, the very rules designed to make it easier for the user have turned it into a high maintenance chore instead of a fun pastime.

sniper297
September 27th, 2012, 12:25 AM
Over five hours now, never had this much fun watching paint dry. Cab shell is almost done, two libraries to go. I fervently hope this thing is set to keep the updates instead of just saving them to some kind of cache, cuz I'd hate to do this again when I try to run it tomorrow. Ain't multiplayer a blast? :sleep:

colourlight
September 27th, 2012, 12:35 AM
Aside from the DLS Issues the relialability of the














Aside from the DLS issue my area of concern is the unreliability of the MP Server. I can accept that it needs to be taken down for Maintainence every so often and it will break down now and then but the number of times the server has been down recently is beyond a joke and N3V Games really need to get their act together, worry less about promoting their payware all the time (which is no good for Multiplayer in any case) and give us a Multiplayer Server that we can rely on.

sniper297
September 27th, 2012, 12:54 AM
I think he said that's what they were working on, apparently not finished yet. After 5 hours 40 minutes downloading it finally started;

http://imageshack.us/a/img528/466/20656482.jpg

Been like that for 10 minutes now, I'm afraid to shut it off in case all that downloaded stuff hasn't been actually saved yet. Assuming it does in fact save downloads in that process.

pw3r
September 27th, 2012, 03:01 AM
Hi everyone,

The fixes took a while longer to implement than expected but are now complete.

It may take up to a day for your local download station listings to automatically refresh. If you wish to force a refresh you can run an extended database repair.

Terry Palmer
Programmer
N3V Games

Madmacka
September 27th, 2012, 06:06 AM
Thank you for the updates.

As we speak I have completed an extended database repair and it appears all functioning ;). Happy days.

Will first get A and SLT 2.7 to test. This is fully working for TS12. Once sorted ill have another go trying to get your session Colourlight.

Fingers crossed.

Edit: However downloading is extremely extremely slow...but at least it's working!

Madmacka
September 27th, 2012, 06:42 AM
I have managed to download all missing assets for A and SLT 2.7 - A and SLT 2.8 (latest update) and the Montana Rail Link 2.9b and all appear to be working until I get to the point of starting a multiplayer session where it states:

You do not have a multiplayer subscription, please check user name and pass. (or words to this effect. I see elsewhere this problem has occurred before)

I have removed the pass and started the game. Where it shows everything offline. Which is correct.

Upon putting the correct details in Ichat logs in and shows green whereas the content updates appear offline. I guess from this that multiplayer is also offline.

Please clarify. Everything else appears back to normal.

Regards.

Edit: Upon restarting and doing the same again, the error no longer appears. However content updates are still offline, but I dont care bout that haha.

motorhed
September 27th, 2012, 08:53 AM
Comfirmed,our usa prototype 5.3 is now running.p3wr,whatever you did worked.Thanks.

sniper297
September 27th, 2012, 10:22 AM
Well, I haven't tried it yet because now I'M getting disgusted. The good news is the multiplayer bot nazi did save all the stuff it downloaded over 5 hours, the bad news is getting it to work on the other computer. Saved all the downloads to a CDP and sent them over to my son's computer, he tried to start content manager and got one of them D3D dll errors. I have a copy of his TS12 on my machine, so I imported the CDP into that and tried to run it - and got the exact same locally modified / missing / not up to date nonsense.

Troubleshooting all that now, not counting six hours of sleep I'm 8 hours into this and no sign of a multiplayer session in the near future. Again, PLEASE do SOMETHING with the program to make it less fussy, right now it's more difficult to work with than a Washington bureaucrat.

shaneturner12
September 27th, 2012, 10:27 AM
The D3D error is caused by a not up to date DirectX.

Shane

sniper297
September 27th, 2012, 11:07 AM
Thanks, I'll check that out. Meanwhile back on my machine on the alternate copy, I still get "locally modified" followed by the exact same screen;

http://img850.imageshack.us/img850/9161/21590337.jpg

Cancel that, go back to content manager, now the route and session are showing the faulty dependency icon, so take a squint - red ! for Justin's safetran signals, right click, view errors and warnings, (validating) 0 errors 0 warnings and the flag is removed. Same thing for the other one, so check all dependencies present and up to date, restart, try session again, same sequence.

I can't understand why more people aren't playing multiplayer, this is EVER so much fun! :sleep:

NorthwesternPacific
September 27th, 2012, 12:06 PM
still have broken dependencies for mrl route and missing dependencies for v2.9 and v2.9b none on download station

sniper297
September 27th, 2012, 12:49 PM
Well, thanks Shane, downloading the MS DX update did the trick, I can now open my son's content manager. Unfortunately it still won't run, same error messages - it turns out the act of saving something to CDP and importing it into the other copy of the game makes it "locally modified" according to the multiplayer bot, which then proceeds to delete all the assets I just imported and wants to download them again. I suspect I can work around this by copying the entire userdata folder from my machine to his, but if the developers are not gonna reprogram this abomination they should at least rename it from "multiplayer" to "multiworker" to give fair warning, since it's all work and no play.

shaneturner12
September 27th, 2012, 01:43 PM
That sounds about right. Just out of interest, what method of updating the DX was used?

Shane

sniper297
September 27th, 2012, 02:07 PM
http://www.microsoft.com/en-us/download/details.aspx?id=35&wt.mc_id=mscom_en_us_search_mssuggests_131z4enus22 051

Gotta be really careful using google, I know microsoft is a screwy place to navigate but downloading any windows update or component from anyplace else is a recipe for disaster. One item I didn't expect from the official MS website - "Install BING toolbar"? Unchecked that, why does everyone want to spam my system with fluffware?

shaneturner12
September 27th, 2012, 02:15 PM
Good idea. Did you know about my new automated DX install utility?

Shane

colourlight
September 28th, 2012, 01:50 AM
This is getting beyond a Joke! I cannot use the DLS because I have not registered TS12 despite the fact all my details are correct including the Key. I,m about ready to give up on Trainz altogether and move on to something more reliable. N3V Games are a disgrace.

ZecMurphy
September 28th, 2012, 01:51 AM
Hi All
We are already on this, and will have this sorted as soon as possible.

Thank you for reporting this to us.

Regards

ARR
September 30th, 2012, 01:23 PM
Well Here we go and Still....

Sunday 9-29-12 10am West Coast Time - USA

Was up for about 2 days //// hooray ..... Since Thursday ... After taking to a few this

morning Server went down early in am today ....

NO Green Chat Icon ...and NO MP Session ...again as Usual ....

ag6ou
September 30th, 2012, 01:38 PM
I just bought the software and wanted to play the multiplayer, when it downloaded, it grabbed the first 2 files and the last file HP-gras08 says it still downloading after 3 hours. is there anyone else having this problem? this is crazy..

shaneturner12
September 30th, 2012, 01:45 PM
I think the server may be down or very unstable.

Shane