View Full Version : Multiplayer route release

July 5th, 2012, 09:53 PM
I have just released Crestbury to Port Willowwalk
I would like to get feedback on things that need improvement or got overlooked in my testing

Any suggestions for scenarios are welcome (e.g. coal run to mine then back to the port)
The route should be available for download tomorrow


6/07/2012 UTC +10:00

July 16th, 2012, 02:43 AM
Hi PheonixFire,

Have just been running your new MP session, and just a couple of things to note.

The ai trains tend to get stuck when departing the portals, plus there is no way to actually take control of the ai trains,which becomes a problem when it does not want to co-operate.

The second thing is one of the point levers is missing just east of junction 6084 near Crestbury Oil Field, this also upsets the ai train as it cannot move.

These things are only minor but thought i would tell you so they can be addressed in an update.

rail :)

July 20th, 2012, 01:02 AM
Hi PheonixFire ,

Was testing your layout and tried to load containers at Crestbury container station but they will not load, there are plenty of containers available but they still would not load, i was using the Container wagons supplied near the container station. I also ran the container train that was already loaded but it wound not unload at the port so i think maybe the wagons may have to be changed to ones that load and unload at the default Auran industries. The run from container depot to the port was good with no problems.


July 21st, 2012, 02:03 AM
I'll look into it and see if I can fix it
Is there any rolling stock that that needs renaming to make it usable?

your feedback is appreciated

July 23rd, 2012, 06:51 PM
The container wagons are fixed, I forgot to add the auran container
types to the types it could carry