View Full Version : TRS2004 Texture files needed

June 23rd, 2012, 01:51 PM
Many older assets have been converted to use *.im files. Many of the *.im files contain references to *.Texture files in the TRS2004/World/Custom directories, which I never accquired or installed. Is it possible to obtain the TRS2004 package?
Also some references are to www.auran.com/TRS2004 (http://www.auran.com/TRS2004), which is not a useful link for finding these files.

I have tried creating the directories referrenced and making a copy of needed texture files found in another asset, but I still see the error messages for the assets. For instance the chrome.texture file.

By the way I exam the *.im files using notepad (edit->find) while being carefull not to save the the file before closing it.

Any suggestions?
Frustrated user of TS10 and 12,

June 23rd, 2012, 03:10 PM
What exactly are you trying to do? as 2004 stuff can be updated without 2004, which is irrelevant to the problem. .texture is an internal game engine format, either used for builtin assets or created by content manager when you commit the asset and are made from the texture.txt files and the image files belonging to the asset. The IM file also contains information which is only relevant to the PC it was created on and is of no use to anyone else, probably what you are looking at. the .texture files themselves are only relevant to the asset they belong to, you can't "borrow" one from elsewhere.
If you are trying to use assets in TS12 you just need to find out what the errors and warning are and fix them, plenty of info on these forums about how to.
Think you may need to look at some the many threads on how to repair and fix assets for use in newer versions and the various tools that are available from Pev PEVSoft Downloads (http://www.members.optusnet.com.au/villaump/pevsoft.htm) that can make it a lot easier, A .texture if you come across one, has to be unarchived using Pev's Images2TGA and converted to a texture.txt and an image file, usually .tga before it can be committed or any fault with the texture repaired, normally for a none builtin asset the conversion is done for you by content manager when you open the file for edit.

June 23rd, 2012, 10:39 PM
Rather than using notepad to look at .im or .pm mesh files, use PEV's Mesh_Text_Viewer.exe program which will display all tags and parameters in readable form. You can't use the program to edit anything but you can see what textures are used and what attachment points are in the mesh. Good program for resolving missing texture and attachment point problems.

Bob Weber

June 24th, 2012, 06:17 AM
Unfortunately PEV's 'Mesh Text Viewer' is currently unavailable from his website, there appears to be a fault with the link. :(

Object not found! The requested URL was not found on this server. The link on the referring page (http://members.optusnet.com.au/~villaump/pevsoft.htm) seems to be wrong or outdated. Please inform the author of that page (http://members.optusnet.com.au/~villaump/pevsoft.htm) about the error.

June 24th, 2012, 06:25 AM
PEV has stated on another thread that he has removed a couple of his tools from his site temporarily.


June 24th, 2012, 06:34 AM
Thanks Shane, will have to keep an eye out for when they get reinstated, I've got all the
others but somehow I missed this one.

June 24th, 2012, 08:06 AM
Malc, thanks for the information. Please read my private message.