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Mouse84
March 20th, 2012, 11:27 AM
I'm thinking about putting together a route and session that could be run like sessions that I've ran on my old HO layout. It would be the size where you could run over the road, end to end in approx. 30 to 40 minutes. There would be multiple yards and enough industries to keep a handful of people busy. The concept would be that it would start at a certain time and would last approx. 3 hours. It could also be setup with multiple sessions, where every one is different in regards to the trains and the work that needs to be done, so that it doesn't get boring doing the same thing every time. I would want to make it a reasonable size so that it doesn't take 10 to 15 minutes to load and doesn't take a hour to get between yards. Some of the MP routes out now are just too big. I run trains for a living and when I fire up Trainz, I want to have fun, not to become another job. Leave some input and I'll try to put a team together tossing ideas around.

danny5
March 20th, 2012, 12:59 PM
Count me in. If there anything i can do let me know. I can put in INds,set them up,rename junctions,set ridises. Mabe someone can put in Buildings. I can make protoLars INds and upload them,just need to know what they need to have in them.

Logman
March 20th, 2012, 02:36 PM
Mouse

Sounds like a good concept - shorter load time is a definite plus and set paramaters for the session is certainly a good idea. Much like MRL multiplayer. Just my 2 cents.

cheers
steve

Mouse84
March 21st, 2012, 12:36 PM
There has been a problem with industries loading products in MP since the 2010 beta. I'm leaning toward preloading cars for the session. The road train will come in with loads, the yard crew will break up the trains and then they or another local crew will deliver the loads and pick up the empties. The only trains that will actually load or unload will be coal trains.

JIb228
March 21st, 2012, 08:46 PM
You could use the Insta load and Insta Unload commands in a session to simulate a crew loading and unloading cars. They pick up the empty's, then before the set out the loads they use the Insta Unload to simulate the care being emptied. The next crew to come along with loads would do the same. So cars would just rotate.

ct_krogen
March 22nd, 2012, 01:08 PM
add me in,,, sound like fun

pet375
March 22nd, 2012, 02:12 PM
Count me in, this sounds like fun!:D

muniman
March 22nd, 2012, 05:33 PM
Sounds like fun! I finally got TRS12 recently, and have been itching to try multiplayer.

philskene
March 22nd, 2012, 08:26 PM
Guys-

A couple of routes / sessions that may satisfy the original poster's requirements already exist on the Download Station.

Look for "KrashnburneRRCo TS12 Multiplayer" and "DowntowTractionCo TS12".

The corresponding sessions are "KrashnburneRRCo TS12 MultiPlayer Session 1" and "DowntowTractionCo TS12 MultiPlayer Sesion 1".

In both sessions the industries are configured and freight cars spotted on the route, thought it's up to the team of players to allocate tasks to individual locomotive engineers.

The setup looks like this:

http://i23.photobucket.com/albums/b392/nineercharlie/Krashnburne/KrashnburneRRCo_MultiPlayer.jpg

http://i23.photobucket.com/albums/b392/nineercharlie/Krashnburne/Krashnburne_MP_TS12_CommodityFlows.jpg

and:

http://i23.photobucket.com/albums/b392/nineercharlie/DowntownTraction/DowntownTractionCoTS12_1_map.jpg

http://i23.photobucket.com/albums/b392/nineercharlie/DowntownTraction/DowntownTractionCoTS12_MP_Session_1_CommodityFlows .jpg

Leaf85
March 23rd, 2012, 12:38 PM
Phil Skene's Port Ogden and Northern route might also satisfy the OP, although I haven't checked to see if there is an MP session done for it; it's quite enjoyable with a decent number of activities and runs that don't necessarily last hours...it would take some coordination however with the single track bridges and such.

Kind regards,
Dave

817TAYLOR
March 23rd, 2012, 01:15 PM
You Can Count Me In Also

William0d0
March 25th, 2012, 02:24 AM
Go for it.

I can't at this point help out, sorry. I got my own project to deal with.

ct_krogen
March 29th, 2012, 10:36 AM
leaf

there was a multi-player version of p&o n in beta 10,,, but man,, it would take you hours to run from one side of the ma to the other,,,, nice map but way to big......

Beattie
March 29th, 2012, 11:33 AM
I do enjoy smaller routes at times because more interaction than just sitting there driving for hours seeing nobody. I don't know if it will please anyone but Jib is making another route besides working on Montana 2.0 that will be like a 40mins run across it.

Leaf85
March 29th, 2012, 12:29 PM
leaf

there was a multi-player version of p&o n in beta 10,,, but man,, it would take you hours to run from one side of the ma to the other,,,, nice map but way to big......

Thanks CT, I had thought the industrial areas were closer together than they are. I would be up for some shorter drive work lists-- I don't mind the long drives in single player, but I just don't always have enough time in MP to complete. :)

ct_krogen
April 5th, 2012, 09:59 AM
Thanks CT, I had thought the industrial areas were closer together than they are. I would be up for some shorter drive work lists-- I don't mind the long drives in single player, but I just don't always have enough time in MP to complete. :)

now, umr is a big route but the industrials are close to gather like 25 miles or apart.. nice little run drop in there about 8 to 10 players most of the time....... and yes team speak is nice to have,,,,

ct_krogen
April 5th, 2012, 10:00 AM
mouse
how the route going

Mouse84
April 5th, 2012, 10:32 AM
The Mainline and yards are in. I'm working on a branch that serves a power plant and industry. I still have another branch to build that interchanges with a short line and might serve another power plant in a later version. I then have to finish up the industries and add buildings. I plan on starting with at least 2 different sessions and want to have more so that it's always different. I'm also going to make the switching out at the industries a little more difficult then just pickups and setouts. You're gonna have to think about it. Just like we do everyday.

Madmacka
April 5th, 2012, 01:16 PM
Was good to see you Mouse. Keep us informed regarding the new route, many thanks.

Tom

Mouse84
April 6th, 2012, 03:20 AM
It's coming along great :)

colourlight
April 6th, 2012, 03:58 AM
Mouse, I am patiently waiting to see it appear on the DLS. I,m a closet switcher so your switching puzzle appeals to to my dark side.

ct_krogen
April 9th, 2012, 05:12 PM
mouse
you going to make us work,,,that cool....

Mouse84
April 26th, 2012, 07:48 PM
Tracks are done
Signals in and named
Basic textures added.
Most industry tracks are in, more to be added later.
Setting up industry work, spotting cars.
Building and placing trains.

Keep in mind that this will be a continuing WIP. The first few versions will be very basic and will be used as beta tests.

colourlight
April 27th, 2012, 12:48 AM
Loooking Good Mouse, Keep up the good work.

railventure
April 27th, 2012, 02:48 AM
Just so everyone knows Mouses PO&N V4 MP works fine in TS12 as well as TS10 MP version, although have not tried to cross connect the two versions in a session.

Mouse84
April 27th, 2012, 03:56 AM
Just so everyone knows Mouses PO&N V4 MP works fine in TS12 as well as TS10 MP version, although have not tried to cross connect the two versions in a session.

I think you need the TS10 built-ins in TS12 for it to work properly in TS12.

Beattie
April 27th, 2012, 11:24 AM
Whenever you get the chance you should post some screenshots or something if its not to much trouble.

Mouse84
April 29th, 2012, 04:10 AM
The beta version of the route is almost done. Working on setting up the first session, get your thinking caps ready, this aint gonna be easy.