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View Full Version : What should a Multi-player Session Look Like?



Dap
August 25th, 2011, 07:16 PM
I have participated in quite a few multi-player operating session over the years with model railroads from N scale to 7-” live steam. I think we would do well to adopt some organizational standards from these successful gatherings. To that end, I have put together a sample Posting of a multi-player session that I would be willing to host.

I am looking for comments - pro & con. Is this the level of organization you would like to see in a multiplayer Op Session?

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Op Session for Krashnburne

Tuesday 7pm - 10pm CDT

Operation Plan:
- Switch engines stationed at Krashnburne Yard and at Port Yard to service local industries
- Eastbound and Westbound trains depart from Krashnburne Yard servicing industries along the way as instructed by Train Order


Jobs available:
Host/Dispatcher - manages session, issues train orders __position filled_______

Krashnburne Yard Switcher - makes up trains and services freight house, MOW, Container & TOFC Terminal and Anchor Flour Mill. This is a yard crew position and is confined to Krashnburne Yard Limits _position filled by___ff503750________

Port Switcher - services Port Industries and Phoenix Foundry except for coal and iron ore. This is a yard crew position and is confined to Port Yard Limits and PH Foundry __Position filled by____von hammer 87_______

Road Crew1 - runs trains East or West from Krashnburne, servicing industries along the way. Will run multiple trains during operating session as assigned by the Dispatcher. __Position filled by francis5653__

Road Crew2 - runs trains East or West from Krashnburne, servicing industries along the way. Will run multiple trains during operating session as assigned by the Dispatcher. _ Position filled by Danny5 _________

Road Crew3 - runs trains East or West from Krashnburne, servicing industries along the way. Will run multiple trains during operating session as assigned by the Dispatcher. _position filled by Philskene________
 
Sampling of various trains that may be run:

EB1 - Eastbound Train One - the wood and fuels run
Pick up log cars from Krashnburne Freight Depot
Take to Drysort 1 to load (do not go on log dump with loads unless you mean to unload them there!)
Pick up one GB&W boxcar from yard track
With clearance from Dispatcher, proceed East to Multi Mfg
Pick up 2 tank cars from fuel siding
Proceed to Woodwurm work siding
fill tank cars you brought and tanks cars on Stoopid1 siding
Unload all tank cars at Woodwurm Fuel
Return to tank cars Stoopid to fill
Deliver logs to Woodwurm2
With GB&W boxcar, pick-up UP flatcar and GB&W boxcar at west end of Woodwurm 3
Stop boxcars at Woodwurm3 to pick up general goods
Unload UP flatcar logs to Woodwurm2
Load UP flatcar at Woodwurm1
With clearance from Dispatcher, Proceed Eastward with all cars to Port Passing Siding.
Do not proceed until dispatcher has granted track and time at Steptoe where you will stop your train on the main and deliver a tank car to the Steptoe Fuel track and pick up the tank car that is there.
With clearance from Dispatcher, Proceed to Krashnburne Yard
Drop train where directed by Yardmaster
 
WB1 - Westbound Train One - Coal & Ore
Pick up 2 GONX gons loaded with scrap from Lakeside Spur 2
Pickup and load 3 WL&G hoppers at Minerals Load
With clearance from Dispatcher, proceed West to Steptoe and back complete train onto Steptoe Scrap where scrap will be unloaded. Then pick up 2 gons from short spur and add to train without using the main.
With clearance from Dispatcher, proceed West to Phoenix Jct and back into PHFoundry2 to unload coal hoppers at PHFoundry2.
With clearance from Dispatcher, proceed West to Lakeside Main.
Drop three gons on Spur 2
With clearance from Dispatcher, proceed with 3 hoppers and one gon to Minerals Load. Using Commodity picker, label gon for Iron Ore. Load all cars.
With clearance from Dispatcher, run around train
With clearance from Dispatcher, proceed East to Multi Mfg Work siding
Run around train and unload coal and ore at Multi Mfg 2
With clearance from Dispatcher, proceed West to Lakeside Main
Drop 3 hoppers on Lakeside Spur2 and pickup two gons.
With clearance from Dispatcher, proceed with 3 gons to Minerals Load.
Using Commodity Picker, label gons for Iron Ore. Load all cars.
With clearance from Dispatcher, proceed West to Phoenix Jct
Back into PHFoundry3 to unload gons
Run around train on foundry tracks.
With clearance from Dispatcher, back onto main and proceed East to Krashnburne Yard
Drop train where directed by Yardmaster

There are more train orders. This is just a sampling of what to expect.

ff503750
September 23rd, 2011, 12:07 AM
I'd love to be your "Krashnburne Yard Switcher"

francis5653
September 25th, 2011, 01:21 PM
i too would like to take part :wave:

Dap
September 25th, 2011, 06:21 PM
francis5653, what position do you want?

ff503750
September 25th, 2011, 06:28 PM
Am I the Yard Crew or the Yard Master(preferred)?

Dap
September 25th, 2011, 06:55 PM
I've got you down for the yard crew. Since there is no yard master, that gives you some of that authority. However, you also have to run an engine and get some work done and not just sit behind a desk like a Yardmaster would. Read the job descriptions in post 1.

ff503750
September 25th, 2011, 06:56 PM
I've got you down for the yard crew. Since there is no yard master, that gives you some of that authority. However, you also have to run an engine and get some work done and not just sit behind a desk like a Yardmaster would. Read the job descriptions in post 1.


HAHA OK.:p

francis5653
September 25th, 2011, 10:02 PM
i dont mind what i do :)

what session is it btw that i need to get

ff503750
September 25th, 2011, 10:09 PM
I believe its 1 he's designing and will release when its finished. I been talking to him about it alot.

Logman
September 25th, 2011, 10:43 PM
I am looking for comments - pro & con. Is this the level of organization you would like to see in a multiplayer Op Session?

Hi Dap

Kudos to you for bringing trainz mutiplayer into realtime railroad operations. Also it nice to see that u are starting out with a small route. I have only run that route a couple of times, and get lost easily. So on that note I would like to watch.

Strongly recommended Teamspeak 3 for communication. It would make your job a whole lot easier.

Cheers

philskene
September 26th, 2011, 12:51 AM
"Also it nice to see that u are starting out with a small route. I have only run that route a couple of times, and get lost easily."

Wot?~! "Get lost easily"?

If you come off the turntable, head out of the main Krashnburne yard and then go north (upwards on the map) in essence you will find it's just an oval track folder back on itself several times. Eventually it will bring you back to where you start:

http://i23.photobucket.com/albums/b392/nineercharlie/Krashnburne/KrashnburneRRCo_MultiPlayer.jpg

francis5653
September 27th, 2011, 04:00 PM
is this still on for tonight?

ff503750
September 27th, 2011, 04:45 PM
No. Its not even done yet. We probably wont be starting til Nov if I had to guess.

francis5653
September 27th, 2011, 04:55 PM
but the route is availble fro download (downloaded it to get ready) :'(

ff503750
September 27th, 2011, 05:22 PM
You downloaded the "Iowa Central" route? Thats the name of the one were using. I'm test running it so to speak and theirs no land/terrain yet.

francis5653
September 27th, 2011, 06:10 PM
no i downoaded https://www.auran.com/TRS2004/DLS_viewasset.php?AssetID=197406

and

https://www.auran.com/TRS2004/DLS_viewasset.php?AssetID=197407

danny5
September 27th, 2011, 06:11 PM
ff503750, the route Dap is hosting is Krashnburne.

ff503750
October 5th, 2011, 04:07 PM
ff503750, the route Dap is hosting is Krashnburne.

That not the one he emailed me to run through? Either way any updates dap?

Dap
October 5th, 2011, 08:51 PM
I origianlly posted this topic on August 25 to prompt a discussion of what MP sessions should look like.

4 weeks later ff503750 requested the Krashnburne Yard Switcher position. Three days later, francis5653 requested a position.

In the mean time, I am working on a bigger route, the Iowa Central, that I have discussed with ff503750 and which he is testing for me.

Sorry about any confusion, but there can be no session until we have a full compliment of 6 players and we can all agree on a time and duration for the session.

I am willing to running a Krashnburne MP session whenever we can get a total of 6 players (that includes me).

As Philskene said in his post, this is not a complicated route. I find the best way to keep properly oriented is to make a schematic diagram. Cut the loop just east of Krashnburne and stretch the main line out into a straight line. Then you just need to keep track of which way is east and west and you will never be lost.

Hope this clears up any confusion.

David

philskene
October 5th, 2011, 10:10 PM
David --

Count me in for a session.

ff503750
October 5th, 2011, 10:37 PM
Ok that makes sense. Didnt realize I was unoffically testing per say but thats kool. I been messing with it. Nicely laid out. I'll send you an email about some concerns I have.

As for a Krashnburne MP session Anyday but Tue/Wed Im good for it.

Dap
October 6th, 2011, 12:13 AM
David --

Count me in for a session.

Phil,

Would love to have you. Which job do you prefer?

David

philskene
October 6th, 2011, 07:11 AM
David --

One of the Road Crew would be fine.
_____

Based on my experience with multiplayer sessions on this route, the Dispatcher (presumably you) will certainly have a torrid time.

I'd also suggest that it's essential that all players:
Have a copy of the route map.
Have a copy of the work sheet that indicates how the industries are configured.
Be able to use the Map View to locate industries and other trains.
Be reasonably competent is driving locomotives (there are usually lots of derailments with inexperienced drivers on this route).Phil

Afterthought:
I see all you guys are in the US. I should be OK as long as you don't propose starting at 3am my time.

danny5
October 6th, 2011, 07:15 AM
Dap i would like to be part of your session but my internet sometimes drops me near the end of the month. I would try if it alright with you,all
I like the way you make up a plan for us to follow and what we need to do.
Will you be using skype to disspatch this one?

River_Rat80
November 2nd, 2011, 01:29 PM
Hello, I havent been around the games in a very long time, since the standard free play of previous versions bore me immensely! Seeing that 12 was to actually have multiplayer really sparked a new interest.

I am a huge fan of waybill and proto ops in model railroading (I can sit in a yard and make up trains for others to run for hours on end!), and seeing that you are trying to get real ops moving in the mp side, really has me excited! While I do not have 12, yet, I will be talking to you as soon as I do get it!

vonhammer_87
November 2nd, 2011, 02:20 PM
What's the current count look like? Also I think you had me down for the port switcher position?

JIb228
November 2nd, 2011, 10:48 PM
Im down for most any position, and time is a bit iffy. I tend to get off work around 11pm eastern time, but have weekends some what off. Id like to be a road crew, take a train from a yard and work an area. But if you where to host some thing, you could get a hold of us a week or so a head of time and work out a 100% time. I tend to stay up late any ways.

Dap
November 3rd, 2011, 04:59 PM
OK guys, It looks like we have a full crew. Please email me so we can establish a best time to schedule this.

David

ct_krogen
November 5th, 2011, 05:37 PM
add me too, just drop ichat message to me,,,

captainkman
November 5th, 2011, 09:15 PM
OK guys, It looks like we have a full crew. Please email me so we can establish a best time to schedule this.

David
I'll be the railfan!:hehe:

I can take videos for YouTube if everyone is ok with it.

Dap
November 14th, 2011, 11:19 PM
Hello, I havent been around the games in a very long time, since the standard free play of previous versions bore me immensely! Seeing that 12 was to actually have multiplayer really sparked a new interest.

I am a huge fan of waybill and proto ops in model railroading (I can sit in a yard and make up trains for others to run for hours on end!), and seeing that you are trying to get real ops moving in the mp side, really has me excited! While I do not have 12, yet, I will be talking to you as soon as I do get it!

Until you get TS12, you will most likely enjoy this op session. You will spend two hours pulling cars from trains, sorting them in the yard, adding cars to trains and keeping the main clear for a passenger train. And there is a built-in car card system so you know where each car is bound. CN Holly SubDivision Pontiac Yard Ops,<kuid2:32711:100101:3>

Or, if you like to service industrial customers in and urban industrial setting, give this a try. It also has a built-in car card system. Switching Grogan Loop,<kuid2:32711:100108:2>

David

JIb228
November 16th, 2011, 01:12 AM
Well for me, I can do Weekends from around 7pm eastern till when ever.

But for routes, I would suggest some thing else. Im a road kind of guy. I like to haul big long trains and test out my loco motives, see what they can do. If we could find a route that had at least two yards, with plenty of industries between and beyond them. The we could have some real fun.

We could have one yard crew and each yard making up trains. The would make up locals that would head out to the industries. But also make up manifest/transfer runs, to move cars from yard to yard.

I'm currently setting up one of my clubs to have card order op sessions. We have the layout divided in two. A car might be loaded in an industry that is served by yard A, but get sent to a location server by yard B. To get there it is picked up by a local out of yard A and brought back to yard A. Once there it is sorted out and put into a manifest over to yard B. Once in yard be it is then placed into a local out of B to its next destination. This is repeated thought out the op session. Now a car might be moved a few times by crews on just yard B before heading back to yard A. Or it might go back and fourth between yards a few times before leaving the layout. (staging)

I have been looking at a few routes that could pull this off. But no luck yet. But using CMTM2 might be a good way simulate car cards and what not. But from what I can tell its a bit of work to set up. My work around to that would be to set up the industries on a route so that they are separated from each other but close to one of the 2 yards. I have been off and on working on a route of my own like this, but keep getting bogged down.

vonhammer_87
November 20th, 2011, 10:00 AM
I have the perfect route for that i believe. As some of you know I've been working on modeling the 1.5" scale White Creek Railway in Trainz. They'll be plenty of jobs available including local freights, manifests, plenty of industries to switch, and they'll also be passenger also. Oh and this all single track with passing sidings.

Not sure when I'll have it up. It's about 70% done, track work is complete, just need to go through and do the industries.

Dap
November 20th, 2011, 04:51 PM
Alex,

That is a great route. Make sure you use norfolksouthern37's searchlight signals. Let me know if you need help.

David

JIb228
November 20th, 2011, 07:36 PM
Dap needs to figure out CMTM, Alex needs to finish that route, and I need to do some thing. Ill bring the coffee and doughnuts. Or I need to set up a TS server if I can figure it out.

vonhammer_87
November 21st, 2011, 09:44 AM
Well I'll have some time to work on it coming up in couple weeks when I'm off school for Xmas. It'll be getting the CMTM set up that will be the most time consuming. Plus I have heard that Russ re-did Appletree Junction, tore it all up and re arranged it.

JIb228
November 21st, 2011, 11:51 PM
Im very tempted to try and, in my own way, recreate Chi Town. Then again, a few months back I started on a layout that is based on a track plan I came up with if I ever had the room for a large layout. If I got around to finishing that it would be perfect for MP.

3 yards of diffrent sizes. Each with their own set of industries to be served along the main line. Steep mountain pass with helper service.


...Where did I put that drawing now?....

vonhammer_87
November 22nd, 2011, 09:47 AM
I recall you mentioning that operating scheme to me, sounds like it would be interesting esepecially with CMTM added. Was also thinking about finishing the DMRRC Route I started in 2010. I that one would take a lot less time to set up with CMTM than WCRR.

danny5
November 22nd, 2011, 03:18 PM
The Route is Conundrum & pacific by Dap <kuid2:32711:100034:2>
The Session is Cunundrum test <kuid2:32711:100053:3> soon to be (4)
Like it said test.
This is by far the best route i've tryed.
The only thing it don't have is passengers trains.
But each frieght car has two to three places to be delivered to.
There yards, ports, & INDs where cars and trains are spoted for someone else to deliver to INDs or yards where it will be asigned a new destanation.
This route would be only better if 6 to 8 or more players would join.
Like all routes you need to learn a few things or know about RR OPs.
One thing about this route is it has job that takes about an hour then you are done and you can leave with out leaving your job unfinnished or take up another job.(stay longer)
Hope Dap has the update done by this weekend so we can have another try at MPing this route.

JIb228
November 22nd, 2011, 03:56 PM
Danny, Dap is still working on that. Those destinations are set by the CMTM settings. Unfortunately Dap is still working out the bugs for MP. In testing, only the host can see where the cars go, and other players get an error message.

danny5
November 23rd, 2011, 12:21 PM
I don't get any error massages it works fine for me and i can save a session MP and rezoom where i left off. Have not had anybody join me so i don't know if they will be able to join in a saved session.
I've been playing every day and night so if someone want to join me please do.Mabe no one sees my session.If anyone sees me in trainz chat drop me a line let me know that you don't see my session then we can work on that too.
Anyway i'm having fun.

JIb228
November 23rd, 2011, 10:48 PM
Thats because you are the host, and wont get the message. The bug is with any one who joins your session, they get it. And its not an error message. Joiners just cant see where to take the cars.

But in other news. I have been going back and fourth. Working on my route. And working on possible MP sessions for other routes, or at least looking into other routes to see if they would be good for MP or not.

Just for spits and giggles, I started to work on a new route based of of the layout that Chi Town Union Station. Its going to be based on that layout, but I'm making creative changes. BUT, one detail I am going to stick in, and have so far, I'm numbering all the turn outs to what they are on the layout. So once you know where they are in TRS12, youll know where they are on the real layout. So far 400 junction and the north end of Riverside are in place, as well as the Riverside Wye. Once done, this will be one heck of an MP route.