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Dermmy
January 6th, 2011, 06:59 AM
So what's next? I'm keeping the subject of this one a bit of a mystery for a while, just for the fun of it! In fact first person to correctly identify the route and two locations will collect a small Jointed Rail voucher with my compliments...

The route will be TS2010 and will be Native Mode if I can come to terms with the tree thing - and I'm honestly not all that convinced by some of the hi-res textures I've downloaded either. Anyway for the moment it's Native...


http://i202.photobucket.com/albums/aa187/Dermmy/Paducah%20And%20Louisville/screen_002.jpg

Every new route has to start somewhere, so why not at a bridge? The question of course is 'Which bridge, and over what river?' It's a big bridge, that 100 car CSX coal train is entirely on the structure (including the DPU pushers on the rear). A CSX train is exactly what should be on this bridge. Manoeuvring those 23 individual truss bridge spans into place was a bitch. I should've started someplace else or used a spline :(


http://i202.photobucket.com/albums/aa187/Dermmy/Paducah%20And%20Louisville/screen_003.jpg

First worthwhile screenshot from the new route and my first try at using trees that wave as I pass! Jankvis and Pofig are responsible for these and I have to say 3D trees have come a long way in a short time! Anyway a couple of clues about the route: The CSX is southbound and it is just about to cross a state line. Apalachicola Northern locos never worked this spur, but it was worked by a regional...

Andy :)

matruck
January 6th, 2011, 07:05 AM
I think i know, But as i work with the boys at Jointedrail i'll pass on it Andy, But best of luck with your new Project mate. I reckon it will be sumthing worth keeping an eye on.
Cheers Mick.:D

Conrail45
January 6th, 2011, 07:40 AM
Man, this looks good Andy! For some reason (I"m probably wrong) but that DEM reminds me of Nashville, TN.
I can guess...
Conrail45

Dermmy
January 6th, 2011, 02:50 PM
@ Mick -I haven't discussed this one with Mike (yet!). Pretty sure I haven't anyway...

@CR45 - nope :)

stmsoccer
January 6th, 2011, 03:11 PM
Is it the CSX Homestead Division or possibly the CSX lines through Western Pennsylvania.

Euphod
January 6th, 2011, 03:40 PM
That looks like the Cairo Bridge between Illinois and Kentucky.

Steveo241
January 6th, 2011, 03:57 PM
That looks like the Cairo Bridge between Illinois and Kentucky.

True, but Cairo looked a little higher up.

These shots are from a place where there is a bridge, of course. Instinct says western USA , but my first thought was east again.

007007
January 6th, 2011, 04:01 PM
If I had a guess, is it on an ex-NKP mainline? :eek:

strench707
January 6th, 2011, 04:08 PM
Just spitballing, Metropolis, IL, Ohio River?

Davis

Euphod
January 6th, 2011, 06:50 PM
I thought about Metropolis too, but didn't get the right vibe there. I'm guessing it's NOT the Cairo Bridge, because that's a CN line (ex IL Central).:confused:

Zorronov
January 6th, 2011, 08:01 PM
I can't see the Surveyor compass. In what geographical direction is that train heading? :D Cheat! Cheat!

Cheers,
Fred

Zorronov
January 6th, 2011, 08:17 PM
Okay I'll bite. The Ohio River bridge at Henderson, Kentucky.

Cheers,
Fred

Red_TVRM
January 6th, 2011, 08:18 PM
Boones Creek CSX Kingston Sub?

coreycoen12345
January 6th, 2011, 08:44 PM
Reminds me of a bridge near Point Pleasant, West Virginia, but not many people know about that place

strench707
January 6th, 2011, 08:45 PM
Okay I'll bite. The Ohio River bridge at Henderson, Kentucky.

Cheers,
Fred

I was tempted to say that one too.:D Its a tough call, so many bridges are really close to the pic.

Davis

jadebullet
January 6th, 2011, 10:38 PM
Reminds me of Kenova, WV, but the CSX train is on the wrong line for that.


Looks to be in NE US. Probably not in PA though. I am going to guess somewhere in NY.

Dermmy
January 7th, 2011, 12:10 AM
I thought about Metropolis too, but didn't get the right vibe there. I'm guessing it's NOT the Cairo Bridge, because that's a CN line (ex IL Central).:confused:

Blimey Charlie Ed, but that was fast!! You had it then you lost it! It is in fact the CN Ohio River Bridge from Metropolis IL to Paducah KY (one bridge upstream from Cairo) and the shots are on the Illinois side, therefore Metropolis it is, vibes or no vibes. That factory served by the tracks below the bridge is actually gone (as are the tracks themselves), replaced by a casino of all things! A grotty old railway siding is infinitely sexier than a casino so although the route will be essentially present day I am not above the exercise of a little artistic license.

I know I specified identifying two locations, but hells bells man - to get that from a couple of screenshots blows me away! And you are right, my bad - that is the CN line, the CSX line is farther over. So you got it even with misleading captions. One JR gift voucher on it's way (soon anyway). Drop me an email via my profile! I guess Strench had better email me also, although I suspect Ed woulda nailed it if those locos had been CN :)

The 'New Project' will be the western half of the Paducah and Louisville Railroad, a Kentucky regional with a fairly eclectic collection of patched second-hand units plus a very smart skin all of it's own. Lots of coal mines, lots of power stations, lots of rail to barge transfer (coal, stone and grain), lots of manifest but almost no IM. DPU run-thu power from CSX, BNSF and CN are used on most coal trains, with PAL power on manifests.

The project will cover from west (north) of Paducah to just east of Madisonville. I am vaguely toying with the idea of just doing the yards and other juicy bits and linking them with portals, but as yet undecided.

Either way it is a big project, look for it in a couple of years at best...

Andy.

PS - Still can't get over Ed getting it that right that fast!!!!

:)

Euphod
January 7th, 2011, 12:36 AM
It's a testament to your skills of modeling, not my skills of observation!;) I'll let you keep your voucher, however, as there is nothing at JR that I need or want. Thanks just the same!

That looks like a great start to a map I'm sure I'll be interested in, keep up the great work.

Does this look familiar?:

http://bridgehunter.com/photos/10/20/102084-M.jpg

Dermmy
January 7th, 2011, 01:12 AM
Does this look familiar?:

http://bridgehunter.com/photos/10/20/102084-M.jpg

Thanks Ed :)

I wish I could find a longer span through truss bridges that I like. The ones I have used are about half the length they should be and will look kinda silly with barge traffic passing through the too-close piers, but what the heck. I know other route-builders master 3D modelling for just this sort of reason, but frankly I can't make a box in a modelling program. The bridges used will just have to do...

Andy ;)

Euphod
January 7th, 2011, 01:18 AM
Thanks Ed :)

I wish I could find a longer span through truss bridges that I like. The ones I have used are about half the length they should be and will look kinda silly with barge traffic passing through the too-close piers, but what the heck. I know other route-builders master 3D modelling for just this sort of reason, but frankly I can't make a box in a modelling program. The bridges used will just have to do...

Andy ;)

I hope you don't think I posted that link to call shame upon you! Quite the opposite! Where's the Bridge Building Guy when you need him? Wasn't Ben making a ton a of bridges awhile back?

davesnow
January 7th, 2011, 01:42 AM
The route will be TS2010 and will be Native Mode if I can come to terms with the tree thing - - -

Andy,

I am really glad to see you are going to use SpeedTreez in this route. The two biggest problems I had with them were; 1, You can't use more than about a dozen or so different trees or they start disappearing. and 2, some of them just do NOT look realistic (I'm sure you've probably already discovered this). But I have managed to find a few that suit me. Best of luck with this new route! You are a master for sure! I just wish I could take screenies like you do. Your's always look really great and mine always come out looking crappy:p !

Regards,

Dave Snow

`

Dermmy
January 7th, 2011, 02:15 AM
http://i202.photobucket.com/albums/aa187/Dermmy/Paducah%20And%20Louisville/screen_004.jpg

At last, the shot I should have posted in the first place. I didn't want to make it too easy LOL

No offense taken Ed :)

Dave I have no idea how the tree thing is going to work out. What I am absolutely certain of though is that by the time this route is released the 3D tree thing will be well and truly licked. It is quite possible that the route will temporarily migrate back to Compatibility Mode, then return to Native later when the tree issues are solved..

Andy :)

Dermmy
January 7th, 2011, 06:04 AM
It is quite possible that the route will temporarily migrate back to Compatibility Mode, then return to Native later when the tree issues are solved..
Andy :)

Well that was quick! Back in Comp Mode and 'billboard' trees after two crashes to the desktop and one dud save (all in 24 hours) while placing 3D trees.

I am mightily disappointed, I really wanted this thing to work. The appearance aspect of 3D trees has come on leaps and bounds in the last 12 months or so, but the performance aspect, at least on my computer, makes the things totally unworkable if needed in large numbers. And by 'large numbers' i mean copy/pasting about ten or a dozen at a time. Not multiple pasting, just Copy > Paste > Crash. This new route needs thousands of trees - probably more than EK3 in fact - so saving after every half dozen trees is totally impractical.

I'd love to stay in 'Native' to gain all the other advantages it offers, but short of black-and-whiting every alpha texture in every tree I own, there is just no way. And even if I did, it's a totally impractical solution for a distributed route.

So its back to Comp Mode, billboard trees and lo-poly rolling stock till 'they' get this 3D tree thing licked.

Ah well...

Andy :)

motorbreath
January 7th, 2011, 09:42 AM
Well that was quick! Back in Comp Mode and 'billboard' trees after two crashes to the desktop and one dud save (all in 24 hours) while placing 3D trees.

I am mightily disappointed, I really wanted this thing to work. The appearance aspect of 3D trees has come on leaps and bounds in the last 12 months or so, but the performance aspect, at least on my computer, makes the things totally unworkable if needed in large numbers. And by 'large numbers' i mean copy/pasting about ten or a dozen at a time. Not multiple pasting, just Copy > Paste > Crash. This new route needs thousands of trees - probably more than EK3 in fact - so saving after every half dozen trees is totally impractical.

I'd love to stay in 'Native' to gain all the other advantages it offers, but short of black-and-whiting every alpha texture in every tree I own, there is just no way. And even if I did, it's a totally impractical solution for a distributed route.

So its back to Comp Mode, billboard trees and lo-poly rolling stock till 'they' get this 3D tree thing licked.

Ah well...

Andy :)
This actually makes me quite happy. If you were hell bent on native mode, you would be very short handed as far as what you could and could not use. And besides, EK3 is as close to perfect as I have ever seen, so if by any means you take anything a step further, you shall still reign as king. And considering this new project is not a remake of a route for an older version, and you are starting from scratch, I'm sure we will all be blown away. I have been learning to really like 2010, but I still think native mode is useless.

davesnow
January 7th, 2011, 10:56 AM
Well that was quick! Back in Comp Mode and 'billboard' trees after two crashes to the desktop and one dud save (all in 24 hours) while placing 3D trees.

I am mightily disappointed, I really wanted this thing to work. The appearance aspect of 3D trees has come on leaps and bounds in the last 12 months or so, but the performance aspect, at least on my computer, makes the things totally unworkable if needed in large numbers. And by 'large numbers' i mean copy/pasting about ten or a dozen at a time. Not multiple pasting, just Copy > Paste > Crash. This new route needs thousands of trees - probably more than EK3 in fact - so saving after every half dozen trees is totally impractical.

I'd love to stay in 'Native' to gain all the other advantages it offers, but short of black-and-whiting every alpha texture in every tree I own, there is just no way. And even if I did, it's a totally impractical solution for a distributed route.

So its back to Comp Mode, billboard trees and lo-poly rolling stock till 'they' get this 3D tree thing licked.

Ah well...

Andy :)

Well, gee, Andy. I haven't had any problems with the 3D Trees. In fact, I haven't had one single crash with TS2010. . . had them all the time with TRS2006. I've left that version for good. And I have planted thousands of Speedtreez in my Ozark Valley route with good framerates. I play Windowed also (got that from you!) and my locos zip right along. Now mind you, I DO get a little stutter now and then on a couple of big yards, with several other locomotives present. But by and large, I'm quite satisfied with native mode windowed, and the 3D trees.

Anyhow, best of luck with your new project. I've been through the Paducah/Metropolis area... plenty of train action there.

Dave

`

georgem2010
January 7th, 2011, 02:21 PM
[center]
Andy :)


What bridge are you using in the CN shot? Its awesome! :D

Dermmy
January 7th, 2011, 02:48 PM
@ Dave - I am not blaming SpeedTrees per se, I assume there could well be hardware and/or memory issues on my machine. It was a very nice rig 4 years ago, but that's a long time for a computer! It runs XP so I am stuck at 4 gigs of RAM, only 3 of which are recognised. A serious upgrade is not in my immediate future. I am guessing but I suspect the crashes are due to running out of memory when copy/pasting. I also assume it is simply an extension of the Surveyor freeze many people experience when placing more than a few STs between saves. This route just needs so many trees that individually placing a half dozen then saving becomes totally impractical.

@ georgem: the span is JJS Pratt Truss Deck 46819:38132 and the supports are Bridge Support #2 Old Stone 124017:30013. Pretty sure both are built-in, if not they are definitely on the DLS.

Oh, and since this is a screenshot thread, the billboards are back...


http://i202.photobucket.com/albums/aa187/Dermmy/Paducah%20And%20Louisville/screen_005.jpg

Andy ;)

lsstaten
January 7th, 2011, 03:26 PM
still looks nice tho andy

JackieG
January 7th, 2011, 04:43 PM
Oh Man!!!!! I wish it was for 06!!!!!!!!!!!!!!!!!!!! Nice work:D :D :D ;) .

Dermmy
January 13th, 2011, 06:47 AM
http://i202.photobucket.com/albums/aa187/Dermmy/Paducah%20And%20Louisville/screen_012.jpg

http://i202.photobucket.com/albums/aa187/Dermmy/Paducah%20And%20Louisville/screen_011.jpg

Andy ;)

JackieG
January 13th, 2011, 07:35 AM
One word.... GREAT!!!!!


Jax

drstrach
January 13th, 2011, 07:48 AM
Andy, if you want to do the map in native mode, unfortunately you have to say goodbye to the FMA grass and vegetation from Trunda, it is not suitable for native mode. In the case of vegetation recommend read the works of Pofig and Jan (Jankvis), at the moment there is no better solution for the TS2010.
Cheers,
Stan

Dermmy
January 13th, 2011, 07:57 AM
Sorry Stan but I have totally given up on 3D trees and Native Mode. I get significantly better fps in Compatibility Mode using billboard trees. Also this route needs thousands of trees - more than EK3 did - and I crash to the desktop attempting to copy/paste more than about half a dozen 3D trees. I have to place them individually and save the route every few trees. No way!

The tiny area I did with 3D trees and almost no other scenery was returning single figure fps in Native. I now have hundreds of Trunda's trees in the same area together with dozens of significant buildings and am getting 60 - 80 fps in Compatibility.

I have all of Pofig's stuff and most of Jan's recent 3D offerings and I really like how the latest 3D trees look, but the performance aspect on my computer is hopeless...

Andy ;)

gus1911
January 13th, 2011, 09:50 AM
Dermmy

It's interesting but the problems you report in native 2010 are identical to the problems I have. Your screen shots in native look just like mine, and your single digit fps is standard for me. Native for me is worthless. Actually worse than worthless.

EK3 in compat runs perfectly for me. If I run it in native and swap out a few trees and relace them with a few Speed Freeks, the result is a single digit fps slide show.

Dermmy
January 14th, 2011, 06:28 AM
http://i202.photobucket.com/albums/aa187/Dermmy/Paducah%20And%20Louisville/screen_016.jpg

Andy ;)

stmsoccer
January 14th, 2011, 06:40 AM
Just sayin, but its not supposed to be real pictures!:D

scratchy
January 14th, 2011, 06:44 AM
http://i202.photobucket.com/albums/aa187/Dermmy/Paducah%20And%20Louisville/screen_012.jpg

http://i202.photobucket.com/albums/aa187/Dermmy/Paducah%20And%20Louisville/screen_011.jpg

Andy ;)

Dermmy, the route looks good so far. Gotta ask where those grain cars came from? I've been looking around for ages trying to find them.:D

Cheers

motorbreath
January 14th, 2011, 06:53 AM
Search the DLS for "cylindrical".

M420W3576
January 14th, 2011, 09:31 AM
i couldn't find any like that pretty cool pics looks good

UP4021
January 14th, 2011, 12:56 PM
Or, you could search the DLS for "cylindrical". :hehe:

Majekear and cnr have both made similar hoppers.

Something to play with, at least until the rrmods ones come out.

BTW, awesome work Dermmy, stunning work as usual.
:wave:

Dermmy
January 14th, 2011, 02:57 PM
Gotta ask where those grain cars came from? I've been looking around for ages trying to find them.

As suggested these are cnr's, There are about a dozen Canadian grain hoppers in the series. The particular one used in the shots is 95761:15003:2 but the quickest way to find them is search the DLS for name 'GOV'

Andy ;)

gus1911
January 15th, 2011, 11:02 AM
I stumbled across several of these - found them under "government of Canada." Or maybe "gov't of Canada." Try "keyword" search and search for "Canada."

I checked and found the names. On DLS search for "Gov of Canada."

M420W3576
January 15th, 2011, 12:34 PM
I went throw my content today and it comes with trainz 10 I know I didn't download it

georgem2010
January 15th, 2011, 12:49 PM
This route is looking so brilliant! How many baseboards do you think you are going to be using? Are you using MP-track wood?

Well done so far! :)

George

Dermmy
January 15th, 2011, 03:29 PM
I have no idea how to count boards George - there are thousands!

The track is Trunda's, available here (http://www.greenery.name/mstsgcz/mstsgd.htm?trainz,1)

gisa
January 18th, 2011, 09:41 AM
Great screenshots Dermmy! It's weird looking at that pratt truss...I keep thinking the bridge is totally going to collapse under the weight but I know it's a legit bridge. Physics amazes me...:)

I don't know how I missed this thread, but I came across it when looking for any hint of a fix of trundas trees (and glad I did come across it!). Like you, I want to run and build in Native Mode. I've spent days/weeks fixing all my assets for this express purpose and now realize I wasted my time because I am not fond of and literally can't use speedtrees. Even if I actually liked the look of Speedtrees or similar versions, those types of trees absolutely murder my frame rates. I place one and I can see a hit already and that's never a good sign. Like you, I also run an older rig and I can't upgrade it for at least another year probably...

Anyhow, I've come away agreeing 110% with your conclusion (build and run in compatibility for now). One could build in Native and then put in the trees last (I usually do foliage at the end but that means no screenshots until the very end pretty much). I am really fond of trunda's (low poly yet good looking) trees and just wish they worked well in native mode. You mentioned something about colouring in the alphas. Can they be *fixed* and if so, is there a performance hit for fixing them?

Anyhow, your route looks like yet another winner and I am looking forward to more screenshots. Great to see all kinds of power there. :) Good luck and keep up the great work!

:wave:

Gisa ^^

Dermmy
January 18th, 2011, 03:02 PM
Hi Gisa

I have played around a bit with Trunda's trees trying to get them into native mode. The problem is that the alpha images are black and grey. To work in Native mode they must be black and white. The fix is reasonably easy, if somewhat time consuming. You must load the alpha image for each asset into a graphics program and make it black and white. Most programs have a tool for this, but I found the quickest way was to crank the contrast up to 125%.

There is - of course - a downside. I have no idea what the technical issue is, nor can I even guess whether this is a purely local issue or if it is universal, and it could even be that it is my method of correcting the alphas which is at fault. Anyway Trunda's trees as supplied have a sort of 'softness' to them. My pure black-and-white alphas made them very 'hard-edged'. So now they work in Native, but look significantly less attractive than the as-supplied trees look in Compatibility.

And even if it did work, for a distributed route there is no way in the world I could expect every end-user to do the conversion to over 100 assets. As they say - you pays your money and you takes your choice.

For me the choice is Trunda's trees used as-supplied in Comp Mode...

Andy ;)

DaSnakke
January 18th, 2011, 04:59 PM
There is - of course - a downside. I have no idea what the technical issue is, nor can I even guess whether this is a purely local issue or if it is universal, and it could even be that it is my method of correcting the alphas which is at fault. Anyway Trunda's trees as supplied have a sort of 'softness' to them. My pure black-and-white alphas made them very 'hard-edged'. So now they work in Native, but look significantly less attractive than the as-supplied trees look in Compatibility.

;)

It's not your fault, that's just what is supposed to happen when the alphas are just black or white. That was the reason they were made grey, so that the trees appear "softer".. a transparency thing:hehe:

gisa
January 18th, 2011, 08:22 PM
Hi Gisa

I have played around a bit with Trunda's trees trying to get them into native mode. The problem is that the alpha images are black and grey. To work in Native mode they must be black and white. The fix is reasonably easy, if somewhat time consuming. You must load the alpha image for each asset into a graphics program and make it black and white. Most programs have a tool for this, but I found the quickest way was to crank the contrast up to 125%.

There is - of course - a downside. I have no idea what the technical issue is, nor can I even guess whether this is a purely local issue or if it is universal, and it could even be that it is my method of correcting the alphas which is at fault. Anyway Trunda's trees as supplied have a sort of 'softness' to them. My pure black-and-white alphas made them very 'hard-edged'. So now they work in Native, but look significantly less attractive than the as-supplied trees look in Compatibility.

And even if it did work, for a distributed route there is no way in the world I could expect every end-user to do the conversion to over 100 assets. As they say - you pays your money and you takes your choice.

For me the choice is Trunda's trees used as-supplied in Comp Mode...

Andy ;)

Hi Dermmy,


Thank you so much for your awesome explanation. I don't consider this off topic because your routes are great and my query is totally related to route building. Ask the pros right? Anyhow, that's just my opinion...

It looks like we have no choice then. It's too bad there wasn't a quick-fix that preserved the look, but I guess that can't be helped.

FWIW, I originally opted to build and run in Native mode and use assets that had been fixed. For those who did not want to fix broken assets, they could use compatibility mode and for those who did fix the assets I used (broken or not) they could use native mode. I saw it as the user's choice. What I'm trying to say is that it's really considerate of you to consider the end impact for other users of your route (and that maybe you shouldn't feel bad if you made it in such a way that others would have to do a bit of work to get it to run well). Especially so, considering your how routes are freeware (I hope they stay that way).

Tough choices for route builders it seems. :confused:

However, now that I think about, I think your approach is best. The broken assets thing is really Auran's problem to begin with anyhow...but that's a whole other topic and my reply is already too long.

I suppose if there is any silver lining...fixing all your assets and running trainz in compatibility mode means trainz must be faster than running compatibility mode with faulty assets. It'd be interesting to see quantitative data on the performance distances between the two, but I do know that speedtrees or any trees of that type simply wreck any advantage I had in native mode. I suppose it's hard for any company to make a product that can cover a variety of users who use different systems, computers and operating systems.

Anyhow, thank you again for your kind explanation. I won't derail this thread any further.

Keep the screenies coming! :D

:wave:

Gisa ^^

Dermmy
January 18th, 2011, 09:58 PM
I won't derail this thread any further.

Gisa ^^

I honestly don't think we are derailed - or for that matter very far at all off topic.

In fact if this thread turned into a thread on getting billboard (particularly Trunda's) trees to look good in Native it would be a thread well spent!

What totally mystifies me is the number of people who appear to have EK3 running as supplied (with Trunda's trees as-supplied) in Native Mode without graphical issues. There simply must be some fundamental graphics difference which IMHO needs investigated. I contacted Help Desk on the issue and got a couple of suggestions in response regarding tweaking settings and Drivers, but all to no avail.

Any suggestions gratefully received, and if necessary i will ask a mod to move this thread out of s/shots. Another dedicated PAL screenies thread is easily started....

Andy ;)

bryinmich
January 18th, 2011, 10:55 PM
Wow another nice route Andy. Looks great and keep up the great work! I'm really enjoying your EK3.

Cheers!

gisa
January 19th, 2011, 12:22 AM
I honestly don't think we are derailed - or for that matter very far at all off topic.

In fact if this thread turned into a thread on getting billboard (particularly Trunda's) trees to look good in Native it would be a thread well spent!

What totally mystifies me is the number of people who appear to have EK3 running as supplied (with Trunda's trees as-supplied) in Native Mode without graphical issues. There simply must be some fundamental graphics difference which IMHO needs investigated. I contacted Help Desk on the issue and got a couple of suggestions in response regarding tweaking settings and Drivers, but all to no avail.

Any suggestions gratefully received, and if necessary i will ask a mod to move this thread out of s/shots. Another dedicated PAL screenies thread is easily started....

Andy ;)

Ah, that's good. I noticed you titled your thread off-topic, so I thought apologizing for going off a bit to respect your thread would be a good idea. I am glad that you agree with me in that this discussion is useful.

I suppose Trunda doesn't create any more? Has anyone considered emailing him to see if he'd be willing to tweak his trees to work well (if this is at all possible) while preserving their look in native mode? THAT would make a lot of folks happy (well at least two folks I can think of).

I'm surprised too to see some folks taking shots, but I guess they are all running EK3 in compatibility mode. If there is a simple fix for these trees that we don't know about, I hope someone would mention it.

The thought also occurred to me that one could just build in Native mode and switch to compatibility mode for screenshots but that wouldn't be a long-term solution. I have noticed some folks swapping out trees anyhow but to each their own...

No need to start another thread (but of course feel free if you'd like). If no one chimes in here, I guess compatibility mode it shall be then...

:wave:

Gisa ^^

Dermmy
January 19th, 2011, 08:10 AM
As a bit of a radical departure from the norm I thought I'd post a screenshot:

Rail to barge grain transfer facility at Metropolis...


http://i202.photobucket.com/albums/aa187/Dermmy/Paducah%20And%20Louisville/screen_017.jpg

Andy :)

motorbreath
January 19th, 2011, 11:05 AM
If you pull off a good river or harbor scene it will be awesome for sure. looks like you've gotta good start. Very nice.

ct_krogen
January 19th, 2011, 04:59 PM
nice shot...........

Jananton
January 19th, 2011, 06:35 PM
Hello Andi,


I have played around a bit with Trunda's trees trying to get them into native mode. The problem is that the alpha images are black and grey. To work in Native mode they must be black and white.
[ snip ]
Andy ;)
Hmm, my understanding of the difference between native mode, what means alpha mapping, and previous, what is alpha blending, is that in native mode only two teints are allowed. So if that's black and white or any other two shades of gray isn't important. The difference is that with alpha blending you could have many shades of grays to get the softness you describe, while with alpha mapping you should create this softness in the texture itself. In fact you can only have an on / off switch with mapping, visible mesh, or not. With this in mind, I think only the creator him or herself can make the nescessairy changes...

Greetings from nighttime Amsterdam,

Jan

simulatortrain
January 19th, 2011, 07:05 PM
The power I keep thinking would be awesome for this would be a couple ex-ICG GP10s or GP11s.

Dermmy
January 19th, 2011, 07:58 PM
The power I keep thinking would be awesome for this would be a couple ex-ICG GP10s or GP11s.

Something like this...

http://www.railpictures.net/images/d1/1/6/4/2164.1280684238.jpg

..you just never know what might turn up!

Anyway I don't need 'em this side of the Ohio River...

Andy ;)

sawyer811
January 19th, 2011, 09:36 PM
well, a GP10 or a GP8 would still be awesome, maybe a GP11, though they're not my favorite. They'd show up on the route anyway...as long as i can get all the DP's in without crashing the dang game.