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evan123
July 14th, 2009, 11:22 AM
Not really based off of the rail running through modern day Snohomish Washington, much of this route is fictional. With one board fully complete, I move onto expand the length. One board at a time.

Screenshots of the newly completed board:
(Switching yard, dockyard, fertilizer, grain, and more)

http://i211.photobucket.com/albums/bb286/evanissoccer/evan123_20090713_0008.jpg
http://i211.photobucket.com/albums/bb286/evanissoccer/evan123_20090713_0007.jpg
http://i211.photobucket.com/albums/bb286/evanissoccer/evan123_20090713_0006.jpg
http://i211.photobucket.com/albums/bb286/evanissoccer/evan123_20090713_0005.jpg
http://i211.photobucket.com/albums/bb286/evanissoccer/evan123_20090713_0004.jpg
http://i211.photobucket.com/albums/bb286/evanissoccer/evan123_20090713_0003.jpg
http://i211.photobucket.com/albums/bb286/evanissoccer/evan123_20090713_0002.jpg
http://i211.photobucket.com/albums/bb286/evanissoccer/evan123_20090713_0001.jpg

JimDep
July 14th, 2009, 12:13 PM
Nice work, Evan! It looks like a fun layout for switching:Y:

Euphod
July 14th, 2009, 12:20 PM
It does my heart good to see my little Illinois Terminal switcher puttering around on such a nice route! Thank you, you made my day!:)

evan123
July 14th, 2009, 07:20 PM
http://img263.imageshack.us/img263/9336/evan123200907140003.jpg (http://img263.imageshack.us/i/evan123200907140003.jpg/) http://img263.imageshack.us/img263/evan123200907140003.jpg/1/w1280.png (http://g.imageshack.us/img263/evan123200907140003.jpg/1/)
http://img210.imageshack.us/img210/evan123200907140004.jpg/1/w1280.png (http://g.imageshack.us/img210/evan123200907140004.jpg/1/)
http://img210.imageshack.us/img210/evan123200907140005.jpg/1/w1280.png (http://g.imageshack.us/img210/evan123200907140005.jpg/1/)
http://img210.imageshack.us/img210/evan123200907140006.jpg/1/w1280.png (http://g.imageshack.us/img210/evan123200907140006.jpg/1/)
http://img263.imageshack.us/img263/8008/evan123200907140007.jpg (http://img263.imageshack.us/i/evan123200907140007.jpg/) http://img263.imageshack.us/img263/evan123200907140007.jpg/1/w1280.png (http://g.imageshack.us/img263/evan123200907140007.jpg/1/)
http://img210.imageshack.us/img210/evan123200907140008.jpg/1/w1280.png (http://g.imageshack.us/img210/evan123200907140008.jpg/1/)
http://img189.imageshack.us/img189/evan123200907140009.jpg/1/w1280.png (http://g.imageshack.us/img189/evan123200907140009.jpg/1/)
http://img111.imageshack.us/img111/evan123200907140010.jpg/1/w1280.png (http://g.imageshack.us/img111/evan123200907140010.jpg/1/)

gisa
July 14th, 2009, 07:21 PM
I like it! I can see that you've put a lot of work into it and I like the atmosphere and depth you've put. The weeds and foliage are a great touch too. I think it'd be fun to switch too!

Keep up the great work!

:wave:

Gisa ^^

evan123
July 14th, 2009, 07:38 PM
Thank you Euphod, Jim & Gisa.

I have nearly 2 boards completely finished. The last two screenies were part of a test session I did with the switcher to make sure there were no kinks in the rail and to find any errors. None found :)

I'm having a trouble trying to be creative, I guess I'll just keep laying rail down and figure something out. Stay tuned for more!

-Evan :)

Tanvaras
July 14th, 2009, 08:54 PM
Great looking layout Evan. Looks like a switcing heaven layout :)

Cheers

Trent

Sabertooth
July 14th, 2009, 09:54 PM
I like it! I can see that you've put a lot of work into it and I like the atmosphere and depth you've put. The weeds and foliage are a great touch too. I think it'd be fun to switch too!

Keep up the great work!

:wave:

Gisa ^^

Speaking of depth..check out the drop into the water off the portsides :p

evan123
July 14th, 2009, 10:01 PM
Speaking of depth..check out the drop into the water off the portsides

No shark spottings... yet...

evan123
July 14th, 2009, 10:19 PM
http://img269.imageshack.us/img269/3023/evan123200907140008.jpg (http://img269.imageshack.us/i/evan123200907140008.jpg/) http://img269.imageshack.us/img269/evan123200907140008.jpg/1/w1280.png (http://g.imageshack.us/img269/evan123200907140008.jpg/1/)
http://img300.imageshack.us/img300/6678/evan123200907140009.jpg (http://img300.imageshack.us/i/evan123200907140009.jpg/) http://img300.imageshack.us/img300/evan123200907140009.jpg/1/w1280.png (http://g.imageshack.us/img300/evan123200907140009.jpg/1/)
http://img269.imageshack.us/img269/9308/evan123200907140010.jpg (http://img269.imageshack.us/i/evan123200907140010.jpg/) http://img269.imageshack.us/img269/evan123200907140010.jpg/1/w1280.png (http://g.imageshack.us/img269/evan123200907140010.jpg/1/)

gisa
July 14th, 2009, 11:06 PM
Speaking of depth..check out the drop into the water off the portsides :p

Sharp eyes Sabertooth. :)

Evan123, may I offer two friendly suggestions to further improve what you have done? It's up to you if you'd like to do any of these (my opinion can most certainly be wrong) but they are worth considering.

First, as Sabertooth pointed out, the water is very very VERY deep for a port. I would recommend that you raise up the terrain from the bottom, maybe to say a depth of 10-20 meters. As far as I know in general, the shoreline naturally decreases to the shelf of the waterbody in question. It generally wont drop consistantly and significantly (and to construct it as such would be a huge financial undertaking). If they do manage to drop it, it wont be too deep (I could be wrong however but I think it would look better). They would only drop it to the minimum needed for a the biggest boat they plan on loading right? ;)

Secondly, your yard looks great but if I were you, I would reduce some of the switches to the same track. Most railways are looking to cut costs (especially when they are building) and won't duplicate two paths to the same track in a short space unless there is a specific reason (and even then! :hehe:). Does that make sense? If you look at the first picture in your last post, you'll see there is a cut of boxcars (or a short consist) on the 3rd track from the right. I think I can make out 3 switches leading to the 3rd track from the 4th and that would make them redundant (and expensive) to build and maintain. Plus, you'll save a bit on polys and it can be more challenging to navigate a yard when there are less opportunities to cross over.

If that last one made no sense, let me know and I'll show you in a picture what I mean.

Keep up the great work! I think this will be very interesting to drive on!

:wave:

Gisa ^^

evan123
July 14th, 2009, 11:11 PM
Gisa,

Thank you for the suggestions! I will definitely tend to them. And you are SO right about the switches, after all, sometimes it can get very confusing!!

-Evan

gisa
July 14th, 2009, 11:48 PM
My pleasure Evan. I'm not a routebuilding pro but I know a few things. :o My wife will say I know much less than that! :hehe:

May I suggest a few more while I'm on a roll (I'm not trying to criticize: just offering some constructive criticism [you are welcome to do so with me anytime!]).

1. Give the gated crossing you have some lights. :) I've never seen a gated crossing without them (but I could be wrong).
2. If you'd like, you can swap out the trucks from some of the boxcars and put in decent looking bogies (instead of the default Auran ones). Unless of course, you are focusing on frame rates.
3. You may want to swap the track for two reasons. The first being polys: when you build a yard too many tracks (that are high poly) can really hurt frame rates. The second is that, I am not 100% sure but those tracks look like they have concrete sleepers and those are very expensive as far as I know (and used sparingly) but it's up to you. I and several other trainzers might recommend the lp-wood track although there are many lower poly tracks out there: totally up to you!

Looking forward to your next batch of screenies!

:wave:

Gisa ^^

evan123
July 15th, 2009, 02:38 AM
A few more screenies. Adjust the "Drop off" for water, greatly increased the gradual decline of elevation. Added lights & X-ing booms for the crossings, and added + completed another board.

http://img338.imageshack.us/img338/9308/evan123200907140010.jpg (http://img338.imageshack.us/i/evan123200907140010.jpg/) http://img338.imageshack.us/img338/evan123200907140010.jpg/1/w1280.png (http://g.imageshack.us/img338/evan123200907140010.jpg/1/)
http://img189.imageshack.us/img189/2383/evan123200907140012.jpg (http://img189.imageshack.us/i/evan123200907140012.jpg/) http://img189.imageshack.us/img189/evan123200907140012.jpg/1/w1280.png (http://g.imageshack.us/img189/evan123200907140012.jpg/1/)
http://img338.imageshack.us/img338/6818/evan123200907140005.jpg (http://img338.imageshack.us/i/evan123200907140005.jpg/) http://img338.imageshack.us/img338/evan123200907140005.jpg/1/w1280.png (http://g.imageshack.us/img338/evan123200907140005.jpg/1/)

gisa
July 15th, 2009, 05:23 AM
Looking good Evan123. :) I have one last suggestion for you and you can totally ignore this if you'd like (because it's your layout and how you want to run operations on it depends on you).

In your first picture, you have 2 tracks on the left, a bit of a space and 2 more tracks (and then a fence to the right with some more tracks). Looking at these left most three tracks near the end of the brick warehouse there are two crossovers that are parallel to each other. If you follow the 2nd track from the left in, there is another crossover going to the same track just below. You could take out the first crossover on the top left because you don't really need it (the train can just go down a bit and reach that second crossover below). You can also leave it too if you like (and if yard space is at a premium). My final 2 cents.

You are doing really well (I hope you will you show us some more pictures from your second board soon :) ) and I hope I'm not discouraging you in any way. These are just some friendly pointers (and hey, do things as you'd like because in the end, this route is for you and if you enjoy it immensely, then it's great :) ).

:wave:

Gisa ^^

evan123
July 15th, 2009, 10:32 AM
Ah thank you very much Gisa! You're right I definitely should do more to cut back on the amount of track, I would just like the switching yard to be very versatile in the way a switcher can move about.

Stay tuned for more! :)

evan123
July 15th, 2009, 07:12 PM
http://img259.imageshack.us/img259/2383/evan123200907140012.jpg (http://img259.imageshack.us/i/evan123200907140012.jpg/) http://img259.imageshack.us/img259/evan123200907140012.jpg/1/w1280.png (http://g.imageshack.us/img259/evan123200907140012.jpg/1/)
http://img198.imageshack.us/img198/9955/evan123200907140013.jpg (http://img198.imageshack.us/i/evan123200907140013.jpg/) http://img198.imageshack.us/img198/evan123200907140013.jpg/1/w1280.png (http://g.imageshack.us/img198/evan123200907140013.jpg/1/)
http://img88.imageshack.us/img88/8753/evan123200907140015.jpg (http://img88.imageshack.us/i/evan123200907140015.jpg/) http://img88.imageshack.us/img88/evan123200907140015.jpg/1/w1280.png (http://g.imageshack.us/img88/evan123200907140015.jpg/1/)

gisa
July 15th, 2009, 11:41 PM
Ah thank you very much Gisa! You're right I definitely should do more to cut back on the amount of track, I would just like the switching yard to be very versatile in the way a switcher can move about.

Stay tuned for more! :)

My pleasure. If you like lots of tracks like that, go right on ahead! Some people like a challenge when they have to sort but to each their own. As long as you are happy with it, that's all that matters.

I really like your first pic! Lots of trees and depth...that's hard to do and very time consuming. I assume those are the low poly trees (and if so very wise choice using them as you can't see lots of detail that far from the tracks anyhow).

Keep up the great work!

:wave:

Gisa ^^

evan123
July 16th, 2009, 03:32 AM
I really like your first pic! Lots of trees and depth...that's hard to do and very time consuming. I assume those are the low poly trees (and if so very wise choice using them as you can't see lots of detail that far from the tracks anyhow).

Yes they are low poly :)

On ground level, the route runs at about 20-25FPS for me.. which is fine. I'm on a gaming rig so the graphics cards usually run circles around games! :P

More screenshots to come! 8 boards fully completed!

MarvinMartian
July 16th, 2009, 11:23 AM
Looking good there Evan. Good to see a Pacific NW route. :D

Leroy :wave:

WCL
July 16th, 2009, 11:34 AM
Looking pretty good :Y:

evan123
July 16th, 2009, 03:43 PM
Alright, for now, until I can figure out what else would be cool to do, the route is complete!

http://img404.imageshack.us/img404/2682/evan123200907150000.jpg (http://img404.imageshack.us/i/evan123200907150000.jpg/)

Loads of rolling stock around the yards & the main line. Multiple locomotives to haul thousands of tons of freight throughout the route, and a small switcher locomotive located at the docks for all stock maneuvering purposes.

evan123
July 16th, 2009, 06:30 PM
http://img193.imageshack.us/img193/1097/evan123200907150005.jpg (http://img193.imageshack.us/i/evan123200907150005.jpg/) http://img193.imageshack.us/img193/evan123200907150005.jpg/1/w1280.png (http://g.imageshack.us/img193/evan123200907150005.jpg/1/)
http://img44.imageshack.us/img44/6636/evan123200907150006.jpg (http://img44.imageshack.us/i/evan123200907150006.jpg/) http://img44.imageshack.us/img44/evan123200907150006.jpg/1/w1280.png (http://g.imageshack.us/img44/evan123200907150006.jpg/1/)
http://img391.imageshack.us/img391/4611/evan123200907150007.jpg (http://img391.imageshack.us/i/evan123200907150007.jpg/) http://img391.imageshack.us/img391/evan123200907150007.jpg/1/w1280.png (http://g.imageshack.us/img391/evan123200907150007.jpg/1/)

evan123
July 17th, 2009, 10:26 AM
http://img204.imageshack.us/img204/7374/evan123200907160003.jpg (http://img204.imageshack.us/i/evan123200907160003.jpg/) http://img204.imageshack.us/img204/evan123200907160003.jpg/1/w1280.png (http://g.imageshack.us/img204/evan123200907160003.jpg/1/)
http://img204.imageshack.us/img204/1735/evan123200907160006.jpg (http://img204.imageshack.us/i/evan123200907160006.jpg/) http://img204.imageshack.us/img204/evan123200907160006.jpg/1/w1280.png (http://g.imageshack.us/img204/evan123200907160006.jpg/1/)

evan123
July 18th, 2009, 02:15 AM
I have gotten busy with the route again, and added another 5-6 boards. And I couldn't help myself, so I created a western logging-sub division with 2, strasburg locomotives hauling the line.

Screenshots:

http://i211.photobucket.com/albums/bb286/evanissoccer/evan123_20090717_0002.jpg
http://i211.photobucket.com/albums/bb286/evanissoccer/evan123_20090717_0006.jpg
http://i211.photobucket.com/albums/bb286/evanissoccer/evan123_20090717_0007.jpg
http://i211.photobucket.com/albums/bb286/evanissoccer/evan123_20090717_0008.jpg
http://i211.photobucket.com/albums/bb286/evanissoccer/evan123_20090717_0010.jpg
http://i211.photobucket.com/albums/bb286/evanissoccer/evan123_20090717_0011.jpg

gisa
July 18th, 2009, 02:35 AM
Looks great! By all means, build to your hearts content. It's scary how easy it is to get carried away though (speaking from personal experience) but your shots look great!

One tiny nitpick: those huge piles of logs are splines right? Be sure to shorten the one on the bottom left (it is overlapping the planks in the last picture you posted).

:wave:

Gisa ^^
p.s. everytime I take my own screenshots I get frustrated as I see so many things that need to be fixed, which is partly why I like taking them (helps with quality control :hehe: )

evan123
July 18th, 2009, 10:24 AM
Actually they are not log splines, I just arranged them to look like it. I completely forgot where the lumber spawns, so that will need some fixing!

evan123
July 18th, 2009, 06:44 PM
http://i211.photobucket.com/albums/bb286/evanissoccer/evan123_20090717_0026.jpg
http://i211.photobucket.com/albums/bb286/evanissoccer/evan123_20090717_0024.jpg
http://i211.photobucket.com/albums/bb286/evanissoccer/evan123_20090717_0020.jpg
http://i211.photobucket.com/albums/bb286/evanissoccer/evan123_20090717_0017.jpg
http://i211.photobucket.com/albums/bb286/evanissoccer/evan123_20090717_0015.jpg

cascaderailroad
July 18th, 2009, 07:13 PM
The track looks kinda odd and non detailed...MP Wood even looks fair to good...the type of track used on a route really sets it apart from all the rest.

evan123
July 18th, 2009, 08:01 PM
The track looks kinda odd and non detailed...MP Wood even looks fair to good...the type of track used on a route really sets it apart from all the rest.

I'd prefer it if i didn't rerail the whole route... This track im using offers double, triple & quad rail so it works fine for me.

gisa
July 18th, 2009, 09:59 PM
The track you use does grow on me, but there is one thing I should warn you about.

If you plan on using the AI to do switching or drive through freights, it tends to have problems when the track is not aligned properly. It also happens when using double or triple track so it is best to avoid using that and to simply lay 1 track at a time.

look here -> http://trains.0catch.com/tutorial.html

:wave:

Gisa ^^

evan123
July 19th, 2009, 12:44 AM
http://i211.photobucket.com/albums/bb286/evanissoccer/evan123_20090717_0023.jpg
http://i211.photobucket.com/albums/bb286/evanissoccer/evan123_20090717_0024-1.jpg
http://i211.photobucket.com/albums/bb286/evanissoccer/evan123_20090717_0026-1.jpg
http://i211.photobucket.com/albums/bb286/evanissoccer/evan123_20090718_0000.jpg
http://i211.photobucket.com/albums/bb286/evanissoccer/evan123_20090718_0001.jpg

evan123
July 31st, 2009, 03:32 PM
Update: The route now spans over some 25 boards. The industries vary from standard freight shipping through boxcar & intermodal, grain,logging, oil, and passenger transportation.

There are 3 cities on the map, 2 of the cities have passenger stations. There are 8 SP SD40's that work the main line, 2 yard switchers, and 2 small GP30's that work in tandem on the logging sub division. The logging industry is fully operational.

I really don't know when or how the route will be finished. Right now it is 100% ready to go with an average of 25-30FPS in the hectic spots of the route.