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Rougespear7mm
May 7th, 2009, 03:41 PM
Hello all,

I'm running TS2009, and I'm wondering if there is a command line that I can insert into the config.txt file to let me zoom out furthur along the Z axis (vertical) in Surveyor? This would allow me a greater look and feel with how the layout's trackage is turning out. Any thoughts?

Cheers, Brent

rweber95
May 8th, 2009, 01:08 AM
You can edit the trainzoptions.txt file and add -surveyorfov=180 and save it. This will let max zoom up to show and entire 3 x 3 base board layout. That's 46,656 sq meters vs a single baseboard of 5184 sq meters. I think the default field of view in surveyor is 55, just like it is in driver.

Bob

cascaderailroad
May 8th, 2009, 08:52 AM
You can use any numeral you like...185 being about as far as you want to go, 130, 105, 55, 30...etc...any numeral...of your choice.

Rougespear7mm
May 8th, 2009, 02:57 PM
Thanks guys! -surveyorfov=100 worked out very nicely after some tuning!

Cheers

cascaderailroad
May 8th, 2009, 03:49 PM
For manipulating basemaps you definately want to enter: -surveyorfov=185

Euphod
May 8th, 2009, 05:36 PM
Hey, great...another nugget I didn't know! Thanks.:)

Rougespear7mm
May 9th, 2009, 04:26 PM
So... I added "-surveyorfov=100" in the trainz options file. This allowed me to zoom out further in surveyor, but now everything is distorted... why is that? Can I fix it?

Brent

rweber95
May 9th, 2009, 05:39 PM
The suggestion for using a large fov in surveyor was to provide a 'tempory' wide angle view of your route. Unforturately, when you zoom back in it gives a highly distorted view making it hard to place consists or objects in surveyor. For normal use you should remove.

Bob

cascaderailroad
May 9th, 2009, 08:46 PM
I constantly change, and rechange my Trainzoptions File to: -surveyofov=35 for near normal view...and any numeral up to: -surveyorfov=185 for a super wide angle view.

The greater the number...the more distorted and fish-eyed view you get.

I could always emit the line completely, and re-add the line whenever I need a wide angle, distant view.