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FECrailway_Richard
April 15th, 2009, 12:31 PM
I know that there are many folks out there with a much greater knowledge of the huge inventory of Trainz content available.

I am looking for two, three, or four lane roads that are (or can be set to be) one way traffic. I also need them to work well with available railroad grade crossings.

I would greatly appreciate your suggestions!

OLD JOKE: A wife calls her elderly husband on his cell phone. He should be on his way home, and his wife knows that he usually takes the freeway.

Wife: "Honey, I called to warning you that a car is traveling the wrong way on the freeway and is causing a major mess."

Husband: "One car going the wrong way?!" "There are hundreds!"

Richard

American_Connections
April 15th, 2009, 12:44 PM
Are you talking about default traffic or driveable vehicles? My roads travel both directions, but is just for driveables.

FECrailway_Richard
April 15th, 2009, 03:53 PM
Are you talking about default traffic or driveable vehicles? My roads travel both directions, but is just for driveables.

At the moment, I am concerned with one way default traffic over 2, 3, or 4 lanes that works well with available crossing grades.

But I am interested in checking out what you have for future use.

Thanks.

brickbuilder711
April 15th, 2009, 05:30 PM
Richard, as far as I know there may be 3 lane roads from the classics lineup. I am modeling cantilevers for FEC and CSX and may try to suit it with gray or dark grey road. I should be updating BNSF50's bridge cantilever idea with Harmon and Lincoln Industries models, much like those on the FEC.

I am still learning on modeling with GMAX and hope to actually get to the point of these splines. It's hard to get roads to be one way in Trainz.

Regards,
Tolga E.
Miami, FL :wave:

FECrailway_Richard
April 15th, 2009, 06:14 PM
Richard, as far as I know there may be 3 lane roads from the classics lineup. I am modeling cantilevers for FEC and CSX and may try to suit it with gray or dark grey road. I should be updating BNSF50's bridge cantilever idea with Harmon and Lincoln Industries models, much like those on the FEC.

I am still learning on modeling with GMAX and hope to actually get to the point of these splines. It's hard to get roads to be one way in Trainz.

Regards,
Tolga E.
Miami, FL :wave:

I am excited by the work I see you doing in content creation. You know better than most what we are looking for in content for Florida railroads.

With all of the one way streets you can find in older cities, I am surprised that some expert spline content creator hasn't built a few versions of one way streets and crossing grades.

Now that I am including the SFCE trackage in my layout, I'm going to need a fleet of old sugar cane hoppers. That is going to be some custom work for sure.

Did I see new FEC locomotives in Trainz wearing Red, White, and blue? I need me some of those bad boys!

Richard

brickbuilder711
April 15th, 2009, 06:56 PM
I am excited by the work I see you doing in content creation. You know better than most what we are looking for in content for Florida railroads.

With all of the one way streets you can find in older cities, I am surprised that some expert spline content creator hasn't built a few versions of one way streets and crossing grades.

Now that I am including the SFCE trackage in my layout, I'm going to need a fleet of old sugar cane hoppers. That is going to be some custom work for sure.

Did I see new FEC locomotives in Trainz wearing Red, White, and blue? I need me some of those bad boys!

Richard

Richard,

Thank you for the compliment! :) I made some, and have much more to do!

Damian's been working on those but still needs permission from Frank to further these out. I told him what to fix and he mostly calibrated it, only thing we're missing is the moving of the headlights to the center.

I just might get to the sugarcane stuff, but I can also help you out. Download GMAX and I'll teach you some of the tools like boolean, smooth, adding shapes and textures, etc.

GMAX is fun and I started from scratch and I got the basics of it.

Tolga

FECrailway_Richard
April 15th, 2009, 07:44 PM
Richard,

I just might get to the sugarcane stuff, but I can also help you out. Download GMAX and I'll teach you some of the tools like boolean, smooth, adding shapes and textures, etc.

GMAX is fun and I started from scratch and I got the basics of it.

Tolga


Fortunately there is one basic design for the sugarcane cars; even though they have a huge fleet of them. Plus I took plenty of pictures of them when we toured US Sugar.

I would enjoy understanding GMAX, although I may not master it as quickly as you do.

It's not just a matter of available time.

From meeting you in person, I believe that there will be very few things in life that you will not be able to understand and master.

Richard

brickbuilder711
April 15th, 2009, 08:00 PM
Fortunately there is one basic design for the sugarcane cars; even though they have a huge fleet of them. Plus I took plenty of pictures of them when we toured US Sugar.

I would enjoy understanding GMAX, although I may not master it as quickly as you do.

It's not just a matter of available time.

From meeting you in person, I believe that there will be very few things in life that you will not be able to understand and master.

Richard

Richard,

I'll need the measurements of that car, really that will determine the representation in TRS.

I might give a shot a little later at the 3 to 4 lane road since that is the original question ;)

Regards,
Tolga E.
Miami, FL

nicky9499
April 16th, 2009, 07:15 AM
I'm sorry to interrupt but this will be a quick question: are there single-lane, single direction splines available anywhere? This would be useful or at least as a temporary measure until someone creates multi-lane highway splines capable of traffic of multiple lanes in the same direction.

Cheerio,
Nicholas.

brickbuilder711
April 16th, 2009, 07:40 AM
I'm sorry to interrupt but this will be a quick question: are there single-lane, single direction splines available anywhere? This would be useful or at least as a temporary measure until someone creates multi-lane highway splines capable of traffic of multiple lanes in the same direction.

Cheerio,
Nicholas.

YARN: 1L Ramps available. Function 1 way unless 2 way splines are placed.

FECrailway_Richard
April 16th, 2009, 07:50 AM
I'm sorry to interrupt but this will be a quick question: are there single-lane, single direction splines available anywhere? This would be useful or at least as a temporary measure until someone creates multi-lane highway splines capable of traffic of multiple lanes in the same direction.

Cheerio,
Nicholas.

That is an interesting suggestion. I believe there are ramps available for building freeway entrances & exits, but I'm not sure how well they might work with existing grade crossings, either alone or in groups.

I appreciate the thought process.

I'm still a bit surprised that with the large number of one way streets in older cities that this has not already been addressed.

Many Thanks;

Richard

nicky9499
April 16th, 2009, 11:46 AM
Actually, Auran has already provided all of us with this one-lane-one-direction road spline solution - but with sidewalks (TRS06/09 built-in, not sure about others). If a talented content creator could edit the mesh and leave only the traffic path, the route building community would have taken another step towards immersive realism.

Cheerio,
Nicholas.

FECrailway_Richard
April 16th, 2009, 12:44 PM
If a talented content creator could edit the mesh and leave only the traffic path, the route building community would have taken another step towards immersive realism.

Cheerio,
Nicholas.

Well said!

It is also important to have one way crossing grades to work with them properly.

I am amazed many times at the talent that is out there, and I bet someone already knows how to solve this issue.

Richard

brickbuilder711
April 16th, 2009, 03:38 PM
Richard,

I'll try to get the one way MESHES started by the weekend.

Should contain 2, 3, 4, and 5 lane options. I'll try to get crossing equipment adjusted to those too by next weekend.

If you look at my thread and you see the three lane cantilevers and the possibility of highways, you'll probably agree. :)

BTW: Added new screens.

Regards,
Tolga E.
Miami, FL

brickbuilder711
April 19th, 2009, 10:04 AM
Richard,

I do have some good news.

On the evening of Friday I did find time to work on the 3 lane road.

I don't know if this is clear, as I just took this shot on TOE (Trainz object Explorer)

Now I don't know how to form this into a spline. I tried the asset-filename way and it doesn't help. I would need some help, I searched, and I found a thread asking for the tutorial and someone guided him, I'm evaluating that. If it doesn't work for TS 2009 then I'll further the question to experts here.

http://i479.photobucket.com/albums/rr156/brickbuilder711/road.jpg

Regards,
Tolga E.
Miami, FL

brickbuilder711
April 19th, 2009, 10:42 AM
Edited the mesh, and came up with after this shot:

http://i479.photobucket.com/albums/rr156/brickbuilder711/3lane.jpg

http://i479.photobucket.com/albums/rr156/brickbuilder711/brickbuilder711_20090418_0005.jpg

I'm checking the spacing so I can consolidate it.

FECrailway_Richard
April 19th, 2009, 10:54 AM
Impressive!

Looks like you're already deep in to it. Good Luck!

I hope that it will work in both 2006 and 2009. I am finishing FEC 2020 in 2006, and then upgrading it to 2009 so people with older computers can still enjoy it.

Do you already have a three lane grade crossing that you might modify to work together?

I'll be out there getting some trackside photos. I hope they help.

Richard

FECrailway_Richard
April 19th, 2009, 11:11 AM
Very nice!

I admit I don't fully understand the process, so take this suggestion for what it is worth.

Perhaps your road image should be your current image combined with a mirror of itself, so that both edges match. That way, the road can have texture, along with a clean transition to next image.

Just guessing.

Richard

brickbuilder711
April 19th, 2009, 11:14 AM
Very nice!

I admit I don't fully understand the process, so take this suggestion for what it is worth.

Perhaps your road image should be your current image combined with a mirror of itself, so that both edges match. That way, the road can have texture, along with a clean transition to next image.

Just guessing.

Richard

Richard,

Thanks!

Once I get the asset fixed I might be interested in emailing you the file so you can have a look at it.

I'm off to fix the texture now.

Tolga

brickbuilder711
April 19th, 2009, 12:35 PM
I thought I did what you advised but it came out this way, maybe it's right or maybe it's wrong...

The roadpiece was split in two so that one side would be vert-flipped from the other.

The spline did close up...

http://i479.photobucket.com/albums/rr156/brickbuilder711/brickbuilder711_20090418_0008.jpg

brickbuilder711
April 19th, 2009, 12:40 PM
Richard,

Thanks!

Didn't catch this one at first.

The Trainz build is ACTUALLY 2.6! That way it won't be faulty because of old properties, like some categories which turned "obsolete" when it was build 2.9.

Thanks for the trackside photography!

I have a three lane cantilever, I am actually considering making the lights function under a future evolution of ATLS and the gates, I might ask bnsf50 to make the gates to the point there's just a gate mast and a strip of track. I'll make the concrete grades as a trackside object to be placed on the track via the category adjacent to track splines and use traffic stoppers to control the traffic.

Tolga


Impressive!

Looks like you're already deep in to it. Good Luck!

I hope that it will work in both 2006 and 2009. I am finishing FEC 2020 in 2006, and then upgrading it to 2009 so people with older computers can still enjoy it.

Do you already have a three lane grade crossing that you might modify to work together?

I'll be out there getting some trackside photos. I hope they help.

Richard

FECrailway_Richard
April 19th, 2009, 07:11 PM
The images made it a little difficult to see, so I not sure if you understood what I was suggesting.

I believe a spline works by both stretching and repeating an image. A simple road image with a flat color plus strips along the direction of the spline works great as it repeats the pattern.

But to add true life textures to a spine image often means that one edge (along the direction of the spine) doesn't match the opposite edge. This can make the spline appear choppy.

By combining an image to its mirror image along the direction of the spine prevents the spline from appearing choppy.

The texture pattern will repeat again and again, but the pattern transition will appear smooth.

Richard

Jerker
April 19th, 2009, 08:36 PM
G'day brickbuilder711,

I cannot see from your later images but if you are concerned about the 'gap' between the spline ends, this is caused by the actual length of the Gmax mesh NOT matching the stated length of the spline in the asset's config.txt file. These two measurements must be identical (to the 'mm'), otherwise, the observed effect is evident...

Jerker {:)}

brickbuilder711
April 19th, 2009, 09:29 PM
G'day brickbuilder711,

I cannot see from your later images but if you are concerned about the 'gap' between the spline ends, this is caused by the actual length of the Gmax mesh NOT matching the stated length of the spline in the asset's config.txt file. These two measurements must be identical (to the 'mm'), otherwise, the observed effect is evident...

Jerker {:)}

I updated the mesh and the dimensions and it works, it is far smoother because I put the vertical flip image with it to make a reverse effect.

brickbuilder711
April 19th, 2009, 09:40 PM
Here's a better image, I think the effects work well.
Look carefully at the spline box to tell it.
http://i479.photobucket.com/albums/rr156/brickbuilder711/brickbuilder711_20090419_0000-1.jpg

Jerker
April 19th, 2009, 11:08 PM
G'day brickbuilder711,

"mucho bettere"...

Jerker {:)}

brickbuilder711
April 20th, 2009, 11:07 AM
G'day brickbuilder711,

"mucho bettere"...

Jerker {:)}

Thanks. I will try four, five, six, and not to forget two lane options soon.

nicky9499
April 20th, 2009, 12:38 PM
Glad to hear a great idea has been brought alive, and that highway is looking really nice. Please don't forget the invisible one/two single-direction splines, they can be useful in more ways than I can count off the top of my head. Also, may I suggest a 'softer' texture for the highway to avoid too much texture repetition (the LP series and BNSF50's are fine examples), and a dark region in the center of the lane for the oil left behind by vehicles.

Cheerio,
Nicholas.

FECrailway_Richard
April 20th, 2009, 06:26 PM
The spine is really strarting to look great!

I agree that the texture should always be subdued a bit more than you might assume at first.

While downloading manhole covers to add to the roads, I remember seeing puddles that can be laid on road spines as well as lines and crossing grade warning markings.

Perhaps the actual spline textures of the roads of the future will have subdued textures running "against the grain" of the spline to reduce noticable patterns; and such features such as potholes or new patches of asphalt will be content that can be added at random.

I am looking forward to trying out your whole one way collection.

Richard

brickbuilder711
April 21st, 2009, 04:26 PM
The spine is really strarting to look great!

I agree that the texture should always be subdued a bit more than you might assume at first.

While downloading manhole covers to add to the roads, I remember seeing puddles that can be laid on road spines as well as lines and crossing grade warning markings.

Perhaps the actual spline textures of the roads of the future will have subdued textures running "against the grain" of the spline to reduce noticable patterns; and such features such as potholes or new patches of asphalt will be content that can be added at random.

I am looking forward to trying out your whole one way collection.

Richard

Thanks;

As someone said I may be making separate shapes in that I can adhere to details like the center of the lane being darker.

It's a lot better for puddles, potholes, patches of pavement, etc. to be added at the end user's liking. That way it'd look more random.

paulzmay
April 21st, 2009, 05:40 PM
G'day brickbuilder711,

I cannot see from your later images but if you are concerned about the 'gap' between the spline ends, this is caused by the actual length of the Gmax mesh NOT matching the stated length of the spline in the asset's config.txt file. These two measurements must be identical (to the 'mm'), otherwise, the observed effect is evident...

Jerker {:)}

Actually the length tag in the config should be 1% longer than the mesh due to a bug introduced in TRS04.

If this is an asset for TC1/2 onwards it is possible to make it automatically a one-way multi lane spline. For versions prior to that it has to be fudged...

Looks good by the way!

Paul

brickbuilder711
April 23rd, 2009, 08:29 PM
http://i479.photobucket.com/albums/rr156/brickbuilder711/brickbuilder711_20090422_0000.jpg
Progress on the 3l mesh.

Suggestions? Too bright? Much appreciated!