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leeferr
December 26th, 2006, 02:16 AM
Here's a shot of a cathedral that I'm working on. I plan to upload it tomorrow or the next day.

https://home.comcast.net/~leeferr/cathedral.JPG

colhad
December 26th, 2006, 03:43 AM
Nice catherdral leeferr, welldone with that.:)

sura
December 26th, 2006, 04:10 AM
Hi Leeferr,

please do not take my words as an enemy attack, i write with the best will :D:

reconsider to upload this modell, and delay the release until the texturing is not perfect. There are so many parts to correct yet. The roof-texture is now monotonously repeating, just like the wall textures. They do not pass in colour, etc.

You may collect a large nunber of church photos from the web, compare yours to those, and find textures which look more realistic.

Of course i know and understand how excited we are ;) when the modell-mesh is finished, and how do we urge then the texturing. The point dividing toy-models and artistic models is laying exactly here: resist the wish to share MyModel with the others, and invest more time to produce high quality objects... :)

I wish You to choose the second way. Visit the homepage of DmDrake, and check out his models. That should be your goal to achieve...

Cheers and Happy Hollidays:
Sura
:p

leeferr
December 26th, 2006, 10:04 AM
Sura
I don't take it as an attack. I appreciate the comments. I'm not happy with the textures yet either. I'm working on them. Just wanted to get some comments and I appreciate them. I'll be working with the textures some more in the next day or two until I'm happy with them.

leeferr
December 26th, 2006, 04:27 PM
Sura
I've given some more thought to your comments and although they are valid, with a building of this scale (the side walls are 50 ft high), any material will appear monotonous, espcially a roof surface as expansive as this one. Any masonry wall that is this large will also appear to be monotonous, but I'm continuing to work with it. If you look at pictures of some old cathedrals, they too appear to be monotonous at times except for the proliferation of ornate carvings at doors, windows, spires, pediments, etc. but the roofs can be quite boring at times. I'm continuing to work on it, but be aware that large expanses of a material, depending on the texture, tiling and limits of file sizes while maintaining some detail can be overcoming. The mesh itself is fairly high in polys (about 6500) and I'm trying to work with texture files that won't overwhelm the content file size.
Thanks for your thoughts.

sura
December 26th, 2006, 05:04 PM
Hello Leeferr,

well, i reconsidered my thoughts and really apologize to cause any disorientation :o . Of course, you may go ahead as you want to, and of course you has to decide, how to develop your models :D . My suggestion is (for all creators) to make and use phototextures instead of using texture-tiles ;) .

The 6500 poly is very much above the CCG recommendations. Let us see an example made by our small group, FMA (you may find us on the hungarian trainz-site, HO TTrainz)

http://img174.imageshack.us/img174/1950/churchxk4.jpg

Our cathedral is over 150 feet high, and includes cca. 200 (two-hundred) polygons.

However do not hesitate to make your own model, and to upload it to the DLS. The cathedral in the example is not our first model, and we had our learning process as well...

PS: Our cathedral is not available yet, due to the lack of the nightmode and the spare-time :mad: to finish it.

Cheers:
Sura
;)

smkiller
December 26th, 2006, 05:08 PM
Both your cathedrals are masterpeices:) Excelent examples of what TRS id about

Sam

leeferr
December 26th, 2006, 05:14 PM
time is always a problem. I'm assuming the your cathedral's height is from base to the top. Mine is about 110 ft from base to top. My polygon count comes mostly from the pilasters and buttresses. Although it raises poly counts, I prefer actual 3d's in lieu of applied textures for the 3d look. As a result, my models are not for all machines, but I tend to be more detailed than I should. It's the architect in me I guess. Once I delete the hidden faces, hope it will drop quite a bit. I'll post another picture if I can get it close to where I want it.

Best wishes to you.

Tokkyu40
December 27th, 2006, 10:00 PM
Very nice workmanship. I'm glad to hear that you're working hard to reduce hidden polygons. These days too many creators rely on heavy machine power rather than cleaning up the mesh, so I can't use them on my older computer. I miss out on some great assets.
I'm looking forward to finding this on the DLS.

:cool: Claude

leeferr
December 28th, 2006, 01:49 AM
I've changed some of the textures and think it looks a lot better, but still not 100% satisfied with it yet. I'm also still trying to get the poly count down, but the pilaster, buttresses and curved roof sections are going to make it tough to get it much lower. I'll try to get a shot up of where I am so far.

leeferr
December 28th, 2006, 02:04 AM
Here's a couple of shots of the revisions so far.
Mike

https://home.comcast.net/~leeferr/cathedral3.JPG

https://home.comcast.net/~leeferr/cathedral2.JPG

sura
December 28th, 2006, 04:09 AM
Hi Leeferr,

very positive developments :D

Cheers:
Sura
:p

Sombra
December 28th, 2006, 07:13 AM
Good work leeferr

nikos1
December 28th, 2006, 09:59 AM
nice work leefer, you are making some great content, i have found good use for many of your buildings on my routes:)

leeferr
December 28th, 2006, 11:35 AM
thanks all. Still not pleased with it yet, but it's getting closer.
Mike

dmdrake
December 28th, 2006, 11:41 AM
Much improved!

Dave

leeferr
December 28th, 2006, 02:00 PM
thanks Dave. Hope it will be even better before I release. I don't really want to rush it. I'd like to be pleased with the final result before releasing as I'm sure that you agree. After I get it where I want it, I plan to do a reskin of it in brick.

ish6
December 28th, 2006, 06:45 PM
Great job!!!!:)

leeferr
December 28th, 2006, 07:53 PM
Great job!!!!:)

thanks ish

leeferr
December 30th, 2006, 01:18 AM
Well, I've been ill the last couple of days, but here's the final result as I have uploaded it to the DLS.
thanks for everyone's comments.
Mike

https://home.comcast.net/~leeferr/stonecathedral1.JPG

https://home.comcast.net/~leeferr/stonecathedral2.JPG

leeferr
December 30th, 2006, 02:27 PM
I'm still a little ill, but found time to do a first reskinning of the cathedral in brick. Still got some work to do on the texturing, but here's a couple of shots as it is right now.
Mike

https://home.comcast.net/~leeferr/brickcathedral1.JPG

https://home.comcast.net/~leeferr/brickcathedral2.JPG

titaniclover
December 30th, 2006, 03:19 PM
nice. i will indeed download.

jjslll54
December 30th, 2006, 07:27 PM
That is a very nice building. It is very hard to judge scale from your pictures. You could put a car or person near the front doors to give us an idea of size. You could also do a screenshot from the alt walk perspective.

Jack

AJ_Fox
December 30th, 2006, 07:56 PM
Hi leeferr

I think you're just about there. :) Looks great!

AJ

leeferr
December 30th, 2006, 08:07 PM
That is a very nice building. It is very hard to judge scale from your pictures. You could put a car or person near the front doors to give us an idea of size. You could also do a screenshot from the alt walk perspective.

Jack

very good idea.

leeferr
December 30th, 2006, 08:16 PM
Here's one with a street and a car for scale

https://home.comcast.net/~leeferr/cathedralscale.JPG

dmdrake
December 30th, 2006, 08:39 PM
Now it looks right!:) 'Scale is everything'.

Dave

leeferr
December 30th, 2006, 11:35 PM
thanks for the boost

jjslll54
December 31st, 2006, 12:38 AM
Very nice.

Jack

titaniclover
December 31st, 2006, 12:49 AM
I'm still a little ill, but found time to do a first reskinning of the cathedral in brick.
well at least your still alive..;)
excelent job on the brick job. and holy crap i didnt know it was that big!!!
hope you get better before the holidays are over so you can enjoy your self. but your still going.
those signs are excelent!! ive used them quite a bit yet every time i forgot to take a screenshot. well done on those!
did you ever make the support frame i suggested Mike? ive been waiting for it.

leeferr
December 31st, 2006, 01:18 AM
well at least your still alive..;)
excelent job on the brick job. and holy crap i didnt know it was that big!!!
hope you get better before the holidays are over so you can enjoy your self. but your still going.
those signs are excelent!! ive used them quite a bit yet every time i forgot to take a screenshot. well done on those!
did you ever make the support frame i suggested Mike? ive been waiting for it.

Sorry Adam, but I haven't yet. I"ve got so many things on my 'to do' list that I just haven't gotten around to it yet. I'll try to move it further up my list. It seems that everytime that I start something that I get an idea for something else and forget about what I had planned on working on next.

I'm glad that you like the signs so well. I wasn't very good at creation when I first started, but as I gain experience, my file sizes seem to be decreasing. It's a testament to texture file sizes primarily I think. I like the detail of the larger file sizes, but there's a trade off for the final product

UPX-18
December 31st, 2006, 01:40 AM
wow thats looking nice

leeferr
December 31st, 2006, 03:14 AM
Okay. I've uploaded the Brick Cathedral. It and the Stone Cathedral should be on the DLS in the next few days (after the holidays I guess). Hope they're useful. I know they will be in some projects that I have planned.

Happy New Year everyone and now onto new projects.

By the way; my new year resolution is to get better at creation. With everyone's help, maybe I can improve.

Mike

titaniclover
December 31st, 2006, 12:13 PM
my new years resolution is to make a route i can be proud of. i kinda suck at most things. lets go down the list:

Surveyor-horrible at
Gmax-forget it im so bad its not funny
Paintshed-well im ok in this, i can whip out something i like that does the job.

well first im going to master Surveyor then onto Gmax. then finnally Paintshed using a trick i learned from MuttsMooch.

leeferr
December 31st, 2006, 04:16 PM
sounds like a good plan for the year.
I'm competent in surveyor, but by no means an expert.
I hate Gmax. I build my meshes in a CADD program, import to Gmax and then texture
I'm terrible at paintshed and reskinning. Just haven't had the interest yet.

titaniclover
December 31st, 2006, 04:23 PM
it fun to do if you need something quick and you dont want to go to the DLS.
well were evenly matched as you can say.;)

leeferr
January 3rd, 2007, 02:48 AM
Well, it looks like Auran's back from Holiday. My cathedral's are on the DLS