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Drucifer
December 7th, 2007, 01:29 AM
Auran Facing Financial Troubles
By Andy Chalk (http://www.escapistmagazine.com/profiles/view/Malygris)

Fury developer Auran (http://www.auran.com/)is rumored to be facing financial trouble and has told its employees to seek work elsewhere.

Angry Gamer (http://www.angry-gamer.net/ag/index.php?option=com_content&task=view&id=757&Itemid=62)is reporting that the company's woes stem largely from its recently released MMOG Fury (http://unleashthefury.com/), which focused exclusively on fast-paced PVP combat rather than lengthy character grinding. Despite its novel approach to the genre, the game has not done well since its October 16, with one anonymous source saying, "Fury was a financial disaster, it lost Auran a lot of money."

Company management has told employees that it cannot guarantee their jobs past the end of this week, and has suggested they look for opportunities with other companies. The quality assurance department is expected to take the brunt of the layoffs, while marketing and key management positions will remain safe for now. Melbourne-based developer Tantalus Interactive (http://www.tantalus.com.au/)is reported to be taking on up to 20 Auran staffers, while the Fury project itself may be outsourced to China, where it can be maintained more cheaply.

Based in Brisbane, Australia, Auran was founded in 1995 and experienced success with its first release, Dark Reign: The Future of War (http://www.darkreign.us/), in 1997. The company is also known for its Trainz (http://www.auran.com/trainz/)series of railroad simulators

http://www.escapistmagazine.com/news/view/79623-Auran-Facing-Financial-Troubles


* * * * *

Tony Hilliam: Rumours of Auran's Demise "Greatly Exaggerated"

Auran CEO Tony Hilliam has made a statement regarding the rumour that the company today planned to let a number of staff go (http://www.kotaku.com.au/games/2007/12/auran_to_cut_staff_this_friday.html), mainly in its QA department.



While Hilliam confirms that the Fury team will be reduced, it's more to do with creating an "agile" group of developers better able to address the needs of the game. Contrary to what the original Angry Gamer story led many to believe, the company is not going bust:
As I explained to the staff yesterday, whilst FURY has started off slower than expected, I still see a bright and long future ahead. However, that future will not include the full 60 man development team who have worked on FURY for the past year. The future will focus on a smaller, more agile core team of Fury developers. These are people who are incredibly passionate about the game and work until 4 in the morning to ensure they get things done.It's actually fairly normal for a dev team to shrink after the release of a title. The difference here is that Auran is going to the trouble of finding ex-employees other opportunities instead of just casting them into the sea of joblessness.


The statement goes on to mention that Auran plans to outsource at least some of the content development for Fury to China, where it says it has had a lot of success already.

Finally, Hilliam says that Tantalus (who we're stilling waiting to hear from) is right now opening a new studio near Auran's base of operations up in Brisbane. The new studio, which will focus on Wii and DS titles, will employ a few ex-Auran folk.


Tony's full statement can be found after the jump.
Several websites have circulated rumours regarding impending doom at Auran. Here is the official comment from Auran CEO, Tony Hilliam:



Auran has grown from 30 to 70 staff over the past few years, and in the past few months we’ve released FURY, Battlestar Galactica for XBLA and the 6th Edition of the long running Trainz franchise. In addition to game development, we also have a successful publishing business and release around 40 titles each year in Australia and New Zealand. In fact, we have just started licensing Australian-made titles to take to the world market.



Fury has been operating for 6 weeks and our first Free content update, the “Age of the Chosen” will definitely be released on December 14. Fury: AotC addresses many of the issues identified by players and reviewers in the original release. We’ve greatly enhanced the new player experience and made huge improvements to a number of systems. There will be another major FURY announcement next week about further changes that will be very exciting to all players (unless of course one of the staff under strict NDA decide to leak those details as well).



As I explained to the staff yesterday, whilst FURY has started off slower than expected, I still see a bright and long future ahead. However, that future will not include the full 60 man development team who have worked on FURY for the past year. The future will focus on a smaller, more agile core team of Fury developers. These are people who are incredibly passionate about the game and work until 4 in the morning to ensure they get things done.



FURY has been a big part of our lives and the core team will be doing everything they can to make sure it reaches its full potential. Anyone who has played a close game of Vortex or come back from 2-0 down to beat the opposing team in Elimination know of that potential. Sadly, too many players have only experienced a savage beating at the hands of veteran players. Perhaps they may pick up their bloodied corpses and return next weekend to see what we have done to help them get into the game.



Regarding China, during the past two years we successfully used several outsourcing companies and will be looking to China to create much of the new content that we will release in future updates. Furthermore, we’re talking with a number of publishers in Asia regarding co-development deals.



In addition, Auran and Tantalus are working together with a view to selecting a number of Auran staff to be part of new Tantalus studio (in Brisbane next to the Auran studio) working on DS and Wii titles. In fact, those interviews are taking place right now.



So the rumour mill got a number of things right or close to it, and I am happy to be able to add a little more detail. As they say in the classics, the death of Auran and FURY has been greatly exaggerated.



Tony Hilliam


CEO, Auran Games

http://www.kotaku.com.au/games/2007/12/tony_hilliam_rumours_of_auran.html

Euphod
December 7th, 2007, 01:53 AM
"Excellent......now we can work until 4 in the morning while muttering under our breath!"......rumored quote from a Fury core development team member.

Ed

ish6
December 7th, 2007, 08:05 AM
Fury's collapsed big time ... maybe, the jury is still out I guess!!

Me think that Auran should have put their resources (staff working until 4 in the morning as the article started") ......behind RSP when they have the opportunity to do so!!!

Ish

zatovisualworks
December 7th, 2007, 08:49 AM
:hehe: I also work until my 4.00 a.m. (and later) in Trainz but it's my hobby.

What happens to the Brisbaners is worse and worrying (for them) not for Auran. ;)

Alberte :hehe:, working for free now. :wave:

Wessex_Electric_Nutter
December 7th, 2007, 12:56 PM
So, if auran does go bankrupt, what happens to the Trainz source? Would anyone want it to go "open sourced?"

Lo_Poly
December 7th, 2007, 01:22 PM
Ooooooh no. If Trainz goes open source or something other it'll turn into an inconceivable mess!

And what's RSP?

PerRock
December 7th, 2007, 01:38 PM
Ooooooh no. If Trainz goes open source or something other it'll turn into an inconceivable mess!

And what's RSP?



really!? I generally find that items that are O-S are better than there C-S counter parts.

peter

Mike10
December 7th, 2007, 03:10 PM
If Auran goes bust (which I highly doubt they will), then we can buy the source code in the yard sale afterwards ;)

Mike.

Ben1337
December 7th, 2007, 03:26 PM
All i hope is that auran will be alright.

I am curious if they have a loan because they get interest for every loan you take out.

Looks like only time will tell.

AHSAN
December 7th, 2007, 04:22 PM
Hello

I personally think it will not affect Auran's current and future Trainz Projects.

I post from Tony Hilliam will be good

Regards

Ahsan:confused:
North American Trainz Team (http://www.freewebs.com/northamericantrainz/index.htm)

jeffmorris
December 7th, 2007, 05:09 PM
I hope that Auran will not go out of business. I want Auran to abandon other games and focus on "Trainz" programs. It is still easy to create new routes in Trainz.

AHSAN
December 7th, 2007, 05:25 PM
Hello

This post from Rob from Auran in Brisbane below 2 days ago states Trainz is still strong:D and I'm pretty sure it won't affect Trainz now and the future.

http://forums.auran.com/trainz/showthread.php?t=18749


Hello, gus1911,

I have the inside "poodah" for you. :hehe:

Auran itself will not be issuing a TRS2008 package, though overseas publishers may re-issue TRS2006 Vista under TRS2008 title with additional built-in content. The truth is that Trainz being a small operation must exploit these avenues for developement revenue in order to survive.

Auran intends to continue the Trainz Classics line, expanding with each edition and aiming for a final TRS package which comes up as much as possible to this fastidious team's expectations of the product.

Of course we were always going to alienate a good proportion of our audience with each edition concentrating so heavily on one element of Trainz, and we expected a slow uptake.

As a basic indication of progress so far, I personally am very happy with these particular updates...

Satisfactorily improving the implementation of sounds for electric trains.

Setting a new precedent for built-in scripting of road crossings.

Commisioning an upgrade of that awful old interface. :hehe:

Providing the possibility of cab signalling and built in train protection.

There's a lot more to TC1&2 than that of course but those examples are still fresh in memory whilst I am much more focused on the exciting new Settle and Carlisle edition.

Generally we are doing with each edition an update that the revenue affords rather than trying to offer more than we realistically can.

Yep, we broke the sky, but I have already replied that we will look at that, and with a new edition available early next year, supporters will notice the improvement.

I can't remember an edition of Trainz that didn't break something from the previous, such is progress. There are so many elements to Trainz that issues like this inevitably slip through. All the more reason as we see it to focus on small parts at a time.

Of course the choice is yours. Those who are satisfied with TRS2006 and it's generous rations continue to support us by refreshing it with our Trainz Routes CDs. Those deadset about seeing a really savvy version of Trainz in the future are supporting TC directly.

We're grateful for your help either way.

Hope this helps,

~R~

Regards

Ahsan:)
North American Trainz Team (http://www.freewebs.com/northamericantrainz/index.htm)

sethmcs
December 7th, 2007, 06:35 PM
From my experience in the software development industry (as a accountant) it is not unusual to hire up software engineers during the developement of a project and to let them go once a project is complete. These guy are good and extremely expensive and will not have a difficult time finding new employment. On the other hand, Auran has to keep its fixed costs in line with revenues to be a successful company. Cut a few engineers and support staff and it adds up quick in terms of costs savings. In business terms think of the engineers as capenters and Auran is the landlord. Once the building (software) is built the carpenters are no longer needed and the building (software) is ready to be leased (licensed).

Vern
December 7th, 2007, 06:58 PM
TRS2006 Vista sounds interesting. I have TRS2004 running on my new laptop but there are some things it doesn't like doing which I'm sure are down to the O/S.

While one hopes this is all a worry about nothing the biggest single issue of any "re-structuring" or significant change would be the continuation of the DLS. The whole Trainz content concept revolves around users being able to upload/download stuff from one central repository including the necessary assets. While you could at a pinch put a route file itself on UKTS or TS.com, it will contain many assets from different sources and would not be viable without the DLS to get these from one place.

I just renewed my DLS subscription last week so that's £6.99 to the cause and will continue to develop for and support TRS for the forseeable future.

Zwabberaar
December 7th, 2007, 06:58 PM
I can't remember an edition of Trainz that didn't break something from the previous, such is progress.

Rob

Wow ... that is quite worrying.

quakers1
December 7th, 2007, 08:26 PM
That is not good. Maybe Auran could pull the game that has caused them problems off the market. That's not an order, it is an idea I had. Then they could possibly release another version of Trainz. Trainz Classics seems to be rising in sales. Another Trainz version would shoot Auran's game sales through the roof in my opinion.

-quakers1

Lo_Poly
December 7th, 2007, 10:20 PM
Another Trainz version would shoot Auran's game sales through the roof in my opinion.

The only way that would happen is if the newer version had exceptional graphics, physics improvements, excellent realism, and could maintain great performance.

(Like that will happen within the next 7 years :o)

Rob
December 7th, 2007, 10:34 PM
Thanks, Drucifer for alerting us all to this "news".

As Tony has already given his personal response I don't think there's much more we need to say about it. Auran has cut it's numbers on more than one occasion in the past in order to keep a foothold, and grown again each time after momentum had built.

Of course redundancy is an unfortunate reality of business, and it's understandable that sometimes personalities respond less than graciously. Sometimes we forget that for our passions we take our chances working in such a volatile industry.

Whilst I don't wish to trivialise the situation, I think it has attracted much more sensation than it really deserves.

Cheers!

~R~

Drucifer
December 8th, 2007, 01:34 AM
Thanks, Drucifer for alerting us all to this "news". .
. . .
Cheers!

~R~Read both stories. They seem to be the same except you get it from two different points of view. Like most things, the truth is probably somewhere in the middle.

Barry
December 8th, 2007, 06:52 AM
The only way that would happen is if the newer version had exceptional graphics, physics improvements, excellent realism, and could maintain great performance.

(Like that will happen within the next 7 years :o)

Perhaps there are several directions Trainz could progress in, as it has the all important "user friendly", scenery designer, options for alternative dem data...and nearly forgot water at different levels.:)

Beyond that I can't possibly comment;)

Barry

MuttsMooch
December 8th, 2007, 09:03 AM
I hope all goes well..

TheCowboy
December 8th, 2007, 11:58 AM
For those that enjoy Trainz, my personally suggestion is keep supporting Auran. Buy the latest version of Trainz AND MORE IMPORTANTLY, BUY from Auran directly. That way they get all of the money. Don't buy from walmart or EB Games etc. as they probably get 1/2 the money from the sale. Renew your First Class Ticket. Fifty dollars for TRS 2006 or $30 for TC is a pretty small sum out most our pockets for the amount of entertainment we all get out this software. I cannot take my family out to dinner for less than $40 dollars most of the time.

PerRock
December 8th, 2007, 01:00 PM
For those that enjoy Trainz, my personally suggestion is keep supporting Auran. Buy the latest version of Trainz AND MORE IMPORTANTLY, BUY from Auran directly. That way they get all of the money. Don't buy from walmart or EB Games etc. as they probably get 1/2 the money from the sale. Renew your First Class Ticket. Fifty dollars for TRS 2006 or $30 for TC is a pretty small sum out most our pockets for the amount of entertainment we all get out this software. I cannot take my family out to dinner for less than $40 dollars most of the time.

$50 a small amount!? I guess if you were richer than me then it would be.... (says the boy with less than $25 to his name)

oh and cowboy i got a solution to not spending $40 with your family....don't eat out :P

but all in all supporting Auran is a great idea. I always tell people who come in asking "where can I get TC or TRS2006" to get it at the Auran Online Store (http://www.auran.com/auran/shop.htm).


peter

gfisher
December 8th, 2007, 03:23 PM
I figure I have about $250.00 invested in Trainz, four versions of the game plus first class tickets. Looking at how much time I spend playing it I figure it works out to be between 4 cents and 6 cents US per hour. I can't think of anything else that even comes close to that cheap. Reading a good hard cover book would be about $2.50 plus per hour.

Of course that doesn't figure in the computer upgrades.......:cool:

slave-driver
December 8th, 2007, 04:28 PM
Than again with the computer upgrades you can't realy call it needed. If you want the program to run better and /or faster then a computer upgrade will help but is NOT realy needed. Same goes for support programs like Photo Shop or 3Ds Max. If you purchased those to creat content that was a personal choice, not a necessity. Gimp and gmax are free. So looking at the cost of the actuall Trainz program compaired to the entertainment/enjoyment value it's quite inexpensive. If you look at any software company they do the same when a big project is concluded. Relocate who they can an lay off the rest. Like it was pointed out earlyer, Development teams are very expensive and the software companys ARE in the buisness to make money. So downsizing a devlopment team like that is no big suprise. So the best of luck to the ones being let go.

Bill

Sourdough
December 8th, 2007, 05:11 PM
Read both stories. They seem to be the same except you get it from two different points of view. Like most things, the truth is probably somewhere in the middle.
What I read is an article by a site (Angry Gamer) which is the National Enquirer of the gaming world...quoting a disgruntled ex-Auranite...being posted by a self proclaimed ex-Trainzer. This formula adds up to pretty much nothing in my opinion...:cool:

Euphod
December 8th, 2007, 07:35 PM
Well, in my opinion Drew just laid out both sides without expressing support for either. Regardless of his motivations he brought to light at least two articles that most members would not have seen, and I'm glad, at least for trivia's sake.
Ed:wave:

campbell5149
December 8th, 2007, 09:11 PM
i cant possibly see how in the hell auran can be having financial trouble. i've invested a good 150.00 in FCT's. I know that the rest of the community has contributed too. I dont know whether its true or not, but until somthin happens, i'm just gonna keep on trainzin :cool:

rjhowie1
December 10th, 2007, 12:00 AM
Well I suppose $50 dollars might be a lot to a young person but to the average adult I doubt if that is much. Even here in Gt Britain (and being a canny scot in Glasgow!) if it was £50 would still be cheap for the hours of sheer enjoyment never mind harmless escapism I can delve into!

I started with MTS and quickly realised that building a layout meanto almost being a technical expert. Then by sheer chance I came acorss Auran trainz and never looked back. I have bought my versions direct and I can say that if i didn't have Trainz especially with the rratic health situs I get it would be a poorer life for me. For the cost of buying this product it is a bargain with not just ruinning tranis and trams but being able to build routes without a mountain to climb. A DLS is thrown in at no charge and i think this is the best hobby for the price. Sure there are zilches there are in life but for goodness sake let's not be tempted into doom and glook. Personally I want to congratulate Auran okn what it has given to the average train sim community not just the experts. That is is it's biggest boon.

Now having said that I amgoing back to building my vast tramway system (built on historical fact) which I could never have doone anywhere else. It makes me happy, content at such a brilliant product. A positive minded Trainzer? Definitely and at such cheap cost to my pocket!

johnwhelan
December 10th, 2007, 08:29 AM
>
Here is the official comment from Auran CEO, Tony Hilliam:

As I explained to the staff yesterday, whilst FURY has started off slower than expected, I still see a bright and long future ahead. However, that future will not include the full 60 man development team who have worked on FURY for the past year. The future will focus on a smaller, more agile core team of Fury developers. These are people who are incredibly passionate about the game and work until 4 in the morning to ensure they get things done.

Now that statement of 4 am is a concern. You can do it for a very short period of time but in the longer term productivity falls as mistakes creep in, basically because you need sleep and rest. I've also seen burnt out developers that can no longer work. The company might have done well out of them but society needs them to be productive over a longer period and their own quality of life after a burn out is not good.

From a customer point of view quality and reliabilty are important to me. I really don't want to purchase a product that has multiple mistakes or less than optimal code because the programmers were tired.

I'd like to think that the companies I deal with are responsible about the health of their employees and this is one issue that might persuade me to look at a different company's products.

Cheerio John

Mike10
December 10th, 2007, 08:54 AM
I don't think it is worth getting hung up on the 4am statement. I'm sure they didn't work until then every day. Tony probably just used the example of a couple of people working very late one day to complete something on time to demonstrate their dedication. I'm pretty sure Auran doesn't tie their developers to their desk until the early hours habitually

Mike.

johnwhelan
December 10th, 2007, 10:49 AM
I don't think it is worth getting hung up on the 4am statement. I'm sure they didn't work until then every day. Tony probably just used the example of a couple of people working very late one day to complete something on time to demonstrate their dedication. I'm pretty sure Auran doesn't tie their developers to their desk until the early hours habitually

Mike.

I would like to feel you are correct and his developers do not feel pressured to meet mangement statements like this, it's just working in the industry I've seen cases where yes the job got done but the team fell apart afterwards.

Cheerio John

Euphod
December 10th, 2007, 05:31 PM
You'll notice it doesn't say what time they start! :D
Ed

Lance_Jago
December 10th, 2007, 07:02 PM
I don't think it is worth getting hung up on the 4am statement. I'm sure they didn't work until then every day. Tony probably just used the example of a couple of people working very late one day to complete something on time to demonstrate their dedication. I'm pretty sure Auran doesn't tie their developers to their desk until the early hours habitually

Mike.

Mike is absolutely right. When it comes to crunch time there is always a few who seem to never leave their desks. Of course they then get a few days off when the pressure eases, so it works both ways ;)

Trainz was no different for TRS2006 and TC where we put in quite a few weeks of late nights and early mornings and with Auran being a staff orientated company we were rewarded for our efforts.

And let's keep this in context, we're talking about the Fury dev team here which has only gone gold in the last few weeks, so that pressure will let up soon enough in time for Christmas when we'll all get a generous amount of time off.

Cheers.

Mr.Den
December 10th, 2007, 07:36 PM
> These are people who are incredibly passionate about the game and work until 4 in the morning to ensure they get things done.

They might have been playing the game till then looking for an obscure bug, that is working too :)

Drucifer
December 12th, 2007, 07:38 PM
Merscom’s Trainz Railwayz Rolls Over Rail Simulator




Analysis shows game outpaces upcoming train sim


CHAPEL HILL – Merscom today announced that initial holiday sales of its just released Trainz Railwayz game have greatly exceeded expectations and it has had to ship thousands of units a week to retailers to keep up with demand. Merscom’s product group also upwardly revised sales estimates based on these initial results and an analysis of the upcoming Rail Simulator, which Electronic Arts will be distributing in North America in Q1 2008.


In virtually every key feature, Trainz Railwayz provides greater value (based on the features listed for Rail Simulator at railsimulator.com):



50 activities in Trainz Railwayz, only 15 scenarios in Rail Simulator
10 routes in Trainz Railwayz, 4 in Rail Simulator
Trainz Railwayz has over 50,000 assets available for free download, Rail Simulator currently has less than 150 currently available
Additional games included in the package
Trainz Railwayz is available for the current holiday season; EA will be distributing Rail Simulator in 2008
$19.99 SRP for Trainz Railwayz versus $39.99 for Rail Simulator

“As a small publisher, we’ve always given our customers something more in order to compete. We always strive to give our customers a great product at a fair price,” said Merscom Chief Customer Officer, Lloyd Melnick, “but even I was surprised at how superior our game is to Rail Simulator. It has prompted me to revise our projections upward significantly.”


About Merscom

Merscom is a global publisher of computer and video games that distributes games through multiple channels, multiple platforms and multiple revenue models. Merscom's channels include retail distribution in the US and Europe, online sale through major portals worldwide and games on Microsoft® Xbox Live® Arcade. Merscom publishes games from leading casual game developers, including Auran Games, Sandlot Games, Reflexive Entertainment, Absolutist and Pi-Eye Games. Merscom publishes on multiple platforms including PC, console and handheld. Merscom produces entertaining products for gamers of all ages and guarantees all customers a great experience with its “Fun Guarantee.” For more information visit www.merscom.com (http://www.merscom.com/).




http://triangle.dbusinessnews.com/shownews.php?newsid=143747&type_news=latest

atsfrr3000
December 12th, 2007, 08:23 PM
I really don't think it was very fair of them to consider the amount of content available as a gauge of the two sims' success. Trainz has been around for almost 8 years now; Kuju's sim has been around for a few months. It doesn't take a rocket scientist to figure out that Kuju's gonna have less content.

Nonetheless, I'm not the least bit surprised that Trainz is outstripping Kuju's offering so far. It may be a different story, however, a few years down the road when Kuju has established its product in the marketplace.

WileeCoyote
December 12th, 2007, 08:25 PM
If the product is good, they will buy it. And I think all of us can speak for that.

WileeCoyote:D

WileeCoyote
December 12th, 2007, 08:27 PM
...may be a different story, however, a few years down the road when Kuju has established its product in the marketplace.

You are assuming they even get so far as to even establish themselves, so far they aren't really doing that very well. Sales in Germany have been so bad (in short: nobody is buying it) that the only company that had addons planned for it (BlueSky Interactive) has canceled them. It isn't doing any good here, for other countries I can't say...

WileeCoyote:D

atsfrr3000
December 12th, 2007, 08:30 PM
You are assuming they even get so far as to even establish themselves, so far they aren't really doing that very well. Sales in Germany have been so bad (in short: nobody is buying it) that the only company that had addons planned for it (BlueSky Interactive) has canceled them. It isn't doing any good here, for other countries I can't say...

WileeCoyote:D

Okay, true enough.

But my main point is still valid: it's not fair to compare the two's content available to judge which is the better product when one's been on the shelves for only a few months.

narrowgauge
December 12th, 2007, 09:15 PM
atsfrr3000

The difference between the quantities of available assets is a factor to be considered. Kuju must have known that this was one area where Trainz had an edge and as Trainz was the game they were aiming at, they should have made an effort to provide more content, 150 assets in todays market is pitiful. Especially when you consider the other areas where they appear to be failing.

It does seem that they were badly prepared for the launch in so many ways that the present negativity is only to be expected.

Anyway, why should we not be biased, RS has been hyped as being the final epitome of train sims, this is a Trainz forum, we are Trainz people and now the new idol has been seen to have feet of clay. Striving to find the miniscule good points will not change our minds.

A final point, 'fairness' does not come into the situation, this is commercial competition, and nothing is fair in that area. Perhaps it was not 'fair' that KUJU entered into competition with Auran, works both ways.

Cheers

Narrowgauge

Euphod
December 12th, 2007, 09:27 PM
Permissum venalicium constituo!

Mike10
December 12th, 2007, 09:35 PM
Permissum venalicium constituo!

Indeed, the one true test ;)

Mike.

Lo_Poly
December 12th, 2007, 09:35 PM
Permissum venalicium constituo!
...???

And really, I think this only affected the Fury team. Auran and Trainz should be fine. Quit worrying...

AussieNightcrawler
December 13th, 2007, 01:08 AM
Just been reading something else too...

http://www.doolwind.com/blog/?p=86


Got it from here:

http://games.internode.on.net/content.php?mode=news&id=2359


To me, it sounds like someone has their wires crossed...


Edit: Maybe not...

backyard
December 13th, 2007, 03:16 AM
8) ...ah heck if your going to get laid off, and your a temp anyway, why not Christmas?

These folks made bucoo bucks, that don't mean they saved any, just had a lot of fun, on someone else's hardrive, and 3D software!

They'll get hired, after the first of the year, on someone else's budget.

Auran is still in the running, with enough to backup support FURY! (http://www.unleashthefury.com/), and provide update patches...

It's all business as usual, for the gaming industry!

johnwhelan
December 13th, 2007, 09:34 AM
atsfrr3000

The difference between the quantities of available assets is a factor to be considered. Kuju must have known that this was one area where Trainz had an edge and as Trainz was the game they were aiming at, they should have made an effort to provide more content, 150 assets in todays market is pitiful. Especially when you consider the other areas where they appear to be failing.

Cheers

Narrowgauge

I think one weekend I recall churning out 40 reskins so 150 total assets does seem a little on the low side.

Cheerio John

Euphod
December 13th, 2007, 09:43 AM
Yes, but if you remove The Drake's content, then there are only 150 assets for Trainz!:eek:
Ed

marvschwenke
December 13th, 2007, 10:19 AM
I think that what determines a train sims success or failure is the quality of the route editor, and on that score, nothing I have seen yet beats Surveyor.

lornyk5
December 13th, 2007, 10:36 AM
I think that what determines a train sims success or failure is the quality of the route editor, and on that score, nothing I have seen yet beats Surveyor.

You got that right, with a easy learning curve and some practice we can make anything we want.

And with all the quality content available, the sky's the limit.

Lorin

Dinorius_Redundicus
December 16th, 2007, 08:27 PM
Yes, but if you remove The Drake's content, then there are only 150 assets for Trainz!:eek:
Ed

Gotta lerv The Drake!