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View Full Version : TRS19 Official Release - What will your review say?



Tony_Hilliam
December 5th, 2018, 05:33 AM
We're getting close to release and for those of you who have accessed the beta builds and content, you've pretty much seen the final product (and yes, Save games are working once again in our internal build).


We know that there will be the good, the bad and the ugly when it comes to reports when the latest version of Trainz hits the market, so we'd love to hear from you guys now about the good points, and the not so good points of what you are expecting to include in your "review" of the official release version.

boleyd
December 5th, 2018, 07:52 AM
Scheduling - the basis of all railroads. Maintenance, weather, customer purchasing, adding and retiring equipment. Even add in economic factors. Imagine real weather AND real business challenges. Define the economic elements that impact a railroad and make those day-to-day realities hit your railroad. Do you reduce payroll, acquire an existing local rail operation and allow the original owner to run it but be managed by the purchasing company. However, without a proper scheduling system all we have is a giant set of virtual model railroads, that may may become boring, and only used beneath the Christmas tree.

AND, the people to create the software to do all this requires less expensive talent. Some good API's to TS19 and business oriented programmers can fulfill many of the tasks for making a real operational railroad. The impact on TS19 is minimal. Separate addons ($$$), albeit major ones, is the result.

1611mac
December 5th, 2018, 08:52 AM
There is no official documentation yet.. correct? As a newbie that is what I'd be interested in. I've been using computers since early 1980's. I don't game that much but I've had a good number over the years. I was expecting some conformity to the routes and sessions but I quickly learned that there is none. Don't get me wrong. I think that a good thing. It's just confusing that sessions have differences. Some hand hold, some allow you to be driver, conductor, loadmaster, etc. And there are so many operational differences! I came across one route where the switches could be seen and thrown on the map. But so far, only one. Sometimes cars automatically unload, sometime I have to be the loadmaster. All pretty obvious I would think to those who have used Trainz. But for newbies, and with little official documentation explaining all this, the noob can do a lot of wondering "what's going on."

Over all the TRS19 experience has been very enlightening and exciting for me. Runs better than I expected on my iMac (at low settings) but yards with lot's of trackage is a pain. I love prototypical, but so far, smaller layouts (such as philskenes model train routes) are much more enjoyable to run just due to my Mac hardware.

I'm considering building a PC just to run Trainz. But I believe some built in "less demanding (graphics)" routes than run smooth on "lessor" machines would help noobs see that they too can have a good experience with TRS19. The noob running Canadian Rockies or working a yard would probably not write an exceptional review... while the same person running appropriate routes and sessions for their hardware might be very pleased.

Perhaps routes/sessions should have a "hardware" (graphics card) rating?

I'm looking forward to experiencing the inner details of all this...... creating routes, content, etc. It can be a bit overwhelming and excellent docs would help.

Thank you for TRS19! Thank you for your hard work.

martinvk
December 5th, 2018, 09:33 AM
Not sure what is being requested here. A review of what will be under many Christmas trees?

If you have the computing power to run TRS19 wide open with all performance sliders maxed, you will see and experience Trainz like never before. New features like PBR, TurfFX and Clutter, when used correctly, really bring new levels of visual realism to the routes. It will take time for new objects and routes using these to appear. Upgrading existing objects and routes is not a trivial process so there will be a period when there will be a mix of old and new. This is nothing we haven't experienced before but since these new features are so visual, it is more obvious this time. Thanks to those same sliders, those with less computing power can also play, albeit with lower performance. This along with the users' capability to create new objects as wanted or needed, makes Trainz one of the most customizable platforms to enjoy our hobby. And being able to freely share those new objects with everyone else is also a big plus.

Patrick31
December 5th, 2018, 02:21 PM
I have the early acces, unfortunatly i was to late for beta testing apply i gues, but from what i been playing i love it. I came from Trainz 12 to 19 and so far love every bit of it except for the facts i stated in different thread about not like how we do t have acces to the driver command bar anymore without giving control up of the train same as that i dont like it when at a industry active station it will take control away of the train even if you have to just stop there for a waiting signal. An option for these things would be nice to have so we can decide to have that on or off

celje
December 5th, 2018, 03:00 PM
I wish that N3V repaired all script errors, which are showing in TANE and continue in TRS19. And yes, N3V be so fair and make a control of all built in sessions in TRS19 to eliminate errors which are shown now when open the sessions. I occasionally have the feeling that you are not able to fix this but I hope I'm wrong.

JCitron
December 5th, 2018, 04:17 PM
At this point in the game, no pun intended, TRS19 is by far the best version of Trainz yet. This is true more so for those with the hardware to strut the stuff that the program can do. For those with less stellar hardware, this program will be no different than TS12 or T:ANE except for a different interface. For those with the capable hardware, the performance is truly the best yet even with a very immersible environment with thick fog, shadows, reflections, and dynamic lighting.

I am still not 100% convinced that the PBR textures are the way to go. In many cases, they cause awful anomalies with routes that are difficult to remove without replacing the textures completely. What is worse is having textures get automatically updated to PBR as they were replaced by DLC versions of the same textures used previously. In cases like this, it's a bit disconcerting to have a route that looked good previously change to one that suddenly has holes under tracks and roads, and a gel-like appearance in places along with roads, tracks, and other splines buried under the baseboard.

The driver interface is different, but it's easily navigable once the user gets used to it. There are still some things missing which are important such as actual distance to upcoming signals and destinations in addition to running mileage, and the ability to add in driver commands on the fly as we can with T:ANE.

The actual driver images need replacing. The 3d drivers are not nice, and to add insult to injury they have mixed up genders. There's nothing like seeing a blonde female with a name like Fred, or a completely bald Ami! These moving creepy faces are more alien-like and belong in another video gaming genre. It's a good thing we can change the actual individual drivers assigned to the old 2d images, but we still have their 3d counterparts when viewing the driver list. This needs to be addressed if it has not been already.

The new main menu interface is different than all previous versions including T:ANE with its side-to-side slide and larger interface, and the old Rail Yard, albeit in a new form, is a welcome reintroduction into the Trainzing world, which disappeared with the introduction of T:ANE after having been part of the program for so many years prior.

But as much as this version is about the visual aspects, there are still many underlying things that need fixing. The underlying sound engine is still the same so that there is no real difference in ambient sounds, and there is still no stereo or directional sounds. The locomotive sounds are still the same locomotive sounds we've had since day one in TRS2004, and this is an area that needs improvement. With all the pretty stuff on the outside, this now seems old in comparison which it is!

There's nothing perfect in this imperfect world we live in, and we're all human and make mistakes. Given that this is a computer program, it's not without faults. We've come a long way since the earliest days of Trainz, but I feel we still have a lot more to go.

davesnow
December 5th, 2018, 04:25 PM
Personally I am not impressed with the new PBR, TurfFX and Clutter features. Oh sure they might look good in a first person shooter game, where the game player is running along close to the ground, but driving the locomotive in the cab, one cannot really see them. And in the creating respect, they are very hard to grasp, at least to my old feeble brain. I like stuff like grass that I can just place and go.

There are a bunch of other features I'd like N3V to concentrate on. Like improving road traffic (PLEASE, it's outdated), "fixing" the copy and paste tool whereby whatever you copy can be manipulated better to actually paste in the area you want it to be pasted, without the dashed line wanting to paste off to one side or the other. And give us a ROUND paste area to use. Add the option to copy an item (such as a tree) by holding down the Shift key and dragging the copied item. Any other program and map making game I've ever used has this. Give us a dashed line selection tool, whereby we can select a whole slew of items to delete (or move).

But I guess I'm not answering the original question. Sorry, but I had to throw in a few wishes in there.

I have been running the beta now for a few weeks and the main feature I like (so far) is the brightness control. I have been able to fiddle with this (along with the old color controller) and manipulate the overall look of the game to suit me and I really like this. I still think we could use a contrast control "knob" but I'll take the brightness control for now. Also, the A.I. trains seem to behave themselves some better. Still have had a few cornfield meets and one train attaching itself to another, but not as bad as the previous versions of Trainz. My framerates have never been better. A long way from TRS2006 when the framerates were horrid (not to mention the game crashes). I love the reflections (sunlight on the water) and shadows seem more realistic (not perfect but getting there). The whole game just seems smoother in all respects. I'll never go back to any other version of Trainz.

Don't know what else to say.

Thanks guys at N3V. Superb job!!

Dave Snow

RailFan500CA
December 5th, 2018, 06:00 PM
Well,I can't seem to get all the fuss. Of course I'm using craptops and junkpile PC's,but anyways,the review for TRS2019.


It's not bad,but not as good as TANE in terms of user interface. The horrifying demonic alien zombie "Drivers" that were raised by satin (The devil.) himself just hurt the game bad to me,and old drivers like Willie the gimp (I'm pretty sure it's that.) are replaced by the demon drivers,hurting it to me even more.

But to me the new interface is a mistake. The old one worked absolutely fine,yet you had to replace it with some crap. And the derailment physics in TRS2019 are the same as TANE... lousy and pathetic. (Sorry if that sounded harsh,but it's the unfortunate truth.)

Although having seasonal procedural track is nice,I prefer track that changes with the season,not the snow line. (Thats how seasons work...) But although the height mapped textures are nice,they have issues on steep slopes though. TurfX is also nice,but requires some kind of super computer to run on with decent FPS.

Although I'm happy that railyard is back,I'm disappointed that you can't sound the horn in it. (It's an easy way to test the horn.) Sound are improved,but still need work.

But all the "Installed,payware" on things on the DLS that had there kuid upped one just to put DRM on it is just... BAH. And having the DLC and built-in routes editable in TRS2019 is very nice,but at least being able to change the whistle/horn,engine spec,engine sound,and cab would be nice. (Along with allowing edits to bogeys like just adding "Direct-drive 1" would be nice.

But a huge show stopper for me is the "Other routes you may like" crap. To me it's useless. But the issue with things supposed to have reflections being "Barf green" also doesn't help the case. The issue should have been resolved by now.

Over all TRS2019 isn't bad,but to me TANE is still much better now. So I'll give TRS2019 6/10.

davesnow
December 5th, 2018, 09:00 PM
Oh by the way, I like the new wheel screeching sounds!



Dave

RJArtim
December 5th, 2018, 10:37 PM
TRS19 did just what I was afraid of and that is making me to stop using TANE. I had 380 gig of DLS/DLC all nice and snug. Now I am rebuilding it al with TRS19 because everything! looks better right off the bat. The new graphics system makes a lot of the old stuff look brighter and crisper. I noticed this the first time I ran it. Was a very awesome thing to see to me. Turftx is nice stuff once you get a hang of setting up the parameters first. A bit of a learning curve to say the least. The PBR textures look great but you have to get used to them also as they can raise or lower the ground you apply them, a bit here and there. In essence they make flat ground not flat any more. This can be a pain near roads or tracks. I haven't gotten the hang of clutter yet, mainly because I have been beta testing all the redone routes.

I can run with all the settings maxed out as I did in TANE, difference in, it runs better in TRS19, smoother for sure. An occasional micro stutter, seems when loading another base board. TANE stuttered a lot in dense tree areas or hi mountain areas. They stutter in these places in TRS19 but not as bad as TANE. In TANE I would have to lower the draw distance to 6 or 8,000. In TRS19 I only have to lower the distance to 12,000 to smooth it out on certain routes.

At this time IMHO there is only 1 major bug that still has not been fixed. If you create a new session in a non TRS19 route and change the environment, (in some you do not have to change anything, just create a new session) , then when you try to save the session you are to save it as a new route and it takes your KUID and not the original author's KUID. Making it impossible to share any sessions. So far I have only found one TANE route that does not have this problem and that is the UMR 2018. I have 45 or so routes installed from the DLS and all of Jointed Rail's routes, they all force me to save a new route.

Since we got the early access a lot of bugs have been found and they have been squashed. The development team has been doing a great job fixing it up.

The routes that we have that are made in TRS19 with all the new graphics packages are totally awesome. The lighting and colors are brilliant. After an initial running to get the cache stores they even load a lot faster than TANE. Even the DLS routes and payware routes do also.

Bottom line, I rate TRS19 a 9.5 out of 10. I also have the Gold subscription which at this time got me 15 DLC items for free. If I would have purchased them normally it would have been more than the $150 for subscription.

pcas1986
December 6th, 2018, 04:45 AM
Hmm, I liked what MartinVK and DaveSnow had to say. And, like John, the big issue for me is PBR. It promises a lot but it comes at a cost. The only way to fully experience it is to buy a half decent and expensive video card.

I've been working with a well known creator who, frankly, is having trouble with PBR. I have a real concern that the core of Trainz content creators will "throw in the towel" with PBR because it can be expensive to implement. i.e. you need to buy some expensive tools in order to produce the textures it requires unless you are prepared to experiment a lot with the cheaper image tools. Let's hope some freeware, or at least cheaper, tools will come along. I believe they will.

I'm not sure I like the driver interface but I can live with it.

But I do like innovation and moving forward so I'm 100% behind TRS19 and look forward to its improvements in the future.

Another poster mentioned buying a new PC dedicated to Trainz purposes. I did that for TANE. Now I'm considering buying an RTX2080Ti for Trainz. Some of us take this seriously. :)

Vern
December 6th, 2018, 05:34 AM
I'm not in the Beta but on the assumption the elements I'm judging on aren't going to change or evolve between now and release, I would rate:

6/10

A very good graphical overhaul although I share reservations about PBR and must have better and more user efficient tools to manage the environmental settings.

However the overall package is marred by the continuing reliance on dated motive power and rolling stock which utilise even more ancient cabs and sounds - the Sebino route being a case in point, as is the Class 27 with the ECML (based on a screenshot I saw a few days ago). I look at where DTG are with regard to cab and sound effects particularly in TSW and it makes TRS2019 look like an old Amiga game, in that respect. Timetabling and AI signalling/routing without the need for Interlocking Towers also still missing, along with a decent scenario editor.

The strong point remains the ease with which it is possible to build routes but I join with the earlier comments that the basic toolset now needs enhancing to take advantage of the more advanced techniques becoming available.

acbdfaqoz
December 6th, 2018, 03:48 PM
The good:

Lighting/Environmental settings are getting better.

PBR is a step in absolutely the right direction.

I'm still really on the fence about the new UI. I don't mind it too much in Driver mode but I've been finding the main menus a bit difficult to navigate. I kind of feel like they're a little over complicated but that might just be me.

The Bad:

Still need a bigger skybox. The current skybox is still incredibly dated coming from the early-mid 2000's. It kind of takes away from the new lighting in my opinion.

I have an incredibly beefy PC and it was having issues running the game at max everything. Still need to do more testing on this myself but I get the feeling that in order to fully enjoy this iteration of Trainz, users are going to need some pretty serious hardware.

(PC Specs: Core i7 7700k at 4.45 GHz, 32 GB DDR4 RAM, GTX 1080 TI, the game is also on an SSD)

The Ugly:

Wasted developer time on 3D engineers or whatever they are. Completely unnecessary and an obvious reaction to DTG. They also look terrible.

Wasted developer time adding bolts (?) to the grid. Why? It's supposed to be a basic grid. No need to add additional details to it. Why'd you waste time on that and not actual game content?

Turfx/Clutter option is a good attempt but the UI is awful, confusing and not even in the proper tab in Surveyor. An attempt was made but it was poorly executed. Clean this up. Seriously.




Overall I think TRS19 has been incredibly rushed. It could have used a lot more time in beta to iron out the issues as listed above and maybe benefited more from user feedback and what the community actually wanted. It also could have benefited from more time for actual compatible content to be produced. Instead it's going to be released with a small smattering of PBR content to show off "what's possible" rather than actually coming packed with PBR content, assets and routes.

The game is also ridiculously overpriced IMO. I'm not sure who you think your target market is but you're certainly thinning the demographic to only those who can afford to spend $70 on a game. I don't know many people in the younger demographic who have that kind of money for a train simulator. (don't get me started on the monthly subscription)

Wish List (for the future):

Fix the Turfx UI, like, seriously you need to fix this if anyone is ever going to make use of it. Create a new UI instead of piggybacking off of UI that's already been coded.

A better skybox would make a world of difference with the new lighting engine and PBR/Parallax texturing. The current skybox is holding back some gorgeous scenes and screenshots.

Dynamic weather.

Free roam camera or actual free flying camera in driver.

I don't know how this could ever be implemented but a better system for laying roads would be awesome.

Stop porting old content into the newest game already. Make some new content for gods sake. I still can't get over the Trainz 2006 track I found built into Trainz 19.

Bigger marquee tool for terra-forming and texturing. Or at the very least an option to set the height of an entire baseboard

Ability to set a fixed height for building and scenery assets similar to setting spline point heights.

Shift-Click or Control-Click to select multiple spline points or assets so they can be moved as a group.

Copy paste that has a proper preview, isn't locked to the grid and can be rotated at any angle instead of just 90 degrees.




Those are just my thoughts. Take them with a grain of salt as you wish.

Joe

FootplatePhil
December 7th, 2018, 07:36 AM
Wow. There is some great information here. So good to get some frank opinions. I have not seen TRS2019 yet, but was initially quite excited by the possibilities, based on some of the spin I have read. I am still really looking forward to playing with it, but will reset my expectations to something slightly lower.

Still, it's always good to get another incremental Trainz advance (:) thanks Tony).

philskene
December 7th, 2018, 05:49 PM
Phil --

Don't think of TRS19 as "another incremental advance". There are a goodly number of us who honestly think it's more of a great leap forward. It's significantly better. When I compare my videos made in T:ANE with those from TRS19 I cringe at how primitive T:ANE now seems. Check for yourself -- youtube / philskene.

This is but one example. You could never ever get these effects out of T:ANE.


https://www.youtube.com/watch?v=uL5vgwc5EHk&t

Phil

davesnow
December 7th, 2018, 06:10 PM
What is PBR content?

matruck
December 7th, 2018, 08:15 PM
What is PBR content?
Do you live under a rock Dave lol PBR has been mentioned quite often during this whole TRS2019 Release/Beta thingy so far mate but here ya go http://online.ts2009.com/mediaWiki/index.php/Pbr

Congrats to the team behind TRS2019 this release has been way better then the Tane release ever was and was handled very well in my opinion. TRS2019 will only get better from here. Most of the other points I have any concerns about have been raised by other's here way more knowledgeable then me in testing but I'm quite happy over all and would happily recommend it to new user's, Keep up the great work.
Cheers Mick.:)

davesnow
December 7th, 2018, 11:01 PM
Do you live under a rock Dave lol PBR has been mentioned quite often during this whole TRS2019 Release/Beta thingy so far mate but here ya go http://online.ts2009.com/mediaWiki/index.php/Pbr

Congrats to the team behind TRS2019 this release has been way better then the Tane release ever was and was handled very well in my opinion. TRS2019 will only get better from here. Most of the other points I have any concerns about have been raised by other's here way more knowledgeable then me in testing but I'm quite happy over all and would happily recommend it to new user's, Keep up the great work.
Cheers Mick.:)




If I don't ask I won't know.

epa
December 7th, 2018, 11:45 PM
I haven't played TRS19 yet, but I've seen and heard good things about it. And it looks absolutely beautiful.

I just started a new job, maybe I'll have to go shopping after the first paycheck hits that direct deposit (or now, and just go cheap on lunch breaks until then)

EDIT: And exactly two hours after writing this, I took the leap. So far it looks very promising.

Matt

FootplatePhil
December 8th, 2018, 05:20 AM
Phil --

Don't think of TRS19 as "another incremental advance". There are a goodly number of us who honestly think it's more of a great leap forward. It's significantly better. When I compare my videos made in T:ANE with those from TRS19 I cringe at how primitive T:ANE now seems. Check for yourself -- youtube / philskene.

This is but one example. You could never ever get these effects out of T:ANE.


https://www.youtube.com/watch?v=uL5vgwc5EHk&t

Phil

Always enjoy your videos Phil. I have a G-scale model railway in my basement, and appreciate your model layouts.

The original Trainz totally blew me out. I had been previously playing around in MSTS, but the ease of route building in Trainz was a revelation. Since then I have always enjoyed each (and every!) new Trainz release. But none has had that same impact as Trainz 1.3. Hence my use of the term "incremental" for subsequent Trainz improvements. I do not mean that as a criticism. I am grateful that NV3 are around to continue to "incrementally" move Trainz forward. As for TRS2019.... I am excited by the possibility of improving near track detail (PBR), and adding 3d to the crops which are a feature of my route. If it does turn out to be a great leap forward I will be here on the forums enthusiastically confirming that !!!

Also have to explain that the "incremental changes" line was an attempt at humour directed at Tony, who made a comment related to that following an earlier thread response of mine. I suspect he thought me guilty of "damming with faint praise". That was never my intention.

pware
December 8th, 2018, 06:46 AM
The same problem occurs in the movie industry with sequels. How much better than the original does the sequel have to be to be considered "worthy" or even "just as good"? There are few movie sequels that I would consider to be significantly better than the original, quite a few I would label as "just as good" and a fair few as "worse". In my opinion (and going well off topic as well as off planet here) the Star Wars Prequels were not as good as the originals and the latest Star Wars releases (the Sequels) were worse - even though in the progression Originals -> Prequals -> Sequels I can see obvious and significant improvements in the CGI and related technologies.

I do consider some of the changes in TRS19 to be a significant leap over TANE, some changes are incremental (but still welcome) improvements, but a few things have not changed (and that is both good and bad).

1611mac
December 8th, 2018, 07:40 AM
If I don't ask I won't know.

Thumbs up to that! For someone like me, (not an expert on railroading AND NEW to ANY railroad sim) there is a lot to grasp. Even if I knew American railroads I find that I must now learn all about European railroads. I wondered what a "sleeper" was for a good while (saw it mentioned in a post) until I learned. And that's just one item out of many, many, and many like "Procedural Track" and a so many others. For that longest time I wondered what "T:ANE" was... could not find an answer... but then in one moment, it struck me and I had to laugh. When you don't know... you don't know...

kin3
December 8th, 2018, 11:00 AM
This is the best Trainz ever. I love the graphic and all. Some of the best routes and sessions and more will be sure to come.

If you like trains, like to watch, ride, or drive them then this is the one to get.

Want to build your on route, plenty of resources available so dive right in. Oh and the community is willing and able to help along the way.

epa
December 9th, 2018, 10:17 PM
I'd hate to bump again, but I figured I'd write another review, now that I've had time to mess with TRS19.

The new lighting effects look beautiful on routes built in and for TRS19, but I've found that on older routes, especially Marias Pass X 4.5, the lighting is way too overpowering, causing textures to wash-out. I know this is an easy fix with the environment tools, but to some novice players, this could be a turn-off.

I've noticed some built-in and DLC routes have issues with missing or faulty dependencies. I've found that the missing assets are all on the DLS (how they got left out is beyond me), and the faulty ones all have issues with the ".TEXTURE" files usually used on built-in assets, but running them through Images2TGA supplies a quick and easy fix, but again, this could be a turn-off to novice players or those new to content editing. This could just be some weird glitch on my end.

On the positive; Like I said before, the graphics are amazing (unless you're running legacy content), the new features are awesome, the selection of built in content is the best I've seen in Trainz (and I've been here along time), and the re-introduction of "railyard" is a huge plus. I also like how you can now build consists in the Quick Drive sessions.

I sure the negatives I laid out will be fixed with the final release or later updates.

Right now, I give TRS19 a C.

Matt

Diesel_Power
December 14th, 2018, 11:51 AM
What Railyard ? Are you refering to the "My Collection" view menu ?
->
You can't rotate camera and zoom in/out...
You can't play the horn, lights and hear the engine sound...

What happened to the old good Railyard ? -> It was where I inspected all detail of each locomotive/car, test the horn, lights and so on.... and give a closer look with the camera zoom, and rotation....

Now in My Colleciton you cannot do this... the camera is static and cannot make zoom/rotate, and play horn, or see the detail of a bogey, for example....

Now, if I want to "inspect" / give a closer look to any rollingstock item we must open Content Manager, and choose "Preview Asset"... but this don't give me any sound..

Personally I loved the old railyard, like a true depot building, with shaft under rails, and so on....

Is it possible to improve the "My Collection" view menu, at least with those camera functions ?
Note: If we have a 3D rendered model around grass and trees, but cannot Zoom, and cannot rotate camera to view back of the 3D model, that's the SAME as a static screenshot.... please improve that...

PC_Ace
December 14th, 2018, 06:05 PM
Diesel_Power:

What happened to the old good Railyard ?

It has been replaced by the even more capable Asset Preview function in Content Manager.
Use the Ctrl+Shift+ R key combination after highlighting the asset you wish to view, or use your mouse to (Right-click/ select) Open..., Asset Preview.
This built-in 3D viewer allows you to view many more assets beyond mere locomotives and rolling-stock and to see the performance specs and seasonal aspects of the asset in question where applicable.
Sound is limited in Asset Preview, but is present for objects that have sound attachments.

martinvk
December 14th, 2018, 06:39 PM
What is PBR content?

It is in the Trainz Wiki
Physically Based Rendering (PBR)

SailorDan
December 14th, 2018, 06:46 PM
Personally I loved the old railyard, like a true depot building, with shaft under rails, and so on....
Create a route on a single baseboard with a roundhouse, multiple tracks, and whatever scenery you want. Does a much better job than the old Railyard and is customised to your personal preference.

PC_Ace
December 14th, 2018, 07:04 PM
SailorDan


Create a route on a single baseboard with a roundhouse, multiple tracks, and whatever scenery you want. Does a much better job than the old Railyard and is customised to your personal preference
Agree wholeheartedly with this! I have several such "assets evaluation and testing" proving-ground routes on my production machine.

Patrick31
December 17th, 2018, 08:14 AM
After reviewing the RC for a couple days I have to say, great simulator, the best one to date in the Trainz series but before this game gets a real release, better get the routes that come with it fixed because a lot of them now look like Rushed work, lots of floating Track, Floating Roads, Floating People, Floatin Clocks etc. I already posted a lot in the threads about the routes in question and I hope these things get fixed because a lot of people will judge the game on the routes that come with it. Same thing goes for Locomotives and Rolling Stock that comes with it, lots of fixes to be done before I would say it's ready for release. Once these things gets fixed up then i say go and release this beauty.

Hobo_Al
December 18th, 2018, 04:27 PM
Tony,

There's lots to love about TRS 19 and also lots to complain about.
I know that TRS 19 is an incredibly complex program and has been in the making for a very long time.
I think that if you release the official version too soon (within the next month or so), you will have many disappointed users. There's too much to fix yet.
I encourage you to be patient and not release too soon.

Thanks,
Al

martinvk
December 18th, 2018, 05:24 PM
For months I've been testing and finding faults in TRS19 and while many bugs have been squished, there are always more if you dig a bit. While everyone has their favourite bugs that if only those were gone, the game could be released, but in the real world, is that possible? How long should we wait, when is too soon? That's got to be one of the hardest decisions a game producer has to make, too early and too many bugs, too late and the market has moved on to the next great thing.

Hobo_Al
December 18th, 2018, 06:05 PM
For months I've been testing and finding faults in TRS19 and while many bugs have been squished, there are always more if you dig a bit. While everyone has their favourite bugs that if only those were gone, the game could be released, but in the real world, is that possible? How long should we wait, when is too soon? That's got to be one of the hardest decisions a game producer has to make, too early and too many bugs, too late and the market has moved on to the next great thing.

I worked in the software industry for many years and I truly understand the dilemma of when to ship a product. However I've experienced some bugs in TRS 19 that are show-stoppers. For example, selecting File>Visit Test Track from my Trainz/Mac menu, causes shuddering of windows and a complete system lock-up requiring a reboot.
I'm not sure who Trainz main competitors are, but I don't believe that a solid, stable release in 5-6 months would hurt the company.

My 2 cents.
-Al

Tony_Hilliam
December 18th, 2018, 11:22 PM
I worked in the software industry for many years and I truly understand the dilemma of when to ship a product. However I've experienced some bugs in TRS 19 that are show-stoppers. For example, selecting File>Visit Test Track from my Trainz/Mac menu, causes shuddering of windows and a complete system lock-up requiring a reboot.
I'm not sure who Trainz main competitors are, but I don't believe that a solid, stable release in 5-6 months would hurt the company.

My 2 cents.
-Al

Hi al. You are the first person to report this particular issue in the latest version. Are you sure you are running 98509? There were some Test Track issues fixed recently, so if you are at 98302 then you will need to update to the latest version.

You mention showstopper bugs plural, and "There's too much to fix yet" but these things aren't fixable unless we know what they are. (And if you are on the older build, then retest in the latest build as these issues may be fixed).

Please use our bug reporting form here to submit any other reports: https://n3vgames.typeform.com/to/xRdryu

Hobo_Al
December 18th, 2018, 11:40 PM
Hi al. You are the first person to report this particular issue in the latest version. Are you sure you are running 98509? There were some Test Track issues fixed recently, so if you are at 98302 then you will need to update to the latest version.

You mention showstopper bugs plural, and "There's too much to fix yet" but these things aren't fixable unless we know what they are. (And if you are on the older build, then retest in the latest build as these issues may be fixed).

Please use our bug reporting form here to submit any other reports: https://n3vgames.typeform.com/to/xRdryu

Tony, yes I am on 98509. I have reported another major issue to the site you mention above - red blocks appearing instead of correct windows until I resize the window .
I truly appreciate your hands-on following of developments. I will continue to report any other issues which I consider to be"show-stoppers".

Am I wrong to consider, at this point in time, the considerable lack of built-in routes and sessions as a show-stopper?

Thank you,
-Al

Tony_Hilliam
December 19th, 2018, 12:04 AM
Tony, yes I am on 98509.
>> hmm.. can you please provide your crash report so the dev guys can take a look.

I have reported another major issue to the site you mention above - red blocks appearing instead of correct windows until I resize the window .
>> again, this hasn't been reported by anyone else.

I truly appreciate your hands-on following of developments. I will continue to report any other issues which I consider to be"show-stoppers".
>> thanks very much

Am I wrong to consider, at this point in time, the considerable lack of built-in routes and sessions as a show-stopper?
>> Have you downloaded and installed the 5 additional builtin routes?
(See trs19.trainzportal.com for the full list)

If not, then click File > Download purchased items then click Start Trainz. They will appear to download

Include your OS version and graphics card spec in your reports as there may be something in that combination causing your system to behave differently to others.

Hobo_Al
December 19th, 2018, 12:44 AM
Tony, yes I am on 98509.
>> hmm.. can you please provide your crash report so the dev guys can take a look.

I have reported another major issue to the site you mention above - red blocks appearing instead of correct windows until I resize the window .
>> again, this hasn't been reported by anyone else.

I truly appreciate your hands-on following of developments. I will continue to report any other issues which I consider to be"show-stoppers".
>> thanks very much

Am I wrong to consider, at this point in time, the considerable lack of built-in routes and sessions as a show-stopper?
>> Have you downloaded and installed the 5 additional builtin routes?
(See trs19.trainzportal.com for the full list)

If not, then click File > Download purchased items then click Start Trainz. They will appear to download

Include your OS version and graphics card spec in your reports as there may be something in that combination causing your system to behave differently to others.



The built-in routes I have are:
Canadian Rocky Mountains
Content Samples #1
Cornish Mainline and Branches
ECML Edinburgh-Dundee
Kickstarter County 2
Niddertalbahn
Sebino Lake, Italy (1980s)

Are there more? I seem to remember that when I bought Trainz for Mac, it came with 40+ routes.

Thanks,
Al

Tony_Hilliam
December 19th, 2018, 04:41 AM
The built-in routes I have are:
Canadian Rocky Mountains
Content Samples #1
Cornish Mainline and Branches
ECML Edinburgh-Dundee
Kickstarter County 2
Niddertalbahn
Sebino Lake, Italy (1980s)

Are there more? I seem to remember that when I bought Trainz for Mac, it came with 40+ routes.

Thanks,
Al

That's all the builtin routes.

Those 40+ would be all the pre-2009 builtin routes, so they are all available on the DLS now as well. If you have purchased TANE, you would have the 4 standard + 4 deluxe + a whole bunch more for Platinum Edition.

Each route is several thousand man hours in the making, so they should really be sold at $100 each (or more). It's a shame the market isn't ready for that.

pware
December 19th, 2018, 06:02 AM
It's a shame the market isn't ready for that.

... or my bank balance!

OlegKhim
December 19th, 2018, 09:24 AM
That's all the builtin routes.

Those 40+ would be all the pre-2009 builtin routes, so they are all available on the DLS now as well. If you have purchased TANE, you would have the 4 standard + 4 deluxe + a whole bunch more for Platinum Edition.

Each route is several thousand man hours in the making, so they should really be sold at $100 each (or more). It's a shame the market isn't ready for that.
Anyone who has built at least one route knows how difficult and costly it is. How much time and effort it takes. For example, my eyesight has drastically decreased, and to my regret this process is irreversible. But I do not despair:) - I bought glasses, nobody gave them to me for free.


... or my bank balance!
Forgive if off topic, I wonder how much Internet access costs in your country? You pay him constantly, don't you? It may sound cynical, but we all have to pay for the pleasure.;) For example, my wife and I went to the opera yesterday and paid $82 US for it - this can be compared to Trainz, it’s also a pleasure and you can’t touch it either. The opera is over and you will not take everything with you ...

industrial
December 19th, 2018, 01:54 PM
I'm an old trainz fan I've spent almost my entire free time playing this game. I decided to buy the TRS 19 version because I was amazed about new features an new content posted on newsleter!
But after installing the game and finished to download the routes I'm a bit disapointed about the trackside is not fully polished.
I was most interested on ECML route... but unfortunately this route had missing dependencies and no session available... so I decided to work on surveyor to create my own sessions but the game crash everytime ...
Anyway I like to drive, the scenery is amazing and rollingstock content is verry detailed ... I hope they will deliver a patch to fix the game crash!

Tony_Hilliam
December 19th, 2018, 04:44 PM
I was most interested on ECML route... but unfortunately this route had missing dependencies and no session available..
>>
This means that you have not installed all the parts.

Follow this guide: http://online.ts2009.com/mediaWiki/index.php/Help:In-game_Downloading

The crashing issue is most likely to do with a specific item being used in your route. Try selecting the dependencies, and disabling non-builtin items. If this solves the problem, then just narrow it down from there by reenabling items. A restart is necessary to re-enable.

Paul_Bert
December 20th, 2018, 06:09 PM
Several observations and comments regarding TRS19.

This version is by far the best to date. I have been using Trainz for 14 years and I must say the upgrade to this version has been the least painful of any.

TRS19 is a very complex and sophisticated program with all the added features such as PBR textures and the Effect Layers. For those of us who have been using the program for many years these new features require incremental learning which build upon the previous features and experiences. The environment is another one of those learning experiences which take some time to learn how to twiddle the dials to get optimum results.

Thinking back over the years I remember all the new learning that was required to use the full power of the game. All the tricks, shortcuts, and buttons to push was many times a real challenge. I have gone to this forum to get help on doing things many times.

I have no idea who will be the purchasers of this new version. Many of the old timers have spend months with the various TRS19 beta versions and have focused on the new features. They knew most of the basics from TANE. But I don't envy the first time purchaser of TRS19 whose is new to Trainz. It will be a mine field of stuff which can destroy the initial experience. My suggestion is to have the "out of the box" download preset with some pretty basic settings so the first time user will have a great first experience. What are these basic settings. I would include things like a moderate draw distance enabled. I would certainly have the shaders set to "low" so that the PBR textures do not interfere with things like covering up the track. The maximum compatibility mode should be enabled. In this way the first time experience for the newcomers will optimized.

In addition I would make available a one page writeup of the features that can be activated to enhance the visual experience of the game, but with a caveat of things that might happen. That is stuttering if the draw distance is set too high for the graphics card and the texture/track issue if PBR is activated by increasing the shader setting. There are those that will say that's what the help pages and wiki are for, but searching for something in those writeups can be very frustrating.

Again I think TRS19 is a wonderful update, but enabling all the features and learning how to use them to the fullest is a real uphill learning experience, even for those who have been using the past versions for years. Have pity on the "new" user for whom this will be their first experience with Trainz