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View Full Version : My reactions and wishes for TRS19



amtrakrulez
October 2nd, 2018, 01:31 PM
I've looked at the trailer and screenshots for this latest installment of the Trainz series and wow, it looks like a total upgrade from anything T:ANE and before :udrool:
I also like that the name "Trainz Railroad Simulator" is coming back, seeing as my first Trainz was TRS2006. It's cool to see a nod like that to older fans, even if it was unintentional :)

However, I hope with this new graphical overhaul, the intuitive user interface and general ease of access that has always been there remains (i.e. it doesn't become nearly impossible to make a route without a hefty amount of getting used to it like in RailWorks/Train Simulator 2012+), and I also want actual collision physics between rolling stock. Even in A New Era, trains are still phasing through each other and it's highly unrealistic :n:
This has been an issue for as long as Trainz has been around and I'd like it to be fixed if possible.

Other than that, I really have no low expectations for this new entriy in the series and I'll be glad to pick it up when it comes out :Y:
(I would get the early access version but I already blew a load of money on a physical copy of TS12 and the T:ANE platinum edition, and I'm low on cash as a result, so I'll need to hold off for a little bit :p )

render2017
October 2nd, 2018, 05:33 PM
Add realistic night lighting . . . . . not this crude put a splash on the ground system that has always been hopeless. Every other sim has realistic night lighting . . . it cannot be such a hard issue, surely ?
render2017