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bradleybale2006
March 16th, 2018, 04:19 PM
Hi all,

I know I'll get no where with this forum but want to see what people think.

I was wondering if anyone would be interested in making certain assets I'd love to see in Trainz (also if it appeals to you)

No one really ever creates things for people as it requires to much time, effort and skill to do so.

I am not a fan of creating assets so I can't really talk but would anyone be interested in a few assets I could ask and if one appeals to you in which you'd be interested in creating it'd be great!

No one will anyway :(

MF01
March 16th, 2018, 04:22 PM
Content creators take times to make an asset so they won't do anything from what you'll love to see in Trainz. Thinking like that is very negative

bradleybale2006
March 16th, 2018, 04:30 PM
Content creators take times to make an asset so they won't do anything from what you'll love to see in Trainz. Thinking like that is very negative

I just get frustrated because things I like seen in Trainz always get started and never finished. Yes I'll agree I was harsh but I just get sick of it all the time

oknotsen
March 16th, 2018, 04:56 PM
If you are frustrated that people start things you like to see and never get finished: Try building it yourself.

That way you either get the asset you want or understand why others don't finish it (yet).

bradleybale2006
March 16th, 2018, 05:11 PM
If you are frustrated that people start things you like to see and never get finished: Try building it yourself.

That way you either get the asset you want or understand why others don't finish it (yet).

Haha I knew this was going to happen but it's a valid point

cascaderailroad
March 16th, 2018, 05:20 PM
I paid someone, and commissioned him to place a set of assets on the DLS for me ... And he did a fabulous job on the project ... better than I could ever hope to create myself in 2 years time: New Century Switch Lamp by UP8328

SailorDan
March 16th, 2018, 05:22 PM
[QUOTE=bradleybale2006;1664098]I was wondering if anyone would be interested in making certain assets I'd love to see in Trainz (also if it appeals to you)/QUOTE]

Many content creators are looking for ideas for things that Trainz users would like to see, but they usually won't start from scratch. You should pick one or two of the assets you have in mind and provide full details, including drawings, if available, and good quality photographs, preferably in side and front views. Technical details if appropriate. The suggestion might not be picked up immediately, but there is a good chance that someone will eventually decide that it's an interesting project, and particularly if it is a modification or extension of some existing work.

johnwhelan
March 16th, 2018, 05:31 PM
Depends what you are after and how much work is involved. If you can find a content creator who is interested in creating content that is similar to what you have in mind then they may be able to raid their bit box and knock out a variation.

If its a UK narrow boat for example and you have documentation I seem to be dabbling in them at the moment. Research is 30% of the work, textures another 30% so reskins if you can do them are useful.

Cheerio John

paulzmay
March 16th, 2018, 08:25 PM
It would help if you mentioned what kind of thing you were interested in. That way an interested creator might see it and respond, or someone might be able to point you in the right direction.

I can't emphasise enough how useful it is as a creator to be given a decent set of photos and dimensions.

Not being so negative would also help.

IF you have the patience for it, learning 3D modelling yourself is very rewarding, but I don't blame anyone for thinking it's too hard. It took me a number of years of occasional dabbling in GMax before I 'got' it, and I use 3D CAD all day in my job. I've yet to get my head around Blender (though it's a better bet if you are starting from scratch).

Paul

bradleybale2006
March 16th, 2018, 08:37 PM
I paid someone, and commissioned him to place a set of assets on the DLS for me ... And he did a fabulous job on the project ... better than I could ever hope to create myself in 2 years time: New Century Switch Lamp by UP8328

That's awesome!


[QUOTE=bradleybale2006;1664098]I was wondering if anyone would be interested in making certain assets I'd love to see in Trainz (also if it appeals to you)/QUOTE]

Many content creators are looking for ideas for things that Trainz users would like to see, but they usually won't start from scratch. You should pick one or two of the assets you have in mind and provide full details, including drawings, if available, and good quality photographs, preferably in side and front views. Technical details if appropriate. The suggestion might not be picked up immediately, but there is a good chance that someone will eventually decide that it's an interesting project, and particularly if it is a modification or extension of some existing work.

Yep that's exactly right, they always need those things. Thankyou for this!


Depends what you are after and how much work is involved. If you can find a content creator who is interested in creating content that is similar to what you have in mind then they may be able to raid their bit box and knock out a variation.

If its a UK narrow boat for example and you have documentation I seem to be dabbling in them at the moment. Research is 30% of the work, textures another 30% so reskins if you can do them are useful.

Cheerio John

Ok thankyou, it would be nice to find someone who's interested in it.


It would help if you mentioned what kind of thing you were interested in. That way an interested creator might see it and respond, or someone might be able to point you in the right direction.

I can't emphasise enough how useful it is as a creator to be given a decent set of photos and dimensions.

Not being so negative would also help.

IF you have the patience for it, learning 3D modelling yourself is very rewarding, but I don't blame anyone for thinking it's too hard. It took me a number of years of occasional dabbling in GMax before I 'got' it, and I use 3D CAD all day in my job. I've yet to get my head around Blender (though it's a better bet if you are starting from scratch).

Paul

I can mention the things I'd be interested in seeing and if one appealed to someone then that would be pretty awesome.

There's a few things on this list I'd like to see in which some had been started by some people but never got/or haven't been finished.

http://www.railtasmania.com/loco/

If one appealed to someone I'd like to know and I could try to get some further information on it for them.

If wagons are more people's things I can mention them too.

bradleybale2006
March 17th, 2018, 02:58 AM
The TR class was my main one and here's what someone has said about them.

http://nz120.org/forums/topic/new-locos-for-kiwirail/

"Apparently" not too hard as a 3d model and I've found some extra 3d drawings of them too if anyone was interested

MF01
March 17th, 2018, 03:20 AM
So “Apparently” it’s not too hard so try it yourself then. Don’t expect someone to do it in your place

bradleybale2006
March 17th, 2018, 04:06 AM
So “Apparently” it’s not too hard so try it yourself then. Don’t expect someone to do it in your place

This is why I hate writing these things, yes I understand your point though. Thought it be more a walk in the park FOR AN EXPERT if it's deemed "apparently" not real hard but I reckon it probably is

MF01
March 17th, 2018, 04:28 AM
So stop being lazy and learn by yourself, don't ask for anybody else and if you hate writing these things so why keep doing this ?

bradleybale2006
March 17th, 2018, 04:59 AM
So stop being lazy and learn by yourself, don't ask for anybody else and if you hate writing these things so why keep doing this ?

My thoughts exactly !

Barry
March 17th, 2018, 08:07 AM
The download station must have a mass of content perhaps some might suit your requirements.
I make content for the Blender Game Engine.
The content is made from Blender parts.
My interest is saiing ships and canals.
These items are being converted to run in trainz.
See the canal thread for more details.
Before the moderators step.

And it is NOT about the Blender Game Engine but my Blender content being converted for Trainz.

What I was going to say beore the thread locked on me using a smiley I don't know if you can use Blender but to get started you could learn in an hour or so. I might be able to help with some basics. Like make something simple like a....ship. Outline deck, make faces, extrude down or sideways. Scale in bow, texture. add bit and pieces to deck or make a hold. E extrude, F for face, s to scale and so on... shift and d to duplicate....simple

Barry

https://forums.auran.com/trainz/showthread.php?144269-UK-narrow-boats-or-barges-what-do-we-have

bradleybale2006
March 22nd, 2018, 09:51 PM
The download station must have a mass of content perhaps some might suit your requirements.
I make content for the Blender Game Engine.
The content is made from Blender parts.
My interest is saiing ships and canals.
These items are being converted to run in trainz.
See the canal thread for more details.
Before the moderators step.

And it is NOT about the Blender Game Engine but my Blender content being converted for Trainz.

What I was going to say beore the thread locked on me using a smiley I don't know if you can use Blender but to get started you could learn in an hour or so. I might be able to help with some basics. Like make something simple like a....ship. Outline deck, make faces, extrude down or sideways. Scale in bow, texture. add bit and pieces to deck or make a hold. E extrude, F for face, s to scale and so on... shift and d to duplicate....simple

Barry

https://forums.auran.com/trainz/showthread.php?144269-UK-narrow-boats-or-barges-what-do-we-have

Yes this is things on the DLS which suit some requirements. I had a go at blender once and it didn't go well :/

KotangaGirl
March 23rd, 2018, 12:37 AM
With good digital models taking time to make and research you might have more success if you got someone to do a paid commission for you. For some locomotives I would like to have I may have to do this myself as it's not very likely that a content creator would want to make some of the locomotive I want out of the kindness of their heart. And as for learning 3D modelling I've had folk say I should learn to do it myself, but since I have cognitive deficits due to this illness I have I can't, - and yes I've tried.
People lead busy lives, - especially if they have families, - so it's only fair enough to pay them for their time unless you have some kind of sought after skill yourself which you can barter with.

narrowgauge
March 23rd, 2018, 01:08 AM
Bradleybale

A substantial (the hardest) part of creating content is the search for information. If you want loco Xyz then trawl the internet so that you can then post here asking some thing like this:- "I have a full set of drawings and photos for Xyz, and will search for anything that is missing. Can a kind person please make this for me on commission"

SailorDan has said this in more detail.

PeterPM

bradleybale2006
March 23rd, 2018, 01:10 AM
With good digital models taking time to make and research you might have more success if you got someone to do a paid commission for you. For some locomotives I would like to have I may have to do this myself as it's not very likely that a content creator would want to make some of the locomotive I want out of the kindness of their heart. And as for learning 3D modelling I've had folk say I should learn to do it myself, but since I have cognitive deficits due to this illness I have I can't, - and yes I've tried.
People lead busy lives, - especially if they have families, - so it's only fair enough to pay them for their time unless you have some kind of sought after skill yourself which you can barter with.

Yes that's fair enough, if someone was interested I'd be willing to consider a payment if it wasn't ridiculous haha

bradleybale2006
March 23rd, 2018, 01:47 AM
Bradleybale

A substantial (the hardest) part of creating content is the search for information. If you want loco Xyz then trawl the internet so that you can then post here asking some thing like this:- "I have a full set of drawings and photos for Xyz, and will search for anything that is missing. Can a kind person please make this for me on commission"

SailorDan has said this in more detail.

PeterPM

That sounds like a good idea. I have some drawings but no one will probably read this far down on my posts. Would you recommend posting on this forum or posting a whole new one if I supplied enough information about the content

Dap
March 23rd, 2018, 02:33 AM
Maybe what we need is a registry of content creators that are willing to take on commissions. I've several projects I'd like to discuss with a competent content creator.

As someone else mentioned on this thread about having 3D CAD skills, but has yet to make the transition to content creation, I fall into the same category. So now I'm wondering if a content creator can use a solid model I have created and if so, in what format?

David

amigacooke
March 23rd, 2018, 05:11 AM
The download station must have a mass of content perhaps some might suit your requirements.
I make content for the Blender Game Engine.
The content is made from Blender parts.
My interest is saiing ships and canals.
These items are being converted to run in trainz.
See the canal thread for more details.
Before the moderators step.


Good to hear from you Barry.

Ghost42
March 23rd, 2018, 10:44 AM
and I use 3D CAD all day in my job. I've yet to get my head around Blender.

Paul
Just as I was about to tackle a tutorial :)
http://doug56.net/02BlenderForTrainz/page107.html
My only experience with cad was a course on 2D Autocad (dos) twenty plus years ago, if I fail I shall slap my own wrist!

bradleybale2006
March 23rd, 2018, 04:33 PM
Ok so I've found some drawings of some Tasmanian locomotives both past and present, some are better then others. If I am to supply information of drawings, photos and any other information required for a content creator and manage to look for missing bits if I can find them would anyone be interested if in making these on commision and money if wanted to for your time and effort and frustration from creating the asset itself plus me on here haha

SailorDan
March 23rd, 2018, 04:59 PM
I'm wondering if a content creator can use a solid model I have created and if so, in what format?
obj format should be suitable. However, a lot depends on how the original was created, and the metadata that is preserved in the obj export. Things like normals facing the wrong way can take a lot of fixing, and end up taking more time than starting from scratch. Trainz model requirements are very specific, and often have not been considered when creating models for other purposes.

Barry
March 24th, 2018, 01:00 PM
Yes this is things on the DLS which suit some requirements. I had a go at blender once and it didn't go well :/

Why not outline what the problem was and maybe 'somebody' could help.
Even the simplest things could take hours to solve, but maybe a few mouse clicks could fix it in seconds...as I have found out.

I still don't know how to use it properly after a dozen year...but know enoughy how to make complex docks, canals, working locks and 'solid drivable sailing ships. Incidentally docks are essential to train routes considering many train lines go inside the dock areas and hardly any realism if docks are devoid of ALL ships (smile).

Others maybe then could advise how to get the object into Trainz.
I export as png to reduce file size, but you can export to tga, or obj or whatever...I don't use Trainz myself now...as too complex... for me..

B

KenGreen
March 24th, 2018, 02:07 PM
Yes this is things on the DLS which suit some requirements. I had a go at blender once and it didn't go well :/

If your username is an indication of your age you need to percivere with Blender as you may enjoy it once you get to grips with it and it will give you experience of complex 3D programs which may serve you well as you get older.
The link to Cayden's website on Ghost 42 post is an excellent introduction to Blender.

Ken

bradleybale2006
March 24th, 2018, 03:16 PM
If your username is an indication of your age you need to percivere with Blender as you may enjoy it once you get to grips with it and it will give you experience of complex 3D programs which may serve you well as you get older.
The link to Cayden's website on Ghost 42 post is an excellent introduction to Blender.

Ken

Haha I thought someone might say that with my username, that is a locomotive number I like. So going by this it seems like I need to do it and no one is "generous" enough to give up their time and frustration for making a locomotive I'd request on commission and involving a payment.

bradleybale2006
March 24th, 2018, 03:19 PM
Why not outline what the problem was and maybe 'somebody' could help.
Even the simplest things could take hours to solve, but maybe a few mouse clicks could fix it in seconds...as I have found out.

I still don't know how to use it properly after a dozen year...but know enoughy how to make complex docks, canals, working locks and 'solid drivable sailing ships. Incidentally docks are essential to train routes considering many train lines go inside the dock areas and hardly any realism if docks are devoid of ALL ships (smile).

Others maybe then could advise how to get the object into Trainz.
I export as png to reduce file size, but you can export to tga, or obj or whatever...I don't use Trainz myself now...as too complex... for me..

B

Problems were time, effort and no skills and I'd probably never be happy with what I could manage to make. It'd be better for the model itself to be made by a professional.

bradleybale2006
March 25th, 2018, 04:16 AM
I'm disappointed that no one is "generous" enough but I do understand why. It's just there's this train route I'd love to use certain locomotives on and pretend I'm driving the real train that goes along that line.

Would've been a dream come true to drive the locomotive along the valley and I'm deeply saddened that no professional is willing to help. I know I should learn how to make 3d content but I don't have the brain capacity, time or skills to do so.

Was just hoping someone was interested in making something but then again I don't know exactly how much work goes into them so it makes sense I suppose :(

I don't mean to sound annoying in these forums I just get keen for content to use and don't really think through with what I write as making content is a lot of hard work

KenGreen
March 25th, 2018, 07:35 AM
Haha I thought someone might say that with my username, that is a locomotive number I like. So going by this it seems like I need to do it and no one is "generous" enough to give up their time and frustration for making a locomotive I'd request on commission and involving a payment.

You may not be as young as your username implies but you attitude would indicate that you are an early teen.
I don't unsterstand why you expect people to be generous towards you. You need to realise that you can't always rely on others otherwise as you get older you will get a rude awakening.
If you are so desperate for new locos etc enquire with Paulstrainz.

http://www.paulztrainz.myenet.info

Ken
Blender novice

pdkoester
March 25th, 2018, 12:19 PM
I'm disappointed that no one is "generous" enough but I do understand why. It's just there's this train route I'd love to use certain locomotives on and pretend I'm driving the real train that goes along that line.

Would've been a dream come true to drive the locomotive along the valley and I'm deeply saddened that no professional is willing to help. I know I should learn how to make 3d content but I don't have the brain capacity, time or skills to do so.

Was just hoping someone was interested in making something but then again I don't know exactly how much work goes into them so it makes sense I suppose :(

I don't mean to sound annoying in these forums I just get keen for content to use and don't really think through with what I write as making content is a lot of hard work

I find it interesting that you are not far (on the same mainland) from the company that puts out this simulation, and yet not a single comrade there is willing to give you some help, at the least. Not necessarily creating the content, but perhaps maybe helping you learn how to do it... New concept maybe, N3V classes for Trainz. Sorry bro, that isn't going to happen, pretty sure they are all too busy to do this.

bradleybale2006
March 25th, 2018, 03:12 PM
You may not be as young as your username implies but you attitude would indicate that you are an early teen.
I don't unsterstand why you expect people to be generous towards you. You need to realise that you can't always rely on others otherwise as you get older you will get a rude awakening.
If you are so desperate for new locos etc enquire with Paulstrainz.

http://www.paulztrainz.myenet.info

Ken
Blender novice

Yes I'm sorry about this negative attitude, I don't have much confidence which is why I do it and people being mean to me just makes me feel even more negative/less confident. I would promise I do know how to find information and drawings/pictures and I don't imply on these forums with that because I always think no one is generally interested in the content I request. I could make a whole new forum with a whole new approach with a heap of information if people wanted too it's just this forum started negative and I did that because I generally thought that no one would be interested. It's not people being generous, it's more people willing to help out and be generous to have a look at my ideas which I do know a heap about and can write in greater detail if requested, I just think I annoy everyone on here resulting in my negative comments and low confidence.

bradleybale2006
March 25th, 2018, 03:32 PM
I find it interesting that you are not far (on the same mainland) from the company that puts out this simulation, and yet not a single comrade there is willing to give you some help, at the least. Not necessarily creating the content, but perhaps maybe helping you learn how to do it... New concept maybe, N3V classes for Trainz. Sorry bro, that isn't going to happen, pretty sure they are all too busy to do this.

I think my negative comments have deeply impacted my chances of someone creating a locomotive upon request. I have done my research and have found heaps of drawings/pictures and I generally do know how to find information even if this forum has made me not look so. I need to stop with the negativity and become positive and show my general interest in this content :)

VIA6415
March 25th, 2018, 04:03 PM
I think my negative comments have deeply impacted my chances of someone creating a locomotive upon request. I have done my research and have found heaps of drawings/pictures and I generally do know how to find information even if this forum has made me not look so. I need to stop with the negativity and become positive and show my general interest in this content :)

I know someone who may help you get started in modelling but fair warning he doesn't take crap from anyone. If you PM Zeldaboy14 (James) ask hem how to get started in Blinder he will help you out.

pcas1986
March 25th, 2018, 04:33 PM
I find it interesting that you are not far (on the same mainland) from the company that puts out this simulation, and yet not a single comrade there is willing to give you some help, at the least. Not necessarily creating the content, but perhaps maybe helping you learn how to do it... New concept maybe, N3V classes for Trainz. Sorry bro, that isn't going to happen, pretty sure they are all too busy to do this.

We live in a global internet village so being on the same continent, or even in the next suburb, is not much different than half way across the globe except for time zone differences. You learn to live with those.

There have been 100's of posts giving advice to people wanting to learn 3D modelling and, for the most part, they have been consistent in their approach. i.e. start with exporting cubes from Blender/GMax/etc into Trainz and build up from there.

I learned from Paul Hobbs' original Blender 2.49b tutorial and I recall it literally made you draw lines (polygon sides) from vertex to vertex. I still use the same technique today. Paul's latest tutorial (http://www.44090digitalmodels.co.uk/) appears to be more broader in its approach. I recommend it to budding creators although with John Whelan's and Cayden's tutorials.

I think that:

a. There should be a special forum for those wanting to start from scratch. That forum should be totally "flame free" and closely watched (moderated).
b. N3V actively promote "junior" creators. Age means nothing in this context.
c. Those that can should provide more examples and help pages in the Trainz WiKi.
d. (I could think of more but my wife is pressing me to get dressed and go out. :hehe:)

The issue may be that some users requesting models have no desire to make models. In that case they should understand that silence in response to their requests means "I'm too busy", don't have time, etc."

The OP in this thread did approach me privately about a particular model, a Tasmanian Railways container carrier traincar, and I was tempted. But, I am literally so busy with other Trainz and personal stuff, that I wouldn't get around to it for months.

bradleybale2006
March 25th, 2018, 05:07 PM
I know someone who may help you get started in modelling but fair warning he doesn't take crap from anyone. If you PM Zeldaboy14 (James) ask hem how to get started in Blinder he will help you out.

Ok thanks for the info

bradleybale2006
March 25th, 2018, 05:09 PM
We live in a global internet village so being on the same continent, or even in the next suburb, is not much different than half way across the globe except for time zone differences. You learn to live with those.

There have been 100's of posts giving advice to people wanting to learn 3D modelling and, for the most part, they have been consistent in their approach. i.e. start with exporting cubes from Blender/GMax/etc into Trainz and build up from there.

I learned from Paul Hobbs' original Blender 2.49b tutorial and I recall it literally made you draw lines (polygon sides) from vertex to vertex. I still use the same technique today. Paul's latest tutorial (http://www.44090digitalmodels.co.uk/) appears to be more broader in its approach. I recommend it to budding creators although with John Whelan's and Cayden's tutorials.

I think that:

a. There should be a special forum for those wanting to start from scratch. That forum should be totally "flame free" and closely watched (moderated).
b. N3V actively promote "junior" creators. Age means nothing in this context.
c. Those that can should provide more examples and help pages in the Trainz WiKi.
d. (I could think of more but my wife is pressing me to get dressed and go out. :hehe:)

The issue may be that some users requesting models have no desire to make models. In that case they should understand that silence in response to their requests means "I'm too busy", don't have time, etc."

The OP in this thread did approach me privately about a particular model, a Tasmanian Railways container carrier traincar, and I was tempted. But, I am literally so busy with other Trainz and personal stuff, that I wouldn't get around to it for months.

Thank you for that.

People think I don't imply knowledge and my negative thoughts imply this and I respect that because it makes sense.

Would you say when I messaged you that I had some knowledge of what I wanted and was helpful in finding information for that wagon? (Some evidence for people on here that I can do it)

johnwhelan
March 25th, 2018, 05:11 PM
I think my negative comments have deeply impacted my chances of someone creating a locomotive upon request. I have done my research and have found heaps of drawings/pictures and I generally do know how to find information even if this forum has made me not look so. I need to stop with the negativity and become positive and show my general interest in this content :)

Locos are moderately complex to model. I suggest you start with a house then move on from there. Just be aware because its payware does not mean its better quality. Is there another loco you could use to build your layout whilst waiting for one to appear?

Cheerio John

bradleybale2006
March 25th, 2018, 05:27 PM
Locos are moderately complex to model. I suggest you start with a house then move on from there. Just be aware because its payware does not mean its better quality. Is there another loco you could use to build your layout whilst waiting for one to appear?

Cheerio John

Yep exactly right they certainly are complex things to model.

I use mainland locomotives instead of Tasmanian locomotives sometimes dependent on what route I'm playing, however I do use Tasmanian locomotives if it fits the criteria and most of the time it does.

I did a trip down the Fingal line in Tasmania and that's what's sparked this idea of wanting a locomotive that gets used on that line to haul coal trains and sync in with the real one running at the actual time of the real train.

Someone was making the TR locomotive but didn't like the look of it so they gave up and deleted everything.

The Fingal line is available for Trainz and my purpose to this forum was to use either a TR or Z locomotive to haul the coal train.

More information about these locomotives can be found here

http://www.railtasmania.com/loco/loco.php?id=z

http://www.railtasmania.com/loco/loco.php?id=tr


This photo shows a part of the Fingal line which I was hoping to drive a TR locomotive one day along it.

http://www.railtasmania.com/photogal/showimage.php?id=1025



If anyone requires more information if interested please let me know and I'll do my best to find the missing information because I have plenty of other information.

I have some drawings and a 3d model picture of the TR locomotive with a few angles on it.



I have completely elaborated what you asked here but this show's how keen I am for this locomotive and how I will happily find more information if necessary for this project.