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BlackDiamond1964
February 9th, 2018, 07:00 PM
After clearing my plate of all former rail sim projects, I find myself asking what's next? I battled the learning curves of Blender, Trainz and Railworks. I found that making a historical route is far harder then it looks...at least if you want to be hyper accurate like me. I also found that those types of projects are best left to a group of people that share the same interests. This is something I've never been able to find in all my years I've been into rail sims. Now I ask myself, so what is there left to do? Well, I could make up my own fictional route. I can make up my own railroad company and let it evolve, planning every little detail and it's history. Maybe I can make a model railroad. Base it off some interesting track diagram I found on line. I seen some of those model railroad type routes that look pretty interesting. I guess I'm just waiting for some kind inspiration to come my way.

I'm curious on what other user's routes (or projects) are being worked on, and what is the inspiration behind that project? Help me to find some inspiration. Maybe there is still some inspiration out there that I haven't tapped into yet.

pware
February 9th, 2018, 08:13 PM
Welcome back Scott.

Your observations are spot on, but different things interest different people. I find creating real and historical routes to be the most rewarding but probably the hardest to do, mainly because you have to try to get as much accuracy as possible. Historical routes have the added burden of all the additional research through official and other records, if you can find them. I have downloaded a few "real" routes that have cut far too many corners and as a result I found them disappointing.

I did start out in Trainz by creating fictional routes but I usually found them unsatisfying, often because there never seemed to be a real end point or a goal that you could aim for, or you simply did not know when and where to stop.

One of the problems with recreating realistic modern routes, particularly those involving long haul freights, is that you have drive for long periods just looking at the passing countryside - not all users want that. The alternative, short haul and shunt operations may have a lot more action but tend to end very quickly - again not all users want that either.

After spending 7 years working on my last route and about a dozen sessions (the sessions can take as long as the route to create), I have decided to have a break and learn something new - like TransDEM or Blender.

RRSignal
February 9th, 2018, 08:39 PM
I like prototypical routes, myself. There is often more information than you'd think. Part of my SEPTA route covers a little-known line. Initially, I found only a hand-drawn track diagram and a few pictures on the internet. Armed with a basemap, I was able to create the route and place signals and crossings, but it wasn't until I visited a local historical society that I found that one of the members had compiled 5,400 pages on this little route spread across 5 books. He has diagrams of just about every structure, every curve, every crossing on the Newtown Line. As it happens, I live about 15 minutes from this society.

I suppose there are a few takeaways here: 1. A lot of great info is still in books, you just have to know where to find it; and 2. It's probably somewhat easier to model a line close to you, or at least set some time aside where you can travel and get a lot done in a short period of time. And bring lots of cash for photocopies.

BlackDiamond1964
February 9th, 2018, 10:08 PM
Interesting reads so far. When it come to historical accuracy, I always seem to hit a brick wall. The older the era I'm modeling, the less reference material can be found on it. One railroad that I was working on had plenty of reference material of the railroad's infrastructure. When it came to the industries that is served there was virtually no information at all. This stopped the project dead in it's tracks. I felt that the route was so historically correct, I didn't want to ruin the route by making up historically incorrect details. This route is in storage at the present time.

Another route I was working on was a 90 mile yard to yard route. This would of been a nice river route with lots of scenic views. While building the map and adding all the track work was very interesting and fun to do, I soon realized that the 90 miles between the two yards was vast. I didn't have a clue where to find all that information I needed to fill in that 90 miles with accurate infrastructure. It would take me years just to find reference pictures of all the stations and industries along that stretch. Needless to say that route was scrapped.

These are just some of the examples of my rail sim misfortunes. Maybe I'm too picky? Maybe my era of interest is just to long ago to recapture? I'm not really sure. I see some content creators modeling the 1800's, and they look good to me. So I know it can be done. I seem to look at railroading through a nostalgic view point. Modern railroads or railroading doesn't interest me at all for some reason. So what ever I do it will be an era themed type of route.

Another project I was working on was involving local railroads, but railroad of the past. The area I live in has a very rich railroading history. I always believe that it would be interesting to share that history somehow. A month into the project I found that there was just too much to cover. While the area was fairly small, the amount of railroads was a bit overwhelming. To pull it off I would have to learn everything there is to know about the daily operations of 7 to 10 railroad companies. While I made some models for this route, the route itself was scrapped. It just couldn't be done by a mere mortal like myself.

RRSignal
February 9th, 2018, 10:55 PM
I get the "picky" part. I'm pretty picky myself. That said, there's another way to look at this: That's what updates are for! :) Seriously, though, consider making a route as correct as feasible with the information available, then update it as you learn more details. You're not going to get every tree, every rock, and every dip in the roads around your layout absolutely perfect no matter how much info you have. It stands to reason you might not get every lineside industry perfect, either. Not to mention, unless you plan to model every structure and object, you have to work with the available content. Make the stuff that's important, but substitute reasonable facsimiles for the stuff that's not so.

In the case of the Newtown Line, the historical society did have most of that info, plus I was able to buy some info off of eBay that had some interesting info circa the 1960's. There was also plenty of alternative information at the HS, such as property maps, old photos, street maps, tax ledgers, and so on. You can piece together a lot with that. Frankly, I could probably model the Newtown Line at any point in it's history to an extremely high degree of accuracy. There's a good chance that info is out there for whatever you choose to model. Who knows, maybe you'll amass so much info, you'll decide write your own book just like the curator of my local historical association did.

This is just meant as food for thought, and hopefully there are some decent tips in there as well. Ultimately, you have to do what makes you happy. I just hate to see creators beat themselves up for perceived imperfections in what could possibly be great projects.

jordon412
February 9th, 2018, 11:08 PM
Ultimately, you have to do what makes you happy.

I believe the phrase is: Ultimately, do what makes you happy, not 'you have to do what makes you happy.'

BlackDiamond1964
February 9th, 2018, 11:17 PM
I get the "picky" part. I'm pretty picky myself. That said, there's another way to look at this: That's what updates are for! :) Seriously, though, consider making a route as correct as feasible with the information available, then update it as you learn more details. You're not going to get every tree, every rock, and every dip in the roads around your layout absolutely perfect no matter how much info you have.

I realize that it can't be perfect. There are some details...or lack of details I'll just have to live with. There has been many times in the past that I worked on a building or an area using my best judgement only to have some reference picture or some kind of info become available that shows me that my guesses were completely wrong. When that happens enough you try to get it right the first time.

I guess that is why I'm leaning towards something fictional.

sumitsingh
February 10th, 2018, 04:33 AM
May be you can write some tips also on a blog for newbie like us?
Thanks.

jordon412
February 10th, 2018, 10:49 AM
I'd also like to say that, in my opinion, it's not a good idea to set a deadline. I don't set a deadline to release a piece of content as this adds extra pressure to make sure that I've got it 'right'. This means I don't have to make a new version that fixes any mistakes I've made that was pointed out by someone after I release it. I'd also suggest that you do what you want to do, not what someone else want you to do what they want. While this contradicts what I just said, but if I was going to create a fictional railroad, I'd go with a Model Railroadz, as I wouldn't have to use multiple baseboards to create a route. Philskene has shown that you don't need a lot of time to do such a route. Still, you get do decide, not us.

BlackDiamond1964
February 10th, 2018, 01:12 PM
May be you can write some tips also on a blog for newbie like us?
Thanks.

While I help out other folks when I can, I don't see myself as a dedicated blogger. Also, my opinions tend to be strong and I end up irking a lot of people.

pware
February 10th, 2018, 03:54 PM
May be you can write some tips also on a blog for newbie like us?

One of the best features of Trainz is that there are many different ways of doing the same thing. What works for one route creator may not work for another - do you lay the tracks before creating the landforms or after, do you put consists into a session layer or a route layer, do you use layers at all (davesnow and I disagree on this point). Since the latest version of SpeedTrees was added to Trainz (the previous version was not as good), I now use them almost exclusively but some creators still will not touch them. There are endless other points of variation and some heated discussions in techniques and resources used.

Try things for yourself and don't be afraid to ask questions, seek opinions and put forward your own point of view in these forums - you might get a few "grumpy" responses and some answers you won't want or like, but there is decades of experience (we like to call it "wisdom" but some will disagree) to be found in the members of these forums.

BlackDiamond1964
February 10th, 2018, 04:38 PM
Speaking of Speedtrees, that bring me to another thought I had. Why make a route project at all? It would seem that different people possess different specialty content. Some folks make Speedtrees, some make steam locomotives, some make re-paints, some make bridges. The more you make them the better you get with it. Add a personal special interest with your modeling skills and you've found your own special niche. While my exact niche hasn't really been found as of yet, I do like making everyday scenery items. These are items that don't get much thought, but make a screenshot come alive. I enjoy seeing people posting screenshots with my content in it. I'm seeing my content pop up more and more in the screenshot section. So I ask myself, why not just continue make scenery items?

One item I would really enjoy making are American cars. Modeling cars from 1955 to 1970. I really like the era of cars from the late 50's early 60's. If I could figure out a quicker way of making cars in Blender I'd probably spend the bulk of my time pumping out model cars and trucks over anything else. After testing many ways to make a car in Blender, I found that it either takes to long to create and/or the model is far over the maximum poly count. I know it can be done, I just haven't figure out the trick to it...yet!

anathoth71
February 10th, 2018, 08:49 PM
I guess that is why I'm leaning towards something fictional.

What about a major self-challenge such as DEMing a large section of ground from somewhere on the Earth, inventing a reason that a railroad might need to be built, and testing your own knowledge and abilities by designing the railroad to fit that purpose? Then try it out operationally in Trainz.

For example, what if China decided to extend it's Lhasa-Shigatse railroad south to Khatmandu in Nepal, across the Himalayas? What about a Bering Strait railroad crossing, which has been spoken of half jokingly for decades but never acted upon. If you are a person who likes a difficult challenge, can you set yourself one? This would meet your current inclination to do something fictional too.

dangavel
February 10th, 2018, 08:50 PM
Speaking of Speedtrees, that bring me to another thought I had. Why make a route project at all? It would seem that different people possess different specialty content. Some folks make Speedtrees, some make steam locomotives, some make re-paints, some make bridges. The more you make them the better you get with it. Add a personal special interest with your modeling skills and you've found your own special niche. While my exact niche hasn't really been found as of yet, I do like making everyday scenery items. These are items that don't get much thought, but make a screenshot come alive. I enjoy seeing people posting screenshots with my content in it. I'm seeing my content pop up more and more in the screenshot section. So I ask myself, why not just continue make scenery items?

One item I would really enjoy making are American cars. Modeling cars from 1955 to 1970. I really like the era of cars from the late 50's early 60's. If I could figure out a quicker way of making cars in Blender I'd probably spend the bulk of my time pumping out model cars and trucks over anything else. After testing many ways to make a car in Blender, I found that it either takes to long to create and/or the model is far over the maximum poly count. I know it can be done, I just haven't figure out the trick to it...yet!


if you ever want to make classic US vehicles, there's a void where there's virtually nothing from 1920 -1950, all those classic trucks, and lesser known cars such as desotos.
as far as i can see, there's not a single large US truck from the 1930s on the DLS , and smaller ones are not well catered for apart from the stakebed fords which are great.
of course getting plans might be tricky .....
re older prototypical routes, it is a labor of love to try and find stuff, but on does have to bear in mind that its impossible to ever be 100% accurate . Things changed position , stuff burnt down and was removed or substituted and sometimes one just has to make an educated guess and update later.

google earth is invaluble for checking topography, bu you do have to persevere, today i was looking through a fast motion video on evacuation creek utah that was on youtube, i slowed it down and ran through it frame by frame and found a rock cutting that wasnt marked on rodger polleys book or shown in any map i have on the uintah. on google i spotted it and was able to measure how long it was and also how far the cliff face extended past the cut.
i cant advise you what to make ,( although i have photos and dimensions for a number of 1880s denver south park/uinion pacific buildings if you are interested ) but with your 3d talent it would be really nice if you made more stuff , perhaps look for gaps in items we have , anything from the 1920s to 1950s is sorely needed and may encourage people to make more routes from those classic eras.

jordon412
February 10th, 2018, 09:11 PM
Though I was born in 1990, I've always like the 1950's, probably because I grew up watching The Andy Griffith Show, which my Mom is a HUGE fan of. It seems like a time when life was simpler, everyone wasn't in a rush to get somewhere, and things were cheaper back then (like gas). Of course, that was also railroad's 'Golden Era', where steam and diesels worked side-by-side, streamlined passenger trains such as The Super Chief crisscrossed the country, railroads' paint schemes were all the colors of the rainbow, and more.

EDIT: Did you ever notice the painting hanging over the fireplace in the Taylor house on The Andy Griffith Show? My mom bought a replica of it and it hangs in the living room, just like in the Taylor household. However, it hangs over my computer instead of the fireplace, as a big-screen plasma TV sits on top of the fireplace mantle.

CeeBee
February 10th, 2018, 09:53 PM
Speaking of Speedtrees, that bring me to another thought I had. Why make a route project at all? It would seem that different people possess different specialty content. Some folks make Speedtrees, some make steam locomotives, some make re-paints, some make bridges. The more you make them the better you get with it. Add a personal special interest with your modeling skills and you've found your own special niche. While my exact niche hasn't really been found as of yet, I do like making everyday scenery items. These are items that don't get much thought, but make a screenshot come alive. I enjoy seeing people posting screenshots with my content in it. I'm seeing my content pop up more and more in the screenshot section. So I ask myself, why not just continue make scenery items?

One item I would really enjoy making are American cars. Modeling cars from 1955 to 1970. I really like the era of cars from the late 50's early 60's. If I could figure out a quicker way of making cars in Blender I'd probably spend the bulk of my time pumping out model cars and trucks over anything else. After testing many ways to make a car in Blender, I found that it either takes to long to create and/or the model is far over the maximum poly count. I know it can be done, I just haven't figure out the trick to it...yet!


The 60's could definitely use more cars and trucks. Even the 50's are missing a lot of major pieces. More cars is good.

BlackDiamond1964
February 10th, 2018, 10:42 PM
What about a major self-challenge such as DEMing a large section of ground from somewhere on the Earth, inventing a reason that a railroad might need to be built, and testing your own knowledge and abilities by designing the railroad to fit that purpose? Then try it out operationally in Trainz.

For example, what if China decided to extend it's Lhasa-Shigatse railroad south to Khatmandu in Nepal, across the Himalayas? What about a Bering Strait railroad crossing, which has been spoken of half jokingly for decades but never acted upon. If you are a person who likes a difficult challenge, can you set yourself one? This would meet your current inclination to do something fictional too.

Now that is a neat idea I never thought of before. I must give it some thought!

BlackDiamond1964
February 10th, 2018, 10:49 PM
EDIT: Did you ever notice the painting hanging over the fireplace in the Taylor house on The Andy Griffith Show? My mom bought a replica of it and it hangs in the living room, just like in the Taylor household. However, it hangs over my computer instead of the fireplace, as a big-screen plasma TV sits on top of the fireplace mantle.

I watched that show hundreds of time but never noticed the painting...I'll need to keep an eye out for that.
From what I see in your post, you have the nostalgia bug as well.

BlackDiamond1964
February 10th, 2018, 10:52 PM
The 60's could definitely use more cars and trucks. Even the 50's are missing a lot of major pieces. More cars is good.

Perhaps I will re-visit car making in Blender. Those old cars and truck are a major factor in those era themed routes.

BlackDiamond1964
February 11th, 2018, 03:05 PM
Perhaps I will re-visit car making in Blender. Those old cars and truck are a major factor in those era themed routes.

I did some research into making lower poly 3D car models. The good news is…After watching some Blender car making video tutorials I feel that I’m more then experienced enough at this point to get the job done. Now for the bad news. In order for me to make these 3D models I’ll need blueprints of that car. At the very least I’ll need pictures of the car taken from the side, front, back and top. Now while there are some blueprint sites out there, there is not nearly enough blueprint material of the era of cars I want to model. This is probably the same reason why you seen no car models from the 1930 and 1940’s, the reference material is simply not there. You would think that in the age of the internet the information would be available. The only way I seeing this happen is by become a car show nut. With camera in hand, going from car show to car show, taking pictures of the cars I want to model. Even then I won’t be able to get a top view pictures of the cars. The question then becomes -is it all worth it? From my perspective, no not really. So for right now this idea will be shelved.

dangavel
February 11th, 2018, 08:45 PM
I did some research into making lower poly 3D car models. The good news is…After watching some Blender car making video tutorials I feel that I’m more then experienced enough at this point to get the job done. Now for the bad news. In order for me to make these 3D models I’ll need blueprints of that car. At the very least I’ll need pictures of the car taken from the side, front, back and top. Now while there are some blueprint sites out there, there is not nearly enough blueprint material of the era of cars I want to model. This is probably the same reason why you seen no car models from the 1930 and 1940’s, the reference material is simply not there. You would think that in the age of the internet the information would be available. The only way I seeing this happen is by become a car show nut. With camera in hand, going from car show to car show, taking pictures of the cars I want to model. Even then I won’t be able to get a top view pictures of the cars. The question then becomes -is it all worth it? From my perspective, no not really. So for right now this idea will be shelved.

Found this within a minute
http://www.motormayhem.net/model-a-ford-reference-page/body-specifications/
multiple plans and dimensions of ford A's from 1931
perhaps this is the reason why we have lots of model A ford models in trainz and little else :-).
if you join pinterest and type in 1930 car plans you will find many, I've found a 1937 Chevrolet truck and a number of others, no doubt there are a lot more from the 50s https://www.pinterest.com.au/pin/599330662883195447/visual-search/?x=16&y=16&w=530&h=671


(https://www.pinterest.com.au/pin/599330662883195447/visual-search/?x=16&y=16&w=530&h=671)this 1937 mack truck is pretty good too there are masses of items here http://drawingdatabase.com/mack-jr-model-2m-1937/
bluesprints galore here from the 20s to modern day
https://www.the-blueprints.com/blueprints/trucks/mack/

its out there if you know how to find it, unfortunately pinterest seems to have captured much of the net images , and sometimes its hard to find the actual image, but it can be done if you persevere and its much less arduous than going to car shows. although probably less fun :-)
i'll see if i can find some more , if i do i might make a separate thread for potential builders to find plans for cars and trucks to model

BlackDiamond1964
February 11th, 2018, 10:34 PM
There are blueprints out there. Many of those blueprints contain only one or two views. The problem is you need 4 views...side, top, front and back to make a complete render. This is due to the curves of the vehicle. I supposed a more seasoned modeler could get away with three views, but since I'm starting out I would need all four. The word "blueprints" doesn't actually mean actual blueprints in this case. It's a set of smaller pictures from different views on one bigger picture. If host then post was working I'd post an example.

rjhowie
February 11th, 2018, 10:42 PM
Well Scott I don't live in Ireland north or south and stay here in Gt Britain (Scotland to be exact) but decided to have a go at building over the Irish Sea. It depends on how strict you set yourself although I will say the dashed project is taking long because I want places to look what they are! I have built the six lines in the North and am doing a main line over the Border and two lines off it all the way to Dublin. Have a look at my Trainz site but I would suggest when searching for it you do it through MSM as for some odd reason the site wasn't showing properly in other ways.....

www.northernirelandrailwaysim.moonfruit.com

Bobby

BlackDiamond1964
February 12th, 2018, 10:55 PM
Well Scott I don't live in Ireland north or south and stay here in Gt Britain (Scotland to be exact) but decided to have a go at building over the Irish Sea. It depends on how strict you set yourself although I will say the dashed project is taking long because I want places to look what they are! I have built the six lines in the North and am doing a main line over the Border and two lines off it all the way to Dublin. Have a look at my Trainz site but I would suggest when searching for it you do it through MSM as for some odd reason the site wasn't showing properly in other ways.....

www.northernirelandrailwaysim.moonfruit.com

Bobby

How historically correct are those routes?

OddRails
February 13th, 2018, 01:58 AM
What about a major self-challenge such as DEMing a large section of ground from somewhere on the Earth, inventing a reason that a railroad might need to be built, and testing your own knowledge and abilities by designing the railroad to fit that purpose? Then try it out operationally in Trainz.

My attempts to create a route are quite crude compared to what others have shared, so I consider myself a novice at Trainz. I'm even worse at Blender. I did run across a challenge when running rails up a canyon in a DEM, that historically never had rails. One section of the canyon was too steep to get any workable grade. I gave up.

Thinking about it later, I recalled that some of the most unique sections of railroads are where they had to do something unusual to alleviate a steep grade. The Tehachapi Loop is a mild example. Canada's Spiral Tunnels are a more extreme example. I'm not very good at making graceful curves, so I didn't re-visit the challenge, but it was interesting to see that uncooperative canyon in a different light.

Getting a little closer to the original topic, it amazes me how much there is to learn and do to create a really nice route. It is hard for me to imagine how someone who has mastered nearly all parts of the process would feel.

Still, is there any part of the process that you enjoy the most? Perhaps you can find a way to spend more time in that area. (I guess this isn't much help. Sorry.)

BlackDiamond1964
February 13th, 2018, 02:34 AM
Still, is there any part of the process that you enjoy the most? Perhaps you can find a way to spend more time in that area.

Even though I dismissed the car (automobile) creation in an earlier post, It's seems to be stuck in my head for some reason. I can't help but think that once I get into it, I may like it. Still pondering on it.

I wouldn't mind taking a shot at making Speedtrees, but I know nothing about trees. I know what a maple tree looks like...and I know what a birch tree looks like. Beyond that I'm lost.

BlackDiamond1964
February 14th, 2018, 04:59 PM
Thinking about a model railroad type of Trainz layout, What would a route creator look for in a model railroad design? I need some thoughts and theories. What to model? How much to model? How many tracks? How big should the layout be scaled to?

rjhowie
February 14th, 2018, 07:43 PM
Scott,

Firstly regarding my large Irish project it is modern and based on the present. Northern Ireland was the worst part of the UK for losing passenger rail and I decided on a Trainz boost!The 6 routes I have built on the ulster side of the Border are as they are right now. I even flew over to Belfast and bought a railway runabout ticket. Just muse - I flew from Glasgow because o fa a Trainz project staying in a Belfast city centre hotel as a base. My two routes over the Border Irish Rail is an even bigger challenge yet again. Doing slow scenery all the way to Dublin and added one of two routes off that service of the Enterprise Express.With the odd train seen it is a fairly obvious modern thing and i am trying to get away from too much detail slowing me up! So in the end I will have 8 routes on the Emerald Isle for the NIR and IR. My only doubt i the Bavan branch in the South off the main line as it is limited goods only but we will see once i am done.

I just hope I have not got like Caesar and got too ambitious but spent many holidays in Ulster and decided i would have a bash. So all going well in my ambition in central Dublin there is an opportunity for extensions elsewhere if people in the mind for it but everything is modern!

Regards from the great city of Glasgow.

Bobby

DON49PLM
February 15th, 2018, 01:37 AM
Specking of cars (autos) or trucks. There are no cars in Trainz that date from 1910 to 1930's. The early years are so forgotten.

https://s17.postimg.org/9a412gg3j/1907_Macdumptruck-vi.jpg

Like that.

BlackDiamond1964
February 15th, 2018, 02:22 AM
Specking of cars (autos) or trucks. There are no cars in Trainz that date from 1910 to 1930's. The early years are so forgotten.

https://s17.postimg.org/9a412gg3j/1907_Macdumptruck-vi.jpg

Like that.

It's my guess that there is a lack of good reference pictures/blueprint picture setup for this era. I wouldn't rule any thing out. However, I'm still looking into the car making idea. My favorite era of cars is the "rocket fender" era of the late 50's early 60's. The American car manufacturing companies out done themselves in that era.

DON49PLM
February 15th, 2018, 02:29 AM
https://s17.postimg.org/452tkwnr3/mack_ac_5ton_truck_1918-50237.jpg

50's and 60's is cool too. But we have some good one's already. But, do what makes you happy.

dangavel
February 15th, 2018, 05:03 AM
Specking of cars (autos) or trucks. There are no cars in Trainz that date from 1910 to 1930's. The early years are so forgotten.

https://s17.postimg.org/9a412gg3j/1907_Macdumptruck-vi.jpg

Like that.

Have to correct ye Don, there are a number of AA stakebed fords, and model A cars,there's a model B Ford, but its rather a hotrod, not prototypical. there are also model T's and pencil42 has done some lovely macks and a Dodge, but there are huge gaps, no six wheeled trucks of any sort and a huge dearth of cars.

BTW the blueprint drawing you inserted in your other post is the one that pencil has already done a few months back, fabulous model heres some model A's and a model T I'm using on Uintah railwayhttps://i.imgur.com/VmerU4I.jpg and this is pencils mackhttps://i.imgur.com/PMUi0hR.jpg this is the sort of Truck nobodies ever made so far but getting blueprints for one like this would be tricky https://i.imgur.com/JSbssVO.jpg

Vern
February 15th, 2018, 08:57 AM
Earlier post to this seems to have gone AWOL...

So tl:dr, think outside the box. As suggested earlier a fictional route in the Himalayas perhaps up to Everest base camp or similar in Kashmir from Skardu to K2 base camp. See how many spiral tunnels or zig-zags it takes. Perhaps give Iceland a railway! Or find a local miniature railway (model engineers) with an interesting track plan and do a proto size version of that!

DON49PLM
February 15th, 2018, 12:54 PM
Well, I stand corrected. I'll need to look a little harder. I should have known pencil42 has done some. Thanks Don

BlackDiamond1964
February 15th, 2018, 01:29 PM
Earlier post to this seems to have gone AWOL...

So tl:dr, think outside the box. As suggested earlier a fictional route in the Himalayas perhaps up to Everest base camp or similar in Kashmir from Skardu to K2 base camp. See how many spiral tunnels or zig-zags it takes. Perhaps give Iceland a railway! Or find a local miniature railway (model engineers) with an interesting track plan and do a proto size version of that!

At this point it seems to be a tossup between making a railroad model type layout (exact subject unknown), or get into full time vehicle creation.

BlackDiamond1964
February 15th, 2018, 01:31 PM
https://s17.postimg.org/452tkwnr3/mack_ac_5ton_truck_1918-50237.jpg

50's and 60's is cool too. But we have some good one's already. But, do what makes you happy.

How is it that when I look for these kind of reference pictures, I usually come up empty.

dangavel
February 15th, 2018, 02:17 PM
How is it that when I look for these kind of reference pictures, I usually come up empty.
It may be you are using the wrong search terms, I've found you have to be a bit creative. Did you check out the links I posted before , lots of leads on those results to other possibilities, also signup for Pinterest as they have cornered search results which are most fertile . I think it's all due to googles search alogrhymns which prioritise Pinterest and exclude other possibilities . It seems you can only get these results on the search engine by using that avenue . It's very annoying.

BlackDiamond1964
February 15th, 2018, 02:45 PM
It may be you are using the wrong search terms, I've found you have to be a bit creative. Did you check out the links I posted before , lots of leads on those results to other possibilities, also signup for Pinterest as they have cornered search results which are most fertile . I think it's all due to googles search alogrhymns which prioritise Pinterest and exclude other possibilities . It seems you can only get these results on the search engine by using that avenue . It's very annoying.

You are most likely right. You would think that in this age of information certain content would be easier to find.

CeeBee
February 15th, 2018, 05:26 PM
At this point it seems to be a tossup between making a railroad model type layout (exact subject unknown), or get into full time vehicle creation. Do whichever you enjoy doing the most. If you like both equal, well, you could do 2 projects. A RR/layout in the time period of the stuff you're creating.

BlackDiamond1964
February 15th, 2018, 07:41 PM
Do whichever you enjoy doing the most. If you like both equal, well, you could do 2 projects. A RR/layout in the time period of the stuff you're creating.


I think I'm closing in on what to do. I've decided to do both....well, kind of. I'm currently looking for a model railroad diagram that looks interesting. When I start that layout, I will take some time to try making a car to see if I'll actually like it.

DON49PLM
February 15th, 2018, 07:56 PM
How is it that when I look for these kind of reference pictures, I usually come up empty.

I use Bing in the image area and I'll fallow all the different suggestions always opening in a new tap so i can go backwards. I'll ask for plan, drawing, stuff like that.

BlackDiamond1964
February 16th, 2018, 04:28 PM
I use Bing in the image area and I'll fallow all the different suggestions always opening in a new tap so i can go backwards. I'll ask for plan, drawing, stuff like that.

I used to use Bing search as well, but the results usually ended up the same or less search hits then Google.

BlackDiamond1964
February 16th, 2018, 04:30 PM
Speaking of search hit results, has anybody ever come up with a model railroad track diagram that would be an interesting subject to model?

Vern
February 17th, 2018, 03:20 AM
Speaking of search hit results, has anybody ever come up with a model railroad track diagram that would be an interesting subject to model?

Just input model railway (or railroad) track plans into Google and you should bring up loads.

A few will be Scarm type plans and there's a bit of pinterest click bait, then you can always refine your search a bit more. For example prefix with "Large American" or "HO Scale" to filter the results.

Be aware though the big companies like Kalmbach and Peco rigorously protect their copyright and you will find few of their plans around the net. You could of course support your local model retailer and buy a couple of plan books which you can then scan for your own personal use and library.

BlackDiamond1964
February 17th, 2018, 02:23 PM
Just input model railway (or railroad) track plans into Google and you should bring up loads.

A few will be Scarm type plans and there's a bit of pinterest click bait, then you can always refine your search a bit more. For example prefix with "Large American" or "HO Scale" to filter the results.

Be aware though the big companies like Kalmbach and Peco rigorously protect their copyright and you will find few of their plans around the net. You could of course support your local model retailer and buy a couple of plan books which you can then scan for your own personal use and library.

Thanks for the information. I've been searching but so far I only found one track diagram that I like. Many track diagrams seem to be to basic of a design for it to be re-created in Trainz. Still looking though.

CeeBee
February 17th, 2018, 02:33 PM
I went through all my old Model Railroader mags a while back and found quite a few interesting layouts. MR seems to offer a free plan on their website from time to time so that could be an option without having to buy a plan.

BlackDiamond1964
February 17th, 2018, 02:36 PM
I went through all my old Model Railroader mags a while back and found quite a few interesting layouts. MR seems to offer a free plan on their website from time to time so that could be an option without having to buy a plan.

I'll look into that.

BlackDiamond1964
February 17th, 2018, 06:52 PM
Here is the suggested track diagram.
https://s5.postimg.org/9svpz518n/Plan_1.jpg (https://postimages.org/)

This has enough track detail without being overwhelming. It has bridges, tunnels, industrial spurs and even some road crossings. The only thing I think I would change is the overall size. I would add more spacing between the track levels...if that can be done.

BlackDiamond1964
February 26th, 2018, 04:37 PM
So I was thinking of sticking with the track diagram I posted in my last post. Since I've been out of the Trainz info loop for a while and forgotten a lot...Is there a way to scale this diagram an place it in Trainz?

DON49PLM
February 26th, 2018, 06:07 PM
Yes. It's called Basemapz at http://www.dhobh.net/trainz/ ....by ModelerMJ

BlackDiamond1964
February 26th, 2018, 06:12 PM
Yes. It's called Basemapz at http://www.dhobh.net/trainz/ ....by ModelerMJ

Thanks, I'll need a refresher coarse.

BlackDiamond1964
March 3rd, 2018, 08:03 PM
Today I tried Basemapz a was semi- successful. The image i used did import into the Tane at the right scale however The picture lost a lot of detail. Did I do something wrong? Is there any way to fix this.
Here is the in game image. Compare that with the original image that I posted in a #48 post.

https://s5.postimg.org/c1onbpznb/2018-03-03_195551.jpg (https://postimg.org/image/dgq80g0qb/)

BlackDiamond1964
March 3rd, 2018, 11:57 PM
Never mind I figured it out. It was the environmental lighting that was the problem, not the picture.