View Full Version : TMR17 is making me sad

November 11th, 2016, 02:59 AM
I woke up to my cellphone buzzing, ah... an email. The new TMR17 trailer.
I watched it, and i realised it makes me sad.

I was very fond of 12, i wanted to keep it forever. Eventually, this year, I caved, I don't want to get left behind all you guys. I got T:ANE. I got used to it's quirks, and I like the performance, I am spending 3+ hours a day in it. I want to keep it forever.

Now the TMR17 trailer comes out. What does this tell me?

1. they will stop supporting TANE, no more SP's?
2. It's all moving towards modelling only, and away from realscale simulation?
3. It keeps inflating version numbers, with trivial tweaks, so NOT REALLY actual new versions

Am I being stupid? Is there hope for TANE for the next few years? I don't want to see content waning, and people going away.
Also, I don't want to go to another train sim, this is the one for me.

Just don't know what to think, or w.tf they are thinking now.


November 11th, 2016, 03:59 AM
G'day Marlon, who said that they will stop supporting TANE? Just had an email this afternoon which said:-
"We've also been working on installers for Mac and PC to ensure a smooth experience from start to finish with our upcoming products. This includes "TANE Service Pack 2" which is getting very close to our first external test phase. SP2 is designed to bring TANE SP1 up to the "Trainz Next" build format (4.5) which in turn ensures that ongoing support for TANE is much more straight forward. This update will also fix many of the remaining SP1 bugs. "
Doesn't sound like dropping support to me.

November 11th, 2016, 04:02 AM
That sounds positive.
I did not get that one. I am just aware of the usual processed of bringing out new things... software engineer myself.
I hope you are right. Just concerned. TANE needs more integration, support and more people. It has potential to be great :)

November 11th, 2016, 04:12 AM
While there is probably some confusion, I believe TMR and TANE (next) have different foci (plural of focus). One board layouts have a charm of their own and I think there is a challenge just to cram all that activity in just one board. The broader Trainz/TANE is quite different although you can also run one board layouts.

I rather like one board layouts and intend to buy TMR just so I can run those sorts of routes. I will also continue to buy later versions of TANE.

No doom and gloom here. :)

November 11th, 2016, 04:55 AM
beste marlon, tane is verre van einde reis en ek kan dit weet my roetes wat alle kom uit TRS2006 en TS12 draaie nou baie goed op tane Sp1 ne ek verstaan baie goed jouw kommer maar is nie bekommerd.
TMR17 is enkel 'n spin off wat toespits op pure model treine 'n board en almal verkleinde modelle wel op ware skaal maar enkel paar baseboards.
groetjes aan alle suid afrikaanse trainzers wat ek 'n warm hart toedraag!


November 11th, 2016, 05:59 AM
TMR is certainly not the beginning of the end for TANE. For a start, TANE users need not purchase the new product - they can purchase the DLC to load into TANE if they prefer. SP2 is soon to be released for all TANE users for free - more updates and a better platform to build upon. Then there's "Trainz Next" (not the real name - just a working title until we announce more details). This will be the upgrade from TANE for "full scale" fans (and model fans as well really - whatever takes your fancy).

Trainz has been around 15 years and while the initial TANE release was not as smooth as we would have hoped, we have made enormous leaps forward since then and have many more future improvements yet to implement. The Trainz hobby has never had a future looking as rosy as the one right now (assuming our new products are well supported of course).

November 11th, 2016, 09:04 AM
I think itīs better to fix T:ANE before relase a new Produkt / DLC. ;)

November 11th, 2016, 09:59 AM
Paul there are more than just one board layout shown in the trailer.

November 11th, 2016, 10:32 AM
There is a big difference between one board and virtual model railway layouts.

I made several one board layouts beginning in TRS2004 - they are on the DLS - and they work in later versions, certainly up to TS12. Each covers one complete board and is in fact a conventional route in a limited space.

When the concept of a virtual model railway was introduced this naturally appealed to me. Put simply, it is a route of limited size placed in a setting using over-scale artefacts which make the normal Trainz objects appear smaller. To my mind - and my way of doing things - the resulting model railway must resemble a conventional model railway in all respects. On a real model, each piece of track must be within reach in order to rectify the inevitable derailment - this would normally, I suggest, be about 30 inches (imperial) or 75 centimetres (metric). Further away could be static scenic items which could be in position before laying track, to avoid damaging the track. As well as deciding the era depicted by the layout, the era at which the layout was constructed needs to be decided. For the present day, almost anything goes. For a layout built in my early days of railway modelling, say the very early 1960s, the models should be appropriate to what was available at that time: inaudible locos, no cab views, level crossing gates that did not open at the approach of a train, even in fact no emission of smoke by locos - although that is one I have yet to solve! Certainly even now it would be very unlikely for passengers to suddenly appear and disappear from platforms as a train stopped! And even now vehicles running on roads would need to be on a continuous circuit, not suddenly appearing as if from thin air. (I am aware, of course, that removeable lift-off baseboard sections can be used to allow access on baseboards which would otherwise be too wide to permit reaching a track.)

My views will I am sure be controversial. Never mind - that is how I prefer to work when building a virtual model railway, and I will continue to do so. I do not seek to impose my principles on anyone else. To each his/her own - and TMR certainly opens up yet another way of enjoying this fascinating hobby. And as with other innovations, if it does not appeal, no one is obliged to adopt it.

My regret at present is that as I am not sure of the computer specs needed for TMR. I may not be able either to use it or contribute to it, at least through the Trainz DLS - although for the latter there are alternatives.


November 11th, 2016, 01:31 PM
From what has been shown, TMR looks to be a great addition to the Trainz family. Nice that many of the parts can be imported into T:ANE so even without buying it as a stand-alone product, it will be possible to enjoy its features but since the focus of the routes will be very different from those in T:ANE, it will be easier to manage them in TMR rather than mixing them in with full scale routes.

November 11th, 2016, 01:39 PM
I feel a tonne better. I suppose the ->12->TANE part of my journey was a bit sore
But I am at ease.
Thanks guys. If that is indeed the case, then I will likely support TMR as well, since that support Trainz in its whole.

Roy, dankie vir die afrikaanse reply, lekker warm!

Also, hearing of SP2 makes me fuzzy inside :-)

November 11th, 2016, 04:06 PM
I like the idea of the TMR format...looking forward to seeing the release...

November 14th, 2016, 12:39 PM
Ek weet nie so mooi nie...I might be old fashioned but to me there is so much great stuff in TR12 and other versions that are not T:ANE compatible .
Would it not be great to be able to transfer all our favourites to T:ANE rather than having more new stuff arriving.
Just my opinion .

November 14th, 2016, 01:15 PM
This is an old topic. Many objects made for older versions (most from TS12) will work in T:ANE without any changes. Some need to be modified to be used without errors while few are incompatible. This is normal and nothing unusual. When those objects were created, T:ANE didn't exist and might use obsolete techniques. The fact that many can be used by T:ANE is a bonus and should be appreciated. It could have been made without any support for old objects. I'm sure it would have been easier to program and everything would have been new and improved. Unfortunately there would have been very few objects to play with.