View Full Version : How to install .CMPA files

November 6th, 2016, 07:59 AM
When i last downloaded a french train and some czech buildings, they had missing dependencies. So i searched on Trainzkuidindex, and saw this
sorry for big image.
After i installed and imported the file, the missing kuids are all marked as New Asset - Unknown Location.
How to install a .cmpa file, without the objects becoming unknown?
Krystian Cetu

November 6th, 2016, 08:27 AM
I'm not sure if T:ANE actually supports CMPA files from memory. This normally requires Trainz Simulator 12 or earlier.


November 6th, 2016, 08:29 AM
If you mean CMP files ..........
Download the asset to your Desktop, open Content Manager in reduced window so that you can see the asset on the desktop, drag 'n' drop the asset into the content manager window, it will then auto install.
If you cannot see the asset in content manager, check 'open for edit', if the asset is there, 'Submit' the asset.

November 6th, 2016, 08:57 AM
That doesn't work here. Its just not installing anything,only giving a Done. 0 Errors and 0 Warnings.

Krystian Cetu

November 6th, 2016, 09:27 AM
If I remember correctly, we were told some time ago that T:ANE doesn't support the Content Manager Package Archive - CMPA files.

As Shane says, you need to use TS12 to open these up then export the contents to a CDP, or open these assets for edit and import them into T:ANE.