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Duke1234
September 24th, 2016, 03:52 PM
With the release of T:ANE and the talk of Trainz Next on the horizon. Lets take a minute to go back in time shall we.

Personally my first copy of Trainz was the deluxe edition of '04. Man I loved that game. I loved Auran as the Brew Crew. I loved that era of Trainz. Am I saying the new games aren't as good as the old, not Im not. Trust me I know that old needs to be filtered out with new. But something about that old interface, and the excitement that box gave off was unbeatable. The Big Boy and the DD40X on the cover just carries more excitement than the new covers.
I especially loved the greasy grimy interface that really brought out the face of railroading. It just seems like the company changed, not in a bad way, but not in a good way either. So I ask you is the magic gone?


Do you agree or is it me just being sentimental?:)

,

Duke

Kiantrain4014
September 24th, 2016, 04:54 PM
I'll admit, getting Trainz 2 want as exiting as getting Trainz 2006 as a kid. And I have to say that I was pretty heart-broken finding out that that I couldn't find the first Trainz loco I ever drove wasn't in the default game.:p

pware
September 24th, 2016, 05:04 PM
Do you agree or is it me just being sentimental?

I suspect it is largely sentimentality. The "first" of anything is always something special, different, exciting. Certainly I felt the same about my first Trainz and the first layout I ever created using it - today I cringe with embarrassment over the "quality" of those earliest layouts.

Certainly, as each new (and better) version of Trainz appeared, they did not recapture the same feelings - you can only have one "first" of anything.

For me the test is how long do you continue using the previous versions of Trainz (or any software package for that matter) after the newest one has been released? I stopped using TS12 when TANE SP1 was released.

davesnow
September 24th, 2016, 05:14 PM
At first I didn't like T:ANE. But after the SP1 and hot fixes and stuff, and manipulating it to suit my tastes, I feel it is the best version so far. It's going to get better as time goes on I feel. I mean, I'm sure Tony and the others aren't working hard to make it WORSE are they? No, they've got to be working to make it better.

~

Matt3985
September 24th, 2016, 05:23 PM
At first I didn't like T:ANE. But after the SP1 and hot fixes and stuff, and manipulating it to suit my tastes, I feel it is the best version so far. It's going to get better as time goes on I feel. I mean, I'm sure Tony and the others aren't working hard to make it WORSE are they? No, they've got to be working to make it better.

~ Well said Dave I had similar thoughts when I first heard about TANE when it was just a Kickstart project and I thought this project would fail but they sure prove me wrong and since its release TANE has come a long way since last year. It was a rough start but its improved a lot along the way to this point.

johnwhelan
September 24th, 2016, 05:50 PM
In the beginning we had big changes about what could be done. The fact that anything could run on a PC was a biggie. Then we've got more complex, yes the new stuff is better but in many ways not so much fun. The content creation side is certainly more complex in some ways but easier in others. Getting my first textured box out of GMAX was hell even with two tutorials to help. The tutorials are better these days.


I think the big change came in TS2009 when we got a lot more information about how the software worked and what made sense and what didn't. Before then it was very much suck it and see what could be made to work without really understanding the performance side.

The error checking is better, scripting is certainly more stable but definitely some of the initial magic has gone.


Cheerio John

JCitron
September 24th, 2016, 05:54 PM
It's you being sentimental. The first of everything always stays with you the most and when we look back to those times we look through those rosy red sunglasses and see the best of these times. Trainz its self is different too than many games because even though we've moved on through various iterations to what we have now, the versions are pretty much the same more or less once we get into them. Sure there are some additional doodads here and there, some nice new features, but overall the Surveyor interface is the same. This is part of your problem. There isn't anything really new here for us longtime users, at least not yet.

So in some ways it's like being married to the same spouse for 50 years and as they say that the honeymoon doesn't last forever and familiarity begets contempt. We notice the sameness, the quirks, the farts, the snorts, and the rest that comes with the package, and forget the honeymoon we once had.

I too started back with TRS2004, though I did try the earlier version in 2001 (UTC I think), and as I've gone back to the earlier versions for various reasons, I've come to realize that what we have now is so much better. The interface has been refined a bit, though still familiar, and the program is so, so much faster and smoother. You want to install a CDP in TRS2004? You need the Content Packager for that, which is awkward to use too. TRS2006 is clumsy. It's got the early elements of TRS2009 and beyond in it, but CMP is clumsy and slow, besides there's no content filtering in the program its self. And worst of all, those crashes in CMP if you look at it the wrong way or click too many times on something. TRS2009 through TS12 are more or less variations on the same theme with TS12 being the best of that line at the end of the old Jet Engine era.

Now we have the new baby on the block. Sure there's a lot of sameness here, however, there's also a lot of new stuff. The CM is different, but the same, but the filtering, multiple windows displaying different information, at the same time is most helpful. Sure the interface still can be improved and it is and will be over time. The program its self has a lot of hidden things that make it so much faster and after SP1 HF3 quite stable too. The 64-bit game engine its self means it makes use of system resources better, which also means we can have more going on in better environments like longer draw distances, shadows, and much, much more. I'm not saying it's perfect, far from it, but it's still being improved via HFs and SPs to come and Next is the same with more.

Like pware I too have forsaken the older versions as I have moved on to T:ANE. I too waited for the SP and HF2 before moving on, which happened rather suddenly too when I lost my TS12 backup drive of my install. Go figure - that was one way to give up on TS12! The good news is I hadn't used TS12 in close to 3 months by then anyway and it had been moved off the system to make way for other programs.

The other good news is I was able to bring the majority of my assets with me, like 186,000 of them. What's really cool is I recently installed my first project route - the one that started in late December 2003/early January 2004 right into T:ANE after I fiddled with files a bit, but it came in and I've since done a bit of chopping and pulled in parts into a newer version of the same route. The route by the way is the "updated" version from TRS2010 through TS12. What other program, outside of Windows OS, and Office can you do that with? There's not too many and this is a virtue of having the sameness and compatibility we have.

Duke1234
September 24th, 2016, 06:18 PM
I do agree with you guys, it probably is mostly me being sentimental. But here the funny part...

I still use Trainz 2004. Daily.

Yep you heard that right.


Anywho, keep posting your thoughts. I like to read them!

Vern
September 24th, 2016, 07:27 PM
I had a taste of what "old" Trainz was like when I tried the Android version.

I would not want to go back to that on the PC.

For the route builder, late TS12 or TANE combined with the power of Transdem trump any earlier version. I have dabbled back in TS2010 but even that seems clunky.

As regards the magic generally, well I would be the first to admit I don't have quite the enthusiasm I once had - even when it comes to route building. Pre Trainz (and MSTS) I was tracking down every train sim or train related game I could find and listing them on a website, at the same time campaigning for something much better than the largely text or very simple raster graphic programmes we had.

As a comparison here's a page from my old web site via the Wayback Machine:

https://web.archive.org/web/20020205114653/http://www.trainsim.org.uk/appdxa.html

Take a look at some of those then consider what we have now...

CFL-Fan
September 25th, 2016, 05:08 AM
I guess a lot of folks who have played games for a couple of decades will feel the same way. That's also because back then, a lot of the fun in the games was the gameplay itself and your own imagination. Photo realism was unthinkable then, so what you didn't see, you made up yourself. This adds to the experience more than it detracts from it.

I have played games that when I play them now, they are still as great to me as they were back then. But when I put someone in front of it now (someone who never played it at the time) there is no magic at all for them. All they see is some pixels moving around the screen.

pware
September 25th, 2016, 06:48 AM
All they see is some pixels moving around the screen.

Ahh yes. The memories. Those video game machines that had "Ping Pong" on a monochrome screen. They were the "good old days".

pcas1986
September 25th, 2016, 06:50 AM
I don't see Trainz as a game but rather a hobby. That's because I like making stuff. But I've always been keen on trains since I was a loco spotter in the UK back in my early teens. That was a very long time ago.

I thought Microsoft's Trainz Simulator was terrific and hadn't heard of Trainz until I happened across a copy of TS2004 in an electronics store in about 2005 (I think). I loved it and thought it better than MSTS. I pottered around with TS04, TS06, TS09 and the Classics series until I retired in 2009 and discovered content creation. That's when it really got interesting for me.

AFAIK, TANE, in its current iteration, is just just another stop along the line. Through Trainz, and these forums, I've encountered some truly wonderful people across the globe. That has been the best reward of all.

pdkoester
September 25th, 2016, 12:14 PM
At first I didn't like T:ANE. But after the SP1 and hot fixes and stuff, and manipulating it to suit my tastes, I feel it is the best version so far. It's going to get better as time goes on I feel. I mean, I'm sure Tony and the others aren't working hard to make it WORSE are they? No, they've got to be working to make it better.

~

I agree with you. I am at a point where I only go back to TS12 when I need something old, to transfer to the T:ANE. I really do not miss those random database repairs and audits the TAEDEAMONNNNNNN thingy would always do.

Zeldaboy14
September 25th, 2016, 01:41 PM
Trainz for me in the beginning with the 06 demo was like "WOW, this seems REALLY real!". That was about 7 years back. Now, since I've been exposed to every trainz version, the goldenness of 06's charm kinda wore off. But, for me, Trainz 2012 is still a no-go zone for me after the whole "bad experience" with the mutiple database repairs, the lag, and other said things. 06, 2010, and T:ANE are what I stand by the most. Adding in how I create content for trainz, well, that's a big thing. Making sure your stuff doesn't break in later versions, yet leaving the compatibility for those using the older versions (unless it's a route, then they are screwed).

wilts747
September 25th, 2016, 04:41 PM
Ten years ago somehow Trainz and Windows just seemed to work together, with an occasional update during their life cycle. Today Windows is updated practically every week and Trainz every few months unfortunately to frequently requiring our intervention which I believe few of us really want to give. Yes we look forward to the enhancements and fixes but equally dread the thought of our working setup again failing after such updates, hence bring back the good old days. Peter

martinvk
September 25th, 2016, 07:58 PM
...
As a comparison here's a page from my old web site via the Wayback Machine:

https://web.archive.org/web/20020205114653/http://www.trainsim.org.uk/appdxa.html

Take a look at some of those then consider what we have now...
Hey, that is quite a stroll down memory lane. Another one of my favorites from those bygone days was Bahn (http://www.jbss.de/hpg_eng.htm). Even though the graphics were clunky isometric, the networking possibilities were awesome, for the time.


pcas1986

I don't see Trainz as a game but rather a hobby.
That pretty well sums it up for me too. I have always spent more time making things than actually just driving around. And most of the driving I do is to test my latest item to make sure it looks and behaves correctly. Like my father who was a scratch-building model railroader at the HO level and who was happiest just making the parts for his never finished layout, I also never finished a map but have had loads of fun along the way.

As for the magic, part of it, I think was the newness of it all back when it started. The online comradery is also something that was and still is something special. Plus with the clunky graphics at the time, just being able to see something was wow enough. Realism was a figment of your imagination.

ray_whiley
September 26th, 2016, 08:47 AM
There is something for everyone in every version of Trainz, and the important thing is to enjoy what one is most happy with. Like recent contributors to this thread, Trainz to me is a hobby, not a "game", much like my attitude when I was building "real" model railways/railroads - in other words, creating models was to me more enjoyable than running trains - although of course I aways wanted to make sure things actually worked as they were supposed to. With that in mind, I could be happy with any version I have had since and including TRS2004. I now use TS10 for preference, but test new models and upload them using TS12, for obvious reasons. When support for TS12 ends, that will probably mean no more models to upload but I will continue making them for my own interest and pleasure - and that is what my hobby is all about.

Ray

JCitron
September 26th, 2016, 12:24 PM
Ray actually sums it up perfectly. There's something for everyone with this hobby.

I've always looked at Trainz as a hobby and a time away from the drudgeries of life. Trainz in my opinion has never been about the prototype, though I do prefer realistic operations and realistic-looking assets, and I have always thought of it as a model railroad which can outsmart the pants off of any physical model railroad out there with its ability to build something that would never even fit inside of a football stadium all without the mess and expense. I once said in a post somewhere, a few years ago now, (no I'm not searching 18,000-plus posts!), that the various parts can be equated to the different aspects of model railroad with Surveyor being the bench work, and the scripting and programming like the wiring. The model building and creation is like scratch building, and so on. And like a model railroad, we can get as complex as we can without impacting anything in any great fashion, and even more so like a model railroad routes are never a finished entity.

The thing is as a computer program, Trainz rivals Windows in its longevity or business suites such as Office. Nowhere, other than business applications, that I can recall a computer program, a game no less, that has this longtime use. In business terms, the return on investment (ROI) is extremely high. For a mere $30 in 2003 to about $50-70 today, which is comparable to most games today, this cost is quite small given the number of years of enjoyment we have. In terms of other programs that have come and gone from my hard drives over the years, every time Trainz in some version has remained while the others disappear either due to incompatibility, or lack of interest beyond it's initial honeymoon period. Now keep in mind that I'm not saying there isn't a lot of frustrations too due to various things. As with any product, tangible or virtual, there are limitations and there are things which require improvement. As much as we'd like to think Trainz is perfect, it is not, and like a lot of things nothing is never perfect in the imperfect world. Perhaps because we are so intimately involved with the product, in some cases since its inception, that we expect that honeymoon to always be there - that perfection we saw in it when it first landed on our hard drives!

As far as the honeymoon, well, that has waned as with many things, but the fact that there is still a dedicated group of enthusiasts who are taking their precious time to ensure we will still have our asset libraries intact, by repairing and testing the older content, is a testament to the interest in the product. Like that shiny new car, with that new car smell, after a few McDonald's hamburgers, farts, and scratches, our shiny new car is nothing more than transportation to and from work, the supermarket, or the computer store. And like that new shiny car, a newer one will come along in a few years or more which will make our shiny new car look drab and dirty no matter how much we try to spruce it up. Then that new car, or Trainz version to keep on topic, comes along and the honeymoon starts again, but being more of the same the honeymoon is much shorter as we are now aware of the imperfections we once saw before and we are now on guard for these and newer ones.

But anyway, I know for myself that as long as Trainz works in some version or another, I'll still have it on my hard drive. I haven't given up on it yet, though I did come pretty close to it a couple of years ago with the constant issues that TS12 had with the performance and database validations, but outside of that I have used it nearly every day since I purchased my first copy in December 2003.

John

CeeBee
September 26th, 2016, 04:38 PM
John, you hit the nail on the head. I never had much room for a model railroad and even less now and from day 1 Trainz was my model railroad ...... only better than anything I could ever hope to have IRL. I still have all my HO stuff in boxes just like Trainz so ya never know but Trainz will be running on my PC before my models will ever see the light of day..... Of that I am sure.:D

Matt3985
September 26th, 2016, 05:21 PM
I second that from John, while I have a model railroad myself, the O gauge layout requires money (any lots of it) for every upgrade, track, scenery, rolling stock etc.... Thats why I got Trainz back in 2004 because it has no limits to what you can build. you can create the model railroad of your biggest dreams in Trainz without having to worry about Space or Budget.

JCitron
September 26th, 2016, 05:26 PM
John, you hit the nail on the head. I never had much room for a model railroad and even less now and from day 1 Trainz was my model railroad ...... only better than anything I could ever hope to have IRL. I still have all my HO stuff in boxes just like Trainz so ya never know but Trainz will be running on my PC before my models will ever see the light of day..... Of that I am sure.:D

The same with me as well. When TRS2004 came along, my N-scale stuff got boxed up after the spiders setup residence on the layout. I too still have it but no room, or money for that matter, to setup a layout again.

bendorsey
September 26th, 2016, 06:07 PM
I had a large HOn3 Model Railroad but had to give up on it as it got too expensive on my (retired) fixed income. I had (still have) a HON3 0-6-0T that cost $495. Its barely 2 inches long. MRR'ing is a great hobby but one that seems to be getting priced beyond the average Joes ability to afford.

As for the magic of Trainz - I think its still there but has changed a lot as Trainz has gotten more and more technical.

Ben

Gman347
September 26th, 2016, 09:36 PM
My story is a little different. I was a HOn3 model railroader that got lured away for a time by flight simulation. I eventually decided, based on my flight sim experience, to give train simming a try. At first I was not impressed, but with the passage of time I have learned some new skills, including route building and 3D modelling, and I now believe that train simming offers way more possibilities. Compared to those HO craftsman kits, I am not faced with a limited choice of very expensive kits, I can model anything my heart desires and it costs nothing. As far as the size of the route is concerned, no way a model layout can compete with the simulated world. And I don't have to deal with keeping the track clean so the trains run smoothly. :hehe: I have stopped looking back at real modeling and am now really enjoying virtual modeling. I'm ready to sell all that HO stuff on the shelf.

For me the magic has just begun and, in spite of a few hiccups along the way, there is no doubt in my mind that with each new incarnation Trainz gets better.

Paul :)

philskene
September 27th, 2016, 05:29 AM
Paul --

"For me the magic has just begun and, in spite of a few hiccups along the way, there is no doubt in my mind that with each new incarnation Trainz gets better."

I agree. For me the real Wow!~! moment was when I saw the first of the model Trainz layouts and I realised that is what I had actually been constructing ever since I purchased TRS2004.

That together with the wonderful reflections and shadows in T:ANE has really given me inspiration to construct layouts that take advantage of what Trainz now offers.

Phil

euromodeller
September 28th, 2016, 05:07 PM
The clue is in my name, I modelled European railways until a growing family strangled the funding.
I've been using Trainz to make my projects, it works out a lot cheaper and changing a track plan is easier too!
I don't have enough PC grunt to use TANE yet, but a suitable PC is in the pipeline for early next year.

meatloaf747
September 28th, 2016, 09:45 PM
I don't think the magic has gone. Sure, we'll never get back to the "good old Trainz/forum days of 2004 to 2007" but hey, that "good old" applies to a lot of things in life... Who knows, hopefully I'm proven wrong!!!

It's great to see that Trainz is continuing to evolve. Mostly for the better!!!

I'm happy to continue to support N3V with their "next' Trainz incarnation & buy DLC content. (Anyone with an ounce of brains knows that the only way N3V are going to survive in this tough world is if the "community supports" and buy N3V products)...

The only thing I'd like to add is that I found it hard to accept that Tane was launched when it was! Wasn't ready for prime time! IMHO it was only really a beta "Tane launch" It was probably one of those situations where N3V were at: "Dammed if we do" & "Dammed if we don't" - (The six month launch delay was starting to p_ss some of the community off)!!!

I found it hard trying to work thru some of the bugs and got very frustrated with Tane. In the end, I got so frustrated with it, that I went back to TS2010 & TS2012 49922 and still had a lot of fun with "Trainz".

It's great to see that the good folks at N3V have worked pretty hard over the last 17 months to get a lot of the bugs sorted out in Tane. IMHO, they are still not there, but today's Tane is a far better product now than it was 17 months ago.

A couple of weeks ago I saw something from N3V along the lines of "Sorting Bugs Out In Tane" versus "Adding new features" - I for one would prefer to see the bugs sorted out, before adding new features. Whats the point of adding new features if Tane itself is still buggy???

I'm looking forward to migrating to Tane in the next 6 to 12 months when most of the remaining bugs are sorted out in Tane...

Then hopefully, the magic should really shine. :eek:

Cheers, Mac...

RW912
October 26th, 2016, 10:41 AM
As a comparison here's a page from my old web site via the Wayback Machine:

https://web.archive.org/web/20020205114653/http://www.trainsim.org.uk/appdxa.html

Take a look at some of those then consider what we have now...

Oh lordie, this brings back memories. How I loved Mechanik, getting it to run with an add-on route was like...reinventing a programming language but once I got it running it was so much fun back then.
And I still remember Crotrainz too, I think you, Vern and ...what was his name, Barney, were running that forum? I always wondered why suddenly Crotrainz was gone....
And BVE, that was a sim ahead of it's time back then...not graphic wise but the way extra content could be added and the support it had, even though most of it was Japanese.
I dabbled with MSTS too but ..something about it couldn't hold my attention span. UTC was like paradise to me the first time I launched it....being a builder myself ( I had a rather large On30 layout not too long ago ) I spent most of my time building layouts in UTC.
Thanks for the fond memories, Vern!

cressjl
October 26th, 2016, 12:06 PM
...I've always looked at Trainz as a hobby and a time away from the drudgeries of life...
John
Okay, John, is Trainz like a wife, or a car? You've got me all confused now! ;)

I have enjoyed the posts in this thread. Thanks!

ktain.ny
October 26th, 2016, 04:32 PM
At first I didn't like T:ANE. But after the SP1 and hot fixes and stuff, and manipulating it to suit my tastes, I feel it is the best version so far. It's going to get better as time goes on I feel. I mean, I'm sure Tony and the others aren't working hard to make it WORSE are they? No, they've got to be working to make it better.

~
old post, but damn true.

anyway.

ah yes. it was 2009, and I was a 6 year old in target. when I saw that box... 2 TGVs on the cover, and the words 'Trainz 2006' on the cover... I got so excited! good times, derailing the tgv on 'the Black Forest'

ktain.ny
October 26th, 2016, 04:33 PM
Okay, John, is Trainz like a wife, or a car? You've got me all confused now! ;)

I have enjoyed the posts in this thread. Thanks!
I mean to me yeah.

trainz is my Lamborghini Aventador...

hiawathamr
October 26th, 2016, 06:34 PM
Yes, when I made this video, it bought back to many memories of the Trainz I still own. It was like going back in time when I got my first Trainz to present days of Trainz. Anyway if interested here's the link to the video

https://www.youtube.com/watch?v=56rQiMVWqtE

boleyd
October 27th, 2016, 04:50 AM
I tried Trainz early on and rejected it because it looked less real than Rail Simulator. That has flipped. Now a TANE fan. I still see TANE as a simulator since I never drive trains and do not buy into the points/achievement. The technical aspects from content creation, scripting, and route-making take it far from a kiddie choo-choo game. I feared Tony was following the Railworks pure game approach. If so, I was prepared to dump Trainz/TANE. He has managed to appeal to drive for points while preserving most, if not all, of the elements that continue to make the product a simulator.

rjhowie
October 27th, 2016, 04:12 PM
I could have had a model railway quite easily in my house as I have a big loft but all the effort needed for that kind of put me off a wee bit. The other thing that truck me was the sheer cost of a hobby limited by well the loft! As a teenage boy my layout on a board was temporally fine then when you see the sheer cost of one locomotive these days a bit off putting. Could have spent the cost but felt a simulator would give me more and discovered (ssh_ MS first). However the techy side for the average person is something else so went on a search and came across Trainz 04 just as 6 was coming out. Suddenly realised that a non-techy like me could aspire to building something. Never looked back fter that!

I have on route kind of finished a long time ago and even with some issues with it well overdue for people getting access to it. A lifelong tram and train fan I missed with sadness the closing of the Glasgow tramway system in 1962 when 250,000 turned out for the lst procession. My uncle had been a tram driver then had to move to buses but I always missed our trams and was the biggest system outside London. Trainz gave me a chance to remember it although I never thought I would ever finish the 125 odd miles around the city and suburbs. Stopped and started but with the errors it is been sitting on a pc for too long! Indeed I even walked every single former route from a sketch map I got from the Annual Model Rail Show held in Glasgow annually. my other great affection was with N Ireland where I had spent many happy childhood holidays then later taking Boys' Brigade camps there. Had seen the terrible reduction of rail as the worst in Gt Britain so took on that challenge. After a couple of years surprised myself by actually doing the NIR system but got niggled. Track finishing a mile or so south of theNewry station near the Border irritated and now well into bits of irish rail in the south and on 3 lines there!

My health issues and lack of sleep on top of them is a damnable thing and I have to leave things for a time then go back to them but i am glad I found Trainz Indeed I reckon my Glasgow tramway is amongst the biggest of an actual system done on our hobby and the Irish doings much the same for over there so maybe a bit better for me than the doctor's!! :hehe:

cascaderailroad
October 27th, 2016, 04:38 PM
A famous model railroader constructed an absolutely huge layout in his basement, composed of chicken wire, plaster, homosote, and concrete, ... etc ... after his death, his wife had to pay many thousands of dollars to contractors, with jackhammers and sawalls, to demolish it to smitherines ... And too, after his death, the late John Allen's home burnt to the ground, and that too would have cost thousands of dollars to demolish ... a businessman in S America, that often visited dozens of Countries in his lifetime, had 30 two hundred gallon drums full of coins in change, and it took thousands of dollars, and many trucks, forklifts, and dozens of burley men to cart the coins away, to be sorted, counted, and sent back to their respected Countries.

I alone probably have bought $1000 of lumber and construction hardware, and allot more in model RR track, cork roadbed, wire and electronics ... most of it all thrown out in the trash.

Now with Trainz I can have a completely obsessive compulsive disorder hobby, that overwhelms my life, ruins my free time and eyesight, cancels my vacations, and destroys my marriage, leaving the pets water and food bowls empty, and the baby left ignored crying in the crib :hehe:

The game should come with a warning label: "Caution, Highly Addictive" ! Once you play, your entire life will be consumed in Trainz ! Your night time (and daytime) dreams will be in surveyor laying track, and driving in Trainz, and you will no longer have any pleasent dreams of being on a sunny vacation beach in the Carribean, Your family will be having fun at the Casino, but you will be down at the railtard (where you purposely booked your 3rd rate motel room) in Las Vegas, your wife will leave you, or go on vacation without you, and you will not even miss her for 3 months, the kids will be left unattended in the playpen crying, and you won't even hear them, the dogs water bowl will go dry for 3 days straight, your school grades will plummet and you will get kicked out of college, you will get fired from your job for not showing up for work and callling out sick (when you are not even sick at all), your neighbors will hate you, and will call the cops on you for (multiple) excessive noise complaint(s), as they will think that a train station has moved in right next door to them, you will sit in a chair for 18 hours straight, and get carpal tunnel syndrome, you will sit in front of a blinding PC monitor so long that you will go out and buy "Blue Blocker" gold tinted oudoor sunglasses, and will instead wear them indoors while playing with Trainz, Do not use medications, nor drink alcoholic beverages while operating Trainz (as you will most likely spill your drink, and forget to take your medication), If you are pregnant, do not smoke while playing Trainz, as your ciggarette will totaly ash, and you will have wasted your money on cigarettes, and your baby will grow up to be a RR engineer, and his first words instead of being: "Da Da", will be: "Wooo Wooo", do not cook or barbeque while operating Trainz, unless you really like totally incinerated burnt up foodz, everyone you know will look at you in wonder if you are crazy, when you say outloud: "WoW ... That beautiful sunset sky looks just like Pomme13 ! If you can not afford to buy Trainz, DLC content, or a 1 year FCT (costs @ 0.06 cents per day), N3V may be able to help you, by once again having their "Sooper Dooper 75% Off Sale" on TS12" !

cressjl
October 28th, 2016, 06:10 AM
...everyone you know will look at you in wonder if you are crazy, when you say outloud: "WoW ... That beautiful sunset sky looks just like Pomme13 !...
Yes, I do believe that eventually reality may catch up to the realism achievable in Trainz!

Just the other day, as I was driving along, I mentioned to my wife how much a particular scene looked like Trainz...she does indeed wonder...

I will say that things look much cleaner in Trainz. You have to really work to get things to look as dingy, trashy, run down, and vandalized as in real life...