View Full Version : FT2E texture header format

November 9th, 2015, 04:24 PM

I see that you have released version 7 of your textures format that seems to have byte values for some variables.

I am assuming that you have found the version 6 header too simple and and have re-installed some of the render control variables.

Please send me (via pm) a header listing with definitions of variables. I want to be able to display the textures in my Images2TGA, Trainz Mesh Viewer, and in Andi's AssetX which also uses code by me.

Thank You.

November 21st, 2015, 03:57 AM
I know this is not part of trainzdev but we want to be able to display the latest files in our tools, so a resonse would be greatly appreciated.