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View Full Version : AI-Long Delays, No Reason!



boleyd
October 4th, 2015, 02:36 PM
TANE
Up to 30 second delays at switches when only one train on the system. Stopping at switches for shorter periods which are more frequent. I know this is now a game, so are we to expect that single train sessions will run as if there is other activity on the system? Is this done just to pretend that other traffic exists thus pausing the only train occasionally for phantom traffic?

JCitron
October 4th, 2015, 02:41 PM
Check your signaling and the driver's messages. The AI could simply be putting up a wait for clearance messages before checking the full path ahead.