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View Full Version : Switches, Points, Turnouts



OTTODAD
July 22nd, 2015, 08:11 PM
Have mentioned this to Trainz years ago and again to N3V support.

What should be done to show their paths in all of them, splined rails or not, is what I am showing below.

Hover the mouse pointer in that area, LMB on the symbol and it should throw the switch, showing its new path !

If it is a new switch like used in the Kickstarter County route, then its blades will already show its path and again hovering the mouse button between the blades will display the switch pointer showing its path and LMB clicking on it will throw it !

KISS, Keep It Simple, Stupid ! ;)

http://www.otto-wipfel.co.uk/tane/ECML-LONDON-TANE.jpg

http://www.otto-wipfel.co.uk/tane/SWITCH-LEFT-STRAIGHT.jpg

http://www.otto-wipfel.co.uk/tane/SWITCH-LEFT.jpg

http://www.otto-wipfel.co.uk/tane/SWITCH-RIGHT-STRAIGHT.jpg

http://www.otto-wipfel.co.uk/tane/SWITCH-RIGHT.jpg
.

nicky9499
July 22nd, 2015, 08:20 PM
ECML is an old route using old track. There are only a few "TANE-standard" tracks right now that support procedural junctions. Animated points are only possible with fixed track assets pre-TANE.

OTTODAD
July 22nd, 2015, 09:46 PM
ECML is an old route using old track. There are only a few "TANE-standard" tracks right now that support procedural junctions. Animated points are only possible with fixed track assets pre-TANE.

No problem with the old tracks if they can be made to show their switches paths using my method, Zec has passed on to the team working on making improvements to them !