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andi06
June 13th, 2015, 05:08 PM
Bug report copied from here (http://forums.auran.com/trainz/showthread.php?120395-Flashing-signals-do-not-work-in-T-ANE).

http://forums.auran.com/trainz/images/icons/icon1.png Flashing signals do not work in T:ANE.
Metro North (MN) signals are suppose to flash when green
BNSF signals have a yellow aspect that is suppose to flash but remains dark.
The sequence is: Red, yellow, flashing yellow, green.

WindWalkr
June 13th, 2015, 10:09 PM
Do you know how these signals are implemented?

chris

andi06
June 14th, 2015, 03:30 AM
If you are asking me then I have no idea. I simply brought this to your attention since it may be related to various possible issues with coronas / pfx / self-illumination.

WindWalkr
June 14th, 2015, 03:53 AM
Okay. If you're going to bring something up in this forum, please be prepared to answer questions about it.

chris

norfolksouthern37
June 16th, 2015, 01:25 PM
i think it is related to the inability to 'flash' by sequencing the mesh on and off. this does not work for me in TANE using SetMeshVisible(); a mesh with an attach point for a corona will always have the corona on (or off) when the mesh is toggled using that script function.

WindWalkr
June 16th, 2015, 06:09 PM
Thanks. I'll look into that.

chris