View Full Version : Aliased meshes in TANE - will they work?

January 5th, 2015, 02:56 PM
Is it true that aliased meshes show errors in TANE and are therefore non-functional? Currently, in TS12 they show warnings, but do work. Could this be the end for my Mk2C coaches (based on an aliased Pikkabird mesh) and lots of other assets too? Crikey! :eek:

Paul (alarmed)

January 5th, 2015, 06:14 PM
Aliased meshes are better supported in T:ANE than they were in TS12.


January 7th, 2015, 05:33 PM
Thanks Chris. So aliased meshed DO work in TANE? If so, does it matter that the original mesh being aliased is a .pm rather than a .im mesh? I suspect this may be the issue for my coaches.....