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rynodude
December 9th, 2014, 09:04 PM
So I have been looking and looking for a thread on how to do this.

I have created a simple passenger car for trainz and have it exported into trainz and it works....BUT THERE ARE NO BOGEYS...

Can some one show me step by step how to do so, so that then I can learn?

captainkman
December 9th, 2014, 09:08 PM
First we need to know which modelling programme you're using.

You need to add attachments for bogies and also have a bogey-table in the asset. I cannot advise further until we know the modelling programme, though.

Kieran.

rynodude
December 9th, 2014, 09:22 PM
First we need to know which modelling programme you're using.

You need to add attachments for bogies and also have a bogey-table in the asset. I cannot advise further until we know the modelling programme, though.

Kieran.


I created it in google sletchup (I know....ive read about it) and then im using the attachement maker with no luck...

rynodude
December 9th, 2014, 09:33 PM
Well I was messing with it and somehow I got the couplers set in place....but backwards :eek: .......

A. How do I fix that?
B. HOW DO I ADD BOGEYS?

http://hostthenpost.org/uploads/0ebe3b4eb444603872f17138c7cd5139.jpg

Zeldaboy14
December 9th, 2014, 09:37 PM
a.bogx (replace x with 0, 1, etc) I do advise that for your first model, you should keep it simple. My first loco (which you can get by going to my site) was fairly simple, but I had a lot of great help from captainKman, Gdennish (AKA TomixNscale89), and john whelan.

rynodude
December 9th, 2014, 09:41 PM
a.bogx (replace x with 0, 1, etc)

Ive added those to the attachment maker when I added a.limfront and a.limaback



Here is my Config for anyone needing it


kuid <kuid:548275:100759>
username "MBTA"
trainz-build 3.4
category-class "AA"
kind "traincar"
engine 0
enginespec <kuid:107547:51003>
mass 37000
category-era "1800s"
category-region "00"


thumbnails
{
0
{
image "thumbnail.jpg"
width 240
height 180
}
}


bogeys
{
1
{
reversed 1
bogey <kuid:58422:100147>
}
}


mesh-table
{
1
{
mesh "mbta_2.im"
auto-create 1
}

2
{
mesh "attach_mesh.im"
}
}

Zeldaboy14
December 9th, 2014, 09:43 PM
To add bogey's, in the config, add a bogey container. Then add what bogey'ss you want to use.

rynodude
December 9th, 2014, 09:58 PM
To add bogey's, in the config, add a bogey container. Then add what bogey'ss you want to use.


Like this ?


kuid <kuid:548275:100759>
username "MBTA"
trainz-build 3.4
category-class "AA"
kind "traincar"
engine 0
enginespec <kuid:107547:51003>
mass 37000
category-era "1800s"
category-region "00"


thumbnails
{
0
{
image "thumbnail.jpg"
width 240
height 180
}
}


bogeys
{
1
{
reversed 1
bogey <kuid:58422:100147>
}
}


mesh-table
{
1
{
mesh "mbta_2.im"
auto-create 1
}

2
{
mesh "attach_mesh.im"
}
}



Because if so I already have and I get the image above...

captainkman
December 9th, 2014, 10:05 PM
Try the following for your mesh-table and bogey-table:




bogeys
{
0
{
bogey <kuid:58422:100147>
reversed 0
rotation-permitted 1
sideplay-permitted 0
}

1
{
bogey <kuid:58422:100147>
reversed 1
rotation-permitted 1
sideplay-permitted 0
}
}

mesh-table
{
default
{
mesh "mbta_2.im"
auto-create 1
}

attachments
{
mesh "attach_mesh.im"
auto-create 1
}
}


Kieran.

rynodude
December 10th, 2014, 08:53 AM
Try the following for your mesh-table and bogey-table:




bogeys
{
0
{
bogey <kuid:58422:100147>
reversed 0
rotation-permitted 1
sideplay-permitted 0
}

1
{
bogey <kuid:58422:100147>
reversed 1
rotation-permitted 1
sideplay-permitted 0
}
}

mesh-table
{
default
{
mesh "mbta_2.im"
auto-create 1
}

attachments
{
mesh "attach_mesh.im"
auto-create 1
}
}


Kieran.


Thanks!! It worked I just now need to position them down some...but the thing is it keeps derailing in surveyor.........

http://i57.tinypic.com/2ia3okz.jpg

p-dehnert
December 10th, 2014, 09:24 AM
a.bog0 has to be the front bogey, and should have a negative value for the Y position.
a.bog1 is the rear bogey, and should have a positive value for the Y position.
These 2 bogeys are used to position the traincar on the track.

Peter