View Full Version : Rollins Pass and 2004 - 2006

October 4th, 2014, 12:18 PM
I found out about a wonderful Tranz Payware Route, the 1915 2004 Trainz version Rolllins Pass route which looks great.
Rollins pass looks great We have decided to research the route and see if it is possible to enhance and correct some of the areas of it that were not as fully accurate as could be done. This is a private project not for sharing but to see if it can be done and it is my hope to share the results with the original creators of it which I understand are from Italy and have done a number of fine route. We will see how it goes.

I have edited this first post to make it clear what our and my intentions were from the first contact with this route. I hope it can be expanded and improved as it is but that will be up to the creators once we have done enough research and work to see it is possible. I was able to buy a copy of it myself from a friend, but as it is payware no changes can be shared. In time we hope to create new assets, buildings, from the towns and from the RR itself but doing the research to find out what they looked like and where they were will take a lot of time.

Original Post:

A buddy of mine has shared the Rolllins Pass route which looks great. It was made for 2004 but i could not find a new copy of that for sale so i had to get 2006. Does anyone know if Rollins Pass will run on 2006 or if there is a problem that needs to be updated? I tried instaling the CDP files, and they went in ok, content manager updated...but i didnt see the route on the list of routes. My friend suggested i delete some of the "chump" files...but i didnt see anyting called chump ...he said they were the .ja files. But i may have deleted the wrong files so i am re installing and trying again and though i would ask here for advice. thanks.

he suggested removing the third party and the trains ones or the stuff would not show up but that may have been incorrect. I am a complete noob here so welcome help and advice. ( i have worked with MSTS and RW for years but new to Trainz) I removed the third party chump from the Wold Folder since that was the only one i could find but then some of the default rolling stock disappered from the viewer so i knew i was in trouble. So a re install was in order.

Rollins pass looks great and is just the sort of early 1900s route i hope to work on ..

when i first started looking at Trainz in general and this route in particular, the home site for TrainzItalia was not in operation, i see they are up again and hope to be in contact with them when things have developed further. Their other routes and work look very interesting.

this thread is about a personal project to look into the possiblity of updating and enhancing a Payware Route called Rollins Pass 1915 and a cojunct version in the Winter. It was created by TrainzItalia and has undergone several revisions and new release formats. The original was created for 2004 and while it works well on TANE does not work well on the in between Trainz versions.

The home site for the creators is:
http://www.trainzitalia.com/ (http://www.trainzitalia.com/forum/)

October 4th, 2014, 01:19 PM
A buddy of mine has shared the Rolllins Pass route which looks great. It was made for 2004 but i could not find a new copy of that for sale so i had to get 2006. Does anyone know if Rollins Pass will run on 2006 or if there is a problem that needs to be updated? I tried instaling the CDP files, and they went in ok, content manager updated...but i didnt see the route on the list of routes. My friend suggested i delete some of the "chump" files...but i didnt see anyting called chump ...he said they were the .ja files. But i may have deleted the wrong files so i am re installing and trying again and though i would ask here for advice. thanks.

he suggested removing the third party and the trains ones or the stuff would not show up but that may have been incorrect. I am a complete noob here so welcome help and advice. ( i have worked with MSTS and RW for years but new to Trainz) I removed the third party chump from the Wold Folder since that was the only one i could find but then some of the default rolling stock disappered from the viewer so i knew i was in trouble. So a re install was in order.

Rollins pass looks great and is just the sort of early 1900s route i hope to work on ..

Hi Chris,

The route should install on TRS2006 with errors in some cases as the content is older and needs to be updated. In TRS2006 you need to use Content Manager Plus (CMP for short) to repair and update content, as well as commit the content should it be open which happens when it is imported on occasion. There are no CHUMP files to be removed as in TRS2004 since the data is now handled by CMP instead.

So from the Launcher, click on Manage Content. CMP will start up and display your installed items. I'm sure you discovered this already, but I need to mention it so others who search the forums may find this useful.
Once CMP loads up, I suggest checking for assets that are open for edit. There should be a filter (tab) already setup for this. Click on that and let it load. If there is nothing, then you are all set here. If there is stuff, you need to commit the content in order for the items to appear in the game so highlight the content - click one item and press CTRL+A to select all. With everything selected, press CTRL+M to commit. This may take some time to commit items if there's a lot of them.

Now I'd check to see if the route has faulty items. This will definitely a show stopper and will keep the route from loading up in Surveyor, or Driver and needs to be remedied before doing anything else. Click on Search on the left side and setup a filter for installed and faulty. There may already be a filter (tab) setup for that, but I can't recall because it's been quite some time since I used TRS2006. Once the assets load, if there are any and I'm sure there are some faulty ones, they need to be repaired. Click on each asset, one at a time, and then right-click and view errors and warnings. This maybe a show stopper now for you as it can take time to repair the assets. You can ignore warnings, but the errors need to be repaired in order for the route to load properly, especially with the route file its self. So having said this, post up any errors you have and we can assist you with the repairs. Check the various sub-forums here for repairing assets. Even though the information maybe aimed at TRS2010 for example, it's still pertinent for TRS2006.

Keep in mind that TRS2006 is no longer supported and it maybe difficult downloading assets for it from the DLS as it is. Once you have TS12 installed and operational, I suggest you get a First Class Ticket (if you haven't already), and enable it. They are about $22 per year and are worth more than their cost many, many times over. This will allow you to still download TRS2006 assets for missing dependencies, as well as new stuff into TS12 with no download limits on speed or quantity. Without the ticket, you are limited to 100MB per day and at less than optimal speeds on a very busy server.

The other question now comes up I'm sure. Will the route work in TS12? Probably. Stuff that works in previous versions has a 90% success rate. This might be your better option since assets have also been updated so there are fewer errors on the dependencies which you need to search for anyway. If there are errors, however, they will still need to be repaired.


October 4th, 2014, 05:55 PM
wow ok John thanks so much for taking the time to show me the steps to take...

my friend sent me pics of the route, it was made by someone in Italy it looks like. Rollins Pass 1915. I will go thru the assets as you suggest and see what may need to be fixed. It is well worth the effort to update it as it is a superb piece of period work and may be my entry effort to contribute and a learning curve chance to learn the new methods here. thanks again! And yes i have a first class ticket just haent enabled it yet as this month i have to move living accomodations and do some much overdue work work, so may have to wait a bit on this but i had just wanted to ask and you really helped explain what needs to be done which is exactly what i needed thanks.

A view of the route fyi.


when i installed the route itself in 2006 there was only 1 error

when i tried to install the objects i got 264, but was not sure what that meant. So sounds like the basic route is ok but the object library will need work. Some nice things too, period buildings, RR line structures and even horse and wagon figure with sound effects :) will be fun when i can get to it. and will be a good chance to train on the methods here.




whoever made this route really knew what they were doing. textures are very well done. As is the vegetation and the object placement. One of the nicest from that period I have seen in any sim.


October 5th, 2014, 12:42 AM
Ok... If it was made by someone in Italy, I will make an assumption, which is something I don't always make.

Contact TrainzItalia. They maybe able to help you. You need to login to their forum here:


You may also try contacting user Pendolino here via PM as he may be able to direct you in the proper direction to get your route in working order.

I agree it does look like a nice route.


October 5th, 2014, 12:24 PM
Thanks John, i was guessing ..as many of the assets have italian names almost all of them in fact. So that may be a good path for help. thanks a lot for all of the advice. much appreciated.


October 6th, 2014, 02:46 PM
My friend who told me about this route is working on adding objects and detail to it here are some of his improvements to the town of Fraser...adding detail and people...




October 6th, 2014, 03:09 PM
Yes, Rollins Pass was a Trainzitalia production. I have no idea if they've re-uploaded it on their new site (They literally just got a new site put together after their old one has been down for awhile).

It is a very nice route. If you're looking for more NG Items for it (It is NG IIRC), look up Author Slugsmasher. Theres another one who's name eludes me atm who did most of the RGS Mikados for TRS;04/06 which were some of the best steam locomotives for either sim, but they haven't been publicly updated for 2012 yet.

Found the link for San Juan Trainz here:
He's the one that did all the Mikados.

Also Look up the Cowboy who did a bunch of the Assets that Trainz Italia used to make Rollins. There are a few others.

Unfortunately, unlike Elvas Tower, The Narrow Guagers have mostly deserted Trains for a variety of Reasons, mostly real life conflicts. I see Slugsmasher update his stuff about once or twice a year, and he does seem to be making progress on a California Logging NG line from around the turn of the 20th century (He even released a 1 Baseboard Demo of it), but /shrug.

Good Luck,

October 6th, 2014, 09:43 PM
HI and thanks so much, so my guess was right about the Italian connection. cool and thanks so much for the info and the suggestions, i did find that site with the wonderful engines, Sub Par Productions, i wrote to him but havent had a reply yet. I am sorry NG guys didnt want to work with Trainz i work with a lot of differnt sims and am just happy to find routes and content that is great no matter what sim it is for...and hope to continue with that approach as I see wonderful work going on here. Thanks again for all of that info. really helps.!!

October 6th, 2014, 11:28 PM
HI and thanks so much, so my guess was right about the Italian connection. cool and thanks so much for the info and the suggestions, i did find that site with the wonderful engines, Sub Par Productions, i wrote to him but havent had a reply yet. I am sorry NG guys didnt want to work with Trainz i work with a lot of differnt sims and am just happy to find routes and content that is great no matter what sim it is for...and hope to continue with that approach as I see wonderful work going on here. Thanks again for all of that info. really helps.!!

I'm glad you're getting this stuff straightened out. bdneal Ben Neal comes here on the forums as well and his stuff is being updated. Also check out the rolling stock by Narrow Gauge. Peter has made some truly nice 2-footers.


October 7th, 2014, 07:54 AM
Bdaneal is still pretty active. All his stuff is Standard Gauge though. The site I linked has the Narrow Gauge DRGW/RGS Mikados on it. I think the fellow's name was "Prowler", but not sure.


October 8th, 2014, 02:37 PM
OK both will be helpful, as the route I am studying is SG i believe but NG is great to have too, as I am interested in doing some of the Colorado narrow gauge lines such as the one that ran from Chama to Pagosa Junction and from there to Pagosa Springs where I am, the local logging lines for the Sullenburger Mills (which was the largest active mill in Colorado at the time)...and the three lines that ran to Silverton in addition to the NG route to Durango.

May 18th, 2015, 07:39 AM
Just wanted to do a quick update, have continued working on this route and resources for it, has taken literally many months to gain access to and develop understanding of the history, details of each car, engine, RR operations for both the Denver Northwestern and Pacific and also the successor Denver and Salt Lake, and all of the details of the landscape, towns, stations, depots, and the like. I have had to continue to learn and develop my skills in modelling as well and we now have a team working on this together including a mining engineer who is expert in the RR history and also engine specs and details, and an architectural engineer who is helping with both the rolling stock, being also expert in the history and one who has and knows and loves this route here in Trainz and also is working to make structures.

We found tho the route is very good, many of the structures included are only approximate and many not accurate at all in terms of their details and location, and many important features were left out. The snow sheds in Coroana were much more extensive, and we hope to add both Rolllinsville and extend the line to Tabernash and maybe eventually to Craig so we can include the coal fields. That will all require much work, so we started with both making the structures and the rolling stock and are starting work on the engines. We have a rotary snow plow and plan to make all of the other equipment but now have box cars, ore cars, flat cars and cabooses and all of the first St. Charles Car Company Passenger coaches and parlor cars and combines created and in conjunction with wonderful help from experts in the rote from the historical societies and relevant libraries and collections have gathered all of the needed plans, plats, photos and maps to do the work. Now will just take time.

here are a few samples of the work achieved so far, and I stress that any thing released will be on its own merits and the route itself remains under the rights of the orignal makers, it is not available currently but it is our hope once we get our work done making assets and resources we can pass all of that on to them and they may consider placing the updated route on the market again. That is our hope, and in the mean time we are making our own version in MSTS Open rails and doing a lot of the devleopment work in that environment. Trainz has its own unique qualities that I have come to appreciate and I would hope our final work for Trainz would be compatable with at least Trainz 2010 and hopefully more recent versions as well. The work on these is by our team, each doing what we can to contribute as it is a large and demanding project...and we hope to help preserve and restore the history of this remarkale route. As compatable stock is found for Trainz I approach makers for permissoin to repaint, and or shape files to work with to convert as it is our hope for as near complete accuracy as possible and generous sharing has allowed us to get this far.

I do appreciate all of the generous help given here already and members have shared shape files for some rolling stock in Trainz format that is allowing us to make trainz rolling stock that will be as accurate as records and skills can make them.


Arrow Hotel



Fraser Depot 1910



New England Kitchen, Arrow snow version


DNWP Parlor Car No. 800


Passenger car set


3000 Series DNWP Gondola


Gondola Set


1001 Sereis Cabooses


May 18th, 2015, 07:40 AM
A few more

5000 series box car (they had 6 truss rods!)


4-6-0 No. 300 - 303


May 18th, 2015, 08:00 AM
TrainzItalia needs to bring this route back.

With a little work it looks great in T:ANE:




Just needs a few trees replaced.


May 18th, 2015, 09:51 AM
Harold that looks great i didnt know it worked in the new version. that is very hopeful. Did you have to convert files or change any of the textures? it looks like you may have added some horses to Tolland and some other touches. Very nice indeed thanks for sharing those pictures. It is my hope that they will consider re releasing it once we get our historical work done. IF you would like any of the buildings I have finished I will be happy to send them to you, PM me. thanks.

May 18th, 2015, 11:58 AM
Very nice work, Chris. I look forward to seeing the route when it's completed/updated. The new content is really, really nice.

Regarding terrain... You might want to invest in TransDEM by Ziegler Tools. The program is about $35 US or so.


You can download the DEM and then place historical topographic maps right in place on top of the height information with the exported files complete and ready in Trainz Route format. This will save you a ton of time when it comes to track laying and building placement as the topographic maps are quite accurate. This will also give you fairly close grade and height information. On a route I've been working on, the difference in some places is perhaps only 1 to 3 meters, which is nothing, and is more related to the resolution of the mesh than the information picked up from satellite.


May 18th, 2015, 08:27 PM
Hi John, thanks a lot yes i have been thinking that might help but it helps to know exactly what it is called, DEM has been importable to MSTS which i started with but it does not come in completely squared off so there is a skew. Glad that this is possible in Trainz that is a big big help! thanks again.

May 18th, 2015, 09:03 PM
The original standard gauge Rollins Pass 1915 comes in to the game with only one change.

The "yellow grass" needs the .texture changed to a .tga.



Needs better track and switchstands.


May 18th, 2015, 10:50 PM
Hi John, thanks a lot yes i have been thinking that might help but it helps to know exactly what it is called, DEM has been importable to MSTS which i started with but it does not come in completely squared off so there is a skew. Glad that this is possible in Trainz that is a big big help! thanks again.

This will definitely help. The maps will never come in squared off as they are done by UTM coordinates based on a projection. You can download the map quads from the historical map database. I can provide the links to you when the time comes, which will be skewed to the proper angle based on how they are in relation to the N-S alignment. It's more difficult to explain than it is to see in action. The maps however, will match up to one another, and the place textures and final DEM can be trimmed square if that's what you want within TransDEM and of course in Trainz.

Glad to be of help.


May 18th, 2015, 11:55 PM
wow thank you Harold, great to know. that looks really really good. I will have new buildilngs for Tolland including all of the actual stores and the houses behind them there were some side streets too which we have figured out and also an ice house that goes by Park Lake, that lake by the Y. Will have all of that for you if you like soon.

John thank you very much, that will be very helpful.

June 23rd, 2015, 08:13 AM
This is great news, those models look VERy impressive. !!!b I've been playing around with both the early route , which has a lot of terrain and other inaccuracies and the trainz italia route in both 2010 and 2012 for about a year now, i am no 3d modeller, so it has been mostly researching the correct tree species ,replacing the mistakes regarding correct tree species etc , finding the correct rock and cutting features and track alignment . Not being in the states, i've had to rely on the internet and the excellent " rails that climb" book which i actually found a pristine copy of here in adelaide of all places. i have lot of images that i have found that you might not have , just let me know if you want to use them and i'll put them up on a file share . I've found the Denver public library files really useful but also youtube video taken by trail bikers and 4wd drivers who have pretty much taken video of the entire route. . good luck with the project , it makes me feel less guilty for not going further with my version.
i hope there are plans to build one of the wonderful 2-6-6-0's- that would be a dream come true . heres some of the rollins landscaping i did , based on original images from the route before the moffat tunnel was built, a lot being early days, but i doubt if the river meanderings changed much- its very different now, all these scenes are incomplete as was modifying it constantly as i found new info , eventually i stopped work to see if a new version would come out for TANE as i didn't want to waste my time on such a large layout until a more accurate version was available.
https://drive.google.com/folderview?id=0B9_CgRh4ikyqfkFIWHp5Z1EzTTBpLVBWM1V 2Wkt4Tk90Wkk4blhydElhemtHdjd5RFcxNHc&usp=sharing

July 28th, 2015, 01:07 PM
Hi Dangavel and wow wonderful to hear about your work we will welcome any sharing you can and want to do and I will share with you all of our historical research as well I am in Colorado and have had wonderful help from the Denver Salt Lake RR Historical Society they have walked me thru all of the details on the rolling stock and we now have accurate models of al of the early passenger stock, and the main freight car types, we have a speialist making one of the 300 series 10 wheelers and another expert who is i think going to make the Mallets for us, I would love to see what you have done,

I started working on this with a team, including one member who had the route and some route making skills but he turned out sadly to be unable to work in our team with our standards and I had to continue with the other members. So for now my focus is on research and getting details on the towns and the history of the route and buildings the assets hopefully for a chance to add them to an expanded version updated by the original team from Italy who made the route. I just finished the yard buildings for the yard at Tabernash, some of them and plan to do the 10 stall engine house next. The research takes a lot of time to get it right and then making the models takes even more



this rare photo is one of the few that shows both the yard and the town of Tabernash, this is from the top of the engine house looking acrsss to the main part of town.

Our goal is rivet counting accuracy whenever possible on both rolling stock, and RR structures and towns along the Right of Way. It is not possible to get it all for time has not been kind to either the towns or the records. There was a disaterous fire that took some records in the 1950s but fortunately Pullman and Alco both have good records as does the Smithsonian but at a price. We proceed as we can doing what we can and hope to achieve success within reasonable bounds in a couple of years.

July 28th, 2015, 07:40 PM
I hate to be a killjoy but Rollins Pass 1915 is a payware product of TrainzItalia. If you intend to continue development of your version, which appears to be based on Trainzitalia's route you need to contact

Pendolino - http://forums.auran.com/trainz/member.php?39593-Pendolino

Jango - http://forums.auran.com/trainz/member.php?27230-jango

TrainzItalia also released the payware Rollins Pass Winter, and a shareware version Rollins Pass NG36


TrainzItalia also produced:

West from Denver payware,

Sherman Hill payware, later shareware http://forums.auran.com/trainz/showthread.php?95675-SHERMAN-HILL-vers-2-0-FREEWARE

Their last payware project was Donner Pass and Donner Pass Winter. http://forums.auran.com/trainz/showthread.php?51886-DONNER-PASS-is-quot-up-quot

And their current shareware project is White Pass and Yukon http://forums.auran.com/trainz/showthread.php?109488-WHITE-PASS-amp-YUKON-RR-International-collaboration-project

Sorry guys but if you are basing your project on TrainzItalia products you are going to have to get permission.

Edit: BTW TranizItalia has stated that they intend to move most if not all their products to TANE

July 28th, 2015, 09:27 PM
Hello Normhart and thanks for your concern and your post ...they are reasonable concerns but in our case and in the case of this route work if you had read thru the start of the thread you would have seen we have every intention of offering our work if it succeeds to the makers and yes of course i am fully aware and respectful of it being payware. I am myself a 63 year old 40 year veteran as a professional creative profession, and have worked as a Rights Editor for a publisher, and am the owner and Director of an international coalition of game and sim and 3D world content makers and users. I am also a long time maker of mods and assets for various sims and have always followed the honour code as anyone who knows me in various game communities can atest.

Our work has been research and proof of concept. Nothing has been shared or will be that involved the original route all of the models you see have been make in the MSTS format for we are making a full route ourselves for Train Sim and Open Rails as well as developing a version for Trainz if and when it is considered useful by the original makers or they give their permission for it to be encorporated or released as a package add on. Otherwise we may make assets that can be used for any route but which are historically accurate for the Denver Northwestern & Pacific. Same for rolling stock. None of that affects the Route itself and only offers people a chance to enhance it if they already own it or purchase any new releases. We would never share any assets of the original route or alter them without permission in any way apart from research into the possibility of extending and correcting the route as it is now. And I also note that we are working on the 2004 version of the route, as it was originally released, as the Standard Gauge line that it was in actuality. We have accurate topo maps, plats and assistance from the historical societies involved and access to resources that the makers of the route do not have, and it is hope to honor and to enhance what they created. That lies in the future, for now the work continues to research, build assets and test the possiblities of extending the route as it was in 1915 as accurately as is humanly possible.

The original route was very good but lacked accuracy in a number of ways. that is NOT a criticism, only an observation. I am a nut for accuracy around history. It would have been very hard for Jango and the team to know the details of teh towns along the route fully as it has taken us months and months of dedicated digging to find the info and UI would be happy to share the 4 GB of photos, data and facts and photos with them at any time. It is our and my hope to hep enhance the route and tell the story of a remarkable chapter in railroad history. I live in Colorado, am a trained historical researcher and archivist and have been working for almost a year now digging for facts and information and working to develop the knowledge to attempt this. So it is a historical project as much as anything.

So there is no need for concern. In time if we are successful and manage to significantly develop accurate and working resources we will offer then free of any cost to the makers of the route if they want to use them. Beyond that any other alternatives depend on their wishes. I hope to contact and get to know them once we have something to show for our efforts other than screenshots and hopes. thanks again for your concern.

July 28th, 2015, 10:23 PM
Thanks so much for clarifying your project for me Crisger. As the person responsible for introducing the wild inaccuracy of converting the original route to narrow gauge I am very glad to see the introduction of genuine standard gage rolling stock and locomotives of the DN-W&P and, hopefully,the D&SL. One of the reasons I converted the route was the lack of equipment for those railroads, the other was the plethora of narrow gauge equipment without a really great route to run them on. I am also very glad to see the extension of the route, I introduced quite a bit of non-historical track at both ends of the original line to simulate the existence of the yards I knew must be further down the line.

Good luck with your endeavors.


Edit: OBTW I am pretty sure if you requested it Pendolino or Jango could provide you with a copy of Rollins Pass NG36 which wouldn't help with your track work but would offer you many updated assets as well as giving you some idea of how interactive industries were incorporated into the route. (you should ask about a copy of R.P. Winter too. Pretty awesome)

July 29th, 2015, 12:03 AM
Hi Norm whew good glad you understand.

I have the greatest respect for Pendolino and Jango and their work the route is truly one of the most beautiful and well made i have seen in any rail sim and any sim for that matter, the textures and the model work and the assets are superb and truly works of art. I have looked forward to the chance if our work tuns out to be accurate and successful to approaching them with something worthy of their work to share if they wish and to enhance the route in any future possibilities. As we all know this work when done right takes a LOT of time, for me it has taken years to learn the skills to start to approach the accuracy I want to see, and Larry who is doing the track work and is the person who told me about the route is a far more skilled modeller and very very determined like me to do only what is accurate and reallly there.

The Moffat road and the Denver Northwestern & Pacific went thru a huge upheaval after David Moffat died and went thru the reoganization, the DSL had just started taking over things by 1915 and making needed improvements and changes, the Yard at Tabernash was in full swing but the second water tower and the lower ash tracks had not yet been installed nor the sand tower and coal tower, but the town had grown fast, in fact a number of the significant structures from Fraser were moved to Tabernash when the section HQ was moved over in 1913. We have to research carefully each town, each section, each mill, camp, siding, water tank, trestle, tunnel, and RR service structure. So step by step we hope to achieve what can be done, and are finding team members to help as they can and their skills allow and who work to the same high standard we insist on. the new assets look wonderful and I will look forward to buying all of what has been done, and becoming a gold member of the site now that they have cleared out the spammers and reopened the site. For now, tomorrow, I must make the yard shed for the Wrecker and then move on to making more structures for Fraser, as well as keep researching as needed. thanks again for your posts and your understanding. Your NG route looks very nice too.

the winter pass route will be wonderful to see, we have extended the snow sheds in Corona to cover the entire Y as they were...that took a lot of research as well... and the snow isssue was a huge part of the challenge of the route. I have made the "Red Devil" steam rotary snow plow and we even found an accurate sound file for it. Will be wonderful to be able to to activities for the snow clearing and other aspects and the interactive industries is a wondeful part of how trainz works. The RR had a lot of trade they carried from ranches, lumber mills and the mines at the western end when they reached Craig and the coal fields. We hope to add the NG branch lines that connected the RR to some of the local limber mills and I am about to make the Mill at Irving that Billy Woods owned for that location. step by step.

we found a photo of the mill first...


US Forest service had that, they owned most of the land the RR went thru over the pass, and had a big impact on the route, for instance they forbade the drinking of alcohol on Forest Service land which made it hard for the bar owners in Arrow so Arrow incorporated in 1904 to get free of the Forest Serivce regulattors ...)

then we found the plat of the siding..


and just today i got the info that there was in fact a water tank built at the Irving siding..which i didnt know until today...


courtesy of the Corona Telegraph

so it goes, step by step.




July 29th, 2015, 08:08 AM
Would love to have this in Tane.

July 29th, 2015, 08:40 AM
Jenny Lake in winter.

http://hostthenpost.org/uploads/b7642b219ffdb2ff7ae3bac7c7069a8e.jpg (http://hostthenpost.org)

July 29th, 2015, 05:28 PM
That looks wonderful Norm, love the textures and the icicles on the water tank. The Water tanks had a frost box that they used to keep them from freezing, the TrainzItalia RR structures are excellent, very well done. We have a few paint chips from various locations, many of them were painted the same railroad red as the box cars but that weathered in time very fast so i think the wood textures used is very good.

great screens shot they did a wonderful job on the winter version..and that was such an important part of the Moffat Road's history over the pass. It took up to 60 percent of the annual profits to keep the pass open they often had six snow removal units parked at Corona including the various rotary blowers and other equipment and often used two engines to move them, one to push and one to pull them out if they got stuck.

July 30th, 2015, 12:10 AM
You mean like this?

http://hostthenpost.org/uploads/4403c1da3492cc66edbbb11801e7ec9d.jpg (http://hostthenpost.org)

http://hostthenpost.org/uploads/4e781a4b239ba6232f0fa79d0c6517bb.jpg (http://hostthenpost.org)

This is actually based on an old photo I found from the early days of the Central Pacific.

I hope you'll be able to find more data than I was able to on the small communities that grew and died along this route, places like Pearson, Irving, and Antelope.

August 7th, 2015, 02:21 PM
Hi Norm wow nice snow plow looks just like the "Red Devil" that worked on the Pass all those years, very nice indeed well done!

here are the yard buildings I just finished for Tabernash around 1915.






Photo courtesy of Corona Telegraph (c) copyright 2015 All right Reserved.

will take time but it is a worthy effort.

Got 2 of our buildings converted to trainz format thanks to the very kind efforts of CaptaiKMan a memer here and a very generous person who converted 2 of them, the Fraser Depot and the Cozens lemmon Stor to Trainz format for the 2004 version KUID and I will get them into the library here soon


August 7th, 2015, 07:55 PM
Nice looking buildings there. Keep up the good work. Anything Colorado Railroading related is excellent in book. :)

August 24th, 2015, 09:20 AM
My personal version of Rollins Pass has been very modified, and most areas are still W.I.P. I have modified all four towns and recently added the Tabernash yard. Also two gold mines and a silver mine. The two gold mines have dirt roads that connect them into the road complex. They can all be accessed in player mod. Also a moonshine camp.
Corona had to be completely changed to match the period map. The snow shed depot was located within the Y. Also there was a massive snow shed complex. Arrow has mostly temp building that in time will be replaced. I have been modeling for years so it's just a matter of time. There is no way I could post all the pictures needed to show all the towns and other changes, so I will just post a few now and more at another time. I made most changes because of pictures and maps I received from Chris, so thanks to him










The old Corona map showed that there was an access door and gravel path leading to the restaurant and hunting lodge


August 24th, 2015, 09:50 AM
I view of Tolland, the Tolland ice house and a view of Tolland from The Early Bird gold mine.




Fraser, I lowered and leveled the ground on both sides of the tracks and removed the Y. The town was starting to expand to the West side of the tracks in 1915.






The Fraser Justice Department


August 30th, 2015, 11:36 AM
Arrow update picture


September 23rd, 2015, 07:35 AM
Just finished building the Tabernash engine house.







May 2nd, 2016, 07:10 AM
Still working on this now passing what we can convert to Trainz format over to Jango for the updates to the route, it is looking wonderful in pictures that Jango has posted, I am very excited about the future of Rollins Pass and working with various other team members off and on, have achieved a lot and hope to see this keep growing as this is truly a remarkable part of Railroad history.

October 27th, 2018, 11:38 AM
Any updates?

October 27th, 2018, 03:30 PM
Any updates?

Rollins Pass Winter 1910 was released in December 2017 unfortunately for you it is TANE only. I have not found the release thread in the freeware section but it is there somewhere.

October 27th, 2018, 03:46 PM
The Rollins Pass Winter release thread is at https://forums.auran.com/trainz/showthread.php?142849-Rollins-Pass-Winter-vers-3

October 27th, 2018, 10:17 PM
Was there ever a Rollins Pass summer release?

October 28th, 2018, 02:00 AM
Was there ever a Rollins Pass summer release?

TrainzItalia released Rollins Pass 1915 many years ago as a Payware package, it was build 2.4. So far as I know it is no longer available.

Rollins Pass 1915,<kuid:57230:19000438>
Rollins Pass Winter,<kuid:57230:800026>
Author was Jango

There is <kuid:682163:101168> D&RGW ROLLINS PASS WITH MOFFAT TUNNEL 2.3 by pennsylvaniarr01 on the DLS but it is a fantasy route that does go over the pass. It is build 3.6, needs some work to get up and running in TS12.


It appears to be based on DEM and might be a candidate for updating and modification to get playable for the era of your choice. BTW he did a session for the route too.

Wow, thanks for asking this question BraselC5048. It caused me to take another look at pennsylvaniarr01's route, here is what I found.


I'm working on this in TANE but you should be able to get this cleaned up in TS12 easily enough.
You absolutely need the session <kuid:682163:101170> D&RGW ROLLINS PASS WITH MOFFAT TUNNEL 2.3 because it looks like the author got a little confused as to which layer he was working on and some of the track is on the route layer and some is on the session layer.
The session is missing a lot of assets but, as far as I can tell, they are all rolling stock and shouldn't be a problem.
First thing to do is edit the session and merge the session layer into the route layer and save it as a new route and session.
There are about three places where the track is disconnected but they reconnect easily. Edit the new route and fix the track then move all the rolling stock to the session layer. Overwrite the route and save the session as a new session.

Presto! You are ready to start reworking the route to your taste. Although it is kinda fun messing with pennsylvaniarr01's session first (once you've gotten it separated out). :D

October 28th, 2018, 04:37 AM
I personally like your NG version released a few years ago


October 28th, 2018, 04:51 AM
I personally like your NG version released a few years ago


Thanks :D, me too. But it also is no longer available. For someone who didn't get a chance to get these older versions of Rollins Pass and doesn't have TANE or doesn't want Winter I'm thinking that pennsylvaniarr01's route/session makes a good starting point.

There are a few rough spots and I keep finding more track disconnects but most are easily fixed and the mountains are right, the grades are right, the passing sidings are right, so the skeleton of the pass is there, just needs a little TLC.


Not as drop dead gorgeous as Jango's version but still nice IMO.

Edit again:

Since BraselC5048 asked about RP for TS12 I thought I ought to check that all this stuff I've been talking about actually worked in TS12. And it does. :)


Gads, it has been years since I did anything in TS12SP1HF3. :D

June 17th, 2019, 11:35 PM
Sorry to be late in seeing this but we do plan a summer -fall release of the Updated Rollins Route released for TANE by Jango but other projects have inteveined Stay tuned.