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View Full Version : Paintshed. There or not there?



Rafter
June 11th, 2013, 09:12 PM
Whyyyyyyyyyyyy

enginewhistle
June 11th, 2013, 10:24 PM
Paintshed is no longer made for Trainz. It hasn't been around since the TRS2006 days back in 2005 and it is not available anymore.

Rafter
June 12th, 2013, 06:35 AM
Fill in something here

H222
June 12th, 2013, 06:38 AM
Plenty. Search the forums for more information by using the search button up top

pcas1986
June 12th, 2013, 06:52 AM
I think you need to search for anything related to "reskinning" and there would be many threads and posts on that subject. There are also tutorials on the subject such as http://en.wikibooks.org/wiki/Trainz/Tutorial_for_Reskinnng_a_Locomotive_using_Paint.Ne t My understanding is that PaintShed was really a reskinning utility.

Having said that, I have never reskinned anything as I prefer to make my locos from scratch, vertex by vertex, pixel by pixel. Much more fun but it takes a long time.

Rafter
June 12th, 2013, 07:17 AM
Jimmy Carrot

cascaderailroad
June 12th, 2013, 07:51 AM
Learn some program like GMax ... and create a simple box, and import it into Trainz.

A diesel loco requires much talent, and hundereds of hours of work ... a steam loco would take an astronomical amount of time, and a professional, as all the complexities of moving parts and animation.

Re-skinning is the best choice.

SketchUp/RubyTmix is a fail program in Trainz, as it makes for ludicrously high poly assets, which will slay framerates in Trainz.

Unless you have 04/06 ... Paintshed is a dinosaur ... abandoned

dragonharh
June 12th, 2013, 07:58 AM
How do you make your locos from scratch?

use this http://www.worldoftrainz.com/Pages/Tutorials.htm if your willing to take the time to make one its worth it and works with TR12 everything yo need is on this site.

pcas1986
June 12th, 2013, 09:07 AM
How do you make your locos from scratch?
You need to learn to use a 3d modelling program such as Blender or GMax and set up textures with an image editor. A steam loco can take six months and a diesel less than that but still a long time. The modellers tend to post mostly in the Content Creation Forum.
Have a look around for other tutorials in the same group as the link I provided.
Trainz asset builders (modellers) tend to start with simple assets like buildings (scenery) first.
But there are a lot of reskinners so you might want to try that first.

Rafter
June 12th, 2013, 02:42 PM
Jimmy Carrot

dragonharh
June 12th, 2013, 07:15 PM
http://www.worldoftrainz.com/Pages/Tutorials_TRS2006/GmaxLocomotiveTutTRS.htm

pcas1986
June 12th, 2013, 08:33 PM
I downloaded GMax, but I need help with the how to's. EXAMPLE: How to draw a box.

GMax is no longer supported and most new builders start with Blender. However, there are many modellers here that use GMax for many reasons.

Whichever tool you decide to use you should spend a couple of weeks just playing with it and learning the interface. There are books available and tutorials on the web that will help. Don't even bother trying to do anything for Trainz until you understand the interface.

When you do want to move on to Trainz stuff start with boxes and other shapes as Trainz scenery objects. I cannot speak for GMax although I have it installed but for Blender there is:

http://online.ts2009.com/mediaWiki/index.php5/HowTo/Export_from_Blender which I wrote.

and some really good stuff at:

http://en.wikibooks.org/wiki/Trainz/Tutorial_for_Blender#Newcomers_start_here some of the pictures at that link are for an older version of Blender but the principles are the same. I started with this site.

As a convention of sorts, the posters in the Trainz forums do not like giving advice on simple issues such as "how do I draw a box?". We would expect you to use the Internet to find examples of that. You will not find them here. But we will help on aspects of getting first assets into Trainz and questions on detail. You should, however, do the tutorials first.

Practically every question you could think of in your early days as a content creator has already been asked in the Content Creation Forum http://forums.auran.com/trainz/forumdisplay.php?12-Content-Creation-Support.

The search engine in the forums is not the best but will work. The other link worth noting is the Content Creator's Guide (CCG) at http://online.ts2009.com/mediaWiki/index.php5/Content_Creator's_Guide. N3V originally wrote the guide but want us to us their TrainzDev WiKi instead http://online.ts2009.com/mediaWiki/index.php5/Content_Creation. However, the layout of the CCG is more similar to a book and consequently a lot of creators still like it. Unfortunately the CCG is rapidly getting out of date and some information there can be wrong. You need to keep that in mind.

Please don't try and make a locomotive first. I did, and I can tell you that learning a 3D modelling while learning how to make a loco for Trainz is extremely difficult.

When you do want to make a loco then have a look at Paul Hobbs' website at http://www.44090digitalmodels.co.uk/index.html. I used Paul's Blender tutorial to help me build my first steam loco but the tutorial is for Blender 2.49 and that version is visually different from the current versions (2.67). Paul has said he will rewrite the tutorial for later versions but writing such tutorials takes a long time so I would not expect to see it anytime soon.

Rafter
June 13th, 2013, 03:59 PM
Jimmy Carrot