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  1. What is Trainz Dev?
  2. Hello
  3. Hallo too...
  4. Helloo out there!
  5. Normals (Tangents?) issues on meshes in T:ANE
  6. New Tags
  7. Tbumpenv mapping issues
  8. .lm text files on scenery objects with LODs?
  9. Low poly and LOD
  10. Hello from New Zealand
  11. Auto numbering issues in TANE...
  12. Hello
  13. 70337:70059 track
  14. CM Joys and Sorrows
  15. Procedural Track FAQ
  16. Meshes loosing their position
  17. Self Illumination Changes
  18. Chris or any of you learned creators would liike to reply?
  19. Animation issues in TANE but not in TS12 of the same asset.
  20. MOCrossing and use-named-track
  21. How LOD with lm.txt works
  22. Hello
  23. N3V Replies
  24. Developing Preview Asset Viewer
  25. What does ! LoadE2MeshObject> 32 chunks in IM.txt file: bb_bogey_lod2.im mean?
  26. Track-lod-trees
  27. Dynamic Lights
  28. Texture Replacement
  29. Track preview mesh 'default.im' is missing
  30. Rigid animation vs what?
  31. Content Creation
  32. DLS Uploads - Cross Asset Includes
  33. Interface Issues
  34. Shaders: tricks and tips
  35. "trainzdev membership" email
  36. Autonumbering in TANE, can this be made simpler?
  37. Trainzutil
  38. One more over 500 poly bug
  39. KIND Resource
  40. Development work programme
  41. Dynamic Reflections
  42. Sounds, sounds, sounds... How to deal with them?
  43. Wish list for T:ane CM
  44. PHYSX CPU or GPU
  45. LOD transitions occur closer in T:ANE
  46. Apology to non-members
  47. Bug Report from Main Forum
  48. Roads in TANE
  49. Skybox works incorrectly in reflection rendering
  50. T:ane CM problem/query
  51. Mesh effects in cab view
  52. Superelevation
  53. Many people are reporting crashes to the desktop.
  54. Disabled Items
  55. Texture Scaling
  56. SetFXTextureReplacement() functional in TANE?
  57. asset-filename tag validation
  58. Script confusion.
  59. Fixed Track Objects (Road Assets)
  60. Strange bogie behavior.
  61. Material efficiency questions
  62. Possible CM glitch
  63. Recursive Loops
  64. Diffuse Shading
  65. Fatal Error regarding image files
  66. SetPFXEmitter script functions non functional
  67. renderCutOff does not seem to be functioning
  68. Effects and Mesh Manipulation with Mesh-table LOD
  69. Spline Misbehaviour
  70. assorted updates
  71. Automatic Native Traincar Numbering
  72. Native Train Tail-light support
  73. Train Vehicle Sway/Vibration
  74. Train Classification Signal Support
  75. IM.attachment.txt and im.txt - What do these do
  76. Interior Traincar Lighting
  77. Bell rings only on lead locomotive.
  78. internal test build 77010
  79. Export to cdp bug?
  80. Cross Asset Includes
  81. Installation problem, can't run TS12 Content Manager
  82. Config.chump replaces config.txt?
  83. one for the programmers: file format parsers
  84. Failure to Save Route
  85. Layers.
  86. TrainzImporterTS12 Bug
  87. Alias and Reskins
  88. Graphics drivwr crashes when importing or committing content.
  89. Possible bug. T:ANE crashes when opening multiple config.txt files
  90. Tunnel View
  91. Content creators TrainzPortal
  92. Yellow object in Preview Asset
  93. Updates and build 77196
  94. LOD Techniques
  95. Logitech Gaming Software high %CPU and creeping Memory Commit
  96. internal test build 77241
  97. Animated bell control
  98. TGA v Texture config references
  99. build 77241 Rate Our App
  100. Warning! This asset uses an obsolete trainz-build number.
  101. LEGACY SHADOW MESHES - What impact on TANE
  102. internal test build 77327
  103. Preview Asst
  104. File lock problem
  105. internal test build 77412
  106. Suspected Memory Leak in Database Rebuild - Build 77412
  107. New Error from CM
  108. Procedural track ballast LOD issue.
  109. Waiting for Trainz
  110. CM search filters for Upload Date and Modification of Faulty
  111. CM Search Filters - Edit Filters... - Needs more functions
  112. LOD and attachment points question
  113. large object LOD
  114. Question about procedural track development
  115. internal test build 77508
  116. DC Controller for Trainz (Hardware) API
  117. Has any progress been made on the crashes to desktop?
  118. Win 10 issues
  119. internal test builds 77730 & 77738
  120. 500 poly problem with a procedural track asset
  121. Track properties
  122. A Call for Content
  123. T:ane CM and Win10
  124. Annoyance/bug or feature with placing splines near tracks.
  125. TrainzDev- how are we doing?
  126. Build Version displayed
  127. About timeout in scripts
  128. TS12 downloading inappropriate content
  129. LOD Accounting
  130. Blender exporter bug for TANE
  131. Route Menu in Game - Visibility when large number of entries
  132. Content Manager (CM) - Status reporting of Builtins suppressed if asset modified
  133. Preview Viewer - DriverChracter not visible
  134. DLS Cleanup List Maintenance
  135. So now that we opened the can of worms with the updates thread...
  136. Extremely Hi poly assets not displaying in preview.
  137. Ground Texture reflections
  138. TANE, WIN 10 and High FPS Performers
  139. Any new betas on offer?
  140. Trainzutil Interface
  141. Has anyone tested multiplayer?
  142. Suggestions Boxcar (1) - Dials are not accurate enough.
  143. Suggestions Boxcar (2) Cut & Paste or Cut & Add ?
  144. A CM bug report
  145. Updating system needs a further tweak
  146. internal test build 78095
  147. ECML Route and menu size for DriveToTrackmark
  148. TS12 Speed Tree upload issue... Uploads rejected because not V6.
  149. Suggestions Boxcar (3) - Instant on off for shadows.
  150. OpenGL
  151. Issue regarding font sizes on assets in T:ANE versus the sane in TS12
  152. Reporting bugs with 76401
  153. LOD again (test build 78095)
  154. A question about mesh libraries
  155. Quick Update
  156. Why do objects blur the closer you get to them?
  157. New DLS Cleanup
  158. Junctions
  159. Rock and a Hard Place with LoD
  160. Internal test build 78571
  161. Will there be any kind of download queue implemented in CM?
  162. Internal test build 78602
  163. LOD - Another Point of View
  164. LOD >500 Errors - A Possible Solution
  165. Reimporting backups: How to import the .tzarc and do they contain useful data?
  166. Andi06's recursive asset dependency issue
  167. Forum Administration - Membership
  168. DLS Uploads ...
  169. *.texture format
  170. Texture.txt bug
  171. Efficiency index
  172. Large texture does not load
  173. Mesh Culling Techniques
  174. LOD changes dropping attachments?
  175. Interface.ShowMessageBox()
  176. An issue from Shane Turner that needs a look at. This is in the current HF1 Release.
  177. Trainzdev Forum Rules - Vote
  178. LM.txt Issue
  179. In Super Elevation is there a possibility to make bulk adjustments...
  180. Load culling
  181. TrainzDev Group Admin
  182. Build 78602 Content Manager
  183. Another Validation bug
  184. TANE interface with the NVidia etc drivers
  185. Who Is Building or Updating Traincars to TANE Standards?
  186. More "broken" bogies with T:ANE Hot Fix 2
  187. internal test build 78871
  188. LOD Distance Control
  189. Crashing to the desktop still after Hotfix 2
  190. CC Cleaner removing folder settings...
  191. internal test build 78924
  192. Bogie LOD Problems
  193. Schedule Rule improvements and changes.
  194. internal test build 78966
  195. Interlocking Towers Side Effects
  196. Red bug while driving the Kick Start County Way freight session.
  197. Text colour for obsolete assets make it difficult to read
  198. Kind.txt validation file
  199. WiKi Updates
  200. Log Errors
  201. internal test build 79029 (mac)
  202. Attn: Chris Bergmann - Sending you a PM on something urgent.
  203. SetFXTextureReplacement with textureGroup=null bug - questions in forum.
  204. internal test build 79091
  205. Build 79091 - attachment problem on level crossing gates
  206. Build 79091 - washed out trees
  207. TrainzAssetSearch Obsoletions
  208. OpenGL
  209. Internal Test Build 79135
  210. Attachment Bug
  211. Traincar Rendering Glitch
  212. Terrain and texturing broken in 79135
  213. Track.BeginTracksearchInDirection()
  214. SP1 and Track circuit blocks
  215. Naming of signals for Interlocking Towers
  216. Interlocking Tower and signals compatibility
  217. Determining Cause of Pink and Green Trees
  218. Text color tables are incorrect.
  219. No Property Editor for trackside objects HF2
  220. ?yes and No - A bob each way on validation
  221. FT2E texture header format
  222. WIN 10 build updates affect CM column headings
  223. A config tag for shadow disabling
  224. Random placement tool and replace tool
  225. Cannot override native function with non-native function in TANE - see question link
  226. Question to Chris about material types in 3DS Max, which is puzzling me..
  227. Another question to Chris re attachment points in TANE....
  228. Aliased Assets - Updating
  229. Editing Scripts in TANE
  230. Opacity not working as in TS12
  231. Quick update
  232. Another question to Chris re extra vertices....
  233. No headlights are on in tunnels.
  234. Question to Chris about Track Circuit Blocks and SP1
  235. Mesh libraries/shared components in rolling stock
  236. The Test Track
  237. Did the last peson leaving N3V turn off the lights.....
  238. Spline direction problem.
  239. Passenger cars and TANE
  240. A petition to add a new member: John Whelan
  241. My New Year's wish from N3V Games....
  242. Happy New Year!
  243. Question of Mesh Library efficiency
  244. Kuid update, obsolete table or new model?
  245. Detail- are we trying too hard?
  246. Mesh-table LOD - how do we cull attachments?
  247. Shadows and performance... Is it caused by shadows on all objects too far too see?
  248. Deleting Obsoletes
  249. Route Load/Save Changes
  250. Interlocking Towers