- What is Trainz Dev?
- Hello
- Hallo too...
- Helloo out there!
- Normals (Tangents?) issues on meshes in T:ANE
- New Tags
- Tbumpenv mapping issues
- .lm text files on scenery objects with LODs?
- Low poly and LOD
- Hello from New Zealand
- Auto numbering issues in TANE...
- Hello
- 70337:70059 track
- CM Joys and Sorrows
- Procedural Track FAQ
- Meshes loosing their position
- Self Illumination Changes
- Chris or any of you learned creators would liike to reply?
- Animation issues in TANE but not in TS12 of the same asset.
- MOCrossing and use-named-track
- How LOD with lm.txt works
- Hello
- N3V Replies
- Developing Preview Asset Viewer
- What does ! LoadE2MeshObject> 32 chunks in IM.txt file: bb_bogey_lod2.im mean?
- Track-lod-trees
- Dynamic Lights
- Texture Replacement
- Track preview mesh 'default.im' is missing
- Rigid animation vs what?
- Content Creation
- DLS Uploads - Cross Asset Includes
- Interface Issues
- Shaders: tricks and tips
- "trainzdev membership" email
- Autonumbering in TANE, can this be made simpler?
- Trainzutil
- One more over 500 poly bug
- KIND Resource
- Development work programme
- Dynamic Reflections
- Sounds, sounds, sounds... How to deal with them?
- Wish list for T:ane CM
- PHYSX CPU or GPU
- LOD transitions occur closer in T:ANE
- Apology to non-members
- Bug Report from Main Forum
- Roads in TANE
- Skybox works incorrectly in reflection rendering
- T:ane CM problem/query
- Mesh effects in cab view
- Superelevation
- Many people are reporting crashes to the desktop.
- Disabled Items
- Texture Scaling
- SetFXTextureReplacement() functional in TANE?
- asset-filename tag validation
- Script confusion.
- Fixed Track Objects (Road Assets)
- Strange bogie behavior.
- Material efficiency questions
- Possible CM glitch
- Recursive Loops
- Diffuse Shading
- Fatal Error regarding image files
- SetPFXEmitter script functions non functional
- renderCutOff does not seem to be functioning
- Effects and Mesh Manipulation with Mesh-table LOD
- Spline Misbehaviour
- assorted updates
- Automatic Native Traincar Numbering
- Native Train Tail-light support
- Train Vehicle Sway/Vibration
- Train Classification Signal Support
- IM.attachment.txt and im.txt - What do these do
- Interior Traincar Lighting
- Bell rings only on lead locomotive.
- internal test build 77010
- Export to cdp bug?
- Cross Asset Includes
- Installation problem, can't run TS12 Content Manager
- Config.chump replaces config.txt?
- one for the programmers: file format parsers
- Failure to Save Route
- Layers.
- TrainzImporterTS12 Bug
- Alias and Reskins
- Graphics drivwr crashes when importing or committing content.
- Possible bug. T:ANE crashes when opening multiple config.txt files
- Tunnel View
- Content creators TrainzPortal
- Yellow object in Preview Asset
- Updates and build 77196
- LOD Techniques
- Logitech Gaming Software high %CPU and creeping Memory Commit
- internal test build 77241
- Animated bell control
- TGA v Texture config references
- build 77241 Rate Our App
- Warning! This asset uses an obsolete trainz-build number.
- LEGACY SHADOW MESHES - What impact on TANE
- internal test build 77327
- Preview Asst
- File lock problem
- internal test build 77412
- Suspected Memory Leak in Database Rebuild - Build 77412
- New Error from CM
- Procedural track ballast LOD issue.
- Waiting for Trainz
- CM search filters for Upload Date and Modification of Faulty
- CM Search Filters - Edit Filters... - Needs more functions
- LOD and attachment points question
- large object LOD
- Question about procedural track development
- internal test build 77508
- DC Controller for Trainz (Hardware) API
- Has any progress been made on the crashes to desktop?
- Win 10 issues
- internal test builds 77730 & 77738
- 500 poly problem with a procedural track asset
- Track properties
- A Call for Content
- T:ane CM and Win10
- Annoyance/bug or feature with placing splines near tracks.
- TrainzDev- how are we doing?
- Build Version displayed
- About timeout in scripts
- TS12 downloading inappropriate content
- LOD Accounting
- Blender exporter bug for TANE
- Route Menu in Game - Visibility when large number of entries
- Content Manager (CM) - Status reporting of Builtins suppressed if asset modified
- Preview Viewer - DriverChracter not visible
- DLS Cleanup List Maintenance
- So now that we opened the can of worms with the updates thread...
- Extremely Hi poly assets not displaying in preview.
- Ground Texture reflections
- TANE, WIN 10 and High FPS Performers
- Any new betas on offer?
- Trainzutil Interface
- Has anyone tested multiplayer?
- Suggestions Boxcar (1) - Dials are not accurate enough.
- Suggestions Boxcar (2) Cut & Paste or Cut & Add ?
- A CM bug report
- Updating system needs a further tweak
- internal test build 78095
- ECML Route and menu size for DriveToTrackmark
- TS12 Speed Tree upload issue... Uploads rejected because not V6.
- Suggestions Boxcar (3) - Instant on off for shadows.
- OpenGL
- Issue regarding font sizes on assets in T:ANE versus the sane in TS12
- Reporting bugs with 76401
- LOD again (test build 78095)
- A question about mesh libraries
- Quick Update
- Why do objects blur the closer you get to them?
- New DLS Cleanup
- Junctions
- Rock and a Hard Place with LoD
- Internal test build 78571
- Will there be any kind of download queue implemented in CM?
- Internal test build 78602
- LOD - Another Point of View
- LOD >500 Errors - A Possible Solution
- Reimporting backups: How to import the .tzarc and do they contain useful data?
- Andi06's recursive asset dependency issue
- Forum Administration - Membership
- DLS Uploads ...
- *.texture format
- Texture.txt bug
- Efficiency index
- Large texture does not load
- Mesh Culling Techniques
- LOD changes dropping attachments?
- Interface.ShowMessageBox()
- An issue from Shane Turner that needs a look at. This is in the current HF1 Release.
- Trainzdev Forum Rules - Vote
- LM.txt Issue
- In Super Elevation is there a possibility to make bulk adjustments...
- Load culling
- TrainzDev Group Admin
- Build 78602 Content Manager
- Another Validation bug
- TANE interface with the NVidia etc drivers
- Who Is Building or Updating Traincars to TANE Standards?
- More "broken" bogies with T:ANE Hot Fix 2
- internal test build 78871
- LOD Distance Control
- Crashing to the desktop still after Hotfix 2
- CC Cleaner removing folder settings...
- internal test build 78924
- Bogie LOD Problems
- Schedule Rule improvements and changes.
- internal test build 78966
- Interlocking Towers Side Effects
- Red bug while driving the Kick Start County Way freight session.
- Text colour for obsolete assets make it difficult to read
- Kind.txt validation file
- WiKi Updates
- Log Errors
- internal test build 79029 (mac)
- Attn: Chris Bergmann - Sending you a PM on something urgent.
- SetFXTextureReplacement with textureGroup=null bug - questions in forum.
- internal test build 79091
- Build 79091 - attachment problem on level crossing gates
- Build 79091 - washed out trees
- TrainzAssetSearch Obsoletions
- OpenGL
- Internal Test Build 79135
- Attachment Bug
- Traincar Rendering Glitch
- Terrain and texturing broken in 79135
- Track.BeginTracksearchInDirection()
- SP1 and Track circuit blocks
- Naming of signals for Interlocking Towers
- Interlocking Tower and signals compatibility
- Determining Cause of Pink and Green Trees
- Text color tables are incorrect.
- No Property Editor for trackside objects HF2
- ?yes and No - A bob each way on validation
- FT2E texture header format
- WIN 10 build updates affect CM column headings
- A config tag for shadow disabling
- Random placement tool and replace tool
- Cannot override native function with non-native function in TANE - see question link
- Question to Chris about material types in 3DS Max, which is puzzling me..
- Another question to Chris re attachment points in TANE....
- Aliased Assets - Updating
- Editing Scripts in TANE
- Opacity not working as in TS12
- Quick update
- Another question to Chris re extra vertices....
- No headlights are on in tunnels.
- Question to Chris about Track Circuit Blocks and SP1
- Mesh libraries/shared components in rolling stock
- The Test Track
- Did the last peson leaving N3V turn off the lights.....
- Spline direction problem.
- Passenger cars and TANE
- A petition to add a new member: John Whelan
- My New Year's wish from N3V Games....
- Happy New Year!
- Question of Mesh Library efficiency
- Kuid update, obsolete table or new model?
- Detail- are we trying too hard?
- Mesh-table LOD - how do we cull attachments?
- Shadows and performance... Is it caused by shadows on all objects too far too see?
- Deleting Obsoletes
- Route Load/Save Changes
- Interlocking Towers