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  1. Updated file format parsers
  2. Suggestions Boxcar (4) Turn off overtaking for Carz
  3. Suggestions Boxcar (5) The ability to easily rename assets (that are not yours).
  4. Season selector container
  5. What is the 'maximum stretch count' and how do we know when it's been reached?
  6. Incompatibility issues with TRC crossing controllers and Interlocking Towers...
  7. Internal test build 80843
  8. Trainz Native Interface
  9. Internal test build 80935
  10. Using a window for Trainz browsers
  11. Adding users to the TrainzDev group
  12. Can not make kind traincar or bogey in 4.3
  13. Suggestions Boxcar (6) Carz overtaking
  14. Thanks
  15. Suggestions Boxcar (7) Real Weather from the real world
  16. Adding callavsg to the group
  17. GSET, Library and T:ANE
  18. Track Circuit Block future
  19. an new Features ?
  20. Internal test build 81682
  21. 81682 - FBX Importer
  22. 81682 - Multiplayer Surveyor
  23. Mac TrainzDev Members
  24. Add new User to Group
  25. Internal test build 81720
  26. Internal test build 81786
  27. Cab visible in outsideview
  28. Internal test build 81837
  29. Internal test build 81853
  30. FBX Exporter Trainz WiKi How/To Tutorial
  31. Internal test build 81889
  32. Internal test build 81939 (Mac)
  33. Internal Test Build 81977 (mac) / 81970 (windows)
  34. FBX Importer - Opportunity for new universal material?
  35. Internal Test Build 82014 (mac) / 82002 (windows)
  36. after MPS goes live
  37. 82002 - Area Locking Permissions
  38. 82002 - Animated Scenery Objects
  39. Build 82038
  40. 82038 - Saved Game
  41. Internal Test Build 82099
  42. New ANR not working and has a bug
  43. Not finding meshes in Mesh-Asset Library
  44. VE numbers
  45. Internal Test Build 82409
  46. KUID:401543:3122----HELP
  47. No more :Cull?
  48. Interior: Kind "button" and kind "switch" missing tooltip text
  49. Nomination request for ModelerMJ to join the Trainz Dev
  50. I think I found a bug in TANE
  51. Mac: Patching from 82014 to 82039 not possible
  52. Concrete Track - Procedural Junctions?
  53. Nomination request for josefpav to join Trainz Dev
  54. Nomination request for samplaire to join Trainz Dev
  55. Content Manager - wishes
  56. Scripting techniques to optimize scripts : can we use thread under surveyor
  57. Encrypted scripts may be a cause of some scripts time out (Schedule Library)
  58. Internal Test Build 83079
  59. Trackside Objects on Splines: Track and Spline the same?
  60. Suggestions Boxcar (8) - Refinement to road traffic
  61. A bug in the ARN.
  62. Question for N3V on draw calls
  63. Suggestions Boxcar (9) Keboard short cuts
  64. Sugestions boxcar (10) Consist Creation
  65. Interior illumination in TANE
  66. Internal test build 83648
  67. - Unable to download asset. Connection interrupted.
  68. Interior_controls_type tag-means what?
  69. Add a new User to this Group
  70. Special tag for test, or in development, assets
  71. Internal test build 84376
  72. Trainz Native Interface (TNI) and Java Model Railroad Interface (JMRI)
  73. Internal test build 84513 (Mac)
  74. TrainzDev admin role
  75. TrainzDev member activity
  76. Bad Error Checking?
  77. New Test build coming soon?
  78. Engine sounds
  79. Trainzdev Membership Nomination - java23
  80. Dynamic Lights
  81. Internal Test Build 85268
  82. .trainzmesh File Format
  83. New Test Build before Christmas?
  84. Build 83456, download problem as CM prevents downloads.
  85. Trainz Dev build 85683 ready for testing
  86. Use of the config tag "does-cast-shadows"
  87. Some things to add to CM
  88. Internal Test Build 85870
  89. a.outsideview and Cabs
  90. Graph Editor
  91. Asynchronous Route Streaming
  92. Logs - recursive attempt to compile asset - should I be concerned about them?
  93. Asset Editor - Feedback
  94. Proposal for New 3rd-Party Tool
  95. State of slide chairs for procedural track
  96. I resign!
  97. Sniffing messages sent to gameobjects may be not loaded
  98. FBX File Format - missing information?
  99. Request status on the carsignal class project
  100. Posable fix for Blender FBX expoerter
  101. Cab shadows- am I wasting my time?
  102. Fonts here, fonts there, fonts everywhere! - GUI Developement in T:ANE
  103. Track condition
  104. Option for asset instructions
  105. Conflicting materials in TANE SP
  106. Scripting optimisation for memory and increased loading speeds
  107. Script Debugger
  108. Create an image on the fly using the Image class
  109. Nomination of kessica to TrainzDev
  110. Localisation of an Asset
  111. Thank you
  112. trainz-object?
  113. Changes in SP2 when returning to surveyor after quick drive
  114. Solution wanted for a procedural track ballast problem?
  115. FBX Metadata Questions
  116. FBX and Materials
  117. DLS Content marked as "Third Party" and is not available for Multiplayer
  118. Error VE82
  119. Display issues with procedural track
  120. GPU check
  121. m.pbrmetaldetail material - some questions for N3V
  122. Nomination of GAWPO50 for membership.
  123. Internal Test Builds 91310 & 91311
  124. Windows 10 fall creators update problem
  125. Nomiation of yohanniz for TrainzDev membership
  126. Nomination of olegkhim for membership of TrainzDev
  127. VE189:Collision data exceeds 64KB.
  128. Quick update
  129. Internal Tools that might help speed up Content Creation for FBX/PBR
  130. Nomination of jeffmorris for TrainzDev membership
  131. PBRmetal material demo broken
  132. Category filter in GetNamedObjectList(...) for TrackMarks and Triggers
  133. For N3V - a request about about PBR materials
  134. T:ane up to SP2 is getting it's knickers in a twist
  135. PBR Ground textures
  136. Animations from Blender
  137. How to export FBX correctly for PBR materials in blender?
  138. Substance Painter or Quixel Suite?
  139. Build 91310 - Asset Editor
  140. Shader bug?
  141. Track condition
  142. Parsing config.txt: <container-values> etc.
  143. Environment image for PBR
  144. Nomination of gdennish for membership
  145. Internal Test Builds 92880 & 92918
  146. Blender animtion bug
  147. TrainzDev ver 92880 and Substance Painter - video issue
  148. New build 94012 available
  149. New Mac build 94015 is available
  150. Mixture of legacy and PBR materials
  151. Missing faces in lod model
  152. pbr.metaldetail - use a different UV map?
  153. A question, or two, on tag mesh-table-lod-transition-distances
  154. ARN and PBR
  155. Found a new bug
  156. Tane and DRM-Free current situation?
  157. First time trying to create content for TRS19.
  158. Odd ground texture action -> TRS19 96000+
  159. Mixing .im and .trainzmesh in one asset
  160. Can't upload certain assets to dls
  161. The 'invisible' option on DLS
  162. PBR - ambient occlusion and roughness in TRS19 97420
  163. PBR textures - unwanted shadows
  164. A question on asynchronous route streaming
  165. Blender->fbx->trainzmesh problem (98592)