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You cannot (well you technically can) use an .im file in Gmax again.
Hello
Hello
Our friend decapod should have the sketchup exporter to .IM files ready soon, read here http://forums.auran.com/trainz/showpost.php?p=298883&postcount=8 decapod is currently finishing the MSTS exporter for sketchup then he will finish the Trainz exporter for sketchup.
Their are plenty of Tutorials for Gmax on other 3rd party Trainz sites, all you need is Gmax from Turbosquid and Trainz Asset Creation Studio:
Download Gmax: http://www.turbosquid.com/gmax
Also you need Trainz Asset Creation Studio: http://www.auran.com/trainz/contentcreation.htm
Download Trainz Asset Creation Studio here: http://www.auran.com/trainz/creation...ion_Studio.zip
Gmax Tutorials for Trainz:
Vulcan's Gmax Tutorials: http://www.ianztrainz.com.au/tutorial.htm
Phil C's Gmax Tutorials: http://www.worldoftrainz.com/Pages/Tutorials.htm
tafweb Gmax Tutorials: http://www.tafweb-trainz.co.uk/tutorials.html
GaryP's Website: http://www.worldoftrainz-downloads.c...xtutorials.htm
Auran Gmax Learning Centre: http://www.auran.com/TRS2004/learning_f.php
GaryP brick box Tutorial: http://www.worldoftrainz-downloads.c...oxtutorial.htm
Paulhobbs Tutorials: http://www.worldoftrainz-downloads.com/~garyp/gmaxtutorials/boxtutorial/boxtutorial.htm
TS2009 beta plugins for 3ds Max 4, 5, 6, 7, 8, 9, and 2008 at TrainzDEV site: http://www.trainzdev.com/ and read here: http://forums.auran.com/trainz/showthread.php?t=27629
Blender Exporter: http://forums.auran.com/trainz/showthread.php?t=25255
Also you can use 3D Canvas Pro for a hefty price: http://www.amabilis.com/products.htm
What's New in 3D Canvas 7.1.1 for Train Simulators
New Trainz Railroad Simulator Export (3D Canvas Pro Feature)
3D Canvas now exports to Trainz Railroad Simulator format.
Regards
Ahsan![]()
Having said all that, Auran only supports GMAX, 3ds, and the new xml importer. Technically there is a slight danger that Trainz could be corrupted by a corrupt .im file created by a non supported product. Torsten is now modifying the Blender exporter to export xml files followed by running the XML importer transparently so that means it will remove this risk.
Cheerio John
I been working through some of those tutorials but I think they are for a diffrent version of g-max to the one I have because I keep getting stuck trying to add texture to the shapes. Every thing else seams to be the same except the adding texture.
Can anyone help me here?
Simple loco isn't too bad.