Okay, the "Withered Arm" is now reaching huge proportions - from Padstow to Sidmouth Junction with all the tributaries joining in! Only 135 more miles and we'll reach Waterloo, I hope - and then I'll release the almost complete route to Auran on DVD if they want it!
Now, when I started the "Arm", I was only interested in driving along the route. I didn't really care about whether other trains joined in to see the fun or not.
But then, Auran introduced the concept of "Industries", the TRS2004 "Passenger Pack", the portal and a plethora of treats that would have delighted me as a railway modeller a few years ago!
Now, when I reliveried andi06's lovely buses to "Devon General" and "City of Exeter" colours, I was told in the "Content Creator's Forum" that you could only have a maximum of 9 consists in one session.
However, with andi's buses (static) and the wealth of coach rakes (static) in sidings and locos (static) in engine sheds up and down the line, I must have over 80 consists and the game is still not crashing. For safety, I have deleted the drivers of non-operational consists because you can always move a driver if you want to anyway!
Does anyone out there know the definitive answer to the maximum number of consists (static) and the maximum number of consists (operating) that a session can have before it bombs out?
Please tell me if your experience is theoretical or practical!
Thanks
Ian :wave:
Now, when I started the "Arm", I was only interested in driving along the route. I didn't really care about whether other trains joined in to see the fun or not.
But then, Auran introduced the concept of "Industries", the TRS2004 "Passenger Pack", the portal and a plethora of treats that would have delighted me as a railway modeller a few years ago!
Now, when I reliveried andi06's lovely buses to "Devon General" and "City of Exeter" colours, I was told in the "Content Creator's Forum" that you could only have a maximum of 9 consists in one session.
However, with andi's buses (static) and the wealth of coach rakes (static) in sidings and locos (static) in engine sheds up and down the line, I must have over 80 consists and the game is still not crashing. For safety, I have deleted the drivers of non-operational consists because you can always move a driver if you want to anyway!
Does anyone out there know the definitive answer to the maximum number of consists (static) and the maximum number of consists (operating) that a session can have before it bombs out?
Please tell me if your experience is theoretical or practical!
Thanks
Ian :wave: