What route is this? And how did he makes this look so good.

Looks like standard TS12 to me, just high res track and a lot of grass? I've been using the same techniques on my route, however using animated points which aren't as detailed as the TS12 tracks sadly.

Cool vid though.
 
These types of vids, and the screen shots uploaded to the forums, are great places to study to see how these modellers do it. The trick seems to be staging. So many of the assets on the DLS look rather crummy by themselves, but when used in combination with other assets, the same assets turn into amazing shots. Notice that the gravel texture on the ground matches the gravel in the track for a seamless fit. Also notice how few speed-trees are being used. Just enough to draw the eye away from the 2D trees. This vid is pure art, and it reminds me of stage productions for the theater, or good special-effects in films that predate CGI.

(Doesn't hurt that I have a soft-spot for Southern tuxedo diesels.
 
True.. I got the route downloaded but why does it look like this?

BNSF650_20120211_0000.jpg
 
You are missing bits.

Frist, Check the non-DLS content.

Then, in CMP, drag the route to the download box and click start. It should take care of the rest.
 
If this happens to be a first route, it's first class.

Now the critic comes out... First the signals scream B&O (CSX). Those CPL signals yell loudly.

Placement of trackside is excellent.

And IMO, the ballast is the crowning achivement. It blends into track ballast seamlessly.
Absolutly fantastic. Sets a new goal for me!

The use of portals on the tracks crossing the main would be neat. It would create some
traffic problems on the main.

Hopefully you will consider explanding the route. As is it is pretty flat running. Add some of
those rolling Ohio hills and its a winner.

And the reason it looks so good... LOW camera angles. The low camera does not show those
ugly splotches of grass you get from viewing from high angles. Really looks great from
the low camera.

AL
 
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A good route will appear good due to the attention to detail, especially trackside/near tracks, which is where the user's viewpoint is usually centred. It takes time though and a lot of thought, just plonking track down and a few stations doesn't work too well. Best is either work on a prototypical railway or if fictional, then plan it out on paper first. And think about the small trackside details, most important.

Angela
 
In CMP, right-click the route and select Dependencies. Anything with the red-and-black DS icon needs to still be downloaded from the DLS. Anything with a gray ? is located on a third-party site. Fortunately, if you have TS12, there are only a handful of things located offsite and there is a txt file located in the ZIP file that tells you how to obtain those.
 
Nice looking route, and thanks for posting the link! The low angles do increase the immersion factor.
 
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