JonMyrlennBailey
Well-known member
in this picture? Also note the little white bug on the red "stop sign" in the lower right corner of the Trainz window. See how the polygonal nature of Trainz really shows in this YARN
merge road as it bends around right to cross the tracks. Of course, you can see the front wheels of the truck. It looks like it is about to drive right off the road. Is there any way to rotate the front wheels of static vehicles to make them look like they are steering? The front wheels always point straight ahead. The truck is hugging the shoulder to the driver's left for a reason. It has to swing wide to make that tight turn and it is a long truck. The YARN merge lane was used because it is the only thick and road-traffic-free road spline that I know of. I can't have car traffic crossing this particular place because efforts to get a proper functioning ATLS crossing here have proven fruitless. Therefore I used a no-traffic road with static vehicles put on top of it.
Could I possibly edit any YARN road to have a carrate value of 0 to keep all traffic cars off it?
merge road as it bends around right to cross the tracks. Of course, you can see the front wheels of the truck. It looks like it is about to drive right off the road. Is there any way to rotate the front wheels of static vehicles to make them look like they are steering? The front wheels always point straight ahead. The truck is hugging the shoulder to the driver's left for a reason. It has to swing wide to make that tight turn and it is a long truck. The YARN merge lane was used because it is the only thick and road-traffic-free road spline that I know of. I can't have car traffic crossing this particular place because efforts to get a proper functioning ATLS crossing here have proven fruitless. Therefore I used a no-traffic road with static vehicles put on top of it.
Could I possibly edit any YARN road to have a carrate value of 0 to keep all traffic cars off it?

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